Switch Theme:

Imperial Knights 10th Edition Tactics: Honor the Code Chivalric  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Moustache-twirling Princeps





PDX

U02dah4 wrote:
I like the idea of 3/4 I just feel its two risky its fairly easy for a competent opponent to pop an armiger or two and then your big knights are not operating at full efficiency - plus a lot of the UK tournaments are played with tall dense terrain towering is still good but isn't quite as useful.

So competitively I think I've settled on two as the way to go but on lighter terrain 3 is perfectly valid


How is the terrain an issue? Fully blocks LoS? Seems like that would be a boon for concealing less Armigers. I feel like an open field might make the baby knights easier to kill off.

I am not sure I am going 3/3, because that feels risky, but 3/4 sounds like the sweet spot. Three big Knights shooting is just brutal. Especially when it is two Crusaders and a Warden.

   
Made in fi
Locked in the Tower of Amareo





Armigers benefit from any ruin. So going to terrain where towering doesn't give you automatic see the enemy isnt going to change armigers(they could hide anyway) but would make bigger knights less efficient as they cant' shoot as freely as in less 10th ed appropriate terrain

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut



Glasgow

That's what I meant bigger knights are less efficient so I will probably take 2 rather than 3 given the terrain.

This message was edited 1 time. Last update was at 2023/07/18 18:30:57


 
   
Made in us
Moustache-twirling Princeps





PDX

tneva82 wrote:
Armigers benefit from any ruin. So going to terrain where towering doesn't give you automatic see the enemy isnt going to change armigers(they could hide anyway) but would make bigger knights less efficient as they cant' shoot as freely as in less 10th ed appropriate terrain


How would terrain not give automatic LoS when we have Towering?

   
Made in fi
Locked in the Tower of Amareo





 em_en_oh_pee wrote:
tneva82 wrote:
Armigers benefit from any ruin. So going to terrain where towering doesn't give you automatic see the enemy isnt going to change armigers(they could hide anyway) but would make bigger knights less efficient as they cant' shoot as freely as in less 10th ed appropriate terrain


How would terrain not give automatic LoS when we have Towering?


Towering doesn't allow you to shoot through solid wall...It just allows ignoring the ruins can't see even if you see model. You still need to physically be able to see with tlos.

Big solid wall between and towering isn't seeing anywhere. Towering isn't ignore tlos completely. It just means use tlos to see whether you can see or not.

2024 painted/bought: 109/109 
   
Made in us
Moustache-twirling Princeps





PDX

tneva82 wrote:
 em_en_oh_pee wrote:
tneva82 wrote:
Armigers benefit from any ruin. So going to terrain where towering doesn't give you automatic see the enemy isnt going to change armigers(they could hide anyway) but would make bigger knights less efficient as they cant' shoot as freely as in less 10th ed appropriate terrain


How would terrain not give automatic LoS when we have Towering?


Towering doesn't allow you to shoot through solid wall...It just allows ignoring the ruins can't see even if you see model. You still need to physically be able to see with tlos.

Big solid wall between and towering isn't seeing anywhere. Towering isn't ignore tlos completely. It just means use tlos to see whether you can see or not.


Are you seeing a lot of solid wall terrain? I haven't historically, but might just be the shops I play at. Usually it is GW terrain, which is almost always ruins with lots of openings.

   
Made in fi
Locked in the Tower of Amareo





Yes. And with 10th odds are it increases.

As is even in 9th it was normal here to have terrain that allows even knights to hide. When game is so lethal you need proper los blocking terrain.

LOS block, LOS block, LOS block.

2024 painted/bought: 109/109 
   
Made in us
Moustache-twirling Princeps





PDX

tneva82 wrote:
Yes. And with 10th odds are it increases.

As is even in 9th it was normal here to have terrain that allows even knights to hide. When game is so lethal you need proper los blocking terrain.

LOS block, LOS block, LOS block.


Well, the game is now "less lethal" and I recall hearing 9th was really generous with how easy it was for infantry to hide, while now it seems to be less so thanks to Towering. So, this might be one of those major determining factors for which direction a player needs to go based on the anticipated terrain for the tournament they are playing in.

   
Made in au
Guardsman with Flashlight





Whats everyone's opinion of fists vs chainswords on the questoris knight?
   
Made in it
Been Around the Block




 em_en_oh_pee wrote:

Well, the game is now "less lethal" and I recall hearing 9th was really generous with how easy it was for infantry to hide, while now it seems to be less so thanks to Towering. So, this might be one of those major determining factors for which direction a player needs to go based on the anticipated terrain for the tournament they are playing in.


The only thing that's "less lethal" is melee, and even there it really depends on the unit, in every other scenario, "less lethal" is a meme just like "less rerolls".
Shooting output for our big boys either stayed the same or improved (Looking at you, battle cannon) even taking into account the lowered AP and easier to get cover saves.
   
Made in gb
Longtime Dakkanaut



Glasgow

 em_en_oh_pee wrote:
tneva82 wrote:
 em_en_oh_pee wrote:
tneva82 wrote:
Armigers benefit from any ruin. So going to terrain where towering doesn't give you automatic see the enemy isnt going to change armigers(they could hide anyway) but would make bigger knights less efficient as they cant' shoot as freely as in less 10th ed appropriate terrain


How would terrain not give automatic LoS when we have Towering?


Towering doesn't allow you to shoot through solid wall...It just allows ignoring the ruins can't see even if you see model. You still need to physically be able to see with tlos.

Big solid wall between and towering isn't seeing anywhere. Towering isn't ignore tlos completely. It just means use tlos to see whether you can see or not.


Are you seeing a lot of solid wall terrain? I haven't historically, but might just be the shops I play at. Usually it is GW terrain, which is almost always ruins with lots of openings.


Absolutely the WTC/UKTC standard style terrain was about 60% solid walls and I would expect that to increase over time


Automatically Appended Next Post:
 Orik wrote:
Whats everyone's opinion of fists vs chainswords on the questoris knight?


Unless your tailoring to a specific IK on IK or big Tyranid battle the chainsword is better and certainly in an environment where you are potentially facing a variety of armies like a tournament.

However the scale of the difference isn't much so I wouldn't rebuild an existing knight

This message was edited 2 times. Last update was at 2023/07/19 10:29:49


 
   
Made in us
Moustache-twirling Princeps





PDX

https://www.goonhammer.com/competitive-innovations-in-10th-showdowns-and-supermajors/

Some interesting Knight lists here. Notably the first place winner Ben Neal.

Lance (2000 Points)

Imperial Knights
Noble Lance
Strike Force (2000 Points)

CHARACTERS

Cerastus Knight Lancer (495 Points)
• 1x Cerastus shock lance

Cerastus Knight Lancer (495 Points)
• 1x Cerastus shock lance

Knight Crusader (475 Points)
• Warlord
• 1x Avenger gatling cannon
1x Heavy flamer
1x Questoris heavy stubber
1x Questoris heavy stubber
1x Rapid-fire battle cannon
1x Stormspear rocket pod
1x Titanic feet

BATTLELINE

Armiger Warglaive (140 Points)
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear

Armiger Warglaive (140 Points)
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear

Armiger Warglaive (140 Points)
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear

ALLIED UNITS

Callidus Assassin (115 Points)
• 1x Neural shredder
1x Phase sword and poison blades

That is a bold choice!

   
Made in gb
Fresh-Faced New User




I'm having a panic now my fellow knight players, I can live with the nerf that's coming for the re roll clarification but now some people are saying per model activation as in Crusader fires all weapons but in all that shooting has ONE singular hit roll of 1 to reroll and same for a wound. It's my understanding that's it's at the very least like in 9th per weapon profile. Or I cry.
   
Made in us
Moustache-twirling Princeps





PDX

MasterfulKane wrote:
I'm having a panic now my fellow knight players, I can live with the nerf that's coming for the re roll clarification but now some people are saying per model activation as in Crusader fires all weapons but in all that shooting has ONE singular hit roll of 1 to reroll and same for a wound. It's my understanding that's it's at the very least like in 9th per weapon profile. Or I cry.


News to me. Where did you hear that? The Tacoma ruling wasn't like that.

   
Made in gb
Longtime Dakkanaut



Glasgow

Without Any rerolls its only a drop of 13% with a single reroll we are still 97% on the melta cannon and if you don't use it you buff another weapon instead

In practice dropping from full rerolls of 1 to a singular reroll per weapon is a big drop in firepower its not that big to drop from one reroll per weapon to one per model when your hitting on 2's
   
Made in fr
Locked in the Tower of Amareo





The change is now live at whc

2024 painted/bought: 109/109 
   
Made in us
Moustache-twirling Princeps





PDX

tneva82 wrote:
The change is now live at whc


LAY LOW THE TYRANT
■ Oath Ability: Each time this model is selected to
shoot or fight, re-roll a single Hit roll of 1 and re-roll a
single Wound roll of 1.

Oof. I don't know if we needed another nerf. I was just glancing at Goonhammers reporting and the number of Knight lists seems to have sharply declined.

With every change we get, I feel more hemmed in with list choices.


   
Made in us
Moustache-twirling Princeps





PDX

More tourney results

Well, Knights seem to have been diminishing in turnout and these couple of events had only one CK list. Aeldari still dominating and Custodes and GSC also performing well. Did we get squeezed out with our nerfs?

   
Made in gb
Longtime Dakkanaut



Glasgow

I think we are about balanced. However I would expect Aeldari and GSC to get nerfed at the next balance check where as I would expect us to stay the same which would improve are win percentage

The big negative for us would be if codex SM is broken but it doesn't look that way given half the firstborn have gone.
   
Made in us
Moustache-twirling Princeps





PDX

We got a Knight player with triple Knights that placed 2nd at Board Room Brawl 2023.
Spoiler:

Riley Carter – Imperial Knights – 2nd Place (Undefeated)
Imperial Knights
Strike Force (2000 points)
Noble Lance

CHARACTER

Canis Rex (490 points)
• Warlord
• 1x Chainbreaker las-impulsor
1x Chainbreaker multi-laser
1x Freedom’s Hand

Knight Crusader (500 points)
• 1x Avenger gatling cannon
1x Heavy flamer
1x Ironstorm missile pod
1x Questoris heavy stubber
1x Questoris heavy stubber
1x Rapid-fire battle cannon
1x Titanic feet
• Enhancement: Mythic Hero

Knight Valiant (585 points)
• 1x Conflagration cannon
2x Shieldbreaker missile launcher
1x Thundercoil harpoon
1x Titanic feet
2x Twin meltagun
1x Twin siegebreaker cannon
• Enhancement: Revered Knight (Aura)

BATTLELINE

Armiger Helverin (145 points)
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber

Armiger Warglaive (140 points)
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear

Armiger Warglaive (140 points)
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear


On the Goonhammer rundown, there was only one other Knight list, which was a 2/6 version and it didn't place particularly high. Obviously, feels like the vast majority of the lists were Aeldari, GSC and Custodes. Can't wait for that balance adjustment to come through, because this meta looks depressingly limited and lopsided.

This message was edited 1 time. Last update was at 2023/08/09 16:10:18


   
Made in us
Moustache-twirling Princeps





PDX

Oh, on more note... WarCom posted us at a 57% win rate, which seems to include pre-nerf wins. So... Here's hoping we don't get yet another nerf.

   
Made in gb
Longtime Dakkanaut



Glasgow

I think some of that is dataset dependent. Knights are a tough list for rookies to beat.

When you only factor large events thet are not doing so well and they are not winning many events because the well made competitive lists are able to beat knights. I hope they are not nerfed I would rather GSC and Aeldari were and the bottom lists were brought up.

On a plus note I've confirmed my first tourney list of 10th in two weeks.

1 x Castigator
2 x Crusader (one battle cannon one thermal)
1 x Helverin
3 x Warglaive
   
Made in us
Moustache-twirling Princeps





PDX

U02dah4 wrote:
I think some of that is dataset dependent. Knights are a tough list for rookies to beat.

When you only factor large events thet are not doing so well and they are not winning many events because the well made competitive lists are able to beat knights. I hope they are not nerfed I would rather GSC and Aeldari were and the bottom lists were brought up.

On a plus note I've confirmed my first tourney list of 10th in two weeks.

1 x Castigator
2 x Crusader (one battle cannon one thermal)
1 x Helverin
3 x Warglaive


You can't do a BC and TC on a Crusader. One of the guns must be an Avenger.

   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 em_en_oh_pee wrote:
U02dah4 wrote:
I think some of that is dataset dependent. Knights are a tough list for rookies to beat.

When you only factor large events thet are not doing so well and they are not winning many events because the well made competitive lists are able to beat knights. I hope they are not nerfed I would rather GSC and Aeldari were and the bottom lists were brought up.

On a plus note I've confirmed my first tourney list of 10th in two weeks.

1 x Castigator
2 x Crusader (one battle cannon one thermal)
1 x Helverin
3 x Warglaive


You can't do a BC and TC on a Crusader. One of the guns must be an Avenger.
Two Crusaders. One has a Battle Cannon, one has a Thermal Cannon. They both have Avengers.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Moustache-twirling Princeps





PDX

Oh lord, can you tell I hadn't woken up fully yet? Sheesh. Reading comp fail.

Surprised to see you going 3/4 vs 2/6. The latter seems to be the rage, plus assassins.

   
Made in gb
Longtime Dakkanaut



Glasgow

I considered it and your probably right that armiger heavy with an assassin is probably slightly more optimal but truth is I don't think their is to much in it and this build seemed more fun.
   
Made in us
Moustache-twirling Princeps





PDX

Another 3/3 split takes a top spot at HWP Salty Classic GT.

Salt Army (1995 points)
Imperial Knights
Strike Force (2000 points)
Noble Lance

CHARACTER

Canis Rex (490 points)
• 1x Chainbreaker las-impulsor
1x Chainbreaker multi-laser
1x Freedom’s Hand

Cerastus Knight Castigator (485 points)
• Warlord
• 1x Castigator bolt cannon
1x Tempest warblade

Knight Crusader (475 points)
• 1x Avenger gatling cannon
1x Heavy flamer
1x Meltagun
1x Stormspear rocket pod
1x Thermal cannon
1x Titanic feet

BATTLELINE

Armiger Helverin (145 points)
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber

Armiger Helverin (145 points)
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber

Armiger Warglaive (140 points)
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear

ALLIED UNITS

Callidus Assassin (115 points)
• 1x Neural shredder
1x Phase sword and poison blades

Simple enough formula. Eager to get my Castigator built so I can give this a try.

   
Made in us
Moustache-twirling Princeps





PDX

Crucible 2023 Warhammer 40K Major

82-player, 7-round Major in Orlando, Florida, US on September 29 2023.

Brian Jones Crucible (2000 Points)

Imperial Knights
Noble Lance
Strike Force (2000 Points)

CHARACTERS

Canis Rex (460 Points)
• 1x Chainbreaker las-impulsor
1x Chainbreaker multi-laser
1x Freedom’s Hand

Cerastus Knight Lancer (525 Points)
• 1x Cerastus shock lance
• Enhancements: Banner of Macharius Triumphant

Knight Crusader (510 Points)
• Warlord
• 1x Avenger gatling cannon
1x Heavy flamer
1x Meltagun
1x Thermal cannon
1x Titanic feet
• Enhancements: Mysterious Guardian

BATTLELINE

Armiger Warglaive (150 Points)
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear

Armiger Warglaive (150 Points)
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear

ALLIED UNITS

Callidus Assassin (90 Points)
• 1x Neural shredder
1x Phase sword and poison blades

Eversor Assassin (75 Points)
• 1x Executioner pistol
1x Power sword and neuro gauntlet

Inquisitorial Henchmen (40 Points)
• 4x Inquisitorial Acolyte
• 4x Acolyte firearm
4x Acolyte melee weapon
1x Plasma pistol

Now that is a surprise to see! Three big, two small! Eversor too!? Wild.

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

It's a cool list, but I think it got dumptrucked by Tyranids in the final game at that tournament.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 14 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Moustache-twirling Princeps





PDX

 ZergSmasher wrote:
It's a cool list, but I think it got dumptrucked by Tyranids in the final game at that tournament.


100-64, though apparently the mission heavily favored the Tyranids.

   
 
Forum Index » 40K General Discussion
Go to: