sambojin wrote:Unkillable Scary Rhinos.
Take a rhino, give it Daemonic Possession and Warp
Amp. Now, look at the damage table. There are about 2 results that can now kill the thing. They also have Terror, and debuff leadership at -1/-2/-3 within 18/12/6". Just run them up, and watch everything run away. They're about 100pts, so take two (give one a combi-bolter or Searchlight). Movable terrain/cover, scary ramming (not good against Eldar, but not bad against wraithguard), or just Terrific "sit there and win" causers. Watch out for d-cannons. Chuck in a squad of Noise Marines in your army (they're good anyway), and Slaanesh on your Lord/ Icon, so the daemon engines don't vanish. It's seriously worth it. These things are horrifyingly broken.
Given the limited options for support vehicles, that's a lot of mobility you're sacrificing for RAMMING SPEED! type attacks. I guess it depends on the boards you use. Even our 'greenfield' terrain has lots of woods, stone outcroppings, etc. so limited utility.
As for 3-man squads, one hit with a heavy bolter can splat them. Or a plasma missile. Very brittle.
I prefer larger maneuver elements and since our games always take place in a larger context, wiped out units have negative downstream effects.
That being said, lots of good ideas for Chaos combinations and yet another example of how much variety and subtlety was crammed into my favorite edition.