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Made in de
Boom! Leman Russ Commander






Would we be able to buy anything in the Orktown? I remember they use teeth as currency, do we habe enough to pay a Doc and buy a better weapon or armor?

Overall I have half a tendency to try our luck with the cave again

~6740 build and painted
769 build and painted
845 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Looks like we’re building a good combo here. I do the up close and you do the ranged.

Wouldn’t mind an attempt at more xp gathering. I think I heard that cash in this game is a bit woolly and not necessarily as simple as counting teef in your pocket against a shop price table. Is that so?

   
Made in us
Dakka Veteran





Very true Crowe. Buying items comes down to making an influence roll (kind of like an income roll). So you don't have to worry about exactly how many teef your character has lol.

In ork town, you'd have a chance to purchase just about any ork weapon you could think of plus Crowe's character could see a Dok and get his chest wound permanently fixed...assuming the surgery goes ok.

But there will be plenty of unknown risks traveling to the town and being in the town.

On the other hand, staying in the fort/caves is familiar plus...you have a good idea of where to find a burna.

Up you guys, this is your chance to drive the direction of the story!

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Backing up my bruvva here. He dragged my green behind out of the caves after I got clobbered. The least I can do is help him get his skorcha. Let’s do it!

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Not exactly sure if burning out the whole cave is really the best idea. I had initially though, if we’re going looking for a burna let’s make sure we bring some spare fuel to fill it up. But then I thought, snazza’s new-found resolve is most likely born of a burning desire for revenge, “hmmm burning-revenge, I likes da sound of dat.”

But I’m concerned BigToof won’t be too happy when he comes home to find his scrap cave gutted and a village of mutant refugees moving into his camp. Maybe a handy heart-attack will curb my yooffull enthusiasm.

   
Made in de
Boom! Leman Russ Commander






As you said using wrath allow rerolling all (non wrath) fails, I could reroll another dice and my Final result is 2,4,6,3. So one Icon, and one excalted that counts as 2. Grotskorcha successfully fights of the infection

~6740 build and painted
769 build and painted
845 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

If at least one of us is infection-free and has some degree of a hope of achieving success I’m happy to go on in my raggedy state.

Plan is either to rally these grots out of the wagon and head down there for a chance at a sneaky Kaboom.

If we head back we bring some loot like the boss said we can rest up a bit,

but then if all the Muties are busy trying to put out fires we can bring back the loot anyway. So going down is a win win.

   
Made in us
Dakka Veteran





 Pyroalchi wrote:
As you said using wrath allow rerolling all (non wrath) fails, I could reroll another dice and my Final result is 2,4,6,3. So one Icon, and one excalted that counts as 2. Grotskorcha successfully fights of the infection


Huzzah! Got to love those wrath points.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Just wanted to say I’m really enjoying this game and thanks to you both for your time and attention. If there’s anything I can do better in terms of helping my actions line up more with the rules or the the turn sequence just let me know what would be helpful. Cheers

   
Made in us
Dakka Veteran





Thanks man. You know it's kind of funny, over the last few years I've probably been enjoying my Wrath and Glory games more than I have Warhammer 40K tabletop.

It's been a great honor to bring this to a forum format. (I just hope it inspires even more games on these forums).

Don't worry about the rules though. The rules are meant to accommodate the RP and the fun so just do whatever and I'll find a rule that will cover it.

Cheers and here's to hoping for a satisfying and fun conclusion to chapter 2!


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Not sure if Snazza found the big choppa he was looking for. Maybe it’s a thing to roll for or maybe just DM knows what’s available and likely to be found? Either way you can let me know.


   
Made in de
Boom! Leman Russ Commander






For the next 10 XP (and I got 1 Left from the first act) I'll take Agility 3 (6 XP) and Ballistic Skill 4 (4 XP)
=> now that he has his burna, he wants to make sure that it burns alright...

~6740 build and painted
769 build and painted
845 
   
Made in us
Dakka Veteran





Smart! Got to make that burna burn.

BTW: I'm planning to take about a week hiatus: Will resume with chapter 3. On Feb 23rd!

And who knows maybe a third player

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

What’s my options for xp spending? I would like to increase initiative if that’s linked to striking order at all. (Ie highest initiative strikes first) WS would be the next choice if there’s enough left.

Really the plan is to make Snazza a high strength one-hit killer. I want him to swing a huge choppa like a beast and take down things twice his size.

Strike first, strike hard, strike a pose. Dat’s why dey calls me SnazzKrunk.

   
Made in de
Boom! Leman Russ Commander






Regarding skills and Abilities it is simply:
New Skill value XP (so Weapon Skill from 4 to 5 costs 5)
New Ability value x2 XP (so Agility from 2 to 3 = 6XP)

There are also some Feats you can take that are more expensive (in the 20-50 XP range) if you want to save up.

Initiative and Weapon Skill go hand in hand (meaning you get your Initiative + WS as number of dice to roll for hit) so increasing Ini would be great for Snazz. Hit first, hit good, hit hard!

~6740 build and painted
769 build and painted
845 
   
Made in us
Dakka Veteran





Combat is actually player side first, then GM, and it just alternates unless one side has the element of surprise.

But yeah initiative and weapon skill are going to be good investments.

I'll update your player sheets next week

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in us
Dakka Veteran





Updated Sheets: After Chapter 2

SnazzKrump/Stuckin

TIER 1
Rank 1
SPECIES Ork
KEYWORDS: ORK, [CLAN]

Attribute: Strength 4, Toughness 4, Agility 2, Initiative 4, Willpower 3, Intelligence 1, Fellowship 1

SKILLS: Athletics 1, Ballistic Skill 1, Intimidation 2, Weapon Skill 3

ARCHETYPE ABILITY: Get Stuck In

Defense: 3
Resilience: 5
Wounds: 6
Determination: 4
Shock: 4
Resolve 1:

WARGEAR: Shoota, Slugga, Choppa,

Groskorcha

TIER 1
Rank 1
SPECIES Ork
KEYWORDS: ORK, [CLAN]

Attribute: Strength 4, Toughness 4, Agility 3, IInitiative 3, Wilpower 1, Intelligence 2, Fellowship 1

SKILLS: Athletics 1, Ballistic Skill 3, Intimidation 2, Weapon Skill 5

ARCHETYPE ABILITY: Get Stuck In

Defense: 2
Resilience: 5
Wounds: 6
Determination: 4
Shock: 2
Resolve 1:


WARGEAR: Shoota, Slugga, Choppa,

[As you await the start of chapter 3. Prepare for some high speed action! (I have special vehicle rules mwahaha. One of you will need to be the driver of the Boomdakka snazz wagon and the other will operate the Mek Speshul (an orky gatling gun).

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

As SnazzKrump snoozes he is visited by three green apparitions, calling themselves Andy, Gav and Rick. In a vision of wonder they unbox an ancient artefact, which contains two venerable tomes of wonder they call “Da Rules“ and “Da Uvver Book.”

“Pay attenshun, Snazza!” Says Gav with a grin, “Andy’s gonna read from a section we call’s ‘Vehicles’ den afta dat I’ll tell you about da ‘Drivin’ Skills’. An’ Rick iz gonna give you a drivin’ test.”

Har har

   
Made in de
Boom! Leman Russ Commander






lol... yeah, I think Grotskorcha will act as gunner. Might be fun!

~6740 build and painted
769 build and painted
845 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

He certainly has the better Ballistic Skill for it. No point in Snazz taking the big gun with his BS1

If it’s anything like GorkaMorka my increased Initiative should help for quick reactions when driving too. Assuming I don’t have a heart attack at the wheel.

Looking forward to this one.

   
Made in us
Dakka Veteran





 theCrowe wrote:
As SnazzKrump snoozes he is visited by three green apparitions, calling themselves Andy, Gav and Rick. In a vision of wonder they unbox an ancient artefact, which contains two venerable tomes of wonder they call “Da Rules“ and “Da Uvver Book.”

“Pay attenshun, Snazza!” Says Gav with a grin, “Andy’s gonna read from a section we call’s ‘Vehicles’ den afta dat I’ll tell you about da ‘Drivin’ Skills’. An’ Rick iz gonna give you a drivin’ test.”

Har har


Ha, it's funny that you mention that. The Vehicle Rules for Wrath and Glory definitely have some similarities to the old Gorkamorka

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

I was around when GorkaMorka landed and all this crap about “oh it was poorly received and a bit dull.” Utter bollox! It was MEGA! One of the best most frenetic and exciting games of crazy anything-can-happen action that ever was written! I was 100% on-board with the GorkaMorka fun times and to be honest when 40k shifted to 3rd ed. I just dropped it altogether and just went right on playing necromunda and Gorkamorka. Cause they were awesome games and deserved to be supported.

   
Made in us
Dakka Veteran





The next day you load the Boomdakka snazz wagon up with scrap and set out in the direction of ork town. Snazzkrump takes the wheel and drives while Grotskorcha mans the "Mek Speshul" gatling gun.


You don't have a map and the desert looks pretty much the same everywhere...

The giant red star looms high in the sky. It's not that hot, but the air is extremely dry.

Where is ork town again?

Snazzkrump rolls 1 success on intelligence +survival DN 3 (he only had 1 success, no complication at least).[You both suffer 1 shock damage from the exhaustion of driving for so long +SOOO MUCH BORING!]

They end up driving in circles for a really long time, probably half a day, but eventually Snazz gets the snazzwagon back on track.

You can see the smoke rising in the air beyond the horizon. That can only mean that ork town is close...at sort of close. It won't be long now.

And that's when you hear the sound of three Ork Warbikes roll down a large sand dune from behind you and start to close on you fast.

"SPEED FREAKS LET'S GO!" You hear a loud shout and the dakka guns start to rattle off rounds in your direction. None hit because they are out of range, but that won't be for much longer. The bikes are closing fast, and you quickly figure out that soon they will be close enough to open fire.

That's when Snazz notices the big red button on the wagon...

[Decision Time! Snazz can opt to drive at break neck speed, will increase chance of wrath complications for everything as 3 wrath dice are rolled while driving that fast, but it will doubel the speed of the Snazzwagon]

[Other option is to drive regular at regular speed. The bikes will be in range within 1 turn. Or just hit the brakes and stop. But why?]

[For Grotskorcha, if you opt not to go break neck speed you will be able to shoot at one of the bikes when they come into range this round. It will be DN 7 but if you go full auto you can take an extra 3 dice]

This message was edited 2 times. Last update was at 2024/02/23 23:11:18


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Wrong thread?

Also, it’s like I was driving the wagon myself. My own navigation skills are notoriously bad.

This message was edited 1 time. Last update was at 2024/02/23 23:34:25


   
Made in us
Dakka Veteran





LOL you are right. Let me move that

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






Before I finally decide, just to check back if I rot this right:

If I aim for the lead bike I get:
3 (my Agility) +4 (BS) +3 (full auto) +1 (whaag!) +1 (aiming as I don't move) = 12 dice for the to hit roll?

And if I aim for several I loose the Whaag Bonus and the full auto bonus, so I get "just" 8.

Nice...

This message was edited 1 time. Last update was at 2024/02/24 07:09:54


~6740 build and painted
769 build and painted
845 
   
Made in us
Dakka Veteran





That looks about right.

Unlike 40K Tabletop, Hitting stuff in Wrath and Glory (Even for orks) isn't that hard.

Hitting stuff in a pitch black cave=much harder. That was more or less an exception.

The downside is...when the bikes shoot back, it's very unlikely that they are going to miss. LOL

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Did you mean Grotskorcha can use the wagon’s big shoota, or do I have to scooch over and let him drive? Can it point to the rear?

I’d like to give ol’ Skorcherino one more chance to shoot before I slap the button so if he shoots first ( then we give some try-hard biker-mook their turn.) THEN I slap the button. That way Grotskorcha doesn’t suffer wrath issues when shooting?

   
Made in us
Dakka Veteran





That sounds like a good strategy to me.

Yes, Grotskorcha can just grab a hold of the big shoota and swivel it so he can just keep shooting. (It's nice to have extra guns!)

Who knows, maybe Grotskorcha will roll a wrath critical, then he can seize the initiative and shoot twice. We'll see what happens!


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

We’ve got quite a shopping list now.
Sell the scrap
Fix the Mekk Speshul
Get me to the doc
Find a huge choppa
Talk to a shaman and buy some ward save/anti-sickness doodads.
(Or get my chest fixed with something like that inside.)
Or get the skorcha and my new axe blessed by said shaman to be Deamon Slayer weapons.
Then somehow get back to Bigtooff with more lads for his next battle.

Maybe we just get the essentials and then hire a shaman to bring back.

   
 
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