ProfSrlojohn wrote:Spec issue ammo are now strats, but because people combined the Desolators with Hellfire rounds to give them Anti-infantry 2+ and Anti-Monster 4+ (and before you get excited, it explicitly bans
dev-wound weapons). Now it's restricted to a list of vaguely boltgun weapons, however some are missing like Heavy Bolt Rifles.
FYI, the app lists Heavy Bolt Rifles.
GW just doesn't like updating their PDFs with corrections for whatever reason.
Though on the whole I agree with you.
DW started a little strong, but
GW just kept swinging the nerf bat long after the horse was dead and they're pretty gutted now.
Overall though, I actually feel like
GW has the right idea. I have specific issues with the implementation, but I also feel like this is the closest
GW has gotten to a version of the faction that feels like
DW but works in the context of 2000 point games. Blackstars finally work. The Indomitor
KT is mostly great. Maxing the extras to 2 works in the flat cost format and creates the mixmatch unit look in a way that never quite functioned before. Most importantly the faction is finally tied to Space Marines in a way that doesn't randomly cripple it unless
GW specifically decides to put an arrow in its knee.
There are, however, clear problems with it. Proteus allowing 4x of Terminators makes it have to be costed around 4x Terminators (and
GW overreacted to their cost). Spectrus taking a bunch of units whose main purpose is special rules and removing their special rules clearly doesn't work. Fortis remains a mess of leftovers waiting for
GW to Primaris the vet kit. I keep hoping that they'll pull Hellblasters into Proteus and make Fortis a dedicated melee
KT with a core of Assault Intercessors and Jump Packs, Outriders and Bladeguard as the rest.
I wouldn't say I'm happy with 10th, but I can't say
GW ever nailed it in the past either. 7th was a mess of extremely limited and overcosted options that didn't make a working army. 8th had the weird Primaris cooties that made it seem like
GW had no plan for the army just a year after release. 9th finally kind of started to figure it out, but 9th was kind of a mess in a lot of ways. In all cases, I feel like the issue with
DW has always been that
GW has an idea of what
DW looks like and then just bins the faction when the rules they write don't result in players putting that vision on the table.