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Wheee. My copy arrived today. Looking forward to delving through it. I particularly appreciate that the front cover has both a mech giving a tank a good kicking, and also has the pilot driving closer to hit someone with her sword. Ice!
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Finally, I have come full circle, taken everything I learned from the last eight years of game design and development, all of the feedback from my players and patrons and all of the mistakes I've made to bring you the original Horizon Wars, but better. With a more nuanced points system I was able to add many more upgade options. I heard the complaints that the aircraft minigame was too complicated and boiled it back to its essentials. I re-visited the rules for orders to make command and fatigue absolutely at the heart of the game. And I added heroes, too: unique additions to elements that add a narrative flair to the game as well as opening significant possibilities for campaign rules.
Congratulations! I know it must feel great to finally finish working on a project like this and get it released and out the door. I picked up a copy and I'm looking forward to reading it over.
Just to let folks know that, in response to demand, I have developed a condensed version of the rulebook for those who would like to take the game for a spin and see how it feels before they go all in: