There was a lot riding on this game.
I played a 750 pt. game against Luke today. The terrain was left over from an earlier match he had with Phil, with a few hill formations, and forest on the left flank. I won the dice off and gave Luke first turn.
Luke's Army from left to right (my perspective):
Herne and Jonne Sword Knights Steelheads Epic Stryker w/ Ogrun Bokur Thunderhead Stormguard Rhupert Capt. Mage Adept Junior Warcaster Hunter
Seeing the Sword Knights on the left flank with the scatter shooter, I deployed as follows (again, left to right):
Templeflameguard Zealots with Monolith Bearer Revenger Redeemer Choir Severius Paladin Reckoner Castigator Choir Knights Exemplar 3 Wracks (U pattern some distance from Severius)
I'm really sketchy on the details of the match, but here's what I recall:
1. Herne and Jonne did their darndest to take out the monolith bearer, but I made two tough rolls. He got the priest pretty early on, though, so I didn't get to bomb anything with fervor up.
2. The templeflameguard held their ground against the sword knights double swinging due to shield wall. However, once Severius was able to Ashes to Ashes the sword knights the TFG did cleanup and were open to Herne and Jonne. They broke ranks and fled after being whittled down to 2.
3. With the monolith bearer knocked down, he stood up and activated Greater Destiny while the zealots ran in a line towards the center. With the sword knights held at bay, and herne and Jonne in place as static shooters, I thought I'd try to chuck some grenades at Stryker. To stay in formation they left a trail of zealots from the frontman back to the monolith bearer.
4. The Redeemer got to take out a few Steelheads with the rockets, but nothing really to write home about. The Bokur advanced and with some flying steel (Stryker was starting to advance at this time) he either destroyed or did massive damage to the redeemer, taking out some weapon systems.
5. In the center on the hill, the Reckoner over-extended and managed to take a swing at the Thunderhead. The cannon didn't splash damage, and the row of damage I did inflict may have been the last damage I did to the Thunderhead all game. The Reckoner, being at the front of my army, was bait for the nearby stormguard and for the Thunderhead to pound on.
6. The Thunderhead did, in fact, pound on the Reckoner. This, combined with supported combi-melee from the Stormguard, lead to a disrupted, scrambled, armless Reckoner.
7. He sniped at my Castigator and, later on, at my Knights Exemplar leader with his Hunter. Both shots did little damage, but helped whittle things down.
8. With my Castigator and Reckoner on the edge of the hill, and Stormguard bunching up in a line on the hillside, my Knights Exemplar didn't have much to do. They simply charged a single Stormguard and killed him. The Castigator advanced and Ignited, killing both a knights exemplar and Stormguard.
(Random thought: Will they ever create a knights Rejects? Like a crappy knight unit)
9. The Stormguard was doing more and more damage to the Castigator, and the Knights Exemplar were getting whittled down (and stronger with every death!).
10. Lord Commander Stryker made his appearance, moving up to cast spells at the line of Zealots running in a straight line at his hill. The Bokur was moving up and beating up on the Redeemer at this point.
11. Once one zealot died from the cute cloud effect, the others arranged themselves in a neat little semi-circle around the raging Bokur. A few managed to do some damage to him, while one stray grenade deviated onto the remains of my Redeemer and killed it.
12. The Revenger advanced and swatted the Bokur a good one.
13. The Choir charged and managed to do some damage. Remember I had two choir units. One unit took out the remaining halberdiers, while the other unit did some damage on the Bokur. Eye of Menoth be praised.
14. Severius. He had already done a number on the Sword Knights with his Ashes to Ashes. Now he tried to immolate Stryker with boosted hits and damages. No critical fire, but I start to get some damage in.
15. The Paladin made an appearance and helped with the Halberdiers (talk about overkill, 4 damage dice on a single warrior model with no damage boxes). He then went after Stryker, but failed to light him on fire or kill him.
16. The Thunderhead charged at the paladin, but somehow failed to kill him. Luke turned to Phil and slapped him for jinxing the dice.
17. So. Moment of truth. Bokur was surrounded by enemies with reach, but had to get out of the way to help Stryker, who is over- exposed. Free strikes from either the choir or revenger bring him down.
18. Stryker used his special movement spell to get to Severius, taking a free strike from the paladin. Didnt kill him. He proceeded to beat severius within an inch of his life.
19. My turn. To play safe I tried to melee Stryker with the units that could reach him. Because he'd slipped through the lines, none of my remaining units could get a charge off, so I had to settle for strikes and dealing damage.
20. Severius finished the deed with boosted hits and damage.
21. Phil demanded that Ryan (sp?) give him his twenty-five cents.
Nice game.
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