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Reply to "[WQ] "You're all going to die down here" - Game reports"
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[quote=Zenithfleet 806116 11402728 null][quote=SamusDrake 806116 11402416 null]Sounds brutal! I shall have to stick to Heroes of the Hinterlands for now... :violin: [/quote] I think one of the reasons for the brutality is that WHQ was designed to be played in three different ways: a) a one-off co-op boardgame, where you take it off the shelf, play it once and then pack it up again, like a typical 90s boardgame (Monopoly / Risk etc) b) an ongoing campaign co-op boardgame, where your characters continue from game to game c) a full-fledged roleplaying game with a dungeonmaster. Because of this, the difficulty of the basic WHQ game is set quite high, so that it will be very difficult to complete your first quest. If you're playing a one-off game, then that's fine, because your first quest is your ONLY quest. Other co-op games where you only play it once and then pack it up again (like Pandemic) also tend to be set at a high difficulty to keep the players interested in overcoming the challenge. (Classic HeroQuest did a similar thing with its intro quest, 'The Trial'. It was clearly intended as a one-off scenario to showcase the game, so the difficulty is much higher than the rest of the quests.) However it can be frustrating if you sit down with the intention of playing a WHQ campaign from the get-go. Your starting characters keep dying on their first try and you have to keep restarting the campaign. :violin: Supposedly, once you get over the hump of the first couple of quests and have accrued some items, the game then becomes easier. Once you start improving your stats you can reach a point where the game swings the other way and gets too easy. And also a bit bogged down in special rules. However there are still plenty of 'you rolled a 1 - you're dead!' moments even at higher levels. Of course you can houserule all sorts of things if you want (and WHQ's rules can be a bit ... ambiguous ... at the best of times anyway.) [/quote]
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