These are the planned rules for a
40K League I'll be organizing this summer. Suggestions are welcomed:
<h1 style="text-align: center;" align="center">Warhammer 40,000 League Rules</h1> <h2 style="text-align: center;" align="center">Summer 2006</h2>
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- Army Composition
- All armies are to be made at 1,500 points using one Standard Force Organization Chart
- The most recent Codex for each army should be used (e.g. 4th ed. Codexes for armies that have them, and the rules from the 3rd printing of the Chaos Codex.)
- Chapter Approved rules and armies are allowed (e.g. Kroot Mercenary armies) as well as Forgeworld models or units from Imperial Armour.
- Game Rules
- The standard 4th edition rules set is used for all games.
- All missions should be played at the Gamma or Omega level since the league ranking system relies on Victory Points. Roll a d6: 1-3 Gamma; 4-6 Omega. Alternatively, the players can just choose which level scenario to play.
- Players are free to use Cityfight or other variants if they wish as well as using Battle, Raid or other special scenarios.
- The amount of terrain used should generally conform to the 25% standard.
- Tables should generally be 4x4, 6x4, or 8x4 or whatever is convenient.
- Modelling
- All models should be WYSIWYG.
- Armies should be based and painted.
- Scoring
- The following chart shows the degree of victory based on Victory Points
<table style="border: medium none ; margin-left: 122.4pt; border-collapse: collapse;" border="1" cellpadding="0" cellspacing="0"> <tbody><tr> <td style="border: 0.5pt solid windowtext; padding: 0cm 5.4pt; width: 99pt;" valign="top" width="132">
0-149
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Draw
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150-299
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Minor Victory
</td> </tr> <tr> <td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 0.5pt 0.5pt; padding: 0cm 5.4pt; width: 99pt;" valign="top" width="132">
300-449
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Solid Victory
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450+
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Massacre
</td> </tr> </tbody> </table>
- A Draw is worth 2 League Points for both sides.
- A Minor Victory is worth 3 League Points for the Winner and 1 for the Loser
- A Solid Victory gives 4 League Points to the Winner and 0 for the Loser.
- The winner of a Massacre gets 6 League Points, the loser none.
- In a team game, the Victory Points are calculated normally for each side and both members of each team receive the same number of League. The number of Victory Points required for each degree of victory double in a team game.
- Scheduling
- The campaign takes place over the summer and will end sometime in mid-late August.
- Each player will play a total of 16 scoring games that will count towards league standings. Players should decide ahead of time whether a game will be a league game or not.
- The winner of the league is the player with the most Victory Points after all games have been played.
<h1>Designers Notes</h1>
In this section I?ll try to explain the logic behind the league set-up.
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Q. Why 1,500 points?
A. It?s the best compromise between a good tactically fulfilling game and time/space money constraints. 1,000 points is too small to use a lot of tactics, and many fun units (Terminators, Land Raiders, Broadside Battlesuits, Genestealers) become too price-restrictive to use. 2,000 points is a bit big for a smaller table and games take much longer to conduct at that size. 1,500 points is the best balance between the too.
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Q. Why isn?t there a map or tree?
A. Maps and tree campaigns require more work to organize and require regular meetings to plan moves and strategies. Those aren?t really feasible at the present time. Perhaps in the 2008 league.