One of the things to consider with Vanguard is how to protect your units with Unseen Lurkers. You have three good candidates for this: The flyrant and the two units of warriors that will get the keyword by being joined by the winged primes.
If you have a plan for using them, they are fine, but otherwise especially the flyrant is only borderline good. Rapid ingressing a unit and then using Unseen Lurkers to protect it is a viable, if expensive plan.
I would say you have too many lictors. Consider what 6 lictors on top of a big unit og leapers will bring you apart from a lot of fragile forward deployed units. Lictors are protected by Lone Operative. Lone Operative is defeated by proximity. Infiltrating close to the enemy brings proximity. If there is a point to it, it is fine, but this seems like a case of over-comitting. I would cut the normal lictors and either deathleaper, the leapers or a neurolictor. A lot of the secondary scoring potential of these units can be handled by a biovores or ripper swarms and you already have the latter.
Consider adding exocrines and splitting the zoanthropes. Zoanthropes are slow, medium ranged threats. One big unit can be seriously misplaced and is expensive to bring off the table with Invisible Hunter as long as you need Rapid Ingress and Unseen Lurker.
You can shut down enemy movement pretty well with the gargoyles, especially if you can bring them in two waves. The warriors are probably good melee threats, but trying to both block movement with a string of gargoyles and assault with a unit of 7 50mm bases through your own unit can lead to very awkward positioning. Plan for it as you may otherwise hinder yourself. Alternatively, bring more shooting, it does not care about your gargoyles body-blocking the enemy up close and personal.
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