I took this list to an
RTT this last weekend. This is not much of a bat rep, but trying to find a way to make this list better.
I had:
I took my Eldar Army down there:
Farseer w/Fortune and Doom, and every upgrade but Jetbike.
Avatar
6 Banshees Exarch w/Executioner
10 Dire Avengers Exarch w/Twin
SC+Bladestorm
10 Dire Avengers Exarch w/Power Weapon+Shimmer Shield and Defend
10 Guardians w/Bright lance w/Warlock w/Spear and Conceal
10 Guardians w/Bright lance w/Warlock and Conceal
10 Guardians w/Bright lance
1 Vypers w/Bright Lance w/Spirit Stone
1 Vypers w/
EML w/Spirit Stone
1 Vypers w/all Shur Cannons w/Spirit Stone
3 (Blackmoor Pattern) War Walkers (4 Scatter lasers, 2 Starcannons)
3 (Blackmoor Pattern) War Walkers (4 Scatter lasers, 2 Starcannons)
3 (Blackmoor Pattern) War Walkers (4 Scatter lasers, 2 Starcannons)
First game was against a RoW (Rites of War) player named Toby. He was playing Eldar with what I would call an "Everything in the codex" army. I ended up going first,took out half his army and never looked back.
Win
Game 2 was against Aaron L's Iron Warriors (who went on to win the
RTT). We started with just our 2 Troops and my
WW with Scout. I just shot him up as he came on the board, because he mostly had a footslogging force that takes a turn to shoot their heavy weapons. He is a nice guy and has a great looking army, so I wrote him in for best Theme/Sports/Appearance.
Win
Game #3 was against Todd E's Mech Tau.
I have never beaten Todd, and I like to think it is my luck. I downed a Hammerhead on turn #1, and that is it. I spent 5 turns shooting the crap out of his skimmers and never got another down. To give you just a small idea...On turn #4 my avatar gets close enough and goes after his hammerhead that was my hunted unit (double
VPs). So I shoot and miss. Turn #5 I don't think he knew that my avatar could hurt it, so it is still close. I shoot again and get a glancing 3 to stun it. I charge it and with 5 attacks I roll a 6 to hit it. I fail to penetrate its armor. Turn #6 I try to get to its side through difficult terrain, but I roll 3" so I choose to re-roll because it is a
MC and I roll 2". So I shoot it in the front, but I roll a 4 on
2d6 to add to its strength 8, and I then charge again and I fail to roll a 6 to hit. It then flies off
Loss
As far as the missions goes, I hate that
RTTs still use the old 3rd edition ones. They really need to be updated badly. When you take a 4th edition army, and you get a scouting missions where your footsloggers have to start in reserve, you are screwed.
I talked to Jeff Hall (head of
GW events) about it, and he said that they are working on getting new missions up. Unfortunately he is no longer with
GW, but since they have such bad rules support, I have no idea if they will change them anytime in the future.