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Made in us
Longtime Dakkanaut




PLaying around with dreads in my list, what works well for mine is T-L las and missle. Far enough away that it forces folks to choose between the dreads and tanks.

The straight assualt cannon is cheap, but tends to get blown up alot, without doing much. It keeps having to close and eventually gets assualted, or the nearest target for shooting, as it really needs to get within 24 or closer.

Has anyone run the assualtcannon missle launcher combo? It seems a hybrid of the two, for medium range....

 


Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Omnipotent Lord of Change





Albany, NY

Plasma cannon, dread ccw and mutated hull FTW!


o_O

- Boss Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Longtime Dakkanaut




Doesnt help a marine player....

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

I run two in my 6 Dread army, and it works well for me. It lets them be a threat from long-range as well as within the assault cannon's reach.

I find that running one of those in company with a TLLC and DCCW Dread makes for a potent pair; that way, if one Dread gets shaken, you don't lose all the guns, like you would on an all-up anti-tank Dread.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

I have run the ass can ML dread before on many occasions. I worked so well that it made it past preliminary playtesting for my army. its an effective and cheaper option to take that is quite good. I used it frequently before 4th ed DA codex came out in my DW army.

As far as other configs, dont discount the Siege dread. Gotta love inferno cannon equipped dreads...

www.forgeworld.co.uk/pdf/siegedreadnoughtv1.pdf

   
Made in us
Dakka Veteran




the spire of angels

here are some loyalist basics found in C:SM and IAII

most popular-

las/missle dread + extra armor venerable with tank hunter

heavy flamer/CCW assault cannon extra armor, drop pod

IAII optional arms-

multi-melta, auto cannon, heavy bolter. arms

and one of my favorite-the siege dread ideal for armies like salanders that like fire-inferno cannon on one arm(same gun on an IG hellhound) combine that with a CCW/heavy flamer on the other put it in a pod and you have one serious cover save negating city fighting beast of a dread.

chapter specific-

plasma cannon and mortis pattern dread(both arms are heavy weapons of the same type-2 TLd las, 2 TLd heavy bolters, 2 TLd auto cannons and 2 missle launchers)-dark angels and their succesors only.

 

 

 

 


"victory needs no explanation, defeat allows none" 
   
Made in us
Longtime Dakkanaut




las/missle dread + extra armor venerable with tank hunter


Really? That seems expenisve. I usually tak just the T-L and missle


heavy flamer/CCW assault cannon extra armor, drop pod


Yup played taht one.


IAII optional arms-

multi-melta, auto cannon, heavy bolter. arms


See, I like some of them, but all those options seem to have better platforms.


and one of my favorite-the siege dread ideal for armies like salanders that like fire-inferno cannon on one arm(same gun on an IG hellhound) combine that with a CCW/heavy flamer on the other put it in a pod and you have one serious cover save negating city fighting beast of a dread.

chapter specific-

plasma cannon and mortis pattern dread(both arms are heavy weapons of the same type-2 TLd las, 2 TLd heavy bolters, 2 TLd auto cannons and 2 missle launchers)-dark angels and their succesors only.


Interesting on the inferno cannon. I think the plasma cannon is a waste....and I could field one mortis, if I choose, but somehow I dont know if its worth it.




Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Longtime Dakkanaut





Denison, Iowa

The mortis pattern is okay if yo utake the autocannons. FOur strength 7 shots that have an 8 in 9 chance to hit is pretty good for taking down skimmers. The rest of the optons aren't too great though. The missile launchers are less effective than the lascannon and missilelauncher combo. Plasma cannons are a wastes. If only they made a version with two assault cannons.

   
Made in us
Longtime Dakkanaut




I think I will try the mortis with autocannons....thanks.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Regular Dakkanaut




I've found the most success with either the A/C + Powerfist dread, kept behind terrain or droppoded. It makes a great 'discouragement' for enemies who want to charge small, 6-man las/plas Marine squads -- taking out transports, charging survivors, etc if it stands with them on foot. If dropped in, it can usually nail a tank or two and cause some serious annoyance, but the enemy is more likely to get around to its rear armor.

The second best option is Lascannon / PFist -- same advantages as the other configuration, but serves to complement other squads -- for example, heavy bolter dev squads.

Never used the mortis pattern or the missile launcher -- generally I like some adapability in my dreads. However, I can see the advantages of a Tankhunter / Venerable / Autocannon dread....it would make an EXCELLENT light tankhunter.

-Adso
   
Made in us
Longtime Dakkanaut




Doesnt the Pfist lascannon seem a contradiction though? I considered it....but your mixing long and close combat weapontry...

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Longtime Dakkanaut





Denison, Iowa

Well, although the lascannon and DCCW do seem like a contradiction, it does come in handy when facing armor that is spread out a little. You can shoot a vehicle then assault it if need be. Then turn around and shoot something across the board. With an assault cannon you will kill something, but it might take you a couple turns of movement to kill your next target.

Basically, it is the best option for a Jack-of-all-trades dreadnought.

   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Also, it's not like you pay extra for the DCCW; it's "free". In addition, it makes it a "darned if you do, darned if you don't" unit: assaulting it gets you the str 10 power weapon to the face, but leaving it loose lets it do as it likes with the TLLC. It forces hard choices on your opponent.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Longtime Dakkanaut




Thanks. Interesting explination....

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in ca
Dakka Veteran




The Hammer

My vote'll always be for the ml/ac combo, for walking dreads at least. For pod dreads, the basic fist/cannon is probably strongest. However, I did like the justification/tactics given for the TLLC/PF setup - personally, I just hate to give up an assault cannon and would typically* prefer an AC over a PF. And some chapter DOES need to figure out how to put an AC on both arms - that would be a VERY effective table piece, I think they'd probably have to price the upgrade at 20-25 points...but that's a different thread on a different part of the board.

When soldiers think, it's called routing. 
   
Made in us
Longtime Dakkanaut




I'm not completely sold on the assualt cannon. 4 shots are nice, with rending, both vehical killing and troop killing. But its range is a killer....Its easy to get out of its range of 24", epsecially on something that moves 6" a turn. Most of my assualtcannon dreads always die. Granted they do a job, but getting close brings the medium range weapons like plasmaguns and other stuff in range...

I'm going to try out the assaultcannon/missle combo and T-L las/Pfist one.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Regular Dakkanaut




Pinon Hills, CA

Well, for Chaos, there's always Blastmarker Billy - Plasma Cannon, Dreadnought Missile Launcher and Havoc Launcher.

"Plant more 'shrooms ladz, wez runn'n outta boyz" - RussWakelin, Grand Inquisitor 
   
Made in us
Dakka Veteran




the spire of angels

Really? That seems expenisve. I usually tak just the T-L and missle

when you reallly really want something with AV to die yes-against a vehicle thats a twin linked S10 las cannon that hits on 3s with a S9 krak missle to back it up just in case. and because it is venerable it is  more likely to be around for a while.


"victory needs no explanation, defeat allows none" 
   
Made in us
Longtime Dakkanaut




I'm going to try that out M.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Drop Trooper with Demo Charge



Kansas

I like to use 2 TLLC/ML Venerable dreads, base to base, in cover with a tech-marine and 3 servators hiding behind them. they can cover alot of the table that way and soak up an amazing amount of fire.

Centurion.


I always carry three magazines. One to get me to cover. One to put up a spirited defense. And one to get me to where I left my weapon. 
   
Made in ca
Fresh-Faced New User




I can't speak for loyalists dreadnoughts, but seeing as I've painted three of them and a defiler for my Nurgle army and my old Rogue Trader era Ork army had a pair I've got opinions on them.

Chaos Space Marine dreadnoughts are unreliable. They used to be more dangerous to their own side in previous codices but having a 33% chance of them not doing what you want is a real disadvantage.

The first dreadnought I made was suppose to have the heavy flamer upgrade, I figured for the points it was worth it. The heavy flamer template used to be bigger, now unless you're in City Fight or know you'll be fighting a horde that will advance I say save your points. I try to keep my dreads cheap.

The twin-linked Lascannon and Missile Launcher is a classic combo and the best for anti-armor work. Which for my Nurgle army is what I need from my heavy support. The problem with all dreadnoughts is they have front armor 12 so can't afford to be in gunnery duels.

Blastmarker Billy was concieved as something I'd never seen done. I never 'test' stuff. I build it and hope for the best. Blastmarker Billy is expensive (for a dread) has armor 12, and can't move and fire all his weapons at once. I need to try and deploy him better and eliminate threats, but he is a huge fire magnet against an infantry heavy Imperial Guard army.

I took two dreadnoughts and a plaguemarine havoc squad to the first GT I went to, the next time I took a Landraider, my single heavy weapon dread, and the very first Defiler ever to be fielded at a Grand Torunament. In an effort to get a higher score in army composition I'm limiting myself to two HS choices, the spiffy looking Blastmarker Billy and a mutated hull, parasitic possessed Predator. I'm still play testing this list, but considering how burnt out I am from painting, I doubt I'll change my list much, even though IG armies with six tanks are difficult for me to handle.

Here is my latest battle report against the aforementioned Imperial Guard:
http://nurgle.muschamp.ca/gt3-11.html

I'm a look cool first then try to win with it kinda guy, I definitely impose additional limitations on myself, even though the Nurgle army list is far from being the best to start with...

Muskie
   
Made in ca
Dakka Veteran




The Hammer

@carmachu: hence why I like it with the ml on a walking dread. The 48" weapon does a lot more than the pf while waiting to get inside 24" rending range.

When soldiers think, it's called routing. 
   
Made in us
Regular Dakkanaut




Pinon Hills, CA

Great site, Muskie. I read the entire thing a few days ago. You build your army with the same ideology I do - trying to win with neat-looking models.

I coughed up the points for Mutated Hull on my Nurgle Dreadnought with two CCW (and heavy flamer) and it was worth it in the last game I played against Eldar.

"Plant more 'shrooms ladz, wez runn'n outta boyz" - RussWakelin, Grand Inquisitor 
   
Made in au
Regular Dakkanaut




Australia

what I have learned from experience:

av12 is far too low if you want your dred to survive, a hidden powerfist, lucky crak grenade, or a close range special wep can make short work of a dred, so unless I configure a dred to have all 48' weps (las, missle) to make it stay out of range of most things, it only serves an advancing troop support (AC, plasma for my chaos), which it works quite well as.

on an OT note, how many points does it cost to fit a plasmacannon on an imperial dred? As there is no info in the codex and no imperial armour has any points values on it, is there an faq or something out there that has a points value for it? or does someone here know how much it is?


Nothing ventured, nothing gained

76% 
   
Made in us
Master of the Hunt





Angmar

I don't think Codex Marnies can take a PC on their dreads. I could be wrong though as I'm a DA guy. In the new DA codex the PC is free.

I used to always take 2-3 Pod Dreads with AC and Heavy Flamers in my DA list. Sadly that's a bit too expensive to do now.
I'm thinking of using two plain dreads now, either advancing with combat squads or as mid-late game firebase and counter assault since 2 DA dreads cost only 5 points more than a single 1 AC Deathwing squad.

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
Made in us
Dakka Veteran




Los Angeles, CA

NO plasma for marines anymore (except dark angles, and wolfs, and BT)

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in gb
Swift Swooping Hawk






Scotland

BT can't take plasma cannons on their dreads!

As far as I'm aware the only loyalist's who can are SW and DA.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Awesome Autarch






Las Vegas, NV

As for the Seige Dread, i use mine all the time, he is just awesome. Against any non MEQ army, slap him in a pod and he drops in and wipes out a squad. Nearly always gets his points back in one turn. And against MEQ's in cover, he is still brutal. Plus, he is a fantastic model.

   
Made in us
Dakka Veteran




Los Angeles, CA

BT can't take plasma cannons on their dreads!


oops

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Longtime Dakkanaut




Actually, plasmacannons are in IA2, and cost 40pts.

IN tournements and such it wouldnt fly...but we never care in friendly games around here.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
 
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