Poll |
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READ BELOW FOR THE QUESTION |
OPTION A |
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7% |
[ 4 ] |
OPTION B |
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68% |
[ 38 ] |
OPTION C |
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25% |
[ 14 ] |
OPTION D |
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0% |
[ 0 ] |
Total Votes : 56 |
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Author |
Message |
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2006/09/06 14:07:00
Subject: YMTC - Units Becoming Pinned In Their Own Turn
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[ADMIN]
President of the Mat Ward Fan Club
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FOR THIS POLL, PLEASE ANSWER HOW YOU CHOOSE TO PLAY THE GAME, NOT NECESSARILY WHAT THE RULES AS WRITTEN (RAW) SAY. The Pinning rules on page 32 of the rulebook say: "If the unit fails the test it may not move, shoot or assault, or make any other actions in its following turn." QUESTION: If a unit becomes Pinned in its own turn (for example, a vehicle destroys itself moving through difficult terrain or over a minefield and the passengers onboard become Entangled), how do you play this situation? OPTION A. The rules as written (RAW): The unit may continue to move, shoot and assault THIS turn, but is unable to move, shoot and assault in its NEXT turn. If the unit Assaults an enemy unit THIS turn it loses the Pinned status. OPTION B. The unit is only considered Pinned THIS turn: it may not move, shoot and assault THIS turn (assuming it hasn't already performed those actions yet). It is free to move, shoot and assault in its NEXT turn. OPTION C. The unit is considered Pinned THIS turn and its NEXT turn: it may not move, shoot and assault THIS turn (assuming it hasn't already performed those actions yet). It also may not move, shoot and assault NEXT turn as well. OPTION D. Something else entirely: reply exactly what it is below.
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2006/09/06 15:02:58
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Longtime Dakkanaut
Dives with Horses
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As a note to my reasoning for picking B (not that anyone knew that)
Pinning during your own turn will almost always only happen during movement (that is the only time I have ever seen it at least) so it means that you lose out on shooting and assault which seems appropriate.
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Drano doesn't exactly scream "toy" to me.
engine
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2006/09/06 15:21:44
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Infiltrating Broodlord
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I agree with happypants (hey, there's a first time for everything...). You lose one turn's worth of shooting and assault.
Losing two turns is unfair; being able to move now but being pinned later in a different location from what pinned you is just plain silly.
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-S
2000 2000 1200
600 190 in progress
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2006/09/07 00:11:54
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Rule says 'its next turn', 'its' being possessive ie. the unit's next turn. The unit's next turn isn't the turn I'm on now, so they're pinned next turn, not this turn. BYE
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2006/09/07 00:35:11
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Rampaging Carnifex
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Reciting the Raw is hardly relevant. Since we're playing 'relevance police' today.
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2006/09/07 01:13:41
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Master of the Hunt
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I agree A is correct by RAW, but I feel that B makes more sense from a realism standpoint.
Optimally, I'd like to see it more like how knockdown is handled in Warmachine. A pinned unit must sacrifice its next movement action, shooting action and assault action.
That way, if a unit becomes pinned in its own movement phase, it will not be able to shoot or assault this turn, but will only be forced to sacrifice its movement next turn and then will function normally.
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"It is by caffeine alone I set my mind in motion. It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion." |
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2006/09/08 11:01:16
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Longtime Dakkanaut
Los Angeles
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Posted By Longshot on 09/07/2006 5:35 AM Reciting the Raw is hardly relevant. Since we're playing 'relevance police' today.
Unless you play by the RAW in this case, of course.
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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2006/09/08 11:56:30
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Posted By Longshot on 09/07/2006 5:35 AM Reciting the Raw is hardly relevant. Odd... I would've thought discussing what the rules say in a thread about how we follow the rules would be quite relevant. But nice try though Longshot. BYE
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2006/09/08 12:19:54
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Rampaging Carnifex
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Repeating the same exact raw argument that Yakface already made is hardly discussing the rules. If you were discussing them rather than repeating verbatim what was in Yak's post, sure, that'd be relevant.
If you play by Raw, you can say "I play by the Raw interpretation because it is Raw."
Whatever. You're king kong forum warrior and I am but a peon.
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2006/09/09 13:52:03
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Regular Dakkanaut
Utah (Oh god)
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No Longshot but he did explain why he voted A Because its RAW just as others voted B because, well, it just intuitively makes sense. I voted C by mistake actually....HAHA foolish me, but I play it via B.
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Lasguns the new Assault Cannon. |
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2006/09/09 17:57:40
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Rampaging Carnifex
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No, he explained why he voted A and then parrotted the same Raw argument. Which is not relevant. But whatever. I don't really give two squirts whether it's relevant or not, as it has nothing to do with the point I was trying to get across. Basically I was using some not-terribly-subtle forum warrioring to 'pwn' hbmc into not trying to bully me Sadly, I failed, and he still thinks he's better than me. Thusly chastened, I will proceed with asking that he rubber stamp my posts for relevance before I post them.
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2006/09/09 19:20:20
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Regular Dakkanaut
Utah (Oh god)
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I think you are taking this forum a little to seriously. If anyone on a forum thinks they are "pwning" someone then honestly they need a reality check. Remember winning an internet argument is like winning the special olympics, you might win, but you're still disabled.
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Lasguns the new Assault Cannon. |
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2006/09/10 19:45:58
Subject: RE: YMTC - Units Becoming Pinned In Their Own Turn
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Rampaging Carnifex
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wow, you pwned me.
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2008/09/29 21:10:25
Subject: YMTC - Units Becoming Pinned In Their Own Turn
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Proud Phantom Titan
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Vote C ... mainly because if you want to drive over a mine field you're asking for it (also difficult terrain only immobilise the tank)
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2008/09/29 22:14:34
Subject: YMTC - Units Becoming Pinned In Their Own Turn
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[ADMIN]
President of the Mat Ward Fan Club
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Tri,
PLEASE STOP POSTING IN THE OLD 4TH EDITION POLL THREADS.
Many, if not all of those issues have been resolved via GW FAQ or as part of the new rulebook.
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