Having succumbed to hobby fatigue with my main Tyranid army, I'm getting started on these Orks I've been promising myself.
Army will have two themes: this is a Genesteela Kult, and as a society it'll be largely run by the Meks who are taking it upon themselves to make every fighting vehicle into an avatar of Da Four-armed Emp'rah. They've heard da Humies going on about how hard da Emp'rah is, and since they've all seen the light of how much their new god can kick Gork and Mork's heads in, it stands to reason that it must be him!
And so, to spread da word, wagons and fightaz are being used to make ever more grand likenesses of Genesteelaz, and a new glyph - truncated from the Ork glyphs for 'mutant' and 'fighting prowess' - has been cast by da Meks with which to brand the machines (and Orks) that have been 'transformed' to serve da Waaagh!
There's space for a few tanks and suchlike, that'll have weapons, wreckers and rollers mounted on Dread torsos in a fashion similar to these sprites I made elsewhere:
I love the Grot Tanks as well, have to have some of them. But generally it's all going to be about being as stompy as possible!
40k Ninja wrote:Are you going to make a piece for all of the glyphs?
I've made eight variants of the original glyph that is not a GW design (or a Takara one, for that matter) and am pressing copies of them to stick willy-nilly onto stuff. Don't really need the other glyphs, might make one-offs for characters.
Llamahead wrote:Looking forward to this can't wait to see an Orkified Stretch Limousine!
Aheh, very unlikely to happen... for one, I never liked the idea of the Cults using civilian vehicles in military confrontations when they've 'liberated' PDF/Guard/Arbites armouries, and for another anything with wheels is a source of raw materials for makin' more Dreads!
You say genesteela kult glyph but I see cat glyph. Is it my imagination, or are there going to be some rather more furry and cuddly (looking) looking hybrid than usual?
First bunch of Orks painted in Genesteela Kult colours. Tried out a number of shades, with a variety of blue/purple tones suggesting infection.
From left: Knarloc Green, Leviathan Purple; Knarloc Green, Asurmen Blue; Gretchin Green, Thraka Green; Knarloc Green, Thraka Green; Gretchin Green, Leviathan Purple. Facepaint and hair in Hormagaunt Purple, Leviathan Purple.
I'd appreciate pointers on what's worth getting for this army, folks; starting off with the Black Reach Orks, three Kans and a Dread; planning to add a load of Shoota Boys, some Kommandoz and a Big Mek with KFF. General aim will be loads of footsloggers with walker support.
I gather big blobs of Boys with a PK Nob and Rokkits is a good backbone. Other units planned:
Big Mek with KFF.
Lootas.
Weirdboy with Ripper Genestealer babies as Zogwort.
Meganob unit with Thraka and Grotsnik.
Nob unit.
A Battlewagon or two and a few Trukks, with Dread torsos handling the guns, wrecker and deff rolla duties.
Gretchin bullet shield.
Kommando unit with almost purestrain hybrid as Gitsnik.
Klawstompa.
Nob bikers, led by a Warboss that's actually a tread-mounted Lictor. (Don't ask.)
Couple of Flakkatrakks.
More Kans. More Dreads.
Megadreads. At least one converted from a Valkyrie.
Grot Tanks.
Maybe a Green Tide. Maybe Ghazghkull's Bully Boyz. Maybe a Loota Wreckin' Krew.
Test run Orks in previous post. I varnish my Tyranids with Humbrols that let me play with gloss, satin and matt finishes; unfortunately, this removes the reflectiveness of metallic paints. Any advice on what I can do to seal my Orks?
Greenstealas and meks? Sounds fantastic And a quick glance at your plan suggests that you stop whatever it is you're doing right now. Put all those bits down. Now get cracking on the tread-lictor.
If you're not liking the finish that sealing the metallics gives, all I can think of off the top of my head is to paint the metallics after sealing the rest. Ok, so less than a seconds thought on that idea shows it's not a good one, I'll blame it on feeling like it's been a long week. Most of the time I've been happy with a satin finish to metals, especially with orks, so I'll stop blathering now and let someone with better ideas take over...
So... Meganobz. I had an idea for a load of them with Kan drills and a riot shield with the Grimfing glyph; sort of like a twisted mirror of TH/SS Terminators, and a clear signifier of their position in da Kult.
However, this sort of 'uniform' unit seems at odds with the secondary theme of Meks taking it upon themselves to 'transform' vehicles as an act of worship. With my idea to make Russbot-type vehicles with Dread bodies and the like replacing turrets to maintain the robo-army, I had my moment of inspiration today for the Battlewagon and Meganobz:
It's gonna happen.
Eventually. Right now, I'm halfway through painting the Slugga Boyz mob.
Couldn't wait any longer to make my Snikrot Kommandos. Used Chaos Mutation arms for the Hybrids, and rebuilt a Genestealer into Snikrot.
Arblus, look! It's Unicron!
This was a very personal project to me, as I referred to a still from a video of my Greyhound, Ozzy, my best friend of ten years who's no longer with us:
Dev sketch of a character who'll use Mad Dok Grotsnik's rules. Ulkskab is considered highly untrustworthy, even by Mad Dok standards. His diagnosis of most injuries and illnesses is 'not enough Grod', a situation easily remedied by a big Urty Syringe hooked up to a tank of amniotic fluid full of the extracted phage cells of Genesteelas, and a compressor unit.
Where a patient's armour, equipment or arms raised in the defensive position make it difficult to inject their abdominal cavity with embryonic Tyranids, a heavy mining drill helps him cut through all such obstacles. A built-in Slugga also assists in convincing those with second thoughts to stay put and take da medicine, after a good salvo in their retreating back.
A true practitioner of the hippocratic oath, Ulkskab frequently takes to the field and administers his unique treatment to friend and foe alike. His presence in a mob of Orks ensures that those who might think they are seriously injured by a missing arm or lower body will insist that they are fine and fight on, and the mob as a whole rushes into combat with gusto to ensure that Ulkskab's attention is directed towards as many injured or crippled enemies as possible.
Unit of Lootas converted and painted. I've got some official GW Lootas bought, but really wanted to raid my bits box and make some that are clearly int he act of looting.
Hybird Kommandos test paint run. Back row: Hormagaunt Purple with Skull White mix highlights, Thraka Green wash. Middle row: Hormagaunt Purple with Skull White mix highlights, Leviathan Purple/Thraka Green 1:4 wash. Front row: Hormagaunt Purple with Bleached Bone mix highlights, Leviathan Purple/Thraka Green 1:4 wash. Feedback wanted...
Kans look good, the contrast with the green and the rust is very nice.
The lootas are fantastic, very characterful, definitely caught in the act of looting
Bit torn on the hybrid schemes. Zooming in I think I prefer the bleached bone version, zoom back out and I prefer the back row. You seem to like a mix of skin tones in your normal boyz (always a good thing ) so surely the hybrids would be just as varied, if not more so?
The green on the rear row is a little too vivid for me. It makes them look like they've been swimming through green fluid, as opposed to having skin with purple and green pigments. I've decided to use the front row as my scheme, with the darkest tone for Snikrot and the two middle tones for the rest. The palest tone on the right is a bit chalky, even with BB instead of SW as the highlight.
Looking good. Those lootas are awesome. The one with the dead dark eldar is pretty funny and I like how cool the one is with the heavy bolter over his shoulder... and how gung-ho the one with the rokkit pod is.
I love that your army has a nice variety to it, but the tight painting and realistic tones really keep it cohesive at the same time. I also appreciate the work you have put into the icons etc...
Fleshborn_Interior wrote:Good idea im interested. how do I suscribe?
By posting in the thread, you're auto-subscribed
The Good Green wrote:Looking good. Those lootas are awesome. The one with the dead dark eldar is pretty funny and I like how cool the one is with the heavy bolter over his shoulder... and how gung-ho the one with the rokkit pod is.
Thanks, I plan to take better photos when the unit's bigger. (Got my distance wrong on these, leading to blurring.)
MajorTom11 wrote:Top notch work lindsay... seriously.
I love that your army has a nice variety to it, but the tight painting and realistic tones really keep it cohesive at the same time. I also appreciate the work you have put into the icons etc...
Great stuff!
Thanks, I take this as high praise indeed having taken much inspiration from your CRASSUS.
Going to have a bash at using oils and alcohols as thinners for vehicle weathering at some point, can you recommend a varnish that doesn't dull metallics? My Humbrols kill all pearlessence :(
Coming up next: I'm painting the Kommando unit up, procrastinating about getting fifteen Boyz done, and have had the idea to make Grot orderlies, spanners and ammo carriers as little Headmaster/Targetmaster/Powermaster companions.
'Edmastaz will be Grots with a Nob's disembodied head surgically attached. They paid everything they had on them to have their heads preserved in this way when their bodies were wrecked in battle, and now run after Painboyz hoping for a chance to get grafted onto the body of an unlucky headshot victim. (The Grot can be surgically removed in a later quiet moment, if the Nob fancies risking letting a Painboy near his cranium for a third time.)
Dakkamastaz will be Grots with big guns surgically attached to them. They run after their masters, to be picked up and fired when their sidearm's ammo is depleted.
Powamastaz will be spare engines with a Grot's legs protruding just about far enough that they can run after a Mek. To be used as spare parts for knackered vehicles.
Those have got to be the coolest lootas ever. I HATE the stupid harness guns. They look so dumb. I Love the guy just holding the rocket launcher above his head. Seems like a good idea.
Thanks, I take this as high praise indeed having taken much inspiration from your CRASSUS.
Going to have a bash at using oils and alcohols as thinners for vehicle weathering at some point, can you recommend a varnish that doesn't dull metallics? My Humbrols kill all pearlessence :(
I loved it, I am sure you will enjoy dipping into oil washes too! Any matte spray will kill metallics by definition... But you can resurrect them a bit with a satin or gloss coat after though
Thank you for the compliment, I am proud it inspired you if this is the result!
Very nice so far. Like other have said already those lootaz are bad ass. Diggin the look of the Kanz. I do like the skin tone of the Genesteea Kult. Dont know how I have missed this so far. Will be following.
I just noticed the post with the awesome pic of Soundwave and all his tapes and I must say that is quite exciting. I am really looking forward to seeing what comes of an ork/genestealer/transformer crossover.
The Good Green wrote:I just noticed the post with the awesome pic of Soundwave and all his tapes and I must say that is quite exciting. I am really looking forward to seeing what comes of an ork/genestealer/transformer crossover.
I just can't wait to use them in an Apoc game and play the 'Jammers' stratgem.
The most heavily turned members of the Genesteela Kult combine the kunnin' of Genestealers and Morkas into the ultimate infiltrator unit. Led by the frenetic Ozzy, they sneak up on da Error-ticks (unbelievers judged to have made the wrong choice) and set about konvertin' them to da Kult.
Ozzy had a basecoat of Hormagaunt purple, with Bleached Bone used t make it paler for the ornery Bugboyz. They all got a wash of one part Leviathan Purple to four parts Thraka Green, then a reapplication of the basecoat followed by Bleached Bone mix on highlighting.
The claws were painted with Gretchin Green, highlighted with Bleached Bone blending, then washed with Hormagaunt Purple. A dry brush (not drybrush) was used to drain it from the raised areas, so as to tint the recesses alone.
Yet another beautifully converted and super well painted squad Lindsay! It makes me wish I was better at my conversions/painting... I really like the skin tone and poses. The balls are, of course, also a nice touch.
Also, thanks for the banner and your words in DT's thread. Well spoken. A shame that the mods didn't listen to anything said and just locked it... (Though it's true it was kind of off topic... but you were trying to put in back on topic!)
So I just came across this, and then saw the 1st TF reference. And then more. And then the models. And then the paint. And now your stuck with me. Great, imaginative models, fantastic paint, awesome taste in 80's cartoons.
Wow, really digging the kommandos! This is probably the first time a 40k project has gotten me really interested, but the way you merged the two styles of xeno and yet made a really coherent whole is impressive. Great work!
Any chance of seeing some in progress pics of the paint jobs? I can sort of imagine what you are describing, but seeing the colors go on step by step would be great.
Wehrkind wrote:Wow, really digging the kommandos! This is probably the first time a 40k project has gotten me really interested, but the way you merged the two styles of xeno and yet made a really coherent whole is impressive. Great work!
Any chance of seeing some in progress pics of the paint jobs? I can sort of imagine what you are describing, but seeing the colors go on step by step would be great.
So I've been neglecting my painting this week, in favour of sculpting. I couldn't help it, I picked up some Nobz, Crypt Ghouls and a Tau battlesuit, and had to tinker non-stop. I'm in the end stages of finishing a Warboss conversion, whom I'm naming Duffgul. Still got work to do on him - going to adjust the teef, sculpt hands, add cabling going to the jetpacks and a big fuel tank that makes them function as a Skorcha - but I just had to post this WIP on him:
Based on the ridiculously badass Decepticon, Bludgeon.
CommissarKhaine wrote:Will you be lengthening the hilt beyond the wire sticking out? I feel it could do with some balancing out.
Yep, the hilt as it is is just a general WIP guide. I've actually snipped it off since gluing the sword in place, and will be cutting a wire to fit the intended length.
monkeytroll wrote:Dufgul looks very cool, nice sculpting on the arms.
Will he be getting a Bludgeonesque paint job?
Thanks! Definitely, in fact I've got 55 Nobz/Meganobz/Warbosses planned, all of whom will be a recognisable homage to a Mayhem, Wrecker, Dinobot, Predacon or Cassette.
Very nice work! The orkstealers are very well done, and the painting is brilliant. I must say I especially like the Ork holding the havock launcher over his head....
I was thinking about how to do an ork hybrid's head yesterday by an odd co-incidence, but I think you've nailed it and we need look no further!
While never a pretender fan, I totally see the bludgeon in there. Have you thought of breaking one of the tips off the head crest? He was always kinda beat up, and I assume with missing plates, yours will be too.
whalemusic360 wrote:While never a pretender fan, I totally see the bludgeon in there. Have you thought of breaking one of the tips off the head crest? He was always kinda beat up, and I assume with missing plates, yours will be too.
I'm retaining as much of the particularly 'Bludgeon' elements as I can, with weathering effects to recall Andrew Wildman's 'battle damage' depictions of him. Main purpose of the missing chest plate is to show off my torso sculpt
Battle damage notches all over the place. 'Duff' and 'Gul' glyphs mean 'beat' and 'skull'.
Jetpack refitted to work as a Skorcha; 'Uz' glyph means 'hot'.
Posterior hatch enables mid-battle ablutions without the need to remove armour. 'Bog' glyph means 'brown'. This one's for Doomthumbs!
Sculpted body detail will almost all be visible through armour having holes and being ill-fitting, including 'Grimfing' belt buckle. (Design also appears on shield, Bosspoles, and ring.)
I shall be blogging the painting process of the next batch of Kommandoz, as promised! Currently on a konvertin' and skulptin' binge with a Nobz bodyguard for Duffgul:
Grimgutz/Stranglehold is going to be 100% sculpted from scratch.
Anvildude wrote:Did the Banna holder have a drill for a mouth?
Yep, it's based on Snarler:
In the UK comic, he took it upon himself to act as an ideological enforcer and lead kill teams to assassinate turncoats. Between that and his drillsnout, seemed a perfect candidate to be a morale officer with counts-as-PF, Waaagh! banner, and bosspole (or in this case, Skabskull showing what happens to those who run away on his watch).
Automatically Appended Next Post: Though I am thinking about reducing the drillsnout on Grunta, it does look a bit overbalanced.
great work , liking all the little details , he looks a little static , are you planning on casting him? shame on gw letting such a talented creative slip through thier fingers
neil101 wrote:great work , liking all the little details , he looks a little static , are you planning on casting him? shame on gw letting such a talented creative slip through thier fingers
- He's going to be swinging a ball and chain, motion is forthcoming.
- He's a one-off, I'm going to do some more one-offs until I feel confident enough to have a crack at making castable models.
- I've got GW's recruitment page bookmarked, watch this space!
It's a cracking blog, been linked to in my sig for a few weeks. Thanks for linking it, though, always love seeing other hobbyists' takes on the theme
Mini update: gradually finishing Stranglehold, and building more Lootaz. Decided on a big Wreckin' Krew with 12-strong units riding Trukkbot, each with a particular race's loot as the Trukk and Deffgunz. There could end up being 99 Lootaz in all, budget willing!
I'm getting to work on Octopunch, now, and then I'll get painting the three of them.
Plan is to make a diver's helmet, power trident, and a Scarab with a Tau flamer and Grot head transplant as an attack squig/skorcha. Base of the convo will be an old GD Black Orc.
Well done on the sculpting. Looks like a proper retro model.
Really interested to see how Octopunch turns out. The "attack squig" alone should be really interesting. I would think such an ambitious conversion is a fool's errand, but knowing the quality of your work, I will just begin waiting patiently for my mind to be blown.
I will be making a Thrakatron, and a Ratchit Painboy, and my Grotsnik will be the result of them testing Stracksuz's tellyport gun's potential for moving a unit across the battlefield and popping out of a shokka portal as a merged entity ten seconds earlier than they went in, and stopping their past selves from going into the tellyporta.
Yeah, I'm referencing Time Wars, The Price of Life, and The Bridge to Nowhere in one mini. With 40K physics already established as canon by Grisgutz kicking his own head in.
Automatically Appended Next Post: Also: Octopunch is coming along nicely. The iron boots and chainmail of the fantasy Orc nicely recall a steampunk diver armoured against biting marine life.
I seem to be comfortable sculpting a chain over a wire armature in one stage; might do a guide to this at some point.
I dig that helmet. Your chains on him are already looking improved from the chain on Stranglehold. How did you get such a nice roundness on that helmet anyway?
The Good Green wrote:I dig that helmet. Your chains on him are already looking improved from the chain on Stranglehold. How did you get such a nice roundness on that helmet anyway?
Chainsculpt blogging being photographed tonight. The helmet was a blob o' GS with an Ork head in it, rolled into a ball and smoothed with a needle file. Had to do a bit of filling and refiling here and there until it looked round enough.
After that, I excavated the sides and sculpted an ear in them. Then used a sausage of GS to make a ring over each hole, and pressed some aluminium mesh onto the rings. Used a fine marker to mark where the mesh needed to be cut to fit, snipped out a disc of mesh, and applied another sausage ring on top which was sculpted down into the shape needed. Then it was just sculpting rivets and hinges.
The faceplate and side holes will be sliced off so that I can paint the face and ears, then reattached with UHU contact glue (which won't bleach the paint as superglue would). Varnish should make the hold secure enough.
Automatically Appended Next Post: I've written an article showing how I sculpted the second batch of chains:
I did consider magnetising (or even hinging) the face plate, but the fitting is so small that I don't think it'd be robust enough - plus as a small part, there's too much risk of losing it. I decided I'd prefer to make his face an 'easter egg' for those who hold him up to the light and squint through the mesh!
Not an update - though I can report that the three Pretenders will start getting painted soon, and I have a whole new mob of Lootas nearly made - but a quick announcement.
I made the 'I Ride For Doomthumbs' sig banner a few months ago now. I'm not going to get into the issue it relates to; if there is a place for that topic to be discussed on Dakka, this blog isn't it.
Only thing I'm saying is my bandwidth on Photobucket is getting devoured. 7GB a month is being downloaded. That 98KB banner is the only thing on there - to my knowledge - that is being used en masse. (By my maths, assuming no mass linking to other images in my PB: 75,000 views a month.) If my bandwidth reaches 10GB, then all those banners will become a 'bandwidth exceeded' sticker.
If you've chosen to display it in your sig, please consider changing the img link to http://i257.photobucket.com/albums/hh206/lindsay40k/DTbanner-1.gif - it's the exact same image, with a barely noticeable reduction in quality that makes it use less than half the bandwidth it's currently taking up.
Stranglehold is really great as is octo punch , the chains are just fantastic , if you ever get around to doing a tutorial for the chains , i think it would be very helpful .
Halfway through painting Duffgul and his ladz. Before I reattach Lotsaduff's face plate, let's give his facial burns some airing:
Painted with various blends of Gretchin Green, Mechrite Red, Dheneb Stone, Thraka Green and Baal Red. The red eyes, whilst not particularly standing out here, really seem to stand out when the faceplate is on.
Sculpted a Scarab body for a wee Grot with a 2e Hand Flamer; Octopunch originally transformed into a crab with an oxyacetylene torch
Update.1: made the blending on Lotsaduff's teef finer, and used a bit of gloss varnish to give him shiny eyes and a load of snot and slobber dribbling from where his nose and lips should be! Hopefully the effect will be nice and subtle behind his faceplate!
I'm thinking about taking Waaagh! Grimfing to a campaign type thing where you have to build your army in 250pt additions. With what I've got already, and the things I really wanna paint soon, this is what comes to mind:
Warboss, Big Choppa, Eavy Armour, Cybork, Bosspole, Combi-Skorcha
Big Mek, KFF Snikrot, 7 Kommandoz, 2 Burnas
13 Lootas
4 Nobz, Stikkbombz; Power Klaw; Big Choppa, Combi-Skorcha, Eavy Armour; Combi-Rokkit, Ammo Runt; Painboy
30 Orks, Nob w/klaw, Bosspole, 3 Rokkits
19 Grots, Runtherd
Deffkopta, Rokkits, Buzzsaw
3 Kanz, 2 Rokkits, Grotzooka
Month 5, 1,500pts
Warboss, Big Choppa, Eavy Armour, Cybork, Bosspole, Combi-Skorcha
Big Mek, KFF Snikrot, 14 Kommandoz, 2 Burnas
13 Lootas
9 Nobz, Stikkbombz; 2 with Power Klaw; Big Choppa, Combi-Skorcha, Eavy Armour; Combi-Rokkit, Ammo Runt; Painboy; Power Klaw, Waaagh! Banner, Bosspole; Eavy Armour; TL shoota; 1 vanilla.
30 Orks, Nob w/klaw, Bosspole, 3 Rokkits
19 Grots, Runtherd
Deffkopta, Rokkits, Buzzsaw
3 Kanz, 2 Rokkits, Grotzooka
Not über-competitive, but robust and should be fun for knockabouts. Snikrot and a tooled-up Deffkopta are pricey, but in small games on small tables they can easily take out a massive chunk of the enemy. There's better 1,500 Ork builds that specialise, but I like this selection, it feels like it has synergy. The Nobz are on the face of it a shenanigans unit, but they're each based on a specific character and the wargear reflects their planned look.
I like the list growth plan, but i have never found deffkopters with buzzsaws to be that effective on there own, still sounds fun and will be looking foward to seeing you make and paint the stuff as time goes on
I'm forever coming across ideas that I thought were totally original to me, wouldn't be so bad if it wasn't that a lot of them look to be better executed than my version would have been
We got ourselves three updates today. First up, got the first batch of counts-as-Gretchin painted up:
Warhammer Crypt Ghouls with Gretchin pistols, and sculpted officer's hat and dogtags. Forgot to paint on Imperial military tattoos, I'll return to that when I paint another batch.
Next up, the Slugga Boyz have had an influx of recruits:
Yep, both photos are crappy; awful weather and pre-xmas clutter meant I just had to snap them in the cabinet. Threw in an antique Black Orc, and made a Nob with sideburnz. He was one of my first conversions, and since making him the army theme has changed a bit; every Nob and suchlike needs to be an homage to a named Transformer. So he'll probably need retiring at some point
Finally, two new Nobs and a Big Mek; Morsnagga (whose antique slugga is carried on a mag-plate when not in use), Vrumskar (who has skilfully used a knackered Missile Pod to adapt the output of a Deff Dred generator to 'ovaklok' a pair of Shield Drones), and Ripoff (who advertises his ill-gotten wealth with the biggest pair of Teef ever looted):
Liev Schreiber's Sabertooth helped inspire Morsnaga's 'beast mode'. He's kind of a trial run for how I intend to make Dinobot and Predacon Nobz. Probably going to add a pair of cat ears to his helmet before painting. I only need to make some Doc's Tools and the Painboy based on Venom will complete my Mayhem Attack Squad-inspired Nobz and Warboss. (Spinister and Battletrap will be joining the Deffkopta Corps, and Carnivac already leads a Kommandoz unit.)
The three new characters are looking good. The 'beast mode' is an interesting idea, love the overklok'd shield drones and it's a shame lootas don't have nobs, Ripoff would have been ideal
I do like the fact that you take the time to add links to the original inspirations, my TF knowledge is sadly old and fuzzy for a lot of these guys.
Update: I've now got a full Mayhem Attack Squad converted and undercoated. Very happy with how I've made Venom into a Painboy.
I've got a super-secret commission in progress, which oddly enough has led to more hobby time as I've had to reorganise my life around it. So, expect updates soon.
Interesting array of bits there, just home from work so brain still not functioning correctly, therefore I won't hazard a guess Except for there probably being a pair of limbs in there
Still tinkering with the commission? Sounds impressive, any timescale in which we're likely to see any of it?
It's my first professional commission and I've not worked to a timescale before (and I've got health problems, to boot ), so that'd be a bit vague to predict right now. But it's coming along!
Hi! I've only just recently joined Dakka and started reading this blog today, it's a lot of fun and the conversion work and attention to detail is inspirational - it brings to mind the Ork-Genestealer cult that was featured in WD #135 - but your boyz take that concept a LOT further. I'm an Imperial/Nurgle player but there's always been something alluring about Orks. My hat to you sir!