was wondering about this last night, but i wanna know when we're going to start getting indexes. it's probably going to be like 10th edition's roleout, so indexes at the end of may and start of june, with points later in the month... but i really wanna see how the indexes stack up because that's an important part of first impressions for the edition
The new sigmarines look a little skinny on those big bases. I can't help but feel a return to 25mm would have helped in that regard with the sigskinnying.
So, that picture of all twenty marauders seems to imply that while they have head options, the musicians and standard bearers have fixed weapons, instruments and banner tops. Disappointing.
warboss wrote: The new sigmarines look a little skinny on those big bases. I can't help but feel a return to 25mm would have helped in that regard with the sigskinnying.
Unlike Primaris, the standard base size for Sigmarines is 40mm. Some models used to need it. Others not so much. The first female Sigmarine from Underworlds fits on a 32mm base fine, see below. But 25mm isn't viable.
Making them slimmer has a bit of an impact, but largely it's still down to the poses GW chooses to give them. Any amount of movement means they strictly need 32mm or more, and the way GW likes to have at least some models in a squad with legs wide apart, even that won't do. For a uniform look, 40mm bases are as small as GW can realistically go without changing the way they sculpt Sigmarines.
Probably the best SC i've seen so far. Good proportions, great face mask, no silly lightning ornaments. Those stylized flame/comet ornaments work a lot better imo.
This is probably just me, but it feels like a nice thought for those who live with Dementia( Alzheimers? ), and their carers. I think they'd go well in the Cities of Sigmar battletome, rather than the Stormcast one.
so the old SCE were phased out because the range was to bloated with the same but different models, and we get them back as the same but different models
so instead of Sacrosanct being a little different to Liberators, we now have those who are a little different to Liberators
yeah, models look better than the others, but also Sacrosanct did on release, so I guess we see them removed next Edition
Amazing! Was so/so about the new Liberators as they were "just" Vindicators with hammers, but these are so much more Warhammer than the old range was. Much closer in feel to John Blanche's original Stormcast concepts.
kodos wrote: so the old SCE were phased out because the range was to bloated with the same but different models, and we get them back as the same but different models
so instead of Sacrosanct being a little different to Liberators, we now have those who are a little different to Liberators
yeah, models look better than the others, but also Sacrosanct did on release, so I guess we see them removed next Edition
Bloat means they can only add more SCE if they delete same number of SCE... so in short, yes to be removed soon.
Its not about bloat and never has been its about making all range limited from now on.
Models dont look better sorry, just a busier variation of what was already New in therms of GW minis... We dont talk Sacrosant anymore dude thats soooo 6 years ago.
Damn, some of you are real pessimists. I think they look great (if a bit complex), and the sculptors' skills have advanced since the first, chunky Stormcast. As for the little human dude, that's cool, too! I know some people don't like the more grimdark turn they're taking, but I don't think the entire army being human dudes is going to happen anytime soon.
warboss wrote: The new sigmarines look a little skinny on those big bases. I can't help but feel a return to 25mm would have helped in that regard with the sigskinnying.
Unlike Primaris, the standard base size for Sigmarines is 40mm. Some models used to need it. Others not so much. The first female Sigmarine from Underworlds fits on a 32mm base fine, see below. But 25mm isn't viable.
Thanks for the correction and I should have said 32mm. For some reason, I was assuming they were standard on 32mm instead of 40mm.
Sanguinia or Lorgaria, as that's a female Stormcast.
Lord Damocles wrote: I wonder how the little hangers on get around the problems caused by their Stormcast buddies y'know... teleporting in lightning bolts and stuff..?
If GW wants to double down on strong female characters, they should really find someone who can sculpt faces that convey those attributes visually. Or just keep the heads from some of the model lines they've discontinued!
Lord Damocles wrote: I wonder how the little hangers on get around the problems caused by their Stormcast buddies y'know... teleporting in lightning bolts and stuff..?
Remember that scene from Fallout where the donkey-cave BOS Knight has the dude cling to him while he fast-ropes out of the Vertibird?
I really like the look of the new Stormcast, but especially these most recent. I had always hoped they would do some with chain armor underneath, and as I thought, it looks great. I do wish, however, that they hadn't gone back to the crotchflap... Can't have it all I suppose.
Darkoath also look great. Skaven are amazing so far.
So I think for the first time with AoS I feel like they got a handle on where they actually want the game to go.
Rather than feeling like hand me down factions.
The city stuff is good, the new skaven and stormcast I think are great updates. Even if I am losing some minis, I am actually fairly pleased from a mini front.
Rules are still I feel trying to work out what’s going on, they can’t drop some of there sacred cows.
And I don’t like the now weapon choice for a unit maters.
I wish they would do a spiritual successor to Mordheim, but that ain’t happening so I on positive side this edition.
Also lots of potential to pair with alternative helmets now that bretonnia is on sale again, but also looks like a good "count as" spot for those discontinued Sacrosanct.
These kits look great! I love how many extra heads they are providing in them especially. Those will make it easy for bigger units and for conversion bits.
On the Darkoath on foot sprue, the banner looks to be a separate hand and the drum looks to be a separate arm with drum pieces also separated. Unless I'm seeing it wrongly/incompletely, there shouldn't be a reason to repeat the bodies like they have for the drummers/bannerman in the promo shots.
Hoping it is indeed the case that they can be modeled on different bodies to avoid repetition in what is otherwise a very diverse/customizable kit.
Nice looking miniatures. I like the artistic direction they are going in, though the Mortal Realms still leave me fairly cold.
Got a Stormcast Start Collecting (the one that was half the starter set) sitting primed to be made into an army of elementals, should get around to that one of these days.
Apple fox wrote: So I think for the first time with AoS I feel like they got a handle on where they actually want the game to go.
Rather than feeling like hand me down factions.
I agree - it feels as though they have finally got the mix right. The more slender appearance is a big improvement. As with the new Darkoath, I'll never buy the models, but I like the look of them. AoS seems to be where most of the real creativity is at the moment.
Apple fox wrote: So I think for the first time with AoS I feel like they got a handle on where they actually want the game to go.
Rather than feeling like hand me down factions.
I agree - it feels as though they have finally got the mix right. The more slender appearance is a big improvement. As with the new Darkoath, I'll never buy the models, but I like the look of them. AoS seems to be where most of the real creativity is at the moment.
That makes sense. With AoS they have lots of hinted concepts to work with, while 40k is stuck in reproducing nostalgia concepts. Nohing wrong with nostalgia though, and GW have done quite good updated classics lately.
i really like this. having a clear phase for combat abilities to activate will make it a lot easier to keep track of that, and will make the entire experience a lot cleaner
Typical GW overcorrection. They changed the term "wounds" in a models profile to health to make it clearer/less confusing what's being referred to, but then also changed the term mortal wounds to mortal damage, etc so that confusion was a complete non-issue anyway.
On the whole though, really like what I've seen, especially the "unit roles" bit, though 1/2" coherency range sounds mental, as does the potential damage output of a unit of Kroxigor.
The bombshell for me is axing battleshock. Granted it wasn't a great system, but doubling down (again) on 'morale doesn't matter in wargames' still feels weird.
Final Battlescroll/Metawatch for 3rd edition for those interested
Didn't even look at it, probably will at lunchbreak but meh. Not even really been interested in playing, knowing that we're on the cusp of something new. Just been getting Kruleboyz together and hobbying them up in anticipation for the new hotness.
When the World-that-Was was torn asunder, and the other gods made their escapes using their vast magic or by joyriding on broken bits of rock, the Great Horned Rat did something none of the other gods cared enough to do – he saved his children.
Protective father wasn't something that I had in mind when thinking of The Horned Rat!
I mean I cant quite remember the quote but during the end times Either it was one of the Verminlords or the Great Horned rat that told the council of Thirteen "No matter what happens, Skavenblight must survive."
Basically the world was done and they knew it so everything the Skaven did after that point was to protect themselves and ensure their survival, one way or another.
Great Horned Rat is also interesting because he's a full Chaos God now, and yet the souls of Skaven don't go to him in the Warp, but to their own regular afterlife in the Realm of Death.
Also I don't think we've seen anything of the Great Horned Rat inside the Warp itself acting or doing anything. So we've a huge amount of potential there for him to do something really crazy to unsettle the rest of the Chaos Panteon.
I suspect that preserving his worshippers and race from the End Times gave the GHR a huge advantage over many other factions.
I still feel there needs to be an event where Slaanesh finally breaks free and goes absolutely ape against the GHR for sitting on its seat on the pantheon while it's been trapped.
Overread wrote: Great Horned Rat is also interesting because he's a full Chaos God now, and yet the souls of Skaven don't go to him in the Warp, but to their own regular afterlife in the Realm of Death.
Also I don't think we've seen anything of the Great Horned Rat inside the Warp itself acting or doing anything. So we've a huge amount of potential there for him to do something really crazy to unsettle the rest of the Chaos Panteon.
I suspect that preserving his worshippers and race from the End Times gave the GHR a huge advantage over many other factions.
If I recall correctly, following the end of the World-That-Was, Slaanesh slipped into a food coma and the other three got bored and wandered off. It wasn't until they noticed the Mortal Realms thriving that they knocked on Archaon's door and asked him to wreck the place.
Usually and eventually. Although there are some that still haven't split off from their main box like the sons of velmorn. Which a lot of people are still after.
Inquisitor Gideon wrote: Usually and eventually. Although there are some that still haven't split off from their main box like the sons of velmorn. Which a lot of people are still after.
Automatically Appended Next Post: i think this is all pretty reasonable. happy with there being a change to prayers because the existing prayer rules were pretty meh. changes to magic are pretty straightforward, although i wish the power level number was in a more obvious place, since keywords wouldn't be the first place i would check for that
changes to endless spells/evocations are also interesting. gonna need to see this in practice before i can develop an opinion
I wrote an unboxing and review of the new Darkoath army set, as usual with high resolution sprue images and a rundown of all assembly options (the kits are not as customisable as the Warhammer Community article suggested).
stahly wrote: I wrote an unboxing and review of the new Darkoath army set, as usual with high resolution sprue images and a rundown of all assembly options (the kits are not as customisable as the Warhammer Community article suggested).
stahly wrote: I wrote an unboxing and review of the new Darkoath army set, as usual with high resolution sprue images and a rundown of all assembly options (the kits are not as customisable as the Warhammer Community article suggested).
''The Darkoath Chieftain is a solid centrepiece model that is a dark mirror image of the Free-guild Cavalier Captain (review here).'' There is no active link to Cavalier Captain's review
stahly wrote: I wrote an unboxing and review of the new Darkoath army set, as usual with high resolution sprue images and a rundown of all assembly options (the kits are not as customisable as the Warhammer Community article suggested).
''The Darkoath Chieftain is a solid centrepiece model that is a dark mirror image of the Free-guild Cavalier Captain (review here).'' There is no active link to Cavalier Captain's review
On that note, i do appreciate that the tactical rock is optional.
Thank you for your review Stahly. I recognize the fact that the "converters dream" type modular kits from GW are long gone, but it still hurts when miniatures really only have a single or dual assembly option and start to look really samey in units of more than ten.
Gallahad wrote: Thank you for your review Stahly. I recognize the fact that the "converters dream" type modular kits from GW are long gone, but it still hurts when miniatures really only have a single or dual assembly option and start to look really samey in units of more than ten.
Exactly. Specially sour when kits are so expensive.
One thing I’m curious about is cross compatibility with the Darkoath Ravagers kit from Warcry. Once they are available again, I’m snagging at least 2 of the Warcry boxes to have moreoptions/less repetition in my units.
Snagged one of the army boxes on pre-order. Almost got a second, but my fiscal discipline kicked in.
So does the Sniper Master ability only ignore the second bullet point of Guarded Heroes or the whole thing?
Seems to give definitive timing ("when picking the target for their shooting attacks") which suggests only the second bullet point (as that's the only part of the rule that matters "when picking the target" for your shooting attacks).
Hurray, ambiguity. Maybe it's cleared up by the full rules.
Rihgu wrote: So does the Sniper Master ability only ignore the second bullet point of Guarded Heroes or the whole thing?
Seems to give definitive timing ("when picking the target for their shooting attacks") which suggests only the second bullet point (as that's the only part of the rule that matters "when picking the target" for your shooting attacks).
Hurray, ambiguity. Maybe it's cleared up by the full rules.
That's a... depressingly good catch.
But at least there's good independent character protection in the core rules.
Rihgu wrote: So does the Sniper Master ability only ignore the second bullet point of Guarded Heroes or the whole thing?
Seems to give definitive timing ("when picking the target for their shooting attacks") which suggests only the second bullet point (as that's the only part of the rule that matters "when picking the target" for your shooting attacks).
Hurray, ambiguity. Maybe it's cleared up by the full rules.
They wrote it as "For the Rest of the Turn" they ignore the rule "When picking their target" - the "For the Rest of the Turn" they ignore the rule, so that would, as written, mean that they ignore the whole thing, not just clause two.
Phrased differently, the trigger is "When picking a target", the result is "They ignore the rule for the rest of the turn".
Rihgu wrote: So does the Sniper Master ability only ignore the second bullet point of Guarded Heroes or the whole thing?
Seems to give definitive timing ("when picking the target for their shooting attacks") which suggests only the second bullet point (as that's the only part of the rule that matters "when picking the target" for your shooting attacks).
Hurray, ambiguity. Maybe it's cleared up by the full rules.
It reads to me you use the Sniper Master prior to any attack sequence, given there is no timing imperative for "pick a visible hero" under the declare step outside of "shooting phase" for the whole ability. In which case once the Warplock Jezzails or whatever target the unit, the Guarded Heroes has already been removed for their shooting attacks, avoiding the hit penalty.
I've actually re-read it, and it's not meaning "picking a target" as in the step of the attack sequence where you pick targets.
It's actually referring to when you pick the target you ... erm, targetted? when you declared the ability (ie the enemy hero) as the target of your attacks, you ignore the ability.
So not ambiguous afterall, just, awkwardly worded. The wording they picked happens to coincide with the wording of another thing. Only with careful reading can you parse out what they're actually meaning.
Shadow Walker wrote: I am not impressed by that model. Maybe it is the paintjob, maybe something else but it does nothing to me. Compared to Bombardier it looks lifeless.
I thought it was just me but the new shaven are really boring and dont look fun to paint at all.
especially when the books are specifically replacing each other, rather than adding on top. it's not bloat, it's rules replacement. i think it's fair to dislike that, but since this is specifically for matched play, it's pretty easy to let it pass you by. on the other hand, i think these rules are a nice way of keeping games fresh and adding new extras without going too far with it
StudentOfEtherium wrote: especially when the books are specifically replacing each other, rather than adding on top. it's not bloat, it's rules replacement. i think it's fair to dislike that, but since this is specifically for matched play, it's pretty easy to let it pass you by. on the other hand, i think these rules are a nice way of keeping games fresh and adding new extras without going too far with it
This. I figure they'll also use the GHBs to provide updated core rules, just like they currently do, but that's covered by errata as well for folks who don't want to buy a copy. We'll probably also see more of the primal magic style of rules, given how they've described modular rules as a thing they want to experiment with for seasonal play. It'll probably work more smoothly as well, as they can simply replace entire sections of the book for a season.
Inquisitor Gideon wrote: It's nice to see someone who actually has a positive outlook on this site for a change.
You can be positive and dissatisfied at the same time they are not mutually exclusive. Just saying.
Seems to me you have a negative opinion about Dakka.
really curious about faction terrain because that's something that has desperately needed a rework. the rules reworks so far have been much more hit than miss, so i have faith that they're doing something decent here
StudentOfEtherium wrote: really curious about faction terrain because that's something that has desperately needed a rework. the rules reworks so far have been much more hit than miss, so i have faith that they're doing something decent here
You think there's going to be one that isn't dumping the rules in the bin and LCTB on most of it?
oh, that's gorgeous. i was hoping there would be a model to rival Yndrasta in the new box and unless they reveal something even better, this is that. adore the wings
StudentOfEtherium wrote: really curious about faction terrain because that's something that has desperately needed a rework. the rules reworks so far have been much more hit than miss, so i have faith that they're doing something decent here
You think there's going to be one that isn't dumping the rules in the bin and LCTB on most of it?
in the preorders article yesterday they mentioned that we'll be getting new rules for faction terrain, so we know that's not happening
Complete improvement in my opinion, but I hope there are more traditional masked helmets included in the kit for the sake of it too. EDIT: Didn't pay attention to the image the Mad Doc posted, if they've got masks in the art, there will definitely be an option for it.
Oddly enough, the inclusion of the magic effect somehow makes them more grounded for me, even though it was never in doubt that they were powered by supernatural means. A shame for anyone who hates painting special effects, but fortunately I'm not one of them.
I kinda liked the scrolls as a flightstand more than the rubble. And I hope you'll be able to give them hammers rather than spears, they seem to be taking a lot of the character out of SE and making them more generic Souls-like gothic knights.
huh, guess the article meant 'tomorrow' when it said we'd see GHB previews 'later today'. It's 2pm my time and they usually don't post any articles after 12pm.
There are still plenty of new miniatures for the Skaven and Stormcast Eternals, and next week, we’ll be showing off another reimagined unit developed by the Clans Skryre. Later today, we’ll also be previewing rules from the first General’s Handbook, and we’ve got a wealth of Spearhead coverage to come.
alternatively, since I'm pretty sure they did show GHB stuff... maybe this article was meant to go out last week?
- The wings are a really nice upgrade. I prefer the original spikey wings, but they are so, so fragile. This design is a nice combination of aesthetics and practicality.
- This paint job is worryingly sub-par. They're not bad, but they feel more like the community models they share on the eve of a new release than the studio art.
- Those faces are atrocious. They are cartoonishly proportioned and the masculine and feminine options are almost identical. They are "how did this get past QC" terrible.
I'm still somewhat sad that GW hasn't managed a 3rd Gotrek audio drama to get Brian back.
Brian is bloody wonderful. I always remember The Greedy Fox on the Story Teller cassettes.
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flaherty wrote: - The wings are a really nice upgrade. I prefer the original spikey wings, but they are so, so fragile. This design is a nice combination of aesthetics and practicality.
Something about the champion's face seems a bit off to me. I don't want to be that guy and I dunno if it's too masculine, but I feel like it could be used on a male body interchangeable. It makes me think of this meme
To be frank i think it's been done on purpose. These are the ones on the edge of oblivion. There's almost nothing left, so the bodies are just as abused as the souls.
Wow, she looks like a real chonker. Thick meaty ankles and calves.
I dig it.
I hope they start giving us more body type diversity of Stormdudes. Some real beanpoles and some real "grunt when they stand up" types. I'd play Stormcast if they did! I miss the chonkers of the initial box set. You could just tell some of those breastplates were holding in a paunch.
While I don't like the flappy guys' new helmets as they are, I like the way the sides are shaped. Would look pretty cool with all the tat removed and the cheek armor elongated to hide more of the face like a Chaos Warrior helmet.
Most importantly, it's good to see helmet options. The masks never agreed with me. Now GW just has to make them look cool by default.
BertBert wrote: Thankfully, GW had the foresight to include closed helmets. These just don't work at all.
In general helmets are the weakest link in Newcasts design.
It is weird that we’ve already got three different helmet designs for the three new units they revealed
I’m not sure if it’s to make the units look more distinct, or it’s like how the primaris range has a bunch of helmets, or what. I kinda prefer consistency
Automatically Appended Next Post: i like this, for the most part. endless spells acting like normal units might take some getting used to, but i'm not opposed to it
faction terrain feels entirely perfunctory. no real issues there, this is like how it works in 40k (where the issue with faction terrain is with how each of them are balanced, so i trust AOS to not do that)
yeah, giving more interactivity is a good thing. psychic was cut from 40k for being difficult to interact with for non-psychic armies, so i'm glad AOS found creative ways to get around that issue
Inquisitor Gideon wrote: Although it does bring up the question of who's going to be psychotic enough to charge headlong into Ravenek's, the Burning Head or the Purple Sun.
I wonder if GW making them "Manifestations" means they might be making them "models" and thus bringing them back in house and thus future Endless Spells might be higher detailed models?
Honestly I've always liked them as a concept and I'm glad they are sticking around considering we've not seen GW do much with them nor release many new ones in a long while.
Terrain felt like a bit hit and miss - partly (ok almost entirely) because of how some were insanely big (yes I'm looking at you Ossiarch Terrain feature). Which is more of an issue for placement in a skirmisher game because the board should already be pretty terrain thick to start with to break up things like line of sight.
Overread wrote: Terrain felt like a bit hit and miss - partly (ok almost entirely) because of how some were insanely big (yes I'm looking at you Ossiarch Terrain feature). Which is more of an issue for placement in a skirmisher game because the board should already be pretty terrain thick to start with to break up things like line of sight.
terrain is always going to be hit or miss, which is why it can be anywhere from an autoplay to ignorable. terrain in 40k, for example, sucks, because it costs way too much to justify using. free terrain in AOS makes it a lot easier to make it playable, at which point it's up to the rules (and i'd say for the most part they're more hits than misses for AOS; the designers seem to know well enough what they're doing)
Sounds like it could be a nice, fast way to play. Smaller table, fewer rounds and out of the box. I'm curious how balanced this will turn out however.
I think if well implemented this is what AoS could have been when it started. The self-contained box part is the only let down. I would rather have a robust and simple ruleset with a few models of your choosing to just have fun in 30 - 45 minutes games.
Curious to give Spearhead a try, seems like something I would enjoy. A bit curious how crowded a 22x30 is going to be with a full two Vanguard sets on it.
I have to say, Spearhead being played on a Warcry board does make me want to give it a try. I really like smaller scale games like that. Hopefully the Spearhead armies from the starter box are decent.
Scottywan82 wrote: I have to say, Spearhead being played on a Warcry board does make me want to give it a try. I really like smaller scale games like that. Hopefully the Spearhead armies from the starter box are decent.
I think it adds some credence to the idea warcry might go away in my opinion.
Scottywan82 wrote: I have to say, Spearhead being played on a Warcry board does make me want to give it a try. I really like smaller scale games like that. Hopefully the Spearhead armies from the starter box are decent.
I think it adds some credence to the idea warcry might go away in my opinion.
Scottywan82 wrote: I have to say, Spearhead being played on a Warcry board does make me want to give it a try. I really like smaller scale games like that. Hopefully the Spearhead armies from the starter box are decent.
I think it adds some credence to the idea warcry might go away in my opinion.
One's a skirmish and warband progression system, the other is basically an intro game out of the box. The only similarity they have is they're on a smaller table.
spearhead is comparable to combat patrol, and warcry is comparable to kill team. kill team hasn't gone anywhere and is still getting regular support. ergo, no reason to think anything would happen to warcry
StudentOfEtherium wrote: spearhead is comparable to combat patrol, and warcry is comparable to kill team. kill team hasn't gone anywhere and is still getting regular support. ergo, no reason to think anything would happen to warcry
Totally agree about the different style of games. You never know what the marketing plan is though. It's possible it gets cut...side games never last forever with GW. I'm a big fan of the game, so I hope it sticks and eventually gets a third edition.
If Warcry gets a new edition, I expect that it'll be more like KT in the sense of it introducing new miniatures and units for the 'big' game rather than bespoke warbands. That shift is already happening to some degree.
Inquisitor Gideon wrote: Well the focus is going to shift into Aqshy. It's a given it's going to follow the main games current location.
Considering that Warcry 2nd ed. became their vehicle for releasing Ghur-themed terrain that could also be used for AOS...it's possible the game gets a third edition to fill the same role for AOS 4th edition in Aqshy.
StudentOfEtherium wrote: spearhead is comparable to combat patrol, and warcry is comparable to kill team. kill team hasn't gone anywhere and is still getting regular support. ergo, no reason to think anything would happen to warcry
Kill team hasn't had a large volume of its kill teams removed from production but has still drastically slowed down releases recently.
Inquisitor Gideon wrote: Although it does bring up the question of who's going to be psychotic enough to charge headlong into Ravenek's, the Burning Head or the Purple Sun.
StudentOfEtherium wrote: spearhead is comparable to combat patrol, and warcry is comparable to kill team. kill team hasn't gone anywhere and is still getting regular support. ergo, no reason to think anything would happen to warcry
Kill team hasn't had a large volume of its kill teams removed from production but has still drastically slowed down releases recently.
Neither of those is true. The kits aren't being retired and we've just had one set released and the next was announced before it even released. If anything it's too fast.
Kill team hasn't had a large volume of its kill teams removed from production but has still drastically slowed down releases recently.
Neither of those is true. The kits aren't being retired and we've just had one set released and the next was announced before it even released. If anything it's too fast.
I'm assuming Dudeface is referring to the fact that Slaves to Darkness is slated to lose basically all of the Warbands in the changeover.
Kill team hasn't had a large volume of its kill teams removed from production but has still drastically slowed down releases recently.
Neither of those is true. The kits aren't being retired and we've just had one set released and the next was announced before it even released. If anything it's too fast.
I'm assuming Dudeface is referring to the fact that Slaves to Darkness is slated to lose basically all of the Warbands in the changeover.
Pretty much, their wording was:
Additionally, a number of older Warcry and Warhammer Underworlds warbands for the Slaves to Darkness will go off sale and enter Legends.
I'm not really sure how else to interpret "go off sale".
Went off sale for the slaves range. If you go on the website right now, you can get both the Iron Golems and Horns of Hashut in stock, with the others just sitting as temp out of stock.
they're two very different games, so i doubt it. warcry is a skirmish game, but underworlds is a board game/card game hybrid. very different niches there
In theory Underworlds can also at as an outreach game more so than Warcry in terms of bringing in more people.
It's why I'm a bit sad to see its price rising and rising from what I consider a cheap "oh what's that" buy at a game store or book store; into what I consider more of a collectors price for existing gamers.
StudentOfEtherium wrote: they're two very different games, so i doubt it. warcry is a skirmish game, but underworlds is a board game/card game hybrid. very different niches there
Good point, although I do wonder why GW chose to go with two Underworlds warbands for the Warcry starter. It was quite a contrast to the starter for Kill Team...
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Overread wrote: In theory Underworlds can also at as an outreach game more so than Warcry in terms of bringing in more people.
It's why I'm a bit sad to see its price rising and rising from what I consider a cheap "oh what's that" buy at a game store or book store; into what I consider more of a collectors price for existing gamers.
Underworlds games have been rather quiet, here in suffolk. Whats it like in your neck of the woods?
These seem neat. I am not wild about having to buy two more decks of cards for Spearhead, but the principle is cool. I really hope they create Spearhead forces without boxes in White Dwarf or something. I'd love to see one that is Necromancer-themed for SBGL. Maybe with a Necromancer, 20 Zombies, a Corpse Cart, and 10 Dire Wolves or something along those lines.
These seem neat. I am not wild about having to buy two more decks of cards for Spearhead, but the principle is cool. I really hope they create Spearhead forces without boxes in White Dwarf or something. I'd love to see one that is Necromancer-themed for SBGL. Maybe with a Necromancer, 20 Zombies, a Corpse Cart, and 10 Dire Wolves or something along those lines.
they've been publishing new combat patrols in white dwarf, so i imagine that trend will keep up. i imagine that makes for good, consistent content for the magazine
Overread wrote: In theory Underworlds can also at as an outreach game more so than Warcry in terms of bringing in more people.
It's why I'm a bit sad to see its price rising and rising from what I consider a cheap "oh what's that" buy at a game store or book store; into what I consider more of a collectors price for existing gamers.
Underworlds games have been rather quiet, here in suffolk. Whats it like in your neck of the woods?
Suffolk as well - and Suffolk is always quiet for everything
Suffolk as well - and Suffolk is always quiet for everything
And I thought I was the only Dakkanaut in the village!
But yes, it is generally quiet here. Definitely a case of having like-minded friends, rather than pick-up games with strangers. There are games to be had going a bit further a field, but I've not gone that far in a while.
Suffolk as well - and Suffolk is always quiet for everything
And I thought I was the only Dakkanaut in the village!
But yes, it is generally quiet here. Definitely a case of having like-minded friends, rather than pick-up games with strangers. There are games to be had going a bit further a field, but I've not gone that far in a while.
Yeah sadly its a case of having to travel to get games really. Had some good luck around Lowestoft. Club there is pretty diverse in terms of games played.
Cor blimey, haven't been to Lowestoft in donkey's years. Last time I went there I was expecting a nice sunny day but instead got bloody drenched!
Getting back to AOS, I think this Spearhead thing might work out a little bit better than 40K Patrol, as the boxes are £10 cheaper and the cards might just add enough variety for each game.
Dysartes wrote: Wasn't there meant to be a Skaven preview this week, or did I imagine that?
From the bottom of the article on the 29th(Monday) :
There are still plenty of new miniatures for the Skaven and Stormcast Eternals, and next week, we’ll be showing off another reimagined unit developed by the Clans Skryre.
I know it shouldn't bother me, but it bothers me so much that Path of the Warrior starts with the defensive ability on the right and the offensive ability on the left, and then swaps to defense on left and offense on right for the last two levels. I just feel in my gut that considering the spread of the abilities it should be all offense on one side and all defense on the other.
The return of Anvil of Apotheosis is something to be celebrated. Custom characters for weird and wacky conversions, I'm all about that.
It's also pretty rare to see something so openly encouraging conversions from the main studio nowadays - especially in light of 40k releasing 10th edition and reorganising unit sizes to discourage you taking a battleline model and converting it to a character.
Also glad to hear that the Anvil of Apotheosis will be part of the battletomes. For stormcasts this should allow retired Sacroscant models to return to the field of battle in narrative games...
Still disappointed with the lack of solo rulesets for AOS outside of Cursed City. At the very least, Warcry should have received a supplement for this style of play by now.
Put together the first 20 infantry and going to get them primed up later today. Going to work on conversions on the second box when it arrives later this week.
Also have to find my Warqueen that I bought during Malign Portents and never got around to painting.
As a limited edition miniature, you’ll be able to pre-order Grombrindal from Saturday the 4th of May, and he’ll be available to purchase from Saturday 18th of May 2024, to Sunday the 2nd of June 2024 – anyone who orders Grombrindal during this period is guaranteed to receive one.*
* This product is delayed in Australia and New Zealand.
I hope that means the entire order window is shifted for you guys, not just the opening.
Inquisitor Gideon wrote: Got my two as well, but away next week so i've only had a chance to look at the sprues. How were the 20 to build?
Not difficult at all, but also not all that customizable, as a previous blog review pointed out. Made sure not to repeat head or weapon loadouts to at least break up their silhouettes. Going to prime them w/o shields then paint them seperately.
I need the Wacry Ravagers back in stock, ASAP, GW!
I’ve built about half mine and they go together pretty well but yeah they aren’t particularly customisable outside of the two weapon options and 2-3 head choices per body. I wish there was a champion build for a second body, like in the new Kroot carnivores, at least. Still, happy with my box!
The right hands are all interchangeable between bodies of the same sex (banner bearer possibly excepted) and you do end up with two spare sets of legs, so I'm going to dig around for spare torsos from somewhere...
Jezzails are pretty nasty in this edition – Wounding on 3+, they get 2 Attacks dealing 2 Damage each with 2 Rend, and their Warpstone Snipers action grants them +1 to Hit if they don’t move. No Stormcast Eternal, no matter how ornate their armour, nor grim their purpose, is safe from these fizzing fusillades.
That canister on its back looks like they've gone from warlock "matchlock" design rifles to something that fires with gas pressure from a warpstone fuelled thingy.
Which is a really interesting evolution of the model considering that 1st generation ones were fully matchlock style with the little ammo pouches that you'd "bite to open" from the Napoleonic era.
Overread wrote: That canister on its back looks like they've gone from warlock "matchlock" design rifles to something that fires with gas pressure from a warpstone fuelled thingy.
Which is a really interesting evolution of the model considering that 1st generation ones were fully matchlock style with the little ammo pouches that you'd "bite to open" from the Napoleonic era.
Article describes the gas being solidified into Warpstone shards, which form the projectile.
I kinda like that. A design tweaked and arguably improved.
Arguably the AoS setting is more technologically advanced. A touch closer to early steam-punk era. So having races like the Skaven with more advanced weapons than in the past makes a lot of sense.
Compete against your friends using rules from the BRAND NEW EDITION AGE OF SIGMAR!
Included in your ticket are:
One pre-assembled and primed blind box of Spearhead models
An introduction to the Spearhead format from the people who designed it!
Two games on both Friday and Saturday evening (these will not interfere with the Grand Tournament schedule)
Spearhead is a new format of Age of Sigmar with simplified rules that ensures fast, exciting, and intense game play with rounds usually lasting about an hour! This is the perfect opportunity to become familiar with the new edition of Age of Sigmar before it releases and earn a competitive edge!
Due to the nature of this event, photography will not be allowed
It's reading like it will be the various Spearhead forces, which means the Vanguards repurposed in some cases.
Full reveal will be next week though.
You’ll see it all for the first time at a live event broadcast from the Dallas Open, where we’ll reveal the name of the box and show off everything inside. Then there’ll be a series of demo Spearhead games hosted by commentators Paul, Nick and Adam, and there’ll even be an appearance from some special guests
Jezzails are pretty nasty in this edition – Wounding on 3+, they get 2 Attacks dealing 2 Damage each with 2 Rend, and their Warpstone Snipers action grants them +1 to Hit if they don’t move. No Stormcast Eternal, no matter how ornate their armour, nor grim their purpose, is safe from these fizzing fusillades.
I know if they do them this time round it would most likely be the bog standard stormvermin models, or even slaves/clan rats. But I would love it if these are released as the easy to build pocket money sized kits that they bring out once the initial big FOMO box kit is done with (like the Myrmourn Banshees one, or the SC sequitors). Small cheap 1 or 2 kits per box for around €10 at a FLGS
I'd have my store order like 10 per month and add them to every other pre-order I make just so eventually I'd end up getting to play a mega sized game with a big hill that really would just be my collection of classic jezzails, leading a sea of these ones.
Inquisitor Gideon wrote: I wonder if they will do a full reveal or just use existing forces and try and keep the rest of the box under wraps?
they did a similar event last year for 10th edition, and iirc they had all the new models at the event, but my memory is faulty at best, and google isn't helping. gonna lean towards full reveal, tho
Inquisitor Gideon wrote: I wonder if they will do a full reveal or just use existing forces and try and keep the rest of the box under wraps?
they did a similar event last year for 10th edition, and iirc they had all the new models at the event, but my memory is faulty at best, and google isn't helping. gonna lean towards full reveal, tho
They also got a lot of rules wrong and didn't use the full or balanced forces for 40kiirc.
New jezzails are worth the wait (all 2 decades of it!).
This is shaping up to be one of the best things since the launch of AoS. Have already started a new Total War Ikit campaign in anticipation of all the Skryre goodies to come.
Shield-bearer for the Jezzail weapon team has to be the most sought after job for a right-minded Skaven in all of Skavendom. Not only are you far away(ideally) from the enemy, you are also behind a big shield, with arguably the most stable and accurate Skaven weapon system at your back.
nels1031 wrote: Shield-bearer for the Jezzail weapon team has to be the most sought after job for a right-minded Skaven in all of Skavendom. Not only are you far away(ideally) from the enemy, you are also behind a big shield, with arguably the most stable and accurate Skaven weapon system at your back.
There's also a Skaven behind you with a really big knife....
nels1031 wrote: Shield-bearer for the Jezzail weapon team has to be the most sought after job for a right-minded Skaven in all of Skavendom. Not only are you far away(ideally) from the enemy, you are also behind a big shield, with arguably the most stable and accurate Skaven weapon system at your back.
There's also a Skaven behind you with a really big knife....
Inquisitor Gideon wrote:Even skaven aren't usually dumb enough to stab the meat shield that's right in front of them.
I thought backstabbing was instinctual for skaven. You see a back, you put a knife in. This is the way. No thought, just action. I’m sure the shield guy is safe while the gunner is having fun with his toy, but once that stops, the knife might come out. Especially if there were any issues (real or imagined) with the shield’s performance during the battle.
And “stable” for skaven tech is still not safe to be around. And if the canister on the gunners back is any indication, this is not any better. Containers hooked up to skaven weapons are never something you want to be around, especially in battlefield conditions.
But to be fair, while it’s still crazy dangerous to be the shield guy on a Jezzail team, it’s all relative. There might be safer places to be, but not many.
Lexicanum wrote:Hobgoblins are known for being the most traitorous creatures in the world. "Backstabbing a friend" is often referred to literally in Hobgoblin society, so much that they have evolved a hard flat bone backplate where a stab is most likely.
Dysartes wrote: Not that I think this is linked to this, but those spikes look very similar to the ones on the back of two of the plastic Flesh Hounds...
Dysartes wrote: Not that I think this is linked to this, but those spikes look very similar to the ones on the back of two of the plastic Flesh Hounds...
Hey-hey look-see, buddy-pal, I'm a Warlock Engineer. That means I solve-fix problems-issues.
Not problems-issues like "What-what is beauty?", because that would fall-descend within the purview-scope of your conundrums-enigmas of philosophy.
I solv-fix practical-easy problems-issues.
Fr'instance...
...How am I going to stop-keep some big-big mean-nasty mother hubbard from tearing-destroyin me a structurally superfluous new behind-back?
The answer...
...use a gun. And if that don't work-work....
...use more gun.
Like this heavy caliber, tripod-mounted, little ol' number designed by me...
...Built by me...
...and you'd best hope-wish... not pointed at you.
Her grimace is massive. Only downside. Also not gonna paint the "fire" of the wings that way.
Here hoping they don't just come as javelins and tridents but also come with hammers and great weapons.
Automatically Appended Next Post: Changes to endless spells kicks butt, I always hated that they costed points and you need a caster or adjacent to stop them.