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Made in gb
Fresh-Faced New User




I'm not sure if this is the right forum, but here goes.  Any and all feedback, comments and criticism would be greatly appreciated.

Cheers.

-+-

The Dragons Bane chapter of Space Marine is located deep within the Ultima Segmentum.
They reside in the 'Mil Espaine' system, on a pair of twin planets, Eriu and Prydein.  The 'Mil Espaine' system is situated roughly halfway between Baal and the Ghost stars. 
(I've used this map (http://i53.photobucket.com/albums/g60/Driseamail/40k/galaxy_db-1.jpg), to illustrate the placement, the twin planets are highlighted.)

Of the two planets, the Chapters main residence is Eriu, with 5 of the Chapters 6 companys being based there, and the 6th based on the larger planet, Prydein.

The individual companies recruit independantly of the others, except for the High Company, which draws its marines from the ranks fo the other five companies.

This unusual recruitment practice, coupled with the individual companies tendency to jockey for position has led to the companies referring to themselves in terms of their geographical location, for example, the Northern Company have their main headquarters on, and recruit from, the northern most contininet which exists almost entirely within the artic circle to the north of the planet.

The two exceptions to this are the High Company, and the Meoir Company.  The Meoir draw their recruits from the larger of the two planets, Prydein, which is an agro world.  The warriors of the Meoir rarely go into battle with their chapter brothers and indeed, are largely responsible for the domestic defenses of the 'Mil Espaine' system.

The High Company are ostensibly based at Tara, the main Headquarters of the Chapter, located on an island just off the north-west coast of the large eastern continent on Eriu, although they tend to spend most of their time based on board the Chapter fleet.  Unlike the other companies, the High Company does not recruit from any specific location, but takes in only the best from the other five companies.

-+-

The Dragons Bane chapter is fairly insular, and in many regards resemble the Space Wolves, not least in their love of drinking and feasting. However they do not appreciate the comparison being made to their faces, as the origin of their chapter is considered a sore point as all information on the origin of ther chapter, beyond that it originates from the around the time of the fifth founding or earlier, has been lost from the Imperial archives on Terra.

They will work grudgingly with other Imperial forces, but they prefer to work alone. The six individual companies of the chapter vary in this regard, with the Meoir, Northern and Eastern companies being the most Imperial friendly, followed by the Southern company, and finally the least friendly and most insular company, the Western company, the Warriors of Connaught.

-+-

The warriors of the Meoir are led by Lord Argyle, a seasoned veteran who has only recently taken the position of Lord of the Meoir after the assencion of the former Commander, Gwalchmai Du'bara to the post of High Lord of the Chapter 25 years previous.

The company have a knack for interstellar warfare, manning as they do, most of the systems defensive systems.  They also have a higher recruitment rate than the other chapters, as every 100 years, they choose one tenth of their number to partake in a crusade, the details of which are known only to the head of the Chapter, the High Druid and his retinue and the Lord of the Meoir.  The warriors themselves are only informed of the details after having been chosen and dispatched to their destination.  None ever return.

-+-

Conchobar MacNessa is the Lord of the Northern Company and is one of the oldest marines in the Chapter, and is still slightly bitter that it was the younger Gwalchmai Du'bara who was elevated to the Position of Chapter master and not himself.  For all that, he is a committed and powerful warrior, dedicated to the Imperium and to the eradication of all that taints it.

His company, residing on the most mineral rich continent are also the richest, their warriors clad in the latest armour and have many more vehicles than the other chapters.  They have also traditionally enjoyed a position of power within the chapter as nearly half of all chapter masters have been drawn from their ranks.

-+-

The Eastern Company is led by Conaire Mor.  He has led the Eastern Company for over 5 decades now.  For all that he has a particularly brusque personality, and has no great personal liking for the political machinations within his own chapter and indeed, the imperium in general, he is well aware of the importance of playing the game so to speak, and as such maintains a strong relationship with both the Adeptus Mechanicus on Mars and the Southern and Meoir Companys within the chapter.

-+-

The Southern Company is led by Cu Roi MacDairi, a quiet marine, who is perhaps one of the most respected men in the chapter.  A former Assualt marine who has risen through the ranks of the company for nearly 400 years, he has used his position of authority to mold the Southern company into a specialised fast attack company, utilising not just landspeeders and bikes, but also several innovations unique to the Dragons Bane chapter such as Attack Chariots and his own personal transport a -+(sorry, keeping that one under wraps for now, still havent finished drawing up the plans for it, let alone built it)+-.

-+-

The commander of the West Company, Balor Fir'Bolge, is a ruthless tactician who has little regard for those not under his direct command. He tends to be suspicious of others, often believing that his company are under utilised and under appreciated. He also resents the amount of authority that the Druids of the chapter wield, believing that they should know their place as nothing more than weapons to be weilded by the Chapter.

His company is also the least 'imperial' of the companies in the chapter. None of the marines in his company have eagles on their chestplates, rather bare metal chest plates, often with lightly engraved celtic knots and sworls.

-+-

The marines of the High Company are the best of the best, bravest, strongest and the smartest of the other five chapters are handpicked and sequestered to Tara and join the ranks of chapter legend.

Gwalchmai Du'bara, the High Lord of the Dragons Bane chapter is the youngest Chapter Master in the known history of the chapter.  At a mere 115 years of age he has already led the Meoir Company into successful countless engagements and has spent the last 25 years doing the same with the chapter as a whole.  His worth was recognised by the previous Chapter Master, who personally appointed him to the Position of Lord of the Meoir and awarded him the title of 'excubitor', the highest award that can be given in the chapter, although the reason behind it are lost to all but those in the inner circle of command and those to whom it is awarded, though they are sworn to secrecy.  Currently there are less than 30 marines bearing the title within the chapter.

As High Lord of the Chapter, Du'bara also bears the title of High Lord of the Eriu and the Steward of Prydein, as it is part of the chapters legend that they may claim ownership of Eriu, but it's twin planet is held in their care, to be watched over its former lord, believed by many to be an allussion to the Emperor, returns to claim it.

-+-

The organisation of companies with Dragons Bane is distinctly non-codex, with six battle companies of roughly 200 men, as opposed to the usual 10 x 100.
The companies, and their equivalent are as follows;
- High Company (1st Company)
- North Company (2nd Company)
- West Company (3rd Company)
- East Company (4th Company)
- South Company (5th Company)
- Meoir Company (6th Company)

Each company in the Dragons Bane bears the chapter heraldry, a coiled, red Dragon on a Golden disc upon it's left shoulder, and the companies own heraldry on their right shoulder.
The company heraldry is as follows:

High company: The warriors of the High Company bear no heraldry on their right shoulder, instead they bear a plain golden pad, to represent the unity of the High company, whose warriors are drawn from all five companies.
North Company: The North companys shoulder pad is a red cross laid on top of a golden background.  In front of that sits a silver shield, with a red hand.
West Company: The West company is represented with a split white/black pad, with a black wing sprouting on the white side, and a white arm holding a chainsword on the black side.
East Company: The shoulder pad of the East company is green like the rest of the armour, with a golden dragon rearing its head.
South Company: The Southern company is represented by three golden (crowns/explosions) on a deep blue background.
Meoir Company: The Meoir companys heraldry is a red lion rampant on a gold shoulder pad.

-+-

Druids wield a lot of authority within the Dragons bane chapter. The Druids are a seperate caste of marines, consisting of three distinct types of marines, chaplains, librarians and apothecaries. They will tend to work closely together, although there has been known to be some jockeying for position amongst them.

All three castes wear white armour, with robes and armour detailing highlighting the differences.  For example, the Chaplains wear Black robes and have a black right shoulder pad, whereas the Apothecaries wear Red robes and have red armour detailing.

At present the Chief druid is a Chaplain, Arawn Annw, and thus chaplains have the most power among the druids, which is a shift from the days of Arawn Annw's predecessor as Chief Druid, an Apothecary known as Crearwy, who is also the most recent marine fortunate enough to have been chosen to continue the fight inside the armoured shell of a revered Dreadnought.

-+-

The colour scheme of the chapter is shown below, using the Eastern company as an example...


The individual companies shoulderpads are also shown below...


At present I don't have a drawing of the Meoir shoulderpad, as I'm still refining that design.

-+-

Also, just to explain the odd markings on the example shoulder pad, since this army is largely based on Irish celtic mythology, with a dash of welsh and arthurian myth for flavour, I've decided to use ancient irish Ogham scrip to delineate squad numbers, so for example, the example pictured, with two diagonal lines cutting through the vertical line denotes that the marine is from squad 7.

-+-

So, in Summary...

Chapter Name: Dragons Bane
Founding Legion: ++unknown++
Chapter Founders: Nuada
Current Commander: Gwalchmai Du'bara
Chapter Colors: Catachan Green, Bleached Bone, Gold
Chapter Insignia: A coiled red dragon
Battle Cry: ++undetermined++
Homeworld(s): The twin worlds of Eriu and Prydein
Chapter HQ: Tara
Chapter Strength: Roughly 1200+

-+-

Any feedback would be appreciated.  I'm still pretty new to this, so I'm sure theres plenty I've missed, but I am trying to get as complete a picture of the army as I can given that I'm still learning the rules and haven't even had a single game yet. 
   
Made in gb
Dakka Veteran






First off I think you've done a real good job, with this and i don't really have much of a problem with it and i like the idea of the caster system and the competition between the companies is a nice touch.

Just a couple of points:

What is the chapters attitude to the emperor in this? God, man or demi-god?

The space wolves are not insular. they are fairly independant and don't like being told what to do but will work with other forces or take command *points to Armeggadon and the EoT stuff* sound more like the Dark Angels when it comes to their insular nature or the Flesh tearers.

How does their recruitment work? where dot the scouts go? most chapters have entire scout company and then are moved to companies, with exception of the Black Templars and the Space Wolves.

also with this kind of nature has the chapter come into any confrontations with other imperial forces?

any other history combat wise?


The Imperium of Man is able to traverse the Warp with difficulty when their Emperor concentrates from his golden life support machine and lights the way. Unfortunately, because the Emperor has the attention span of the average 5-year-old Pokemon fanboy, this means that many an unfortunate Imperial ship has had the WTF WHERE'D THE LIGHTS GO experience, which in the Warp is invariably fatal.  
   
Made in gb
Fresh-Faced New User




Hey, thanks for the feedback and the questions.

With regards to their religious views on the Emperor, that's one part of the puzzle that I'm still working on.  Celtic mythology tended to worship three facets of a God, so I'm currently looking at how I can adapt that to the emperor, possibly regarding him as man, god and something else, just not sure what yet.

As for the Space Wolves, I apologise, I didn't mean to imply that they were insular, I was more drawing parallels between their recreational activities, and the fact that both have little taste for imperial politicians visiting them. (from what I understand about space wolves anyway).

As for recruitment, each company recruits from their own local, so the four chapters based on Eriu, recruit from their own continents, and the Meoir recruit from all over Prydein, with the High Company taking the best of the best.

I tend to think of it as if you had 5 small little chapters operating under the control of the High company.  Each is responsible for their own recruitment, and for their own scouts.

I'm still working on fleshing out their history.  I'd imagine that they have had a few clashes with the Inquisition and probably a few other space marine chapters from time to time, but I'm still working on details.  Hopefully I'll have something more solid soon.

In terms of combat history, as I say I have nothing solid yet.  I have small details like how my head Druid came to power, and how Balor Fir'bolge lost his left eye and 60% of his company in an almost catastrophic defeat, but I'm still working on 'when' those events happened.
   
Made in ca
Dakka Veteran




The Hammer

Welcome to the boards!

A few random thoughts:

The Celtic tri-God thing seems somewhat like the Christian Trinity. Possibly base their interpretations of the three aspects of the Emperor as the historical Emperor of the time of the Heresy, the Golden Throne, (father and son) and the Astronomicon. (holy spirit) Alternatively, if they're a bunch of closet heretics one Inquisitorial review away from exterminatus, they might worship the Emperor as the source of the Astronomicon, the occupier of the Golden Throne, and the unborn potential of the Star Child - which is thematically a little closer to the Christian Trinity. Most of what I know about Celtic myth comes from the Warlord Chronicles by Bernard Cornwell, a retelling of Arthurian legend as Welsh power politics over the backdrop of Merlin's former disciple trying to gather a number of sacred Celtic relics, including the most powerful, a cauldron. (equivalent to Holy Grail before Christian influence) In Lloyd Alexander's The Black Cauldron - yes, delving into kiddie books and bad cartoons now - the cauldron in question is used to reanimate fallen warriors to fight for the main bad guy. So perhaps they could have a particular reverence of the Golden Throne itself as a sacred artifact used to revive the "Warrior" aspect of the Emperor into his "Ruler" aspect - or maybe more Celtically and heretically, as a sort of womb for the Star Child, as well as of the similar though less powerful technology used to create Dreadnoughts. You could fluff your druids then as either Druids of the Cauldron/Grail (Apothecaries, techmarines) Druids of the Beacon(?) (=atronomicon) (Librarians, inducted Navigators and Psykers) ad Druids of the Warrior/Child (Chaplains, perhaps particularly zealous human allies) (depending on whether their reverence is orthodox for the Emperor of yore or heretical for the Emperor to come.)

Alternatively, the Druids could represent the past, (Chaplain) present (Apothecary) and future (Librarian) states of the Emperor - warrior, symbol, and enigma. You could fluff them into understanding the Golden Throne as a sort of occultation - i.e. as in Arthurian myth (Arthur goes to sleep indefinitely after he's defeated by Mordered), or Tolkein (the Kings of Gondor living as rangers away from their home until they are needed), or Shi'ism (believe that the true Mullah is off having tea with God. The nominal leaders of the religion see themselves as only stewards - just like in The Lord of the Rings - who are only holding his place until he can return. Similarly, maybe the Dragonbanes don't give a hoot that some Puritan is trying to get access to their Chapter files since they believe that the High Lords of Terra are just placeholders for the Star Child.)

When soldiers think, it's called routing. 
   
Made in gb
Dakka Veteran






You have to be careful when looking at celtic history, cause the term celtic cover the picts, romano celts and pre 500bc - 1500bc britains so just be careful

anyway 40k stuff, Wight widows idea of interpretation of 3 forms may not neccesaraly be a bad idea especially as the emperor already has at least 2 forms God-Emepror and the Omminisah or however you spell it. there small leap forward. the imperial Triumverant Ominisah, Emperor and god emperor?

interesting idea on recruitment, also if ur gonna have conflict with the inquistion just be careful they are nasty nasty men :/, poor fire hawks.

Also I like the idea you've got for the companies and how they work that is very similar to the Space wolves and no need to apologise its all interpretations

Kinda inspired me to bring my Blood Dragons fluff out again :/

The Imperium of Man is able to traverse the Warp with difficulty when their Emperor concentrates from his golden life support machine and lights the way. Unfortunately, because the Emperor has the attention span of the average 5-year-old Pokemon fanboy, this means that many an unfortunate Imperial ship has had the WTF WHERE'D THE LIGHTS GO experience, which in the Warp is invariably fatal.  
   
Made in gb
Fresh-Faced New User




Well, in terms of this I'm pretty much focused on the celts in Ireland, with just a dash of the welsh celtic mythos for the Meoir chapter since Eriu and Prydein = Ireland and britain.

I'm just wondering whether to have them as being recorded in Imperial archives of being a second founding Ultramarine chapter, but retaining the 'mystery' element of their origin by having their genestock not match with traditional ultramarine geneseed (I haven't worked out any details, since I don't know much about Ultramarines genestock atm, but I'm thinking something along the lines of what if an Imp Fist successor had a working Belchers gland), and thus the Inquisition do not trust them and are keeping them under surveillance.

---

When I first came up with the idea for the Dragons Bane chapter I was 16/17, and wanted them to be the missing second legion, with their primarch, but I got bored of 40K long before the unfeasability of that idea even dawned on me.

Then when I got back into 40k, I was still very fond of the idea, but knew that it'd never fly. However, I was reading the HH art books, and I noticed the Emperor talking about the warpway entrance behind the Golden Throne, and his 'army in the warp' fighting to keep chaos out. Now, I am aware that the common consensus is that he was referring to the Sisters of Silence and the Custodians, but I decided to take the idea and try and connect it to my chapter, but to do it in such a way as to not blatantly say my chapter is the second legion.

The way I look at it, a loyalist army fighting chaos in the warp is likely to suffer high casualties, and since I've never heard much about Custodian recuiting to swell their ranks, nor have I ever heard much about the SoS (though thats more likely due to my lack of knowledge, pure and simple).

So I considered an argument put forward on the Black Library forum, that the Emperor was aware taht Horus would betray him, and had actually found at least one of the missing two primarchs befor ehim, and had him lead his legion into the Emperors warpway construct as his army in the warp.

-

i then thought, what if Guilleman had found out about this after the Emperors entombment, and realising that the war against chaos was likely to last for a long, long time, that he may have agreed with the missing primarch to take 1000 of his 2nd legion, and bring them out into the galaxy, claiming them as a 2nd founding Ultramarines chapter so no one would suspect their origin, and then shipping them to Prydein (the second Primarchs home planet) where they would keep a low profile and increase their numbers.

Basically a Space Marine Company whose sole purpose is to raise troops to be sent to Terra to bolster the war in the warp.

---

I'm well aware that it's an idea that will annoy a lot of people, but it appeals to me, so I think I'm probably going to run with it. In terms of fluff, it'll probably be similar to the Dark Angels general awareness of the Fallen, as a rule, the rank and file of the chapter will have no idea that there is anything more to their chapters history than meets the eyes, but upon inductment into the High Company, a little will be revealed. Upon inductment into the Veteran Squads (the top 20 marines in the company), they will be told of their true origins, and awarded the title of 'Excubitor' and a shoulder pad from the original Legion, bearing the title (I'm already claiming that my chapter is descended from one of the missing legions, so I feel like I might as well name it, 'Excubitor' is latin for 'watchmen', which seems apt enough to me if they are guarding the warpway from Chaos.)

As for the full story, that their Primarch still lives and their original Legions exists within the warp, defending Holy Terra, only the Chapter Master and the High Druids, along witht heir bodyguards and retinue are aware, the only exception being those chosen to make the journey to Terra to bolster their legions numbers, as they are informed of the honour being bestowed upon them whilst in transit. None ever return, and as far as their battle brothers in the Dragons Bane chapter are aware, they are chosen to embark on a crusade for the honour of their chapter.

-+-

Well, that's the background to the chapter that I keep in the back of my mind when i'm writing all of this, though it's not something I'm likely to ever use other than as a basis for working out how they would react to certain situations. For example, this si my the topic of religon is one that troubles me, in that I feel that they should abhor the worship of the Emperor as an ancient chapter, but that would mark them out as being targets for the Inquisition, so i was thinking of using the tri-worship aspect in that they publicly venerate the Emperor and the Omnissiah, but that they secretly dislike overly religious chapters and individuals, believing the Inquisition to be a blight on mankind and will, if they think it worthwhile, sabotage Inquisitorial investigations, leading to a deep animosity between the two organisations, as several Inquisitors who have been relayed to systems near the chapters territor have disappeared, as have several Inquisitors engaged in battles on the same side as the Chapter.
   
Made in gb
Dakka Veteran






The issue you have fullstop with the idea is A) if ur basing them on the ultramarines their behavior is not anywher enear the ultramarine the geneseed and chapter of origin does affect the behavior and organistion of the chapter. at first..

2nd the reason why most people assume it was the custodes fighting in or through the warp is because Space marines cannot survive in the warp unprotected and a war against chaos in the warp is impossible its home territor. the reason its assumed its the custodes is they can fight a physchic war against chaos either in psi chanting or using the astrophathic choirs to prevent chaos spilling through.

also the 2nd founding was also one of the most stable.. but ofc its always up to u. however bringing the missing primarchs into any idea is always dodgy territory.

However a cursed founding or maybe the space wolves chapter (helps the air of mystery there considering only Space Wolves sub chapter was disbanded) maybe the salamanders or white scars cause of the clan structure?

i dunno am rambling now sorry

The Imperium of Man is able to traverse the Warp with difficulty when their Emperor concentrates from his golden life support machine and lights the way. Unfortunately, because the Emperor has the attention span of the average 5-year-old Pokemon fanboy, this means that many an unfortunate Imperial ship has had the WTF WHERE'D THE LIGHTS GO experience, which in the Warp is invariably fatal.  
   
Made in ca
Dakka Veteran




The Hammer

Hmm...so Blood Ravens + Catachans. As far as living in the Warp...maybe they're houseguests of some Eldar eccentric? There are more craftworlds floating around than the major ones mentioned and I *believe* that the Eldar can/used to be able to build stuff in the Warp. That'd be another point of contention between them and at least the Ordo Xenos. You'd have to write them some friends among the Custodes or Sisters of Silence as I don't see warp-fuelled tomfoolery as being lightly tolerated by the powers that be in the Imperium. I like the fact taht they are basically heretics - similar to Star Cultists, in fact. Maybe give them an even darker edge by having their "third" and secret aspect of the Emperor be the False Emperor - or a sort of acknowledgement that their overt devotion to the Imperial Cult is nothing more than a sham. As far as raising troops for the "Terran war" perhaps in their pursuit of the psychic mastery neccessary to maintain their chapter guesthouse on the lost craftworld they deliberately recruit and test psykers, of whom those who are not geniuses are given to the Inquisition as a sort of payment for the kind of uneasy truce they'd need to have in order not to be hunted as rebels outright. The Emperor needs his souls on which to snack, after all... it does sort of lean itself towards a Purity Above All/drop pods army with at least a one Librarian as the leader.

When soldiers think, it's called routing. 
   
 
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