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Made in gb
Ship's Officer



London

Well the added range on the laser is obviously a good thing. It might be useful to be able to reach past an infantry screen to hit tanks and things. It’s a clear advantage over the plasma, especially on a tank that doesn’t want to move that fast. Infantry tends to e found in midfield, so the 30-ish inch range of the dakka weapons should be good enough.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Apocalypse data sheets show Eliminators with a weapon option called "Las-fusils" that carries an anti-tank focus.

Potential new weapon for when they get their full kit.

Also shows the Executioner with a 6 model capacity and the pintle mounted stubber as optional.

Probably nothing, but the Reiver combat knife is now just called Reiver blade. The grapnel also gives the unit the Infiltrators special rule.

This message was edited 1 time. Last update was at 2019/06/24 23:06:57


 
   
Made in gb
Ship's Officer



London

Eliminators with some kind of anti-tank gun will be really interesting. Essentially a devastator replacement, but tougher andwiyh camp cloaks. Their shorter range and ability to infiltrate more or less cancel out I think.

The repulsor executioner can’t have lascannons in apocalypse, soot looks like the kit only comes with heavy bolters for the hull. That’s a bit of a shame though it’s not a disaster. Again, It’ll all cone down to what the thing costs.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Might be related to this:

This message was edited 1 time. Last update was at 2019/06/27 22:53:29


 
   
Made in gb
Ship's Officer



London

Looking at the repulsor executioner it doesn’t have all that many options and it costs £10 more than a normal one for the same amount of tank. Boo.

Let’s see how many points it costs. My guess is a fair bit more than a standard repulsor, particularly given that it costs more money - which GW loosely links to cost.

Overall I’m not hugely excited about the thing. It might be ok but won’t change all that much.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Mandragola wrote:
Looking at the repulsor executioner it doesn’t have all that many options and it costs £10 more than a normal one for the same amount of tank. Boo.

Let’s see how many points it costs. My guess is a fair bit more than a standard repulsor, particularly given that it costs more money - which GW loosely links to cost.

Overall I’m not hugely excited about the thing. It might be ok but won’t change all that much.


Points are out today from an unboxing video. 293 for HLD base and 284 for plasma with options for a pintle mounted stubber at 6 points and an Icarus rocket pod for another 6. Comes equipped baseline with the turret weapon, heavy onslaught, twin heavy bolter, twin Icarus stubber, two fragstorm and two storm bolters.
   
Made in gb
Ship's Officer



London

Lemondish wrote:
Mandragola wrote:
Looking at the repulsor executioner it doesn’t have all that many options and it costs £10 more than a normal one for the same amount of tank. Boo.

Let’s see how many points it costs. My guess is a fair bit more than a standard repulsor, particularly given that it costs more money - which GW loosely links to cost.

Overall I’m not hugely excited about the thing. It might be ok but won’t change all that much.


Points are out today from an unboxing video. 293 for HLD base and 284 for plasma with options for a pintle mounted stubber at 6 points and an Icarus rocket pod for another 6. Comes equipped baseline with the turret weapon, heavy onslaught, twin heavy bolter, twin Icarus stubber, two fragstorm and two storm bolters.

So I see. In this case the thing is actually looking very good. It’s like a Leman Russ punisher and executioner in one, that also flies. This thing is going to be a potent threat I think.

Beat option might be dark angels for their plasma tricks. It’s fine for anyone though. I could honestly imagine fielding three and that not being crazy.
   
Made in ca
Commander of the Mysterious 2nd Legion





definatly rhe priamris answer to enemy armor. I'd like to see some sort of hailfire redemptor dreadnought next

Opinions are not facts please don't confuse the two 
   
Made in gb
Ship's Officer



London

My worry was that it would either replace the original repulsor or be worse. It’s always a risk when you get a new model that’s so similar to the old one that one or other will simply be better.


For now, it looks like the executioner is simply better than a standard repulsor. It has flat out more shooting for roughly the same cost.

The downside is the transport capacity and the fact it has to move slowly to get maximum firepower. Unlike the Leman Russ I think you’ll sometimes move this thing at full speed, as the firepower drop isn’t all that huge.

If it had capacity 5 then that would be a problem. 6 is so much better - letting it carry a squad and a character or 3 aggressors.

Repulsors are great in a horde meta. They scrub away things like guard infantry without effort while hitting big things with their main guns. They are very hard to pin down due to flying.

So yeah, this looks like an excellent vehicle to me. My concerns about its cost were unfounded. This is a 300 point tank with knight crusader-level firepower.
   
Made in ca
Commander of the Mysterious 2nd Legion





I think what one you want'll vary depending on what your local meta is like and what you want it for, the classic repulsor'll be best for infantry heavy meta's the executioner will be the choice for tank heavy metas

is the lastalon on the repulsor something worth taking or should, with the new executioner varient, the classic repulsor be eared for infantry clearing?

This message was edited 1 time. Last update was at 2019/06/30 03:32:05


Opinions are not facts please don't confuse the two 
   
Made in gb
Ship's Officer



London

The standard repulsor doesn’t have more dakka than the executioner though. The two are very similar before you add on the executioner’s main gun on top.

The executioner has 24 shots at s4/5 with ap-1 plus two storm bolters and drag launchers. You’re probably going to give it another ironhail stubber too.

And of course the plasma incinerator is a pretty decent anti- infantry gun too. It’s murderous vs MEQs.

It’s just a shame you can’t put lascannons on the executioner’s hull. The heavy bolters are useful but not as good.
   
Made in us
Regular Dakkanaut





Looks like a lascannon/twin lascannon comes with the kit on GW store website on the 4th sprue, you can see it. I wonder if the data sheet that comes with the model will just be updated in time with more options.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Crusaderobr wrote:
Looks like a lascannon/twin lascannon comes with the kit on GW store website on the 4th sprue, you can see it. I wonder if the data sheet that comes with the model will just be updated in time with more options.
BOLS did an unboxing of the kit. Only three Sprues are included. GW messed up on their website.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Mandragola wrote:
My worry was that it would either replace the original repulsor or be worse. It’s always a risk when you get a new model that’s so similar to the old one that one or other will simply be better.


For now, it looks like the executioner is simply better than a standard repulsor. It has flat out more shooting for roughly the same cost.


As you point out, to maximize the offensive output of the Executioner against the unit's preferred targets the player is encouraged to move it slowly and stay at range. The regular Repulsor has no reason to slow down and carries a bit more cargo. They're similar for sure, but the regular Repulsor still feels like a better transport whereas this one is clearer a better tank.
   
Made in ca
Commander of the Mysterious 2nd Legion





Lemondish wrote:
Mandragola wrote:
My worry was that it would either replace the original repulsor or be worse. It’s always a risk when you get a new model that’s so similar to the old one that one or other will simply be better.


For now, it looks like the executioner is simply better than a standard repulsor. It has flat out more shooting for roughly the same cost.


As you point out, to maximize the offensive output of the Executioner against the unit's preferred targets the player is encouraged to move it slowly and stay at range. The regular Repulsor has no reason to slow down and carries a bit more cargo. They're similar for sure, but the regular Repulsor still feels like a better transport whereas this one is clearer a better tank.


yeay, my gut feeling is the original repulsor will now be mostly run in the cheaper dakkaconfi, with the onsalught heavy gatling and the heavy bolter. used cheap and sued to clear infantry as it moves up with your troops. meanwhile the executioner stays back with your firing line and can swiftly move a fire support squad to a new location if trouble comes up.

Opinions are not facts please don't confuse the two 
   
Made in gb
Ship's Officer



London

An original repulsor does still have a role as a transport, true... ish. Primaris still lack an obvious melee unit to want to carry forward. I usually use mine to protect hellblasters in turn one, after which the transport capacity is often irrelevant.

It seems like you more or less get the extra gun instead of the transport capacity. The other guns and the points cost are roughly the same. And so I’d tend to take annihilators in all cases. They can just go at full speed if required to - which won’t be often. A free gun firing once is still nice to have, even if it’s not as good as a free gun firing twice.
   
Made in ca
Commander of the Mysterious 2nd Legion





standard repulsor is also a transport so that could make it easier to fit into a list.

Opinions are not facts please don't confuse the two 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Mandragola wrote:
An original repulsor does still have a role as a transport, true... ish. Primaris still lack an obvious melee unit to want to carry forward. I usually use mine to protect hellblasters in turn one, after which the transport capacity is often irrelevant.

It seems like you more or less get the extra gun instead of the transport capacity. The other guns and the points cost are roughly the same. And so I’d tend to take annihilators in all cases. They can just go at full speed if required to - which won’t be often. A free gun firing once is still nice to have, even if it’s not as good as a free gun firing twice.


I think there's still a bit of value from having the greater flexibility for mobility and protection for 10 models, but only if that fits your list. MSU focused Primaris lists would be better off just grabbing the Executioner instead. I could see one standard Repulsor, maybe stripped down, could fly under the radar carrying something like Veteran Intercessors to an objective.
   
Made in gb
Ship's Officer



London

I think I agree that a standard repulsor could work in a list. They are decent tanks.

I took two repulsors (with Gatling and twin las) and a Krast Sadler to heat 1 of the UKGT and qualified easily enough. I’m thinking about what to use in future tournaments and whether executioners could replace the knight. At 2k I’m thinking three executioners and one standard repulsor. Maybe something like a redemptor too, to retain a bit of an option to punch back.

Annoyingly, I do find myself using ever fewer actual marines nowadays. My lists are mostly down to 15 intercessors, a Captain and a lieutenant. I’d like to remedy that.

Edit: today's vague "Primaris Lieutenant update" is a bit annoying because it hints at various new Primaris stuff appearing, without saying what it is. There's a tank (smaller than a repulsor I think), a dreadnought and what looks like the full kits for the eliminators and infiltrators (basically a guess on the latter). There's also an actual lieutenant and maybe another character.

So what this tells me is that I shouldn't go out and buy three executioners this weekend. Maybe there'll be other stuff I'll want to bring instead.

This message was edited 1 time. Last update was at 2019/07/02 17:38:29


 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

I feel similarly.

That's not to say I won't be adding Executioners...but I'll limit it to 2 at this time.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I am thinking the one character in the blurry picture is just a regular release of the Phobos Captain. The lines match up fairly well.

If those Eliminators with Las Fusils are decent enough, two squads of them will be replacing my Devastators with Lascannons. Based on the Apocalypse stats, Las Fusils seem to be shorter ranged Lascannons (maybe lower strength based on the 6+ vs the 5+ of the Lascannon). This is not a problem for Eliminators since they can deploy forward. Unless Infiltrators get a huge point reduction, they are a non-starter for me.

That Dreadnought has a big antenna that resembles the antenna of the Infiltrators and Phobos Captain. That could mean deep strike prevention, which would be awesome as hell because it could protect the backfield pretty well.

I do think the tank shown is a Transport, not a gunboat. Those projections on the sides are definitely not weapon sponsons.

The price in $ is the biggest factor as to why I am not getting any Executioner tanks. That and I wanted to give mine the Twin Lascannons and Las Talon for maximum Anti-Tank but I can't.

This message was edited 1 time. Last update was at 2019/07/03 05:19:21


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Commander of the Mysterious 2nd Legion





Mandragola wrote:


Edit: today's vague "Primaris Lieutenant update" is a bit annoying because it hints at various new Primaris stuff appearing, without saying what it is. There's a tank (smaller than a repulsor I think), a dreadnought and what looks like the full kits for the eliminators and infiltrators (basically a guess on the latter). There's also an actual lieutenant and maybe another character.

So what this tells me is that I shouldn't go out and buy three executioners this weekend. Maybe there'll be other stuff I'll want to bring instead.


yeah my guess is we'll get pre-orders for the new space marine stuff maybe next week. with the new stuff hitting on the 20th, alongside the new index astartes article. the cynic in me suspects blood ravens will synergize partiuclarly well with vanguard marines.

Opinions are not facts please don't confuse the two 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

BrianDavion wrote:



yeah my guess is we'll get pre-orders for the new space marine stuff maybe next week. with the new stuff hitting on the 20th, alongside the new index astartes article. the cynic in me suspects blood ravens will synergize partiuclarly well with vanguard marines.


Not sure why that's cynical, but that would certainly be nice.
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

Would you ever consider taking the Iron Hands trait over the Raven Guard trait for a pure list?

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in gb
Ship's Officer



London

 Apple Peel wrote:
Would you ever consider taking the Iron Hands trait over the Raven Guard trait for a pure list?

Potentially, if building a list that's intended to engage the enemy up close.

I've used the Grey Shield warlord trait that lets you use another chapter's tactics and the iron hands one has often been a good pick. It can significantly reduce your losses against 2-damage weapons - which are what people particularly like to fire at Primaris.

I'd be interested if the Iron hands ever got an index approved article. Their trait is actually reasonably solid. What's lacking is relics, warlord traits and stratagems - or at least more than one of each. Of course, the same goes for most other chapters.
   
Made in us
Longtime Dakkanaut





 Apple Peel wrote:
Would you ever consider taking the Iron Hands trait over the Raven Guard trait for a pure list?


It does effectively make all of your units 20% more durable as well as provide the chance for clutch D2 damage absorption and it works everything everything so it's never bad to have. The stratagem isn't garbage on say redemptor. One CP to effectively give it's heavy +1 to hit is decentish I guess. The axe is garbage though, but one relic was auto going to the banner ancient anyway.

 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Mandragola wrote:
 Apple Peel wrote:
Would you ever consider taking the Iron Hands trait over the Raven Guard trait for a pure list?

Potentially, if building a list that's intended to engage the enemy up close.

I've used the Grey Shield warlord trait that lets you use another chapter's tactics and the iron hands one has often been a good pick. It can significantly reduce your losses against 2-damage weapons - which are what people particularly like to fire at Primaris.

I'd be interested if the Iron hands ever got an index approved article. Their trait is actually reasonably solid. What's lacking is relics, warlord traits and stratagems - or at least more than one of each. Of course, the same goes for most other chapters.


Technically, the same is true for all other chapters but Crimson Fists, who received two new Stratagems, two new Warlord Traits, and a Primaris only relic.
   
Made in es
Bounding Assault Marine



Madrid, Spain


I find quite annoying that only Oldmarines and Crimson Fists get to field Relic Bolters. Imperial Fists are the Bolter chapter and they only get a crappy pistol.
I hope the next Codex unifies Primarch's Wrath and Duty's Burden to work with any bolter, or do a similar fix.
   
Made in gb
Ship's Officer



London

Yeah I don’t always like how some relics are chapter-specific.

Duty’s burden has a glitch in the rules. The new bolter rules only work for relics that replace rapid fire weapons. It therefore works for an ancient but not for a captain or lieutenant. Still a great relic, but it’s hard to argue that only crimson Fists should have access to it. There have to be other artificer bolt rifles out there.
   
Made in ca
Commander of the Mysterious 2nd Legion





Mandragola wrote:
Yeah I don’t always like how some relics are chapter-specific.

Duty’s burden has a glitch in the rules. The new bolter rules only work for relics that replace rapid fire weapons. It therefore works for an ancient but not for a captain or lieutenant. Still a great relic, but it’s hard to argue that only crimson Fists should have access to it. There have to be other artificer bolt rifles out there.


in fairness chapter relics tend to be old and have a lot of history to them, so primaris specific relics should be rare. I'd be happy if they expanded the Primaris Army a bit instead so that Primaris captains could have chainswords etc.


Automatically Appended Next Post:
So was fiddling with a 1000 point list just now

Battalion

1 Primaris Captain
1 Primaris Librarian

3 5 man Intercessor Squads, sergents have chainswords and each squad has a grenade launcher

2 5 man Hellblaster Squads

1 Eliminator Squad

1 Redemptor Dreadnought

I don't think it's going to be a tourny winning list but I'm thinking this looks like a great "core" to build around.

This message was edited 1 time. Last update was at 2019/07/06 00:55:42


Opinions are not facts please don't confuse the two 
   
 
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