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Made in us
Charing Cold One Knight





Sticksville, Texas

The "meta" Blizzard Force lists seem to have gone up about 30 points according to the Discord. I think at this point all they really need to do is remove Operative Vader from the battle force.

The points increases between what changed with this round of changes, and using Commander Vader instead of Operative Vader will make their bid so low that they can't just cheese their way into using their battle deck every match if they want to continue using the same build. The speed decrease of Vader would also help reign in how well the battle force does on the objectives it likes.

Feel like that would be a better start to trying to reign that battle force in than cutting the bike allowance in half, as people have already bought the minis to play it. CVader and OPVader are interchangeable minis, so doesn't invalidate any purchases.

I like the light touch on this round of points changes, as I think a light change to a few units is going to work out better than sweeping points changes across the game. We all know how little play testing gets done by studios and their small groups versus what is done by global communities. Prefer them to focus in on a few units at a time and test those changes more.
   
Made in us
Fixture of Dakka





Blizzard Force's special Stormtrooper unit got a 10 point hike. That's.... something, at least.
   
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[MOD]
Villanous Scum







Changes to CRB, errata and blizzard force released.

Blizz looses OP Vader.
Force choke no longer selects a model (so why increase it by 5pts?)
Guardian no longer works on Darks.
E-Web loses plodding.
JAR'KAI Mastery added.

That seems to be it.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Fixture of Dakka





That really nerfs Force Choke into the ground. Very disappointing.
   
Made in gb
Dakka Veteran





 ingtaer wrote:
Changes to CRB, errata and blizzard force released.

Blizz looses OP Vader.
Force choke no longer selects a model (so why increase it by 5pts?)
Guardian no longer works on Darks.
E-Web loses plodding.
JAR'KAI Mastery added.

That seems to be it.


When did the E-Web have Plodding?

Force Choke is a weird one. I don't mind it getting a slight nerf, even if there wasn't exactly clamour for it that I could see. The points increase seems utterly redundant. An extra (free) wound is obviously nice but it's not going to be anything like worth taking up a Force upgrade slot now.
   
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JimmyWolf87 wrote:


When did the E-Web have Plodding?


It certainly did on release! Is this actually an old change that I have just never noticed before then? Can barely remember the last time I played against an e-web not deployed in a GAV...

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

 ingtaer wrote:
JimmyWolf87 wrote:


When did the E-Web have Plodding?


It certainly did on release! Is this actually an old change that I have just never noticed before then? Can barely remember the last time I played against an e-web not deployed in a GAV...


Yeah, a very old change. Glad they kept it in there for anybody who has original cards.
   
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Villanous Scum







Ah.

Bright Tree Village Battleforce up;
https://static1.squarespace.com/static/5ce432b1f9d2be000134d8ae/t/6480bd67c7a4c84f6c1bf2af/1686158697261/Star+Wars+Legion+BF+Rules+Sheet+Bright+Tree+Village+%281%29.pdf

Looks okay, nothing earth shattering (well other than a LOS blocking incognito AT-ST!)

Also Ewok units remove one fewer suppression token in the end phase. That will hurt.

This message was edited 1 time. Last update was at 2023/06/07 17:43:13


On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Fixture of Dakka





I do not see the advantage of running it over a normal Rebel army with Ewoks and Mercenaries. I guess you get to run extra Commanders without anything that would make doing so a worthwhile plan. Really, it seems like its just to spam Ewoks if you're so inclined.
   
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Villanous Scum







Spamming Ewoks, stealing enemies weapons and running an AT-ST seems about it. Cant see how it will be competitive but it does look like fun if you do not mind removing your minis by the handful.

Other than cheap acts (which is not really a difficult thing to get in Rebels anyway) I am not sure why one would take Ewoks at all though to be honest.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Little Rock, AR

 ingtaer wrote:
Spamming Ewoks, stealing enemies weapons and running an AT-ST seems about it. Cant see how it will be competitive but it does look like fun if you do not mind removing your minis by the handful.

Other than cheap acts (which is not really a difficult thing to get in Rebels anyway) I am not sure why one would take Ewoks at all though to be honest.

This theme more than any other gives me the impression that it is incomplete. Where are the Ewok Archers, glider, and catapult? It just feels half baked.

The News and Rumors section is all about surprises. I'd certainly hate it if we got 100 posts saying "I know something you don't know..." - malfred 
   
Made in us
Fixture of Dakka





Ah, just noticed that the AT-ST, C3PO, and Logray cards can't be taken as Rebel mercs. Also the unique command cards. I guess there's reasons, though definitely the kind I want to see people put on the table before I buy anything. The Ewoks themselves seem fine though. Very cheap wounds that do a good deal of work in melee.
   
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Dakka Veteran





Be surprised if they didn't add some more options in down the line; as much as the Battleforces are supposed to be focused, thematic rosters rather than strictly competitive (emphasis on the 'supposed to be'), Bright Tree and Shadow Collective in particular feel like they're each a handful of options shy of being interesting, varied lists. Imperial Remnants already has at least 2 extra potential options from Mando Season 3 (plus another potential Gideon version or upgrade).

I'd love to see a proper Mandalorian battleforce, be that Deathwatch/Children of the Watch combined from the Mando series or pre-Empire Mandalore. Bo Katan and Nite Owls could feasibly be in basically every faction except Empire as Mercenaries or something. Despite the points reductions, none of the squads quite do enough to justify taking them over similar things in their brackets. A battleforce might mitigate that somewhat if it had extra upgrades or directly applicable command cards.
   
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Tempest Force announced and released - https://www.atomicmassgames.com/star-wars-transmissions/tempest-force-battle-force-preview-article

https://static1.squarespace.com/static/5ce432b1f9d2be000134d8ae/t/64b0298bd4a9711ae76ef8d6/1689266585321/SWL_TempestForce.pdf





Treble AT-ST, how delightful...

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Screw triple AT-ST... six squads of Scout Troopers is the dream list for me.

Triple AT-ST is absolutely a slew list though, comes to around 600 points for three AT-STs moderately equipped. Only leaves you 200 points to get anything that can even interact with the objectives.
   
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Dakka Veteran





 NH Gunsmith wrote:
Screw triple AT-ST... six squads of Scout Troopers is the dream list for me.

Triple AT-ST is absolutely a slew list though, comes to around 600 points for three AT-STs moderately equipped. Only leaves you 200 points to get anything that can even interact with the objectives.


Considering it's 190 points just to take the compulsory Commander/Core/Special Forces units in this battleforce...

I managed to sneak an extra stormtrooper squad in for an 8 Activation list but that was with the Scouts having no upgrades and the 2 storms only having repair droids.

As much as triple chicken-walkers is the only real selling point of this list, it's incredibly one-dimensional and probably not very competitive, even if one of them can pop up nearly anywhere on the table.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

JimmyWolf87 wrote:
 NH Gunsmith wrote:
Screw triple AT-ST... six squads of Scout Troopers is the dream list for me.

Triple AT-ST is absolutely a slew list though, comes to around 600 points for three AT-STs moderately equipped. Only leaves you 200 points to get anything that can even interact with the objectives.


Considering it's 190 points just to take the compulsory Commander/Core/Special Forces units in this battleforce...

I managed to sneak an extra stormtrooper squad in for an 8 Activation list but that was with the Scouts having no upgrades and the 2 storms only having repair droids.

As much as triple chicken-walkers is the only real selling point of this list, it's incredibly one-dimensional and probably not very competitive, even if one of them can pop up nearly anywhere on the table.


This battle force without the AT-STs still seems relatively competitive:

800/800 (12 activations)
Imperial Officer (Electrobinoculars)
2× Stormtroopers (T-21 Stormtrooper, Stormtrooper Specialist, Recon Intel)
6× Scout Troopers (Offensive Push, Targeting Scopes)
3× 74-Z Speeder Bikes (HQ Uplink)

The generic 1 pip is insane because it makes 74-Z Speeder Bike squads have a 1/3 chance of auto killing each mini in a trooper unit when they use their Compulsory Move to displace them, and still be able to fire afterwards.

The 1 pip doesn't care how the bikes got their face up order token, because while it only assigns one order token, all vehicles with a face up order token gain the ability.

6 Squads of Scout Troopers ALL using Scout 3, and bikes with Scout 2 from the battle force is going to heavily skew objective play for honestly ALL the objectives.

Having 9 activations almost halfways across the board before the game begins is going to put any player on the back foot in Key Positions, Breakthrough, Bombing Run, Payload, and so on.

That much scout moves means that most things will be within range 2 on Hemmed In and Disarray isn't a bad deployment for that many units with Scout moves.
[Thumb - Screenshot_2023-07-13-13-28-39-11_e2d5b3f32b79de1d45acd1fad96fbb0f.jpg]

This message was edited 1 time. Last update was at 2023/07/14 22:11:40


 
   
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Today was the Legion roadmap from ministravaganza, lots on show for the next 6 months and 2 new battleforces released yesterday (Battle of Kashyyyk Wookies and experimental droids for CIS).

Poggle the Lesser and Sun Fac;



Geonosian Warriors;



Fifth Brother and Seventh Sister;




Republic Commandos;


CIS crab droid;


Imperial Range Troopers;


Imperial Stormtroopers in HIPS;


HIPS Vader;


Rebel Saboteurs in HIPS;


Rebel Commandos in HIPS;


Luke and Leia from RotJ in HIPS;


On parle toujours mal quand on n'a rien à dire. 
   
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Fresh-Faced New User




HIPS Vader & Stormtroopers is an enticing jumping-on point.
   
Made in gb
Martial Arts SAS




United Kingdom

Awww yeah. Republic Commandos at last!

   
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Dakka Veteran





Those Range Trooper designs were the best part of Solo. I remember many years ago an FFG employee said they planned to redo all the units in HIPS during an interview, and I said, "You sure about that? You sure about that?" Nice they are updating the line a little bit with new Stormtroopers, but I don't know that it's very tempting to rebuy units for this game. We aren't talking correct scale Space Marines here.
   
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Boom! Leman Russ Commander





Finally Republic Commandos.
   
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Shadowy Grot Kommittee Memba




The Great State of New Jersey

Still no mudtroopers :(

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Boosting Space Marine Biker





YOOOOOO REPUBLIC COMMANDOS FINALLY.

They've always been my "when they put them in the game, I'll start playing" and they're here so now I guess I'm a star wars legion guy!
   
Made in de
Huge Bone Giant






Oooh, shiny. New Imperial troopers. Old Imperial troopers, but now in plastic. Vader in a cool pose for a change. Republic Commandos. More criminal scum than you can shake a stick at. And a tooka. Lots of cool stuff there.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
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Inspiring SDF-1 Bridge Officer





Mississippi

I figured with Shatterpoint they'd drop Legion like a hot potato.

I'll take the Range Troopers please. I've been painting my troopers as 501st Vader's Legion with Mustafar basing, and I'll have to get a bit creative with these guys - but I just love the costume for some reason.

It never ends well 
   
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Terrifying Wraith




 frankelee wrote:
Those Range Trooper designs were the best part of Solo. I remember many years ago an FFG employee said they planned to redo all the units in HIPS during an interview, and I said, "You sure about that? You sure about that?" Nice they are updating the line a little bit with new Stormtroopers, but I don't know that it's very tempting to rebuy units for this game. We aren't talking correct scale Space Marines here.


I don't think it's really about re-buying them to be honest but about being able to keep manufacturing core stuff without maintaining the old inferior process, and about attracting new people. I own like 5 squads of the old stormtroopers, I'm not the market for these - I'll have to settle for being the market for *everything else they showed* I guess
   
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Boom! Leman Russ Commander





chaos0xomega wrote:
Still no mudtroopers :(

We've not had anything from Andor yet and they're pretty prominent there (Imperial Army Troopers anyway). Might be getting saved for that.

This message was edited 1 time. Last update was at 2023/09/17 13:28:08


 
   
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Billicus wrote:
 frankelee wrote:
Those Range Trooper designs were the best part of Solo. I remember many years ago an FFG employee said they planned to redo all the units in HIPS during an interview, and I said, "You sure about that? You sure about that?" Nice they are updating the line a little bit with new Stormtroopers, but I don't know that it's very tempting to rebuy units for this game. We aren't talking correct scale Space Marines here.


I don't think it's really about re-buying them to be honest but about being able to keep manufacturing core stuff without maintaining the old inferior process, and about attracting new people. I own like 5 squads of the old stormtroopers, I'm not the market for these - I'll have to settle for being the market for *everything else they showed* I guess


I don't know that remaking them all into HIPS is about forcing us to rebuy them, I was merely speaking to the financial viability of doing the process. When those new Legion kits dropped people snapped them up, and probably most of the sales that will ever happen for any particular unit box happened in the first three months it was available (not everybody will believe that, which is fine). To then go through the somewhat costly process of completely remaking the molds for all of them, when most people who play the game aren't extremely likely to buy more just didn't make it sound viable. FFG was likely going to be paying twice to get 110% of the sales they would have got making them once. When of course they could be spending that budget to make Ewoks and Commandos and such.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

 frankelee wrote:
Billicus wrote:
 frankelee wrote:
Those Range Trooper designs were the best part of Solo. I remember many years ago an FFG employee said they planned to redo all the units in HIPS during an interview, and I said, "You sure about that? You sure about that?" Nice they are updating the line a little bit with new Stormtroopers, but I don't know that it's very tempting to rebuy units for this game. We aren't talking correct scale Space Marines here.


I don't think it's really about re-buying them to be honest but about being able to keep manufacturing core stuff without maintaining the old inferior process, and about attracting new people. I own like 5 squads of the old stormtroopers, I'm not the market for these - I'll have to settle for being the market for *everything else they showed* I guess


I don't know that remaking them all into HIPS is about forcing us to rebuy them, I was merely speaking to the financial viability of doing the process. When those new Legion kits dropped people snapped them up, and probably most of the sales that will ever happen for any particular unit box happened in the first three months it was available (not everybody will believe that, which is fine). To then go through the somewhat costly process of completely remaking the molds for all of them, when most people who play the game aren't extremely likely to buy more just didn't make it sound viable. FFG was likely going to be paying twice to get 110% of the sales they would have got making them once. When of course they could be spending that budget to make Ewoks and Commandos and such.


A lot of people have avoided Legion due to the soft plastics on the GCW factions, it doesn't hurt AMG at all to redo the Corps and early Special Forces slot units into hard plastic if it finally gets the people to start playing who have been avoiding it so far.

Likely more beneficial to condense down the type of mold and materials required to make their minis, are both the PVC and hard plastic coming from the same factory? If not, than this is going to be easier for them in the long run.
   
 
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