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2024/04/29 15:34:37
Subject: Re:AoS N&R (New SCE mini pg. 6)
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Using Object Source Lighting
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Sigh... maybe just concentrate on AoS hey? Poking the same thing about people here will not make your previous posts any different.
I hope they bring dracolines back. Only the best Stormcast mount.
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This message was edited 1 time. Last update was at 2024/04/29 15:35:16
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2024/04/29 15:44:07
Subject: Re:AoS N&R (Final 3rd Edition Battlescroll/Metawatch pg 4)
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Fixture of Dakka
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Mad Doc Grotsnik wrote:
WarCom article wrote: * In fact, these guys can be built with classic closed helms or with a new-style open face.
Easily missed, as it’s a footnote.
Totally overlooked that. Cheers!
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Casual gaming, mostly solo-coop these days.
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2024/04/29 15:44:47
Subject: Re:AoS N&R (New SCE mini pg. 6)
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Dominating Dominatrix
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NAVARRO wrote:
I hope they bring dracolines back. Only the best Stormcast mount.
I am in the opposite camp. Always hated those mounts. Gryph chargers are my favourites.
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2024/04/29 15:47:12
Subject: Re:AoS N&R (New SCE mini pg. 6)
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Fixture of Dakka
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NAVARRO wrote:
I hope they bring dracolines back. Only the best Stormcast mount.
I certainly hope I can find use for Astreia's model, as its by far the best model in the Stormcast range.
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Casual gaming, mostly solo-coop these days.
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2024/04/29 17:20:02
Subject: Re:AoS N&R (Final 3rd Edition Battlescroll/Metawatch pg 4)
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Blood-Drenched Death Company Marine
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Literally my first thought, in Brian's voice.
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Something is happening on the 24th, we sent you a poster.
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2024/04/29 17:37:21
Subject: Re:AoS N&R (Final 3rd Edition Battlescroll/Metawatch pg 4)
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Decrepit Dakkanaut
UK
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I'm still somewhat sad that GW hasn't managed a 3rd Gotrek audio drama to get Brian back.
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2024/04/29 17:48:04
Subject: AoS N&R (New SCE mini pg. 6)
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Stern Iron Priest with Thrall Bodyguard
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I think I saw that prosecutor open helmet at a GWAR concert.
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2024/04/29 17:58:23
Subject: AoS N&R (New SCE mini pg. 6)
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Stealthy Warhound Titan Princeps
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huh, guess the article meant 'tomorrow' when it said we'd see GHB previews 'later today'. It's 2pm my time and they usually don't post any articles after 12pm.
There are still plenty of new miniatures for the Skaven and Stormcast Eternals, and next week, we’ll be showing off another reimagined unit developed by the Clans Skryre. Later today, we’ll also be previewing rules from the first General’s Handbook, and we’ve got a wealth of Spearhead coverage to come.
alternatively, since I'm pretty sure they did show GHB stuff... maybe this article was meant to go out last week?
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This message was edited 2 times. Last update was at 2024/04/29 17:59:19
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2024/04/29 18:59:53
Subject: Re:AoS N&R (New SCE mini pg. 6)
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Regular Dakkanaut
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- The wings are a really nice upgrade. I prefer the original spikey wings, but they are so, so fragile. This design is a nice combination of aesthetics and practicality.
- This paint job is worryingly sub-par. They're not bad, but they feel more like the community models they share on the eve of a new release than the studio art.
- Those faces are atrocious. They are cartoonishly proportioned and the masculine and feminine options are almost identical. They are "how did this get past QC" terrible.
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2024/04/29 19:43:38
Subject: Re:AoS N&R (Final 3rd Edition Battlescroll/Metawatch pg 4)
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Fixture of Dakka
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Its gonna have to be a thing at the tables, now, whenever these guys "charge" an enemy unit...
"DIIIIVVVVVEEEE!!!"
...its going to be the "ENGINE KILLLLLLL!" of AOS, for sure.
Overread wrote:
I'm still somewhat sad that GW hasn't managed a 3rd Gotrek audio drama to get Brian back.
Brian is bloody wonderful. I always remember The Greedy Fox on the Story Teller cassettes.
Automatically Appended Next Post: flaherty wrote:- The wings are a really nice upgrade. I prefer the original spikey wings, but they are so, so fragile. This design is a nice combination of aesthetics and practicality.
The times I've had to repair my Knight Azyros!
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This message was edited 1 time. Last update was at 2024/04/29 19:44:29
Casual gaming, mostly solo-coop these days.
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2024/04/29 22:42:54
Subject: Re:AoS N&R (New SCE mini pg. 6)
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Longtime Dakkanaut
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Something about the champion's face seems a bit off to me. I don't want to be that guy and I dunno if it's too masculine, but I feel like it could be used on a male body interchangeable. It makes me think of this meme
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This message was edited 1 time. Last update was at 2024/04/29 22:43:07
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2024/04/29 23:16:24
Subject: AoS N&R (New SCE mini pg. 6)
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Longtime Dakkanaut
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To be frank i think it's been done on purpose. These are the ones on the edge of oblivion. There's almost nothing left, so the bodies are just as abused as the souls.
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2024/04/30 01:43:12
Subject: AoS N&R (New SCE mini pg. 6)
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Stoic Grail Knight
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Wow, she looks like a real chonker. Thick meaty ankles and calves.
I dig it.
I hope they start giving us more body type diversity of Stormdudes. Some real beanpoles and some real "grunt when they stand up" types. I'd play Stormcast if they did! I miss the chonkers of the initial box set. You could just tell some of those breastplates were holding in a paunch.
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2024/04/30 09:14:10
Subject: Re:AoS N&R (New SCE mini pg. 6)
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Huge Bone Giant
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While I don't like the flappy guys' new helmets as they are, I like the way the sides are shaped. Would look pretty cool with all the tat removed and the cheek armor elongated to hide more of the face like a Chaos Warrior helmet.
Most importantly, it's good to see helmet options. The masks never agreed with me. Now GW just has to make them look cool by default.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2024/04/30 09:54:55
Subject: AoS N&R (New SCE mini pg. 6)
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Longtime Dakkanaut
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Thankfully, GW had the foresight to include closed helmets. These just don't work at all.
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2024/04/30 12:24:01
Subject: AoS N&R (New SCE mini pg. 6)
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Dominating Dominatrix
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BertBert wrote:Thankfully, GW had the foresight to include closed helmets. These just don't work at all.
In general helmets are the weakest link in Newcasts design.
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2024/04/30 13:00:39
Subject: AoS N&R (New SCE mini pg. 6)
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Longtime Dakkanaut
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Shadow Walker wrote: BertBert wrote:Thankfully, GW had the foresight to include closed helmets. These just don't work at all.
In general helmets are the weakest link in Newcasts design.
It is weird that we’ve already got three different helmet designs for the three new units they revealed
I’m not sure if it’s to make the units look more distinct, or it’s like how the primaris range has a bunch of helmets, or what. I kinda prefer consistency
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2024/04/30 14:40:47
Subject: Re:AoS N&R (New SCE mini pg. 6)
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Brainy Biophagus Brewing Potent Chemicals
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https://www.warhammer-community.com/2024/04/30/clash-with-eldritch-manifestations-and-demolish-faction-terrain-in-newaos/
faction terrain and invocation rules Automatically Appended Next Post: i like this, for the most part. endless spells acting like normal units might take some getting used to, but i'm not opposed to it
faction terrain feels entirely perfunctory. no real issues there, this is like how it works in 40k (where the issue with faction terrain is with how each of them are balanced, so i trust AOS to not do that)
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This message was edited 1 time. Last update was at 2024/04/30 14:42:49
she/her
i have played games of the current edition |
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2024/04/30 14:56:13
Subject: AoS N&R (New SCE mini pg. 6)
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Longtime Dakkanaut
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I do rather like that endless spells and faction terrain can be dealt with by things other than other spell casters.
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2024/04/30 15:00:52
Subject: AoS N&R (New SCE mini pg. 6)
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Brainy Biophagus Brewing Potent Chemicals
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yeah, giving more interactivity is a good thing. psychic was cut from 40k for being difficult to interact with for non-psychic armies, so i'm glad AOS found creative ways to get around that issue
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she/her
i have played games of the current edition |
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2024/04/30 15:03:51
Subject: AoS N&R (New SCE mini pg. 6)
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Longtime Dakkanaut
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Although it does bring up the question of who's going to be psychotic enough to charge headlong into Ravenek's, the Burning Head or the Purple Sun.
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2024/04/30 15:15:00
Subject: AoS N&R (New SCE mini pg. 6)
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Fixture of Dakka
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Inquisitor Gideon wrote:Although it does bring up the question of who's going to be psychotic enough to charge headlong into Ravenek's, the Burning Head or the Purple Sun.
There is no shortage of psychotic in AOS
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2024/04/30 16:06:25
Subject: AoS N&R (New SCE mini pg. 6)
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Decrepit Dakkanaut
UK
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I wonder if GW making them "Manifestations" means they might be making them "models" and thus bringing them back in house and thus future Endless Spells might be higher detailed models?
Honestly I've always liked them as a concept and I'm glad they are sticking around considering we've not seen GW do much with them nor release many new ones in a long while.
Terrain felt like a bit hit and miss - partly (ok almost entirely) because of how some were insanely big (yes I'm looking at you Ossiarch Terrain feature). Which is more of an issue for placement in a skirmisher game because the board should already be pretty terrain thick to start with to break up things like line of sight.
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This message was edited 1 time. Last update was at 2024/04/30 16:07:49
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2024/04/30 16:07:34
Subject: AoS N&R (New SCE mini pg. 6)
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Master Tormentor
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Inquisitor Gideon wrote:I do rather like that endless spells and faction terrain can be dealt with by things other than other spell casters.
Yeah, giving skydorfs a way to interact with the things is a good call on their part.
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2024/04/30 17:46:24
Subject: AoS N&R (New SCE mini pg. 6)
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Brainy Biophagus Brewing Potent Chemicals
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Overread wrote:Terrain felt like a bit hit and miss - partly (ok almost entirely) because of how some were insanely big (yes I'm looking at you Ossiarch Terrain feature). Which is more of an issue for placement in a skirmisher game because the board should already be pretty terrain thick to start with to break up things like line of sight.
terrain is always going to be hit or miss, which is why it can be anywhere from an autoplay to ignorable. terrain in 40k, for example, sucks, because it costs way too much to justify using. free terrain in AOS makes it a lot easier to make it playable, at which point it's up to the rules (and i'd say for the most part they're more hits than misses for AOS; the designers seem to know well enough what they're doing)
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she/her
i have played games of the current edition |
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2024/04/30 17:50:20
Subject: AoS N&R (New SCE mini pg. 6)
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Decrepit Dakkanaut
UK
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Yeah but making terrain a suitable size to drop into a game board is important. For some it works great like the Herdstone or the Skaven Gnawholes.
For other forces the terrain felt too big and dominating or just clunky in how it worked.
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2024/04/30 17:55:18
Subject: AoS N&R (New SCE mini pg. 6)
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Brainy Biophagus Brewing Potent Chemicals
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that's an issue with models, not rules (which is what i was talking in relation to). i can't really blame the devs for failing to work around that
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she/her
i have played games of the current edition |
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2024/05/01 13:08:00
Subject: Re:AoS N&R (New SCE mini pg. 6)
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Brainy Biophagus Brewing Potent Chemicals
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she/her
i have played games of the current edition |
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2024/05/01 13:52:02
Subject: AoS N&R (New SCE mini pg. 6)
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Dominating Dominatrix
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From both Wilderfiend's heads I like primary's horns better but I prefer secondary's mouth.
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2024/05/01 14:18:47
Subject: AoS N&R (New SCE mini pg. 6)
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Longtime Dakkanaut
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Spearhead:
https://www.warhammer-community.com/2024/05/01/introducing-spearhead-a-fast-and-furious-new-mode-for-newaos/
Sounds like it could be a nice, fast way to play. Smaller table, fewer rounds and out of the box. I'm curious how balanced this will turn out however.
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