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BobtheInquisitor wrote: Is a size and price comparison really adversarial? Every time I buy generic loratadine with it’s “compare to Claritin” label, I’m supporting hostile marketing?
Calling it hostile marketing does sound a touch dramatic, but yes, I'd considered direct comparisons between products adversarial marketing. I also don't think Conquest would benefit from it long term.
God I was looking forward to these but..... yeah they just don't land for me at all
Hopefully weaver courts end up being as novel as the spires were, it'd give me the excuse i've been looking for to try conquest for the last several years
Grunk wrote: God I was looking forward to these but..... yeah they just don't land for me at all
Hopefully weaver courts end up being as novel as the spires were, it'd give me the excuse i've been looking for to try conquest for the last several years
Which models specifically out of curiosity? No shame in not liking some/most/all/whatever as I'm not a fan of all of them either but I was just wondering.
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
I think the hero units are quite bland, they went in a more turkish/indian direction but didn't really make most of the units ornate/they look like early renders and will be very reliant on the painter to make them decent looking.
The mughal looking infantry's fine but not especially wowey, some of the djinn/efreet stuff is okay but not getting me out of my seat, the big guy they teased looks like he's missing a lot of detail, and the turban wearing fire unit's posing and lack of detail doesn't inspire.
Having gotten to look at the footsoldiers I think i was a bit harsh, these are definitely a step up in terms of being less chunky, and the inf has some very nicely balanced details, enough to not be boring while not going too far.
Very substantive rules update due to drop Monday (from the Happy Hour Stream). Characters in particular are changing in how they operate (Retinues are effectively removed and some of those upgrades are now baked into the respective characters themselves). General balance changes across the board and some more special rules added in. Full Sorcerer Kings lists dropping at the same time. No doubt there's screenshots available.
2024/02/09 11:25:34
Subject: Re:Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
JimmyWolf87 wrote: Very substantive rules update due to drop Monday (from the Happy Hour Stream). Characters in particular are changing in how they operate (Retinues are effectively removed and some of those upgrades are now baked into the respective characters themselves). General balance changes across the board and some more special rules added in. Full Sorcerer Kings lists dropping at the same time. No doubt there's screenshots available.
That's huge news. Retinues were always kind of a hassle to me, and I am curious how this pans out.
Thanks for the heads up.
~ Shrap
Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * Team Yankee * Epic Scale Hail Caesar
2024/02/12 15:22:25
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
Heh, not sure how I feel about retinues being gone. They were an interesting concept though one which I don't think was very well implemented. Its not a big loss, IMO, as I never really bothered with them anyway, but uh... what are we supposed to do with the retinue minis we already have?
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2024/02/12 15:24:46
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
chaos0xomega wrote: Heh, not sure how I feel about retinues being gone. They were an interesting concept though one which I don't think was very well implemented. Its not a big loss, IMO, as I never really bothered with them anyway, but uh... what are we supposed to do with the retinue minis we already have?
I was wondering something similar. Will infantry heroes always just be by themselves on a stand now? or can we add three models just to look better / count as wounds, etc.?
~ Shrap
Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * Team Yankee * Epic Scale Hail Caesar
2024/02/13 05:33:22
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
They explained that due to retinues constantly being taken as upgrade, several not even being out, and them saying you NEEDED about 2 characters for a 2000pt army, having models be upgrades was a difficult sell. adding a 140$ price tag to the game
Now they will just be a package of officer upgrades
5000pts 6000pts 3000pts
2024/02/13 10:54:24
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
I read the new army list.
I think it's a good thing that retinue is no longer available because there is no sign that it will be completed no matter how long it takes.
The third sub faction of the Sorcerer Kings, the Tribe mentioned during the vote has been erased.
I feel it lacks integrity to not promote the characters that were used to promote the vote, such as this and there is no announce Old Dominion's Burning Angel.
2024/02/13 12:51:10
Subject: Re:Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
chaos0xomega wrote: Heh, not sure how I feel about retinues being gone. They were an interesting concept though one which I don't think was very well implemented. Its not a big loss, IMO, as I never really bothered with them anyway, but uh... what are we supposed to do with the retinue minis we already have?
I was wondering something similar. Will infantry heroes always just be by themselves on a stand now? or can we add three models just to look better / count as wounds, etc.?
They suggested on stream that you can effectively customize character stands to be as elaborate as desired so long as it doesn't affect gameplay and the character models themselves are clear.
2024/02/13 14:21:11
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
chaos0xomega wrote: Heh, not sure how I feel about retinues being gone. They were an interesting concept though one which I don't think was very well implemented. Its not a big loss, IMO, as I never really bothered with them anyway, but uh... what are we supposed to do with the retinue minis we already have?
I was wondering something similar. Will infantry heroes always just be by themselves on a stand now? or can we add three models just to look better / count as wounds, etc.?
They suggested on stream that you can effectively customize character stands to be as elaborate as desired so long as it doesn't affect gameplay and the character models themselves are clear.
Good to know, thank you. I'm hoping for a summary of the changes to appear on YouTube; for some reason I have a hard time remembering and wrapping my head around the rules of
this game.
~ Shrap
Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * Team Yankee * Epic Scale Hail Caesar