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![[Post New]](/s/i/i.gif) 2008/04/14 18:38:23
Subject: Death Guard Project Log (really pic heavy)
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Phanobi
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Any more updates? You can ignore Stelek, he likes to bash things but he is secretly jealous.
I will echo everyone else that the army looks fantastic. I will also echo that the basic troopers need a thinned green/black/brown wash or something to bring out the detail. Whatever you did to the Rhino do to the troops as well.
Looking forward to more.
Ozymandias, King of Kings
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2008/04/15 09:12:16
Subject: Death Guard Project Log (really pic heavy)
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Ruthless Interrogator
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Yeah, I've been busy painting. I figured I wouldn't bother with an update until I finished another full squad. I went back and gave the first 14 a wash of brown ink like I did on the rhino and did a few touch ups like painting the eyes orange-ish yellow and gave them and the rhino a coat of Dull Cote.
I've got 4/7 done for the second squad. This one being armed with 2 meltas. I'm also considering doing battle damage/chipped paint like on the rhino on all the PMs. I should have the squad finished in a few days and I'll post pics of them then.
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2008/04/15 13:55:45
Subject: Death Guard Project Log (really pic heavy)
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Executing Exarch
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Nice GS work, but I think the paintjob lets it down. It's rather rudimentary. Sorry.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2008/04/15 15:34:31
Subject: Death Guard Project Log (really pic heavy)
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Fixture of Dakka
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I second that the troopers could use an ink wash of some sort to bring out some of the detail. I think picking out a few bitz with a different color would also help them stand out a bit more. As it stands the troops are a little boring to look at due to being pretty much all one color. It's unfortunate, because they have some nice detail, but it all blends in.
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![[Post New]](/s/i/i.gif) 2008/04/22 19:31:47
Subject: Re:Death Guard Project Log (really pic heavy)
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Fresh-Faced New User
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I'm really impressed with the attention that went into this nurgle army, and I'm looking forward to see your Plague Reaper!
could I ask what you used for the vents in the terminators and tanks, because it really finishes your model's off!
and what paint-scheme did you use for the armour of the rhino?
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![[Post New]](/s/i/i.gif) 2008/04/22 21:53:29
Subject: Death Guard Project Log (really pic heavy)
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Ruthless Interrogator
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The plasticard tubes are from Gale Force 9. They come in a pack for about $10.
The paint scheme is as follows:
Primed black
Catachan Green base coat
Didi's Green ink and Black ink mix
Drybrush Catachan green
Drybrush of Camo Green
Drybrush of Rotting Flesh
Didi's Brown ink
Then for the battle damage I took a piece of padding from a blister pack and dabbed it in Chardonite Granite and wiped some off before dabbing it randomly on the raised edges. Then I touched up the blotches with Adeptus Battelgrey, leaving the edges of the Chardonite Granite showing.
As for the lack of detail in the painting. As I mentioned in the above post I went back and updated the PMs before hitting them up with Dull Cote. The finished models are now looking more like this:
Pretty much all that's left is the eyes on some of them and possibly going back and adding weathering to the armor.
Here's a few WIP champs and PMs:
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This message was edited 2 times. Last update was at 2008/04/22 21:54:30
You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2008/04/22 22:17:13
Subject: Re:Death Guard Project Log (really pic heavy)
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Dominating Dominatrix
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![[Post New]](/s/i/i.gif) 2008/04/22 23:22:49
Subject: Death Guard Project Log (really pic heavy)
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Infiltrating Oniwaban
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Man, do those look good.
Have you considered an eensy little dab of gloss varnish over the eyes, just to make them glow more?
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/04/22 23:38:36
Subject: Death Guard Project Log (really pic heavy)
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Long-Range Land Speeder Pilot
Bay Area
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Great Army!
I'm pretty sure I've seen it over on b&c. Are you entered in the call of Chaos?
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![[Post New]](/s/i/i.gif) 2008/04/23 05:06:52
Subject: Death Guard Project Log (really pic heavy)
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Ruthless Interrogator
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Savnock wrote:Man, do those look good.
Have you considered an eensy little dab of gloss varnish over the eyes, just to make them glow more?
No, I hadn't thought of that. I'll give it a try and see how it turns out. Thanks.
snorkle wrote:Great Army!
I'm pretty sure I've seen it over on b&c. Are you entered in the call of Chaos?
I post over at B&C but I'm not entered in Call of Chaos. I'm such a slow painter I just didn't think it was worth it to enter.
Thanks for the comments.
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2008/04/23 07:33:24
Subject: Death Guard Project Log (really pic heavy)
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Been Around the Block
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this is a great army all round, the paint job may be a bit standard but the sculpting and scratch builds and fantastic
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![[Post New]](/s/i/i.gif) 2008/04/25 09:16:20
Subject: Death Guard Project Log (really pic heavy)
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Ruthless Interrogator
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Finished the 3rd squad today. Except the eyes. I always forget the damn eyes. Also I should note the yellow helmet looks particularly like crap in these pics. It's actually not bad in real life it's just got a funny angle in the pic I guess. It' also has the chipped paint effect which might be why it looks weird in the pic.
I had planned to keep doing a bit more painting before going back to converting anything else but I've had ideas flowing for my next defiler and I really wanted to take a break from painting for a bit and get the second defiler built so I can play some larger games even with if it means using unpainted models.
So here's the initial design:
"Oh noes I is aspoldin' in my pants!"
....Ok, I just got bored when dry fitting some bits and my mind went straight in the gutter. I took a picture to document my immaturity. Idle hands and all that.
Now here's the real pictures:
Basically just the torso design. The head is just propped in place for now. I'll be filling it in with greenstuff and the smoke launchers have been drilled out and will have wires running to the back of the head.
I guess I should also mention this defiler is going to be a bipedal mech looking defiler. I wanted to do something completely different from my other one.
I didn't do really any planning for the model before I started building it and just kind of started assembling things on the fly. So I'm not really sure if I'll keep the cannon on the chest. It'll be a bit of a pain to change since it's glued together but I'll see how things look once the model gets a little further along.
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This message was edited 1 time. Last update was at 2008/04/25 09:20:05
You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2008/04/25 13:49:04
Subject: Death Guard Project Log (really pic heavy)
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Omnipotent Lord of Change
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My first thought on the defiler - WTF??
Then I saw the second pic, where my first thought there - So ... he shoots himself in the head with the smoke launchers??
Anyway, I like where it's headed, and props on using the bike prow as iron gob
The latest batch of painted plaguers look quite nice as well.
- Salvage
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![[Post New]](/s/i/i.gif) 2008/04/26 01:14:01
Subject: Death Guard Project Log (really pic heavy)
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Phanobi
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Looks good. The pink pustules is a nice touch and helps break up the color sameness (is that a word) of the model. Add more of those!
Ozymandias, King of Kings
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2008/04/26 01:42:57
Subject: Death Guard Project Log (really pic heavy)
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[MOD]
Madrak Ironhide
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tegeus-Cromis wrote:Nice GS work, but I think the paintjob lets it down. It's rather rudimentary. Sorry.
Good enough to make me wish my paintjobs were rudimentary
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![[Post New]](/s/i/i.gif) 2008/04/26 11:50:06
Subject: Death Guard Project Log (really pic heavy)
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Agile Revenant Titan
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Fantastic looking Death Guard army. Many thanks for posting. Lots of great ideas to steal....errr, borrow.
Look forward to more updates.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2008/04/27 07:57:09
Subject: Death Guard Project Log (really pic heavy)
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Giggling Nurgling
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Your Plague Champions are phenomenal.
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![[Post New]](/s/i/i.gif) 2008/04/27 22:24:14
Subject: Death Guard Project Log (really pic heavy)
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Ruthless Interrogator
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2008/04/27 22:42:17
Subject: Death Guard Project Log (really pic heavy)
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Deadshot Weapon Moderati
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Wow, awesome comment from Stelek. Considering his sub-laclustre contributions to our hobby I am surprised that he's been so negative. HF's comment, whilst nowhere near as insulting, is rather hypocritical (you can't criticise as well as compliment in his book, you see, unless you're playing some sort of Kafkaesque mind games).
As individual pieces these would be good, as a whole this army is pretty much as good as it gets.
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![[Post New]](/s/i/i.gif) 2008/04/28 00:00:01
Subject: Death Guard Project Log (really pic heavy)
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Maddening Mutant Boss of Chaos
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Wow. That defiler....
Just wow.
At first I was worried you were going to be satisfied with "giant on top of the defiler carriage." But you took it sooo much farther. Well done.
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![[Post New]](/s/i/i.gif) 2008/04/28 00:21:23
Subject: Re:Death Guard Project Log (really pic heavy)
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Virulent Space Marine dedicated to Nurgle
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Your original Defiler/giant designs were ok. I thought to myself that I would keep an eye on them and see where it went etc etc. The final version on the other hand is much much better! I really like what you have done with the mask on the giant face and the skin looks very good also. Great job!
I like the look of your entire force, but when ya get this defiler painted up, you need to give us a pic of em all together. I think it is a great centerpiece!
Keep it up
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![[Post New]](/s/i/i.gif) 2008/04/28 05:46:22
Subject: Death Guard Project Log (really pic heavy)
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Infiltrating Oniwaban
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Daaaaaamn. Nice work.
I really do wish you would do a Defiler with the first pose you were test-fitting. Considered doing an EC Defiler just for a lark?
May I ask what bit you used for the gas mask on the finished Defiler?
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/04/28 05:57:48
Subject: Death Guard Project Log (really pic heavy)
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Ruthless Interrogator
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Thanks for the comments guys.
Savnock, I believe that the 'splodin' pants defiler will be no more than a fond memory, unless you want to pay for the kit...  Also, the gas mask is from a Fantasy Orc Warboss. I'll be using the same bit for a daemon prince.
Alright, today is a double dose of defiler day.
This one seems to be coming along a lot quicker than the first.
I can't really get a good pic of the pose it will have until more is glued together but here's the legs and torso so far:
Legs close up:
I changed the pipes on the back from the Ork bits to these, mostly just to keep the vent theme running throughout all my vehicles. I may have gone a bit overboard, though, it looks a bit like a naval mine.
A little bit of wire work I've started for the limbs:
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2008/04/28 20:53:26
Subject: Re:Death Guard Project Log (really pic heavy)
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Regular Dakkanaut
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Question for ya - what did you use for the obnoxious-yet-deadly-flowing-river-of-going-to-be-painted-like-liquid-death on the defiler base?
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There is an attitude that not having an insanely optimized, one shot, six stage, omnidirectional, inevitable, mousetrap of an assassin list army somehow means that you have foolishly wasted your life building 500 points of pure, 24 karat, hand rolled, fine, cuban fail. That attitude has been shown, under laboratory conditions, to cause cancer of the fun gland.
- palaeomerus
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![[Post New]](/s/i/i.gif) 2008/04/28 21:46:37
Subject: Death Guard Project Log (really pic heavy)
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Giggling Nurgling
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How is the Plaguereaper coming along? I'm really interested in seeing what you do with it.
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![[Post New]](/s/i/i.gif) 2008/04/28 22:07:20
Subject: Death Guard Project Log (really pic heavy)
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Ruthless Interrogator
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DeathGod wrote:Question for ya - what did you use for the obnoxious-yet-deadly-flowing-river-of-going-to-be-painted-like-liquid-death on the defiler base?
Hot glue for the"liquid." I'll be using water effects on it once it's painted.
Ungentle wrote:How is the Plaguereaper coming along? I'm really interested in seeing what you do with it.
I haven't started it just yet. I'm going to get the second defiler finished and then I'll be doing the plaguereaper. I did go to the hardware store last week and got all the PVC bits I need for the tanks. So I have everything I need to start building. Luckily this defiler is going pretty quickly so hopefully I'll start work on the plaguereaper in about a week.
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2008/04/28 22:27:23
Subject: Death Guard Project Log (really pic heavy)
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Giggling Nurgling
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I am stoked. The theme with the exhaust ports will look really interesting on the Baneblade, but are you planning anything else? I've got it in my head to do something along the lines of a bad ass Nurgle super heavy this summer, and I was wondering what ideas you were thinking about? I'm definitely planning on pimping out the main weapon array with some extra cannons, but I'm stumped as to what to do to make it more Nurgley.
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![[Post New]](/s/i/i.gif) 2008/04/29 05:33:08
Subject: Death Guard Project Log (really pic heavy)
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Ruthless Interrogator
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I've been planning how I will build my plaguereaper basically since I got the Apocalypse book. I knew it would be something I wouldn't want to build until I had made a good amount of progress on the main army so over the months I've had ideas and picked up bits I would need and set them aside so I have a large amount of stuff already on hand for the conversions.
I've only opened the baneblade box once or twice to look things over and didn't even bother looking through the instructions so I'll need to go over it more carefully before I get to work and make sure all the ideas and bits I have will look right and fit where they're supposed to but generally this is what I have planned for it.
Hellstorm cannon with WHFB hellcannon horned skull head and jaw on the end of the barrel.
Large dozer blade made up of 2 or 3(have three but might be too many) IG dozer blades angled where the ends will slant back towards the tracks. The dozer blade will be covered with spikes and lots of dead bodies/skeleton caught up in there.
Some loose panels and damaged hull bits with nurgly stuff coming out, some nurglings too to show nurgling infestation.
For the tanks on the back I actually wanted to make it alot different from all the other ones I've seen. I was thinking about where the acid ooze stuff from the cannon would be made of and how it would be acquired.
I'm mean it shoots a rather large blast and the tanks would only hold so much. So I decided that I would have 2-3 large tanks on the rear of the vehicle that were like processing dead bodies into a soup to feed into the gun. These tanks would have tubes going to 2 smaller tanks on the back of the turret that obviously feed directly into the gun.
So I got 3 extra Ork wrecka balls that will be converted to have grabby bits on the end that pick up dead bodies from the battlefield to feed into the vats. I bought the corpse cart from WHFB for the corpse piles that will go into the processing tanks.
Also from the corpse cart are zombies impaled on spikes that pull the cart. These I'm taking and adding to the sides of the vehicle. Basically just there as trophies or what have you.
So that should give you an idea of what's to come. There's more but I don't want to give away every detail of what I'm doing.
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2008/04/29 06:37:15
Subject: Death Guard Project Log (really pic heavy)
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Giggling Nurgling
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Wow, that's pretty detailed, lol. I didn't think about using the Hellcannon barrel, but that's a pretty gnarly idea. I'm just trying to stay as far away from the grabby/squibbly phallic symbol cannon on the one Plaguereaper I've seen.
http://ca.games-workshop.com/Apocalypse/painting/baneblade/plaguereaper.htm
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![[Post New]](/s/i/i.gif) 2008/04/29 07:07:29
Subject: Death Guard Project Log (really pic heavy)
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Ruthless Interrogator
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Yeah, I think it's a pretty good idea in general for everyone to stay away from adding spiky penises to their tanks.
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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