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Made in gb
Walking Dead Wraithlord






Love seeing more work from you my man!

I wish they pay you stupid amount of $$$ and made this concept into metal slug type 40k based game

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Now that's a mobile game I'd actually want to pay $€£¥ for
   
Made in gb
[DCM]
Fireknife Shas'el





Leicester

Excellent work, but one major problem with the Ork; where. Is. The. DAKKA!?

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in om
Longtime Dakkanaut





Muscat, Oman

Sounds like you're putting some thought into the machanics, that's nice. But that Waaagh animation is fantastic!

--Lord of the Sentinels Eternal-- 
   
Made in br
Fresh-Faced New User





Brazil

Thanks for the comments lads, got some more done!
@Argive who knows! i'll get the game running and tested, but we are implementing the game logic now. Its going to be a hybrid between metal slug (run and gun) and streets of rage (beat em up)
@Racerguy180 it will be browser based initially and maybe we'll make a port for mobile gaming. although in regards to publishing a free fangame i don't think we got the right to put it on applestore/android store cuz of IP - only if i call it "star marine 40kek" or something
@Jadenim: ah, i'm working on the new shootaboy - still trying to design his costume to look unique. currently fiddling with bloodaxe vibes such as rambo bandana heads and oldschool helmets, but haven't finished yet. i'm focusing on the choppa boy cuz the first prototype will be just the marine vs choppas to see how the AI behaves

some more updates - diagonal attacks for the boyz



we are halfway done with the game implementation and will soon be doing the AI. when we get the AI working, we will prototype it and set up a discord server so people interested in gamedesign can see the project upclose.


C&C welcome guys!

This message was edited 1 time. Last update was at 2021/03/26 05:20:02


 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

I'm down for whatever playtesting you want
   
Made in br
Fresh-Faced New User





Brazil

@racerguy: When we get a prototype version we will be sure to let anyone interested join a discord and test away

After a 4month hiatus to finish other projects and work we got some time to get back on the saddle.
So, here we go a new character!

Presenting: Shootaboy, for all your dakka needs



went for an old school goff/bloodaxe vibe, made the shoota proportional to the bolter (size measured from actual model bits lol).
things should be getting heated on this project once again

i'm currently working on mechanics and specific game concepts different from regular beat em ups. it's shaping up to be quite unique in the beat em up mixed with lotsa dakka

C&C welcome

This message was edited 1 time. Last update was at 2021/07/10 08:23:08


 
   
Made in nl
Regular Dakkanaut





The Netherlands, Europe

Great work so far, this looks very promising!

 
   
Made in gb
Fixture of Dakka





Fabulous!

Casual gaming, mostly solo-coop these days.

 
   
Made in br
Fresh-Faced New User





Brazil

DAKKADAKKADKAA


   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

Love the helmet on the Shoota boy, looking forward to seeing more of these!
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

I'm down like it's a system.
   
Made in br
Fresh-Faced New User





Brazil

@the red hobbit: thanks, its a nod to those old paul bonner helmets from the first editions

some more work done- a melee attack to shoo away those pesky marines from stabbing you

This message was edited 1 time. Last update was at 2021/07/11 09:38:24


 
   
Made in us
Regular Dakkanaut






This is one of the coolest things I've seen lately
   
Made in pl
Horrific Hive Tyrant





Awesome, love the orks!
   
Made in br
Fresh-Faced New User





Brazil

thanks guys!

lemme add all the full dakka options for him
all animations gathered



DAKKADAKKADAKKA!!!


This message was edited 4 times. Last update was at 2021/07/12 21:42:08


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Long, uncontrolled bursts is the only way to fire.

   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Wait, there's semi-auto???
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

This looks like so much fun.

The gifs alone are worth it!

 
   
Made in br
Fresh-Faced New User





Brazil

thanks guys! its being fun!
Racerguy180 wrote:
Wait, there's semi-auto???

hell yeah, da powa uf morky teknologee!
   
Made in br
Fresh-Faced New User





Brazil

added a missing animation to the classic choppaboy

revamped fall and right back into the action


   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Smooth, the leg shake makes it.
   
Made in br
Fresh-Faced New User





Brazil

here we go - space marine finally gets special move. i needed a 360 attack to wave clear around him when getting surrounded. (a common mechanic in beat em ups)
I didn't want to do a martial artsy street fighter whirlwind kick or whirlwind knife cuz it would feel too kung fu and not soldier enough.
So i spent a loong time trying to figure out what could be a 360 attack with marine-esque moves... and this is what i came up with - a quick combo thats not particularly fancy - other than the knife twirl in the end iduring the animation recover phase. |Tried to make his speed in execution tempo just be badass superhuman rambo soldier to convey the power of the move.
1-Knife slash (hit both sides)
2-uppercut bolter (hit forward)
3-Kick (strong knockdown push forward)
4-Knife backslash (strong knockdown push backward)

man, i am quite proud of this badboy =)


oh - he pushes off the enemy but it would be a pain to program a separate animation in case you dont hit anyone with the kick, so a little suspension of disbelief there hehe call it artistic license
C&C welcome

This message was edited 1 time. Last update was at 2021/07/16 21:29:10


 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Once again, it's the little things that sell the movement.
The push off after the kick and knife hand change convey the "heft" of a marine but retain some of the homosapien skeletal structure fluidity.
   
Made in gb
Esteemed Veteran Space Marine






Northumberland

Everything about this is awesome, and a credit to you!

Between projects like this and the tide of animators that have sprung up recently, I am permentantly bamboozled that GW consistently fails to capitalise on a great IP and talented/passionate individuals like yourself. Considering Marvel and Star Wars is gobbled up annually (Most of which carries all the narrative depth of an unsalted peanut), you'd think GW might try and push their franchise

Now with 100% more blog: 'Beyond the Wall'

Numine Et Arcu
 
   
Made in br
Fresh-Faced New User





Brazil

@Warpig1815: thanks man! the objective is to get one fangame done for everybody to enjoy, and also showcase our skills!
for us getting picked up by GW is like a 1/1000 chance i'd say, its a possibility we acknowledge but won't be counting on. would be nice if it happens though.
Continuity into the project after 6 months will be based on - finishing 1 level of the prototype. and after that's done, if we get enough interest and engagement from the community of players/warhammer fans maybe we'll spend some more time on it. who knows, if it gets enough attention we'll just keep at it adding all the cool gameplay feature ideas we left out of the core gameplay (more playable chapters, more stages, more enemy armies like chaos and xenos, etc).

@Racerguy180: yeah, i try to act out each animation to see if its possible - must be funny for a neighbour seeing me doing moves in the office

well, i managed to churn out some animations for the shoota getting smacked

This message was edited 1 time. Last update was at 2021/07/18 02:22:59


 
   
Made in si
Longtime Dakkanaut





Muscat, Oman

These are all so cool! I love that touch of spittle on that damage animation.

--Lord of the Sentinels Eternal-- 
   
Made in br
Fresh-Faced New User





Brazil

falling down, getting up



at this point decided for a stiffer fall to differentiate from the choppa
   
Made in gb
Esteemed Veteran Space Marine






Northumberland

Not sure if this affects your project or not, but GW has recently done the dirty and 'updated' their IP guidelines to crush anything which promotes their product and encourages people to engage with their franchise (:sarcasm: ). Figured I'd mention it so you don't get into any hot water.

Apparently it's ok for GW to capitalise on the amazing work of passionate fan animators, but now that they've managed to make some money off the initial wave of talent they don't want anyone threatening that. And this includes any games made using GW's characters or settings. I mean, it's totally understandable that GW doesn't want anyone profiting financially from their setting (as is their intellectual right) - but smothering any not-for-profit projects (which only serve to increase interest in GWs products) seems a tad like shooting yourself in the foot.

Anyway, heres the link if you're interested: https://www.games-workshop.com/en-WW/Intellectual-Property-Guidelines

This message was edited 1 time. Last update was at 2021/07/22 13:08:36


Now with 100% more blog: 'Beyond the Wall'

Numine Et Arcu
 
   
Made in br
Fresh-Faced New User





Brazil

 Warpig1815 wrote:
Not sure if this affects your project or not, but GW has recently done the dirty and 'updated' their IP guidelines to crush anything which promotes their product and encourages people to engage with their franchise (:sarcasm: ). Figured I'd mention it so you don't get into any hot water.

Apparently it's ok for GW to capitalise on the amazing work of passionate fan animators, but now that they've managed to make some money off the initial wave of talent they don't want anyone threatening that. And this includes any games made using GW's characters or settings. I mean, it's totally understandable that GW doesn't want anyone profiting financially from their setting (as is their intellectual right) - but smothering any not-for-profit projects (which only serve to increase interest in GWs products) seems a tad like shooting yourself in the foot.

Anyway, heres the link if you're interested: https://www.games-workshop.com/en-WW/Intellectual-Property-Guidelines


yep, saw that in valrak's video, thanks for the heads up and worrying about this endeavor! its no longer a fan project - its a generic game called: "Pixelhammer: a space soldier saga"
I understand their need to protect their IP - (they want to go down the marvel/star wars route) especially now that they want to diversify their profit since 3d printing is gonna put a dent into their current plastic sales model (it wont end but i expect the proportion of income is gonna shift away from plasticmmodels and go into other stuff).

i'm personally still a 40k fan and love the hobby more than anything - although i have my critiques of their business practices that seem to be working but the limited distribution thing seems to be getting to the limit of the community's tolerance. (i mostly sculpt and kitbash from ebay so i'm not even really affected by this black friday histeria driven box grab sales model)

I don't actually feel that salty about this - it was expected. + feels like the legal department that knows nothing of the details of the community dinamics used a bazooka and caught all creative fan endeavors in as collateral damage cuz they are paving the way for warhammer + that i'm sure they sold to investors as the next netflix/disney+.
On the other hand it feels bad, seems like the bad ol' kirby days all over again. would be good if they made some specific leeway for the creative fan stuff like star wars does, cuz i can feel the old hate boiling back from the community that seemed dormant since 7th ed. Like the reaaaal hate that opened the door for rivals like privateer press and corvus belli (the former gw fans who went refugee there still hate gw with a burning passion-its hard to get through a game of infinity without hearing at least 1 gw hate talk coming from the former fans ).
The astartes and other youtube animations were what inspired me to do this game - i was planning make something cool for the community and available for free. just my blood sweat and tears poured into this, but whatever. My project is now called "Pixelhammer a star soldier saga" and has nothing to do with anyhting.

good thing i made all decals on a separate layer

This message was edited 5 times. Last update was at 2021/07/23 07:03:52


 
   
 
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