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Made in au
Longtime Dakkanaut




 Wyldhunt wrote:
On the topic of warp-incapable ships, I have this vague image in my brain of smaller imperial ships riding into the warp alongside larger warp-capable ships.

Are warp-capable ships able to bring ships without warp engines along with them? Or does entering the warp require one engine per ship?


One warp engine per ship. Although whether this is a limitation of the laws of physics or just how ships were built is not known. A ship has a warp engine and Gellar field generators sufficient to push the ship into the warp and maintain a bubble of reality around its immediate vicinity. Ships do not seem to have sufficiently powerful generators to encompass a second ship, or at least they are not constructed with such. Even the Ramillies Star Fort has its own generators and warp engine, even though this surely must be rare nearly lost technology, rather than having it be enveloped by many smaller ships' bubbles.

This is one per ship is also why when you have fleet movements things may be slower than having the individual ships travel alone, because they have to re-orient and group up again after each warp exit, and this may take some time if ships exit significantly off course from each other.

This message was edited 1 time. Last update was at 2023/12/04 22:45:56


 
   
Made in us
Longtime Dakkanaut





 Wyldhunt wrote:
On the topic of warp-incapable ships, I have this vague image in my brain of smaller imperial ships riding into the warp alongside larger warp-capable ships.

Are warp-capable ships able to bring ships without warp engines along with them? Or does entering the warp require one engine per ship?


Obviously ships can travel inside other ships (fighters, Thunderhawks, etc.) so creating a "mother ship" that carries smaller system freighters would make since there's no gravity in space. Basically secure them to the superstructure, lock blast doors, and go.

I'm reminded of the Guild ships in Dune, which obviously inspired 40k.

Want a better way to do fantasy/historical miniatures battles?  Try Conqueror: Fields of Victory.

Do you like Star Wars but find the prequels and sequels disappointing?  Man of Destiny is the book series for you.

My 2nd edition Warhammer 40k resource page. Check out my other stuff at https://www.ahlloyd.com 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Commissar von Toussaint wrote:
 Wyldhunt wrote:
On the topic of warp-incapable ships, I have this vague image in my brain of smaller imperial ships riding into the warp alongside larger warp-capable ships.

Are warp-capable ships able to bring ships without warp engines along with them? Or does entering the warp require one engine per ship?


Obviously ships can travel inside other ships (fighters, Thunderhawks, etc.) so creating a "mother ship" that carries smaller system freighters would make since there's no gravity in space. Basically secure them to the superstructure, lock blast doors, and go.

I'm reminded of the Guild ships in Dune, which obviously inspired 40k.


Sole issue I can think of with external mooring is how far the Gellar Field extends.

It’s described as creating a bubble of reality around the ship, which I for one typically imagine as a spherical bubble. But it could just be a form fitting skin.


Automatically Appended Next Post:
Of course, that’s assuming there’s only type of Gellar Field generator, which to be honest is an assumption too far for my tastes.

This message was edited 1 time. Last update was at 2023/12/09 20:43:23


   
Made in us
Regular Dakkanaut





Texas

I love how Gork and Mork basically bullied the other warp gods around so that orks can get to where they need to go. And who needs Gellar fields? Daemons are just in-flight entertainment!
But I don't think they've ever explicitly said HOW orks can do warp-travel. I'd assume banging on the engines of their space hulks until something works, that- or a collab between meks/ doks/ and a weird boy to do the same as an Astropath/ Gellar fields.. Or, Orky green Waaagh power that just makes it happen.
   
Made in us
Longtime Dakkanaut





 TheChrispyOne wrote:
I love how Gork and Mork basically bullied the other warp gods around so that orks can get to where they need to go. And who needs Gellar fields? Daemons are just in-flight entertainment!
But I don't think they've ever explicitly said HOW orks can do warp-travel. I'd assume banging on the engines of their space hulks until something works, that- or a collab between meks/ doks/ and a weird boy to do the same as an Astropath/ Gellar fields.. Or, Orky green Waaagh power that just makes it happen.


I think orks follow the Ming the Merciless quote from the Flash Gordon film: they heedlessly fling themselves out in the void.

I mean, the core concept of orks is that their knowledge is instinctive, not the result of deliberate study. An aspiring warboss gets a notion of going somewhere, and the boyz with the boatz make it 'appen!

Want a better way to do fantasy/historical miniatures battles?  Try Conqueror: Fields of Victory.

Do you like Star Wars but find the prequels and sequels disappointing?  Man of Destiny is the book series for you.

My 2nd edition Warhammer 40k resource page. Check out my other stuff at https://www.ahlloyd.com 
   
 
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