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2006/03/06 14:08:11
Subject: Special Weapon Squads
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Land Raider Pilot on Cruise Control
Australia
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A special weapons squad can take 2 meltaguns and a demolition charge for the same points as veterans with 3 meltaguns. I'm wondering if this special weapons squad is any good (with drop troops), or is it too versatile and not specialised enough? Assume that you can deep strike the special weapons squad and not have to deep strike the CHQ or other support squads.
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109/20/22 w/d/l
Tournament: 25/5/5 |
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2006/03/06 16:04:11
Subject: RE: Special Weapon Squads
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[ARTICLE MOD]
Longtime Dakkanaut
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Yes. Although I'd probably put a pair of flamers in there.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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2006/03/07 06:29:40
Subject: RE:Special Weapon Squads
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Automated Rubric Marine of Tzeentch
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Plamsa would probably be better if you are hunting heavy armor troops since you get more ap2 shots. The squad is only 65 points for the charge and the two plasma and should put a hurting on terminators and other decent save mobs. It should be specialized, not all purpose. If you want multiple anti tank drops take more vets with meltas since the demo charge is not a very good antitank weapon. You could even take one less melta (two meltas in the vets) since they have better BS.
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2006/03/07 19:13:43
Subject: RE: Special Weapon Squads
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Dakka Veteran
NJ
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Remember, Special Weapon Squads can't take plasma.
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2006/03/08 03:46:01
Subject: RE:Special Weapon Squads
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Automated Rubric Marine of Tzeentch
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Posted By Flagg07 on 03/08/2006 12:13 AM Remember, Special Weapon Squads can't take plasma.
My bad, I only use them for Demo Charges anyway so I forgot that wasn't an option.
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2006/03/08 10:12:27
Subject: RE:Special Weapon Squads
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I've always thought it odd that Special Weapon Squads have less access to special weapons than regular Infantry squads.
Anyway, I've had a lot of success with the 2 Flamer/Demo Charge combo. Makes an excellent 1-shot counter-assault unit.
BYE
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2006/03/08 14:06:07
Subject: RE: Special Weapon Squads
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Regular Dakkanaut
Bellevue, WA
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agreed re 2x flamer/demo squad.
putting 2 meltaguns in there is tempting but it makes the squad pricey; and recall that the squad is certain to die.
IF you search army lists you'll see an infiltrator list I posted; most of its hard hitting firepower was in the form of deep striking units.
Also don't underestimate the value of the demo charge as a counter DS weapon. Keep the squad back with your line infantry to keep those DSing terminator librarian command squads honest.
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