Ok, I've gotten myself to the point where I have a good bit of army lists and tactics for these lists at 1500 points, 1850, etc. Now my problem is playing the smaller games (ie. 500, 750, 1000). Normally I like using Assault Squads in tandem with some screening Rhinos and some long range support, or using Drop Pods. Neither one of these varients are going to be very useful at 750 points since they need some points buffer to really make them work. In the campaign that I'm in, we setup battles via a campaign map and points level of the game is determined randomly, so this week I've got a 750 Point match vs. Chaos in a Take & Hold mission. I know he likes assault based armies, w/ Bikes & Summoning and all that jazz, but at 750 that doesn't work all that well either. From the few 1k games I've played I've learned that shooty is much better than assaulty, but I want to stay somewhat mobile. So I'd appreciate some advice on what I can do for this kind of points level and match, but general marine tips for lower point games. Obviously I know Landspeeders are good, but due to my traits I can only have 0-1 squadron of em, so 3x1 Tornado isn't happening here. I was thinking Whirlwind to drop mines on the objective and/or around my Tac squads. Maybe a predator of some varient that can move around and unload and maybe make a dash for the center in turn 5 or 6 to nab victory points. HQ is a toss up between Jumpy Chaplain w/ Small Assault Squad or a Master commander to give me LD10 and countercharge for the static fire Tac squad(s). Also since he's very assault based I was thinking of maybe a Vet w/ Power Weapon or P.Fist in even the static Tac Squads giving me the ability to damage him back when I'm charged. Anyway at this point I'd just appreciate any advice as to what works and what doesn't as far as these squads go.
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