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Made in jp
The Hammer of Witches





A new day, a new time zone.

I finally ended up facing an army that field more than a single dreadnaught (in this case a predator and a razorback) which let me finally see that Gauss effect in action.  Through judicious application of Immortal and Warriors, I was able to take out both vehicles fairly quickly.  The Immortals were strong enough to take out the Razorback on their own, but the Warriors relied on Gauss glancing to take care of the Predator.  This made me think about the fact that the only regular unit in the army with a gun that can regularely handle vehicles is the Heavy Destroyer.  However, a full unit of that costs as much as a squad of warriors, or regular destroyers.  The heavy cannon is strong, but I feel that the extremely low volume of fire counters the efficenciey of the strength, when for almost the same cost, I could have a squadron of Destroyers lay down four times the amount of fire, and be able to take care of up to AV 12 on their own, with one auto glance included as well.  They only have a third of the range, but 20 rapid fire shots from a warrior unit would also seem generally preferable.  Is there a tactica on this that I'm overlooking?


"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in us
Longtime Dakkanaut





I like using lots of mass fire, so warriors and immortals are good. Lots of shots hitting on threes and autoglancing on sixes are great. I love it when my basic warriors blow up an AV14 Leman Russ.
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

H. Destroyers have never been a good buy for me. A gauss heavy Necron army rarely misses the extra strength they provide, especially vs vehicles, and I've always always had a hard time getting them to actually hit anything (even with their BS4). The only time I would even think about fielding them is vs. an army that I know is going to field an inordinate amount of 2+ saves, such as Deathwing. Obliterators tend to make me regret not having any ap2 in the army as well, but I rarely see more than one unit fielded, and mass fire does a good number on them when it is brought to bear.

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Made in nz
Longtime Dakkanaut





New Zealand

against vehicles, all you need is lots of warriors - enough hits from those basic gauss weapons will penetrate any armour eventually. where you need destroyers is against tough non-vehicles, e.g. greater demons, tyranid monsters etc, where your gauss weapons don't get their special effects.
   
Made in us
Dakka Veteran




Well they do get the special effect, always wounding on sixes. Helps against wraithlords I guess.

Really though, I think that the Heavy Destroyers are mainly good vs Termies, Oblits and MCs.
   
Made in fi
Regular Dakkanaut




Immortals will take out any armour you need at range, your best bet imo. 14pts a shot and its stronger than a warriors normal gauss, twice as effective against av10 and everything else goes down nicely aswell due to gauss.

4.5 immortals average a glance a turn.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Been Around the Block




Heavy D's are meant for Termies, TMCs, Ork Nobs squads and other 2+ annoyances. Destroyers work well against AV 11 and under, and AV 14. I'd only take Heavy D's for vehicle hunters if you fight lots of predators or chimera hulls, or the aforementioned Termies and TMCs. Nobody really takes Nobs anymore.
   
Made in us
Sneaky Lictor





A Necron player COMPLAINING about things with armor?!! Heresy! I've lost count of the number of vehicles my Warriors have taken down. Gauss rox!

Seriously, unload a unit of warriors an ANYTHING with guass. Twenty, thirty, or dare say fourty, shoots will typically result in at least one glancing hit. If I had the choice between a Wraithlord or three 'naughts, I'd pick the 'naughts.

Rapid fire is the answer to just about anyting with armor. For those vehicles with as WS, rapid fire and a Monolith. If the Warriors get tied up in CC, port them through the 'lith and rapid fire again.


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Made in us
Been Around the Block




Always remember with the Monolith, using the Particle Whip, anything under the hole in the pie plate is AP1 (S9). Bye-bye AV14.

But massed rapid-fire gauss will put a hurt on most vehicles. Veil + rapid fire is a nasty combo.
   
Made in jp
The Hammer of Witches





A new day, a new time zone.

<div class="NTForums_Quote">Posted By TheGreatAvatar on 03/21/2006 3:55 PM<br>A Necron player COMPLAINING about things with armor?!! Heresy! I've lost count of the number of vehicles my Warriors have taken down. Gauss rox!

</div><br><br>
Actually, I was asking whether Heavy Destroyers were a good investment, since they're strong enough to take down AV 14 on their own, or whether it was more sensible to just rely on volume of fire and the Gauss rule.

It seems that I had more or less the right idea. For taking down vehicles, massed Gauss is good enough. 2+ armor saves are a problem though... I did notice that I had an easier time busting tanks than killing termies.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in us
Rampaging Carnifex





Fewer than 3 squads of termies are not a problem to kill with immortals/destroyers. When it gets to be deathwing or lysanderwing you can have some issues.

The only vehicles that cause problems for necrons are Chaos vehicles. If they ignore most of the glancing table you're gonna have problems, particularly iron warrior vehicles and folks with lots of defilers. Indirect fire can also be an issue (but veil usually takes care of that).

If it doesn't have a pieplate and possession/machine spirit it's not usually a problem.
   
Made in us
Been Around the Block




Honestly I haven't even found it that tough to take care of Termies with warriors. As long as you can force them into rapid-fire range they pretty much are as good as dead. Keep a Lord with a res orb around and those powerfist attacks aren't nearly as bad even if they get into assault range. Veil always works too.
   
Made in us
Regular Dakkanaut



California

I disagree whole heartedly on a few points. Heavy destroyers ARE expensive and ARE fragile. However, they make up for this in a few small ways. For example, they carry heavy guns. No point arguing, they carry guns that can pop tanks.

I always fielded two. Admittedly, they often died before the end of the battle. However, too many russ's were popped by those one shot wonders that I can't sit around while they're badmouthed.

I can't reccomend them to all players. They only occasionally made their points back, but they are useful. I ran them in a pair so the opponent must split fire to take both out and if only one went down i could still WBB. They would often get back up (i've failed my WBB rolls with my destroyers twice in over 20 games) and generally be an annoyance. If you have 65 spare points, i'd pick one up.

Chuck

"I know what hearsay is, I do not know what a federal librarian is as I am not American and to me a librarian is a person who helps you find books and then returns them back to their shelves or stacks at night (so your credentials do not awe me, and do not impress me" -
IG fan 
   
Made in us
Been Around the Block




I agree with you chucky.  I've run my HD's the same way and have had similar success.  Usually I lose at least 1, but by then they've made up more than their points in kills.
   
 
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