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[V5] YMTC - Mid-Phase morale checks  [RSS]
Forum Index » 40K You Make Da Call
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OPTION A (read below for details) 36% [ 24 ]
OPTION B (read below for details) 20% [ 13 ]
OPTION C (read below for details) 21% [ 14 ]
OPTION D (read below for details) 23% [ 15 ]
OPTION E (read below for details) 0% [ 0 ]
Total Votes : 66
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Red_Lives
Road-Raging Blood Angel Biker

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Joined: 2008/04/29 11:18:55
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Stelek wrote:Red, there are no status effects in 40k.

When 40k becomes a card game, we can talk about status effects, stacking, counters, and all that crap.

Please, not until the glorious day we all play PP games ok?


dude yes there is! haven't you seen the new plastic token set in the gamer edition?!

There is a marker for fleeing, all the different vehicle damage results wound markers. To me those seem an awful lot like status tokens

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Chimera_Calvin
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I find it strange that people think its ok for a unit to fall back more than once in a phase.

You can concievably end up with a situation where an infantry unit with multiple morale failures could move faster than a turbo-boosting jetbike.

I know there are a lot of people on here who will always use RAW over RAI, but this isn't about game design, its about simple common sense - and if you're going to go into a long semantic argument about how the specifics of the text allows PBI to move that fast, you really need to get out more...

While you sleep, they'll be waiting...

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Stelek
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Calvin:

Try multiple tank shock.

Woops, whole theory, gone just like that.

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Red_Lives
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But i do believe that tank shocks say they require you to test Immediately right? So if GW really wanted you to test "mid phase" with these psychic powers they could have worded it that way similar to tank shock no? But they instead decided to word it "as if they had taken 25%" which RAW is done at the end of the phase. (since thats when the 25% check is done and these powers basically pretend you suffered 25%)

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with me, shall be my battlebrother eternal."
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