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Made in ca
Dakka Veteran





Before the new codex Salamanders could take a Destructor and swap the Heavy Bolters for Heavy Flamers. And now they cannot, any opinions as to what is fluffier these days?
   
Made in gb
Regular Dakkanaut



Still trying to operate tape cassettes

I'd say Land Raiders, as they are meant to be revered works, and the Salamander's seem to love that kind of stuff.

I Ate Your Bees 
   
Made in ca
Dakka Veteran





Apart from Raiders, I am talking about Rhino Variants. Primarily The Predators and Whirlwind. The Salamanders are all about cleansing and purifying, nothing purifies better than pie plates. Maybe even a Vindicator.
   
Made in de
Dominating Dominatrix






Piercing the heavens

I never knew they were about cleansing and purifying. they come from a hot volcano world, I just figured they like to burn stuff.
I guess the best thing to do, is using the Vehicle construct rules and trying to make the weapons on your tanks swichtable
   
Made in se
Tough-as-Nails Ork Boy




Sweden

the Land Raider Prometheus is mentioned as possibly being invented by the Salamanders in IA2...
   
Made in ca
Dakka Veteran





I figured as much, I'd use a Prometheus if I felt it was worth its points. 4 Twinlinked Heavy Bolters isnt enough firepower for 265? points. Rerolling 1 reserves is useful. Ill stick to Rhinos
   
Made in us
Longtime Dakkanaut





Immolators. No, Hellhounds. No, Skorchas. Hmmm.... One of those. I can't decide.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Salamanders are all about specific weapons, not vehicles.

Meltas and flamers of all sizes are the preferdd armament.

So try Razorbacks with multi-meltas, other than that stick to standard vehicles but go easy on the Land Speeders.
I can imagine with the name Land Raider Prometheus it originated with the Salamanders, but it is the prefered command vehicle of the Ultramarines instead.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in ca
Dakka Veteran





I am trying to make a fluffy/competitive Salamander list. I played a 1500 game lastnight against guard. It was a victorious slaughter. My list was...

Whirlwind
Whirlwind

Commander, Terminator Armour, Lightning Claws

8 Assault Marines, 2 Flamers, Vet, Powerfist
8 Assault Marines, 2 Flamers, Vet, Powerfist
Land Speeder, Multimelta, Heavy Flamer

5 Marines, Missile Launcher
5 Marines, Missile Launcher

5 Marines, Multimelta
Rhino, Smoke

5 Terminators, 2 Heavy Flamers

Chappy, Adamantine Mantle, Melta Bombs, Frags, Bolt Pistol

I think that was everything....

I modelled the Lightning claws by snipping off the claws of a regular pair and taking the talons off of cold ones. They look like salamander talons, I imagine.

2 Whirlwinds, not so fluffy

2 Assault Marines, not terribly fluffy but acceptable under the new codex. Gave them 2 flamers each.

A couple things I have been debating for my 1850 list is add another 2 squads in rhinos with meltaguns, a razorback with multimelta for my command squad. and add a couple flamers and bulk out my squads. I was really pleased with lastnights list. The Chaplain and the Commander both underperformed I think I might drop the Chappy for 1500 points games and add more marines.
   
Made in us
Longtime Dakkanaut




I think the old IA article for the Whirlwind mentions that the Salamanders either created them or were the first to use them.

You really can't go wrong with Vindicators though. My thought on Sallies was that as long as the weapon didn't break the 24" range barrier it was alright in their book. Oddly enough as long as my troop squads had multi-meltas instead of missile launchers I would give any army a heck of a fight and win most of them. When I switched them to missiles all the sudden I was losing...
   
Made in ca
Dakka Veteran





I scratch built a vindicator but then I decided they are just too vulnerable. It doesnt really fit in with my strategy either. The majority of my army fires at 24". The army isnt all that assaulty or all that shooty. If I have 2 Whirlwinds raining death from above and the enemy can't draw line of sight to them they will be forced to move in and take care of them. Also the Whirlwind is one of the few units that have the ability to alter their fire modes so suit different situations. I found my opponent sent quit a few units after my Whirlwinds, bringing them within bolter and multi melta range. I've been told never to take multimeltas but I noticed they were often overlooked and allowed to do some damage. I'm going to play around a bit with the list, I like the way it plays. I will be adding more marines though.
   
Made in us
Longtime Dakkanaut




heh. When I was playing "fluffy" salamanders back in 3rd, it was mostly a rhino rush list with two vindicators for backup. They did help at that point since it made my opponents choose between stopping my rhinos or eating demolisher cannon shells next turn.

Don't think it'd work as well in 4th...I'm running a footslogger army now so it's less effective.

I'd say keep the whirlwinds in your current list, there's nothing wrong with them.
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

anything with melta and flamers. how about the landspeeder with the melta and heavy flamer

R.I.P Amy Winehouse


 
   
Made in ca
Dakka Veteran




The Hammer

Eh. To get their fluffiest tanks, I'd say screw the Marine Codex entirely and take a regiment of Nocturne PDF with IG rules to use that sick-looking Forge World Hellhound, then give your boys storm bolters and use GK allied rules for them. If they get their own Codex again, they SHOULD get Hellhounds and Salamander IG tanks - 'cept with a long barreled multi melta or something instead of autocannon - just like the Space Wolves used to/still can get? Leman Russ Exterminators. Another option, for casual games, is mucking around with VDR until you get something that would both be an effective melta/flame tank, and look really cool - the long barrelled upgrade sounds like it would be ace for custom Sallie support.

Sticking to the basic Codex, the LRC is the only Marine tank that packs a Salamander-fluff-friendly weapon. (pintle multi-melta) It might occasionally even be effective - roll up with your Assault Terminators or ten-man-double-melta-and-hammer squad, sautee the heretics, then rush in to julienne what's left of them... or bluff your regular opponent with it once he starts catching on, then switch it out for infantry once his list starts to change...

 

edit - though it doesn't fit, ruleswise, with Salamanders fluff, the Jungle Fighters IG doctrine lets you get some hardy Nocturnian Smithies with heavy flamers.


When soldiers think, it's called routing. 
   
Made in us
Calm Celestian






Ireland

Could have sworn that they could take heavy flamers in their squads.

"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Longtime Dakkanaut




Couldn't even do that in their 3rd edition lists

You know...I would kill to be able to take baal preds in a salamander list.
   
 
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