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Questions about plamsa pistols range and knights fluff for in development Santus Reach patch  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




Hello.

I'm writing a pach for Sanctus Reach that fixes and improves many things and adds elite units. I realise that the rules for Sanctus Reach are nothing like the tabletop game but generally things do work in the same way.

Pistols can be used against adjacent targets and get a 10% accuracy buff at this range rather than the massive accuracy nurf most weapons get, until the Sons Of Cadia expansion came out and included plasma pistols. When I allowed them to shoot adjacent targets they didn't get the 10% accuracy increase so I'm wondering if it's even a bug. Should it be...
A) Can't shoot adjacent targets.
B) Can shoot adjacent targets but without the 10% accuracy increase that other pistols get.
C) Can shoot adjacent targets with the 10% accuracy increase just like other pistols.

Also for the elite versions of the knights would it make sense accoring to the lore to reskin them just to make the colour different or do their markings denote their house which denotes their colour scheme?


Edit: Also if a mod could change my username to Gold Bearer to fix the typo that would be neat, sorry.

This message was edited 1 time. Last update was at 2022/01/04 17:35:06


 
   
 
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