My faithful readers know, that I always get the latest Osprey Wargaming Series books. I have every single one, starting with #1 Dux Bellorum. I also make it a point to get every single one that comes out. Why? Am I some sort of crazed fan? A completist collector? Addicted to wargames rules? Well, maybe.... but the real reason is very simple. If they do not sell, they stop being made. I want them to keep being made.
Pulp! is the latest "blue book" and I of course have it! In the books own words, the rules are "a scenario based, skirmish wargame where players take on the roles of heroes and villains inspired by the pulp fiction of the 1920's and 30's." There are some great miniatures out there for this genre, and it is a popular niche for skirmish wargaming. That means you can play characters like Doc Savage, The Shadow, Flash Gordon, and Dick Tracy. The Pulp game has to be able to cover a wide variety from crime thrillers, to space opera, to horror, to historical fiction, and beyond. That is a tall order for any game system to cover such a spectrum of potential game types. I am interested to see how the game manages the abstractions.
So, let's lead into this review with both fists swinging......
You can read the full review at the Blood and Spectacles blog here:
http://bloodandspectacles.blogspot.com/2023/02/review-pulp-osprey-games.html