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Made in us
Fresh-Faced New User




I'm trying to understand why the weapon profiles of certain weapon systems, some on the exact same platforms, have different stat lines. Is this by design, or is this just related to a poor review process?

Which profile for the Accelerator Burst Cannon is correct?

Hammerhead: AP -1
Sky Ray Gunship: AP -1
Devilfish: Ap 0
Razor Shark: AP 0
Longstrike: AP 0


Which profile for the Twin Smart Missile System is correct?

Hammerhead: Attacks = 3
Sky Ray Gunship: Attacks = 3
Devilfish: Attacks = 2
Longstrike: Attacks = 4
Broadsides: Attacks = 3
Riptide: Attacks = 3
Stormsurge: Attacks = 2
   
Made in ca
Fully-charged Electropriest






They are all correct, though longstrikes ABC may be a typo.
One of the design philosophies of the edition is a more individual approach to profiles so the same weapon on different vechiles can gave different stats to represent different power the platform can achieve.
If you think one profile is too weak or too strong then you can email GW about it and they may change it in the next errata.

This message was edited 1 time. Last update was at 2023/07/11 16:12:13


 
   
Made in gb
Decrepit Dakkanaut




They're all correct. Nothing states anywhere that a weapon has to have the same stats. Not to hit, strength, ap etc.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

They are technically correct because they are what the datasheet says. It may be intentional or it may be due to poor editorial control.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Everything is equally correct, even in situations - actually, especially in situations - where one might seem to contradict another.

"Simple, not consistent".

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in hk
Regular Dakkanaut





Its annoying but this allows for GW to tailor each models power initially and in the future.

There are no universal weapon stats or USR like in past editions. They have the freedom to tweak each data sheet as they see fit.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Smirrors wrote:
Its annoying but this allows for GW to tailor each models power initially and in the future.

There are no universal weapon stats or USR like in past editions. They have the freedom to tweak each data sheet as they see fit.
Well... Rather than having Deep Strike (X"), they just have Deep Strike.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in pl
Longtime Dakkanaut





 Smirrors wrote:
There are no universal weapon stats

That was the worst part about past editions, actually. It just never made any sense to me a say handheld plasma cannon should have the same stats as gun twice as large mounted in dreadnought arm or tank turret (which also made these models comically weak and equal in offensive output to a single mook, which was just sad). It was then made even worse in 8th edition when everything with the same name had to have identical stats, which led to idiotic situations like demolisher cannon buff to make vindicators viable filtering to a dozen+ unrelated IG tanks because they had "demolisher" cannons too (even though they were visually very different guns) making vindicators trash again because they were better balanced and with buff made Vs straight out obsolete again...
   
Made in us
Fresh-Faced New User




jshugart wrote:
I'm trying to understand why the weapon profiles of certain weapon systems, some on the exact same platforms, have different stat lines. Is this by design, or is this just related to a poor review process?

Which profile for the Accelerator Burst Cannon is correct?

Hammerhead: AP -1
Sky Ray Gunship: AP -1
Devilfish: Ap 0
Razor Shark: AP 0
Longstrike: AP 0



With the latest errata release,We now know that the correct AP for the Accelerator Burst Cannon, on all platforms is AP -1. So it looks to me, like the methodology being used by the GW Devs, is to have Str, AP, and Damage characteristics being equal, and modifying the Attacks profile of the weapon based on the unit/platform to "balance" the "intended" profile of the unit/platform.

I have not examined all Index weapons to verify this conclusion, this is just from looking at the Tau index and the response so far to submitted FAQ/Errata questions.
   
Made in us
Bounding Ultramarine Assault Trooper




Heck, you should see the Chaos Autocannons, they are all over the place. S7-9, D 1, 2, and 3.
   
Made in us
Fresh-Faced New User




MadEdric wrote:
Heck, you should see the Chaos Autocannons, they are all over the place. S7-9, D 1, 2, and 3.


You peaked my curiosity, so I dug through all the Chaos autocannon stat lines to see if my theory held.

Chaos has 6 different named autocannon types: Havoc, Reaper, Predator, Hades, Twin and Hellstalker.

Of those 6, Chaos has 4 that have a range characteristic of 48", and other than the Attacks and BS stats, are all the same.
Of the other two, they do have different stat lines, but they are both named different/ unique names. I liken this to two different weapons, using Tau as an example, the "Burst Cannon" and the "Accelerator Burst Cannon" are not being compared as they are two completely different weapon system/profile types, even if the name is similar.

I could not find an instance where the exact same name for the weapon, provided a different stat line for Str, AP or Damage.

So, I could not find anything for Chaos autocannon types to dissuade my thinking on the methodology being used by the GW Devs, as stated above.
   
 
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