The question I have is how large can a battle played by this ruleset be and still be adequate, coherent, intended experience? Ideally I'm looking at like 4-5 infantry squads, 4-5 IFVS, same number of heavy vehicles and some air assets. It's pretty hard to find information online, and the rulebook's guidelines are very vague. By "adequate and coherent" I mean still be playable in reasonable timeframe (2-3 hours all things considered) and without being bogged way too much by endless rolling and calculation. Some games can be scaled relatively easy (Blood&Plunder is perfectly playable and mostly balanced at 100, 150, 200, 250 points - armies can double in size, but the game largelly stays the same and doesn't turn into a slog in my experience), some games break immediately once you go beyond their minimal size. Can anybody shed some light on this?
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