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Made in us
Moustache-twirling Princeps





PDX

AdMech (2000 points)
Adeptus Mechanicus
Strike Force (2000 points)
Rad-Cohort


CHARACTER

Belisarius Cawl (185 points)
• Warlord
• 1x Arc scourge
1x Cawl’s Omnissian axe
1x Mechadendrite hive
1x Solar atomiser

Tech-Priest Dominus (110 points)
• 1x Eradication ray
1x Macrostubber
1x Omnissian axe
• Enhancement: Master Annihilator

Tech-Priest Manipulus (80 points)
• 1x Magnarail lance
1x Omnissian staff
• Enhancement: Omni-Steriliser


BATTLELINE

Skitarii Vanguard (100 points)
• 1x Skitarii Vanguard Alpha
• 1x Alpha combat weapon
1x Close combat weapon
1x Radium carbine
• 9x Skitarii Vanguard
• 1x Arc rifle
9x Close combat weapon
1x Omnispex
8x Radium carbine


OTHER DATASHEETS

Ironstrider Ballistarii (50 points)
• 1x Ironstrider feet
1x Twin cognis lascannon

Kataphron Breachers (300 points)
• 6x Kataphron Breacher
• 6x Arc claw
6x Heavy arc rifle

Kataphron Breachers (300 points)
• 6x Kataphron Breacher
• 6x Arc claw
6x Heavy arc rifle

Onager Dunecrawler (140 points)
• 1x Broad spectrum data-tether
1x Daedalus missile launcher
1x Dunecrawler legs
1x Icarus array

Onager Dunecrawler (140 points)
• 1x Broad spectrum data-tether
1x Cognis heavy stubber
1x Dunecrawler legs
1x Neutron laser

Onager Dunecrawler (140 points)
• 1x Broad spectrum data-tether
1x Cognis heavy stubber
1x Dunecrawler legs
1x Neutron laser

Serberys Raiders (75 points)
• 1x Serberys Raider Alpha
• 1x Archeotech pistol
1x Cavalry sabre and clawed limbs
1x Galvanic carbine
• 2x Serberys Raider
• 2x Cavalry sabre and clawed limbs
2x Galvanic carbine

Serberys Raiders (75 points)
• 1x Serberys Raider Alpha
• 1x Archeotech pistol
1x Cavalry sabre and clawed limbs
1x Galvanic carbine
• 2x Serberys Raider
• 2x Cavalry sabre and clawed limbs
2x Galvanic carbine

Sicarian Infiltrators (80 points)
• 1x Sicarian Infiltrator Princeps
• 1x Flechette blaster
1x Taser goad
• 4x Sicarian Infiltrator
• 4x Flechette blaster
4x Taser goad

Sydonian Dragoons (225 points)
• 3x Sydonian Dragoon
• 3x Taser lance

This is basically just a "Goodstuff" list. My only worry is not enough Vanguards to keep my Kataphrons buffed. The alternative is to drop the Infiltrators and solo Ballistarii to make room for another unit.

Thoughts?

   
Made in ru
Fresh-Faced New User




Hi there! If I was you I'll get rid of Cawl (he's too expansive for what he do from my point of view). Also I'll drop one onager and take two more (or at least one) units of vanguards, may be one in dunerider. Finally more las-chickens won't hurt.
I have pretty much the same list
   
Made in us
Moustache-twirling Princeps





PDX

young_chemist wrote:
Hi there! If I was you I'll get rid of Cawl (he's too expansive for what he do from my point of view). Also I'll drop one onager and take two more (or at least one) units of vanguards, may be one in dunerider. Finally more las-chickens won't hurt.
I have pretty much the same list


Cawl is definitely too pricey. Wish he was at least 30pt cheaper. However, the Stealth helps with shooting and he is no slouch in combat. That value added component seems good, even if not perfectly optimal. Plus, the model is so good!

I don't see the benefit of the Ballistarii so much. I had one because I have one unbuilt box still, but they look kinda underwhelming. I added it because it was an exact fit!

   
Made in ru
Fresh-Faced New User




 em_en_oh_pee wrote:
young_chemist wrote:
Hi there! If I was you I'll get rid of Cawl (he's too expansive for what he do from my point of view). Also I'll drop one onager and take two more (or at least one) units of vanguards, may be one in dunerider. Finally more las-chickens won't hurt.
I have pretty much the same list


Cawl is definitely too pricey. Wish he was at least 30pt cheaper. However, the Stealth helps with shooting and he is no slouch in combat. That value added component seems good, even if not perfectly optimal. Plus, the model is so good!

I don't see the benefit of the Ballistarii so much. I had one because I have one unbuilt box still, but they look kinda underwhelming. I added it because it was an exact fit!


Well I'm just saying that he's not worth it. For his cost you can take much more units. Don't get me wrong -1 to hit against shooting is pretty good but there're negatives such as he's monster, bad melee and shooting (better than bolt pistol and chainsword but not by far - he is not a killer).

About lack of benefit of Ballistarii. It's problem of our datasheets. You have one unit to play with (breachers of cours) and everithing else is mediocre because you have non damage out of them. But you still need to do missions such as engage and survivability of out units per points is quite good.
   
Made in us
Moustache-twirling Princeps





PDX

young_chemist wrote:
 em_en_oh_pee wrote:
young_chemist wrote:
Hi there! If I was you I'll get rid of Cawl (he's too expansive for what he do from my point of view). Also I'll drop one onager and take two more (or at least one) units of vanguards, may be one in dunerider. Finally more las-chickens won't hurt.
I have pretty much the same list


Cawl is definitely too pricey. Wish he was at least 30pt cheaper. However, the Stealth helps with shooting and he is no slouch in combat. That value added component seems good, even if not perfectly optimal. Plus, the model is so good!

I don't see the benefit of the Ballistarii so much. I had one because I have one unbuilt box still, but they look kinda underwhelming. I added it because it was an exact fit!


Well I'm just saying that he's not worth it. For his cost you can take much more units. Don't get me wrong -1 to hit against shooting is pretty good but there're negatives such as he's monster, bad melee and shooting (better than bolt pistol and chainsword but not by far - he is not a killer).

About lack of benefit of Ballistarii. It's problem of our datasheets. You have one unit to play with (breachers of cours) and everithing else is mediocre because you have non damage out of them. But you still need to do missions such as engage and survivability of out units per points is quite good.


You aren't wrong. I'll see if I can scrape together another TPD. That gives me points for more toys.

Also, can't wait for the next balance update so maybe we won't be so stuck in that formula. Breachers being our only good unit is a bummer.

   
Made in ru
Fresh-Faced New User




 em_en_oh_pee wrote:
young_chemist wrote:
 em_en_oh_pee wrote:
young_chemist wrote:
Hi there! If I was you I'll get rid of Cawl (he's too expansive for what he do from my point of view). Also I'll drop one onager and take two more (or at least one) units of vanguards, may be one in dunerider. Finally more las-chickens won't hurt.
I have pretty much the same list


Cawl is definitely too pricey. Wish he was at least 30pt cheaper. However, the Stealth helps with shooting and he is no slouch in combat. That value added component seems good, even if not perfectly optimal. Plus, the model is so good!

I don't see the benefit of the Ballistarii so much. I had one because I have one unbuilt box still, but they look kinda underwhelming. I added it because it was an exact fit!


Well I'm just saying that he's not worth it. For his cost you can take much more units. Don't get me wrong -1 to hit against shooting is pretty good but there're negatives such as he's monster, bad melee and shooting (better than bolt pistol and chainsword but not by far - he is not a killer).

About lack of benefit of Ballistarii. It's problem of our datasheets. You have one unit to play with (breachers of cours) and everithing else is mediocre because you have non damage out of them. But you still need to do missions such as engage and survivability of out units per points is quite good.


You aren't wrong. I'll see if I can scrape together another TPD. That gives me points for more toys.

Also, can't wait for the next balance update so maybe we won't be so stuck in that formula. Breachers being our only good unit is a bummer.


I agree. Hope for the best prepare for the worst. And sorry for grammar mistakes.
   
 
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