Oh, the theme is incredibly cool and my wife loves X-file-like stories, but a game boasting about content size is always a red flag for me.
Too often the fact that the game sports 50 upgrades, 30 pages of equipment, 1000 scenarios, 1000000 skills etc is there to obfuscate the fact that the base game loop is flat and boring as hell.
So what about the interesting decision points in an average game of M13? Is it packed with hard choices and multiple viable options every time players make their moves? Is it intellectually engaging at its most basic even without pages upon pages of lore and upgrades?
Or is it just "push your guys so that their weapons are in range and roll some dice to see if they do anything"?
It's been a year now so surely somebody has some experience already. Fingers crossed for a good game to play with my wife