Switch Theme:

Barbgaunt movement tax?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in no
Liche Priest Hierophant





Bergen

Disruption Bombardment: In your Shooting phase, after
this unit has shot, if an enemy Infantry unit was hit by one
or more of those attacks made by this unit’s bio-cannons,
until the end of your opponent’s next turn, that enemy unit is
disrupted. While a unit is disrupted, subtract 2 from its Move
characteristic, and subtract 2 from Advance and Charge rolls
made for it.

So if they roll a 1 on an advance dice, do they move their base movement -2, or their base movement -3?

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Rules Commentary - a dice roll can never be modified below 1.

So the answer is -1

-2 to base move
+1 from minimum Advance roll

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in no
Liche Priest Hierophant





Bergen

That tracks. Thanks.

   
 
Forum Index » 40K You Make Da Call
Go to: