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Now that TOW is out officially, I figured I would pop up a thread on Bretonnia so there was a single place to talk tactics/strategy.
Currently, I am debating on the Errantry Crusade or Grand Army list, as the Exiles don't excite me.
With the Errantry Crusade, having a 50% chance of having to declare a charge across the army is a rough liability, though unlocking Crusader's Zeal and Crusader's Vow is also very good.
This was my tentative list, though I am not tickled with no Prophetess or archers - though from the BatReps I've seen, the latter can be quite lackluster. A L4 Prophetess with the Prayer Icon feels mandatory from what I have seen.
All Knights Errantry Crusade:
Spoiler:
++ Characters [814 pts] ++
Duke (0-1) [361 pts]
(Lance, Heavy armour, Shield, Royal Pegasus, Gilded Cuirass, Virtue of Heroism)
Baron (0-1* per 1000 points) [168 pts]
(Hand weapon, Heavy armour, Shield, The Questing Vow, Bretonnian Warhorse, Spelleater Axe)
Baron (0-1* per 1000 points) [182 pts]
(Lance, Heavy armour, Shield, Bretonnian Warhorse, Gromril Greathelm, Virtue of the Joust)
Paladin [103 pts]
(Hand weapon, Heavy armour, Shield, Battle Standard Bearer, Bretonnian Warhorse, Sword Of The Stout Hearted)
++ Core Units [738 pts] ++
9 Mounted Knights of the Realm (1+**) [237 pts] (BSB)
(Hand Weapons, Lances, Shields, Heavy armour, First Knight, Standard bearer, Musician)
9 Mounted Knights of the Realm (1+**) [237 pts] (Lance Baron)
(Hand Weapons, Lances, Shields, Heavy armour, First Knight, Standard bearer, Musician)
6 Knights Errant (0-1 per unit of Knights of the Realm [132 pts]
(Hand Weapons, Lances, Shields, Heavy armour, Gallant, Standard bearer, Musician)
6 Knights Errant (0-1 per unit of Knights of the Realm [132 pts]
(Hand Weapons, Lances, Shields, Heavy armour, Gallant, Standard bearer, Musician)
++ Special Units [177 pts] ++
6 Questing Knights [177 pts] (Spelleater Baron)
(Hand Weapons, Great Weapons, Shields, Heavy armour, Paragon, Standard bearer, Musician)
++ Rare Units [269 pts] ++
6 Grail Knights [269 pts]
(Hand Weapons, Lances, Shields, Heavy armour, Grail Guardian, Standard bearer, Banner of Châlons, Musician)
---
Created with "Old World Builder"
[https://old-world-builder.com]
This aims for simplicity - Errants go for contact, Realm go for flanks. Grail and Questing choose priority targets based on need, flanking if that works with the Errants. Duke is a shock unit and flanker, going where he can best serve to swing combat res and do damage. I think it really fits the flavor of the list style too and provides 46 cavalry bodies on the table. I wish we had access to Full Plate like the Empire, but alas. Same for Demigryphs. If only the Allies rules were more flexible, I would bring them in a heartbeat.
Anyhow, curious to see what other folks are planning for their Bretonnians!
This message was edited 1 time. Last update was at 2024/01/22 19:08:52
Also impressed with Crusade list but Impetous USR worries me. So I've tried vanilla Brets.
HippoDuke - is for killing dragons and stuff
BSB Paladin - It's my Repanse Maiden. She goes with Questings.
Damsel just 2lvl mage.
9 KotR is for Damsel
10 KotR will go frontal charges and is anvil.
20 Bowmen - 'couse we have to and I don't want to move infantry blocks. Let them stay and shoot.
10 Questings - main hammer of the list, maybe I should drop one KotR model in 10models block or Quest model and give Paragon some items. Will see.
2*5 Yeomens - this is my divert/chaff units, dunno how they will be useful, time will tell.
Trebuchet - 'couse I like it, for fun only.
Spoiler:
++ Characters [761 pts] ++
Duke (0-1) [471 pts]
(Lance, Heavy Armour, Shield, Hippogryph with Barding, Gromril Greathelm, Sirienne's Locket, Potion of Toughness, Potion of Speed, Virtue of Heroism)
Paladin [173 pts]
(Hand Weapon, Heavy Armour, Shield, The Questing Vow, Battle Standard Bearer, Bretonnian Warhorse, Sword of Swiftness, Paymaster's Coin, Rampaging Standard)
++ Core Units [623 pts] ++
9 Mounted Knights of the Realm (1+**) [262 pts]
(Hand Weapons, Lances, Shields, Heavy Armour, First Knight, Standard Bearer, War Banner, Musician)
10 Mounted Knights of the Realm (1+**) [261 pts]
(Hand Weapons, Lances, Shields, Heavy Armour, First Knight, Standard Bearer, Musician)
++ Special Units [516 pts] ++
10 Questing Knights [356 pts]
(Hand Weapons, Great Weapons, Shields, Heavy Armour, Paragon - Virtue of Confidence, Paragon, Standard Bearer, Valorous Standard, Musician)
My general experience with Brets in 7th and 8th has been 'combo-charge the biggest thing you can kill on the charge, play avoidance with the survivors, and win on points.'
Argil wrote: Also impressed with Crusade list but Impetous USR worries me. So I've tried vanilla Brets.
HippoDuke - is for killing dragons and stuff
BSB Paladin - It's my Repanse Maiden. She goes with Questings.
Damsel just 2lvl mage.
9 KotR is for Damsel
10 KotR will go frontal charges and is anvil.
20 Bowmen - 'couse we have to and I don't want to move infantry blocks. Let them stay and shoot.
10 Questings - main hammer of the list, maybe I should drop one KotR model in 10models block or Quest model and give Paragon some items. Will see.
2*5 Yeomens - this is my divert/chaff units, dunno how they will be useful, time will tell.
Trebuchet - 'couse I like it, for fun only.
Spoiler:
++ Characters [761 pts] ++
Duke (0-1) [471 pts]
(Lance, Heavy Armour, Shield, Hippogryph with Barding, Gromril Greathelm, Sirienne's Locket, Potion of Toughness, Potion of Speed, Virtue of Heroism)
Paladin [173 pts]
(Hand Weapon, Heavy Armour, Shield, The Questing Vow, Battle Standard Bearer, Bretonnian Warhorse, Sword of Swiftness, Paymaster's Coin, Rampaging Standard)
++ Core Units [623 pts] ++
9 Mounted Knights of the Realm (1+**) [262 pts]
(Hand Weapons, Lances, Shields, Heavy Armour, First Knight, Standard Bearer, War Banner, Musician)
10 Mounted Knights of the Realm (1+**) [261 pts]
(Hand Weapons, Lances, Shields, Heavy Armour, First Knight, Standard Bearer, Musician)
++ Special Units [516 pts] ++
10 Questing Knights [356 pts]
(Hand Weapons, Great Weapons, Shields, Heavy Armour, Paragon - Virtue of Confidence, Paragon, Standard Bearer, Valorous Standard, Musician)
++ Rare Units [100 pts] ++
1 Field Trebuchet (0-1 per 1000 points) [100 pts]
(Field Trebuchet, Hand Weapons)
A lot of interesting choices. Far more "stuff" - I am leery of stacking up as much points in a model, but I do like that Duke setup! I am going to be testing a HippoDuke myself, but I also want to try the basic warhorse and a Royal Peg, too. The former as it can support the lances directly, while the latter is a slightly less spendy version of the HippoDuke. Not sure which one ultimately I will settle on - gotta get table time first.
I don't know how well "divert chaff" is going to work in this edition. I used to run it in 8th, but watching games on YT now has shown me they are barely speedbumps now. That is why I am using a more durable anchor unit in Errants to lock up units in a fight and then flank them with maneuverable cav units. At least, that is my current logic.
Not sold on L2 Wizards. Every game I see, the L4s just out roll them on dispel. Especially if it is going to be up in the main line. They feel mandatory and GW sure did price them accordingly.
Let me know how the bowmen do. They are one unit I am still so very much on the fence about. Chipping away units outside of close combat feels huge, but it also feels incredibly difficult to achieve with the penalties to range and how weak the arrows are overall. But enough of them might make a big difference, especially if that unit then gets charged, we have less work to do to deny the front rank fighting back. That means better combat res outcomes... so yeah, seems huge but finding the right amount of shooting may be the hardest part.
Automatically Appended Next Post:
Vulcan wrote: My general experience with Brets in 7th and 8th has been 'combo-charge the biggest thing you can kill on the charge, play avoidance with the survivors, and win on points.'
Is it still working that way in TOW?
Basically sorta, though you won't likely avoid as much as just repeat the first step until you out-attrition the other player.
This message was edited 1 time. Last update was at 2024/01/24 17:12:39
This is my first list. It is Grand Army. It is 1500 points, which is the format that GW events will use. Comments would be very welcome.
++ Characters [610 pts] ++
Duke [271 pts] - Goes with Pegasus Knights
(Lance, Heavy armour, Shield, Barded Pegasus, Gromril Greathelm, Virtue of the Joust)
Prophetess [211 pts] - goes with KotR (Hand weapon, Wizard Level 4, Bretonnian Warhorse, Lore Familiar, Elementalism [Plague of Rust, Wind Blast, Mystical Pathway, The Lady’s Wrath])
Paladin [128 pts] - goes with the other KotR (Hand weapon, Heavy armour, Shield, Battle Standard Bearer, Bretonnian Warhorse, Sword of Striking, Dawnstone)
++ Core Units [444 pts] ++
5 Mounted Knights of the Realm (1+**) [166 pts]
(Hand weapons, Lances, Shields, Heavy armour, First Knight, Standard bearer, War Banner, Musician)
5 Mounted Knights of the Realm (1+**) [141 pts]
(Hand weapons, Lances, Shields, Heavy armour, First Knight, Standard bearer, Musician)
3 Pegasus Knights [186 pts]
(Hand weapon, Lances, Shields, Heavy armour, First Knight, Standard bearer, Musician)
++ Rare Units [100 pts] ++
Field Trebuchet [100 pts]
(Field Trebuchet, Hand weapons)
---
Created with "Old World Builder"
[https://old-world-builder.com]
The bowmen and the trebuchet are there to encourage the enemy to move towards the charge range of the knights. The mounted yeomen form a screen that can Feign Flight when the enemy charges it. They can also charge at the flanks. The Pegasus Knights and the Duke are a mobile fist that is thrown at a decisive point or target.
Question: would you run the Mounted Yeomen in Open Order or Skirmish formation? Should the Pegasus Knights go in Skirmish or Lance Formation? Obviously skirmishers are more agile, but they do not disrupt the enemy if hitting a flank or the rear.
Feadair wrote: This is my first list. It is Grand Army. It is 1500 points, which is the format that GW events will use. Comments would be very welcome.
++ Characters [610 pts] ++
Duke [271 pts] - Goes with Pegasus Knights
(Lance, Heavy armour, Shield, Barded Pegasus, Gromril Greathelm, Virtue of the Joust)
Prophetess [211 pts] - goes with KotR (Hand weapon, Wizard Level 4, Bretonnian Warhorse, Lore Familiar, Elementalism [Plague of Rust, Wind Blast, Mystical Pathway, The Lady’s Wrath])
Paladin [128 pts] - goes with the other KotR (Hand weapon, Heavy armour, Shield, Battle Standard Bearer, Bretonnian Warhorse, Sword of Striking, Dawnstone)
++ Core Units [444 pts] ++
5 Mounted Knights of the Realm (1+**) [166 pts]
(Hand weapons, Lances, Shields, Heavy armour, First Knight, Standard bearer, War Banner, Musician)
5 Mounted Knights of the Realm (1+**) [141 pts]
(Hand weapons, Lances, Shields, Heavy armour, First Knight, Standard bearer, Musician)
3 Pegasus Knights [186 pts]
(Hand weapon, Lances, Shields, Heavy armour, First Knight, Standard bearer, Musician)
++ Rare Units [100 pts] ++
Field Trebuchet [100 pts]
(Field Trebuchet, Hand weapons)
---
Created with "Old World Builder"
[https://old-world-builder.com]
The bowmen and the trebuchet are there to encourage the enemy to move towards the charge range of the knights. The mounted yeomen form a screen that can Feign Flight when the enemy charges it. They can also charge at the flanks. The Pegasus Knights and the Duke are a mobile fist that is thrown at a decisive point or target.
Question: would you run the Mounted Yeomen in Open Order or Skirmish formation? Should the Pegasus Knights go in Skirmish or Lance Formation? Obviously skirmishers are more agile, but they do not disrupt the enemy if hitting a flank or the rear.
Nice list and nice tactics. I would run both in skirmish formation due to their role.
I don't know that just five KotR will hit hard enough to get good combat res. Like ~5 attacks even with lances isn't much, even with horses. Especially so without a Baron to give them some potency. I feel like at 1500, you want the Duke on a warhorse so he can help buff out a unit in combat.
Curious how the Yeomen will work out - Feigned Flight is helpful for them. Not sure how useful they will be though - people probably won't take the bait, since they aren't a threat. And if they do get caught in combat, they're gonna get steamrolled. I almost wonder if more Bowmen would be better since one unit just isn't that impressive statistically either (that is shooting this edition, it seems).
I found that writing a 1500 point list is hard. It is difficult to include a unit like Grail Knights and you have to hope that the KotR and Pegasus Knights prove killy enough, which remains to be seen.
On the KotRs, one unit will have a Paladin in it, and the other hopefully gets the Lady’s Wrath buff from the Prphetess, but I agree that that may not be enough. The theory is that flank attacks from the Pegasus Knights plus Duke or Mounted Yeomen with Cavalry Spears will come in play, but obviously the enemy will get a vote on that.
I suspect that the Mounted Yeomen may prove MVPs if ignored. They are super mobile, so can set up flank charges, hunt warmachines, hunt any lone surviving bannermen who just try to stay alive to deny points etc. Unfortunately a clever enemy with good ranged attacks will be able to shoot them off the board.
This message was edited 1 time. Last update was at 2024/01/30 04:32:18
JWh85 wrote: What is the consensus on characters on Royal Pegasi? BSB on Royal Pegasus any good?
Also, are questing knights actually good in this edition?
I find grail knights are awesome, but they are very hard to fit into smaller armies.
BSB I am planning to put with a KotR unit more for a bit of extra damage and CR. I wouldn't put him on a Peg. Duke? Yes, absolutely. You can do a pretty nasty character/monster killer Duke that way.
Questing Knights are good. Nice hammer to flank with against heavier infantry.
Duke on a pegasus with a Virtue of Heroism and Paymaster’s Coin (and Gromril Helm for survivability) seems a NASTY monster/character slayer. Perhaps throw in a Potion of Speed to ensure that you go first, too.
Feadair wrote: Duke on a pegasus with a Virtue of Heroism and Paymaster’s Coin (and Gromril Helm for survivability) seems a NASTY monster/character slayer. Perhaps throw in a Potion of Speed to ensure that you go first, too.
I have an EC list with essentially that setup. It can go hunt characters, monsters and monstrous infantry/cav. Fishing for 6's, but also durable and punchy enough to just kill things outright if needed.
Duke (0-1) [361 pts]
(Lance, Heavy armour, Shield, Royal Pegasus, Gilded Cuirass, Virtue of Heroism)
I am not doing the Coin, though, as that one-time use gimmick doesn't seem worth it when we are already throwing five dice, though I guess in a clutch situation it might be helpful.
Feadair wrote: Duke on a pegasus with a Virtue of Heroism and Paymaster’s Coin (and Gromril Helm for survivability) seems a NASTY monster/character slayer. Perhaps throw in a Potion of Speed to ensure that you go first, too.
I have an EC list with essentially that setup. It can go hunt characters, monsters and monstrous infantry/cav. Fishing for 6's, but also durable and punchy enough to just kill things outright if needed.
Duke (0-1) [361 pts]
(Lance, Heavy armour, Shield, Royal Pegasus, Gilded Cuirass, Virtue of Heroism)
I am not doing the Coin, though, as that one-time use gimmick doesn't seem worth it when we are already throwing five dice, though I guess in a clutch situation it might be helpful.
Agreed, though i think I'll use Talisman of Protection and heavy armour instead of the Gilded Cuirass.
I've tried out a BsB on Royal Pegasus. Worked out nicely. He was a bit of a jack of all trades. His BsB ability helped me out a few times during the game. Also gave him the Shield of Warrior True a lance and Grail Virtue and had him snipe some Archers and artillery. Not a heavy hitter like the duke, but fast and flexibel.
This message was edited 1 time. Last update was at 2024/02/07 19:25:59
Feadair wrote: Duke on a pegasus with a Virtue of Heroism and Paymaster’s Coin (and Gromril Helm for survivability) seems a NASTY monster/character slayer. Perhaps throw in a Potion of Speed to ensure that you go first, too.
I have an EC list with essentially that setup. It can go hunt characters, monsters and monstrous infantry/cav. Fishing for 6's, but also durable and punchy enough to just kill things outright if needed.
Duke (0-1) [361 pts]
(Lance, Heavy armour, Shield, Royal Pegasus, Gilded Cuirass, Virtue of Heroism)
I am not doing the Coin, though, as that one-time use gimmick doesn't seem worth it when we are already throwing five dice, though I guess in a clutch situation it might be helpful.
Agreed, though i think I'll use Talisman of Protection and heavy armour instead of the Gilded Cuirass.
I've tried out a BsB on Royal Pegasus. Worked out nicely. He was a bit of a jack of all trades. His BsB ability helped me out a few times during the game. Also gave him the Shield of Warrior True a lance and Grail Virtue and had him snipe some Archers and artillery. Not a heavy hitter like the duke, but fast and flexibel.
Isn’t Talisman of Protection a bit of a waste for a Duke who has a ward save already for being a Grail Knight?
Feadair wrote: Duke on a pegasus with a Virtue of Heroism and Paymaster’s Coin (and Gromril Helm for survivability) seems a NASTY monster/character slayer. Perhaps throw in a Potion of Speed to ensure that you go first, too.
I have an EC list with essentially that setup. It can go hunt characters, monsters and monstrous infantry/cav. Fishing for 6's, but also durable and punchy enough to just kill things outright if needed.
Duke (0-1) [361 pts]
(Lance, Heavy armour, Shield, Royal Pegasus, Gilded Cuirass, Virtue of Heroism)
I am not doing the Coin, though, as that one-time use gimmick doesn't seem worth it when we are already throwing five dice, though I guess in a clutch situation it might be helpful.
Agreed, though i think I'll use Talisman of Protection and heavy armour instead of the Gilded Cuirass.
I've tried out a BsB on Royal Pegasus. Worked out nicely. He was a bit of a jack of all trades. His BsB ability helped me out a few times during the game. Also gave him the Shield of Warrior True a lance and Grail Virtue and had him snipe some Archers and artillery. Not a heavy hitter like the duke, but fast and flexibel.
Isn’t Talisman of Protection a bit of a waste for a Duke who has a ward save already for being a Grail Knight?
Exactly what I was going to say. The 3+/5++/5+++ is pretty huge when going against other enemy lords that are usually way scarier than ours.
One thing that I'm going to try is to have the Grail guardian on my unit get a gauntlet so no one can reject duels and get the virtue that allows to repeat dice on duels. Both very cheap and with 3 attacks on the charge with strength 6 and I 8 at least it should be a killing duelist.
Yeah, solid list for 1500, for sure. Not sure I see the benefit of the Seal, honestly. Heroism+Lance combo is good, though. Flexible and banking on 6's while not reliant on it.
em_en_oh_pee wrote: Yeah, solid list for 1500, for sure. Not sure I see the benefit of the Seal, honestly. Heroism+Lance combo is good, though. Flexible and banking on 6's while not reliant on it.
I can see needing something to improve the chance to hit if you expect monsters/characters that have WS 7+ and simply must die, such as a Chaos Lord on a Dragon. I would probably go for a Paymaster’s Coin, though.
This message was edited 1 time. Last update was at 2024/02/10 04:32:34
I was just reading the arcane journal, and lady Elise has +1 on both wounds and toughness compared to a normal prophetess on unicorn. I rather like her for the amount of points that she costs. I think elementalism is a great lore for Bretonnia.
This message was edited 7 times. Last update was at 2024/02/10 07:59:16
em_en_oh_pee wrote: Yeah, solid list for 1500, for sure. Not sure I see the benefit of the Seal, honestly. Heroism+Lance combo is good, though. Flexible and banking on 6's while not reliant on it.
I can see needing something to improve the chance to hit if you expect monsters/characters that have WS 7+ and simply must die, such as a Chaos Lord on a Dragon. I would probably go for a Paymaster’s Coin, though.
I wish Coin was cheaper, but it's definitely a strong choice for fishing for 6's. Seal is probably better for fishing for hits to cause damage, since it's not one use.
Automatically Appended Next Post:
JWh85 wrote: I was just reading the arcane journal, and lady Elise has +1 on both wounds and toughness compared to a normal prophetess on unicorn. I rather like her for the amount of points that she costs. I think elementalism is a great lore for Bretonnia.
She is decent for the price, but the 40x60 base is a bit of a headache for a lance formation army.
This message was edited 1 time. Last update was at 2024/02/10 20:38:23
Can anyone explain the pros/cons of building knights errant vs of the realm from the Brettonian box? I can only assume KotR are simply better in every way, thus giving more points for an army than errant.
One is 5 points cheaper than the other. So 5 points to get +1WS +1Ld Counter charge and not having impetuous.
If you run the errantry crusade army then you get something else with the errants.
I personally never get them. Also because I only have them built at KotR
This message was edited 1 time. Last update was at 2024/02/12 15:50:10
RustyNumber wrote: Can anyone explain the pros/cons of building knights errant vs of the realm from the Brettonian box? I can only assume KotR are simply better in every way, thus giving more points for an army than errant.
Pro is "Earn your spurs" for Errantry Crusade lists. Otherwise, MKotR are more optimal.
I posted an early 1500 point list above for comments. I have since had a few practice games. The main findings are that Trebuchets are too inconsistent to be worth it. In one game, a Trebuchet was absolutely devastating and literally crushed a key enemy unit; in the others, it did nothing. The list also needs Grail Knights for extra hitting power (as some of the critical comments correctly predicted). Finally, Falcon Horn and Virtue of Heroism are just too good not to take, even at relatively low points. Unfortunately, I could not find points for the Paymaster’s Coin to go with the Virtue. A new version that I have been pretty happy with is below. Any comments?
++ Characters [644 pts] ++
Duke [311 pts]
(Lance, Heavy armour, Shield, Barded Pegasus, Gromril Greathelm, Virtue of Heroism)
Paladin [82 pts]
(Lance, Heavy armour, Shield, Battle Standard Bearer, Bretonnian Warhorse)
++ Core Units [393 pts] ++
5 Mounted Knights of the Realm (1+**) [134 pts]
(Hand weapons, Lances, Shields, Heavy armour, First Knight, Standard bearer)
5 Mounted Knights of the Realm (1+**) [134 pts]
(Hand weapons, Lances, Shields, Heavy armour, First Knight, Standard bearer)
++ Special Units [259 pts] ++
5 Mounted Yeomen [80 pts]
(Hand weapons, Cavalry Spears, Shortbows, Unarmoured, Shields, Feigned Flight)
3 Pegasus Knights [179 pts]
(Hand weapon, Lances, Shields, Heavy armour, First Knight, Standard bearer)
++ Rare Units [204 pts] ++
5 Grail Knights [204 pts]
(Hand weapons, Lances, Shields, Heavy armour, Grail Guardian (champion), Standard bearer)
---
Created with "Old World Builder"
[https://old-world-builder.com]
Automatically Appended Next Post:
Feadair wrote: I posted an early 1500 point list above for comments. I have since had a few practice games. The main findings are that Trebuchets are too inconsistent to be worth it. In one game, a Trebuchet was absolutely devastating and literally crushed a key enemy unit; in the others, it did nothing. The list also needed Grail Knights for extra hitting power (as some of the critical comments correctly predicted). Finally, Falcon Horn and Virtue of Heroism are just too good not to take, even at relatively low points. Unfortunately, I could not find points for the Paymaster’s Coin to go with the Virtue. A new version that I have been pretty happy with is below. Any comments?
++ Characters [644 pts] ++
Duke [311 pts]
(Lance, Heavy armour, Shield, Barded Pegasus, Gromril Greathelm, Virtue of Heroism)
Paladin [82 pts]
(Lance, Heavy armour, Shield, Battle Standard Bearer, Bretonnian Warhorse)
++ Core Units [393 pts] ++
5 Mounted Knights of the Realm (1+**) [134 pts]
(Hand weapons, Lances, Shields, Heavy armour, First Knight, Standard bearer)
I've been testen Kotr on foot and I'm not finding a good spot for them. Also not really sure about the correct size of a unit. What are your thoughts on them?
JWh85 wrote: I've been testen Kotr on foot and I'm not finding a good spot for them. Also not really sure about the correct size of a unit. What are your thoughts on them?
I genuinely have no interest in them as a unit. I will get some for bits, but the whole idea of Bretonnia is cavalry lances charging and that is my goal.
If I had to use them, I would probably go with a list already leaning into foot troops, but not an Exile list either (no Ward). Trying to blend them with a cavalry list seems counterintuitive.
I think having them be an equivalent to Empire Greatswords is the way to go in a Grand Army list. Protect their flanks with Men-at-Arms and have some counter-charge Peg Knights or Grail Knights. Make them come to you vs you going to them.
Maybe something like this?
Spoiler:
===
Kingdom of Bretonnia [1993 pts]
Warhammer: The Old World, Kingdom of Bretonnia
===
++ Characters [906 pts] ++
Duke [391 pts]
- Lance
- Heavy armour
- Shield
- General
- Royal Pegasus
- Gilded Cuirass
- Sirienne's Locket
- Gauntlet of the Duel
- Virtue of Heroism
Baron [162 pts]
- Lance
- Heavy armour
- Shield
- Bretonnian Warhorse
- Gromril Great Helm
Paladin [107 pts]
- Hand weapon
- Heavy armour
- Shield
- Battle Standard Bearer
- On foot
- Headsman's Axe
Prophetess [246 pts]
- Hand weapon
- Level 4 Wizard
- Bretonnian Warhorse
- Prayer Icon of Quenelles
- Falcon-horn of Fredemund
- Elementalism
++ Core Units [715 pts] ++
6 Mounted Knights of the Realm [165 pts]
- Hand weapons
- Lances
- Shields
- Heavy armour
- First Knight (champion)
- Standard bearer
- Musician
20 Knights of the Realm on Foot [278 pts]
- Hand weapons
- Great weapons
- Shields
- First Knight (champion)
- Standard bearer
- Musician
3 Pegasus Knights [186 pts]
- Hand weapon
- Lances
- Shields
- Heavy armour
- First Knight (champion)
- Standard bearer
- Musician
3 Pegasus Knights [186 pts]
- Hand weapon
- Lances
- Shields
- Heavy armour
- First Knight (champion)
- Standard bearer
- Musician
---
Created with "Old World Builder"
[https://old-world-builder.com]
7x3 Foot Knights in the center, flanked by Men-at-Arms, bowmen wherever is best LoS. Pegs set up as a counter-charge element out of LoS if able, so they can come in and disrupt flanks when the enemy reaches you. The Duke goes after characters or flanks, Baron joins the Mounted Knights to act as a fast reaction unit. Paladin joins Foot Knights. Prophetess can join the Baron, or if the Horn is needed or you aren't using Self-range spells, just hang around as a Lone character. Bowmen soften up stuff as it moves in.
Not sure how that would actually perform, but it was just me trying to envision what they would do in a list. They will eat a charge and hopefully with 4+/6++ (and maybe Regen from the Prophetess) be able to swing back with their Great Weapons reliably.