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2017/05/08 18:39:24
Subject: Re:Moranauts in 8th
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Powerful Phoenix Lord
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Also, worth noting (I don't know if anyone is chatting about this) that the Wound degradation chart lists 10-18+* wounds. 18+. So there will be buffs, vehicle wargear, or command points to elevate your machines. Perhaps mekboyz will add X number of wounds to machines in their army, etc. Maybe it'll be spells, etc.
Part me thinks it's perhaps something neat, the other half of me thinks that this means more silly meta-driven cheese combing X+Y+Z = Morkanaut with 38 wounds or something stupid.
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2017/05/08 18:42:56
Subject: Re:Moranauts in 8th
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Elbows wrote:Also, worth noting (I don't know if anyone is chatting about this) that the Wound degradation chart lists 10-18+* wounds. 18+. So there will be buffs, vehicle wargear, or command points to elevate your machines. Perhaps mekboyz will add X number of wounds to machines in their army, etc. Maybe it'll be spells, etc.
Part me thinks it's perhaps something neat, the other half of me thinks that this means more silly meta-driven cheese combing X+Y+Z = Morkanaut with 38 wounds or something stupid.
It's most likely covering for one off things like how some Daemon weapons/rules allow for wounds to be added to the model after successful challenges, winning an assault, etc.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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2017/05/08 19:55:32
Subject: Moranauts in 8th
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Dakka Veteran
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Watch out for that scary str5 !!!
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This message was edited 1 time. Last update was at 2017/05/08 19:55:57
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2017/05/08 20:04:21
Subject: Moranauts in 8th
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Pious Palatine
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So that would take 242 shots with no rend...why do I care about S5 again?
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This message was edited 1 time. Last update was at 2017/05/08 20:05:28
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2017/05/08 21:21:56
Subject: Moranauts in 8th
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Mekboy Hammerin' Somethin'
Kapuskasing, ON
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I'll fear S5 and the new wounding on 6+ only when there's over 700 atks coming at the Nauts direction. If my opponent has 700 S5 atks to unleash and wastes them on destroying the naut then my Boyz are happy. If they are shooting at one thing then they aren't shooting at my other things.
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2017/05/08 21:26:45
Subject: Moranauts in 8th
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Mutilatin' Mad Dok
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ProwlerPC wrote:I'll fear S5 and the new wounding on 6+ only when there's over 700 atks coming at the Nauts direction. If my opponent has 700 S5 atks to unleash and wastes them on destroying the naut then my Boyz are happy. If they are shooting at one thing then they aren't shooting at my other things.
Don't give away our cunnin' taktics!
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2017/05/09 19:11:11
Subject: Re:Moranauts in 8th
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Bonkers Buggy Driver with Rockets
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Elbows wrote:Also, worth noting (I don't know if anyone is chatting about this) that the Wound degradation chart lists 10-18+* wounds. 18+. So there will be buffs, vehicle wargear, or command points to elevate your machines. Perhaps mekboyz will add X number of wounds to machines in their army, etc. Maybe it'll be spells, etc.
Part me thinks it's perhaps something neat, the other half of me thinks that this means more silly meta-driven cheese combing X+Y+Z = Morkanaut with 38 wounds or something stupid.
Just noticed that. Hopefully we can get a rule where meks tack on extra scrap for more wounds or something.
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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2017/05/10 06:36:17
Subject: Re:Moranauts in 8th
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Elite Tyranid Warrior
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gnome_idea_what wrote: Elbows wrote:Also, worth noting (I don't know if anyone is chatting about this) that the Wound degradation chart lists 10-18+* wounds. 18+. So there will be buffs, vehicle wargear, or command points to elevate your machines. Perhaps mekboyz will add X number of wounds to machines in their army, etc. Maybe it'll be spells, etc.
Part me thinks it's perhaps something neat, the other half of me thinks that this means more silly meta-driven cheese combing X+Y+Z = Morkanaut with 38 wounds or something stupid.
Just noticed that. Hopefully we can get a rule where meks tack on extra scrap for more wounds or something.
It could also just be GW leaving themselves some design space to accommodate any possible future rules interactions. Maybe they remember the fiasco of WAAAGH! Ghazghkull giving a +1 to a 1-6 results table.
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Still waiting for Godot. |
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2017/05/10 06:48:38
Subject: Moranauts in 8th
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Locked in the Tower of Amareo
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ERJAK wrote:
So that would take 242 shots with no rend...why do I care about S5 again?
Let's see will you care when your morkanaut dies within point and you realize the unit of S5 that had nothing else to shoot had infact caused the morkanaut to get destroyed when it shouldn't have been.
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2024 painted/bought: 109/109 |
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2017/05/10 07:20:29
Subject: Moranauts in 8th
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Elite Tyranid Warrior
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tneva82 wrote:ERJAK wrote:
So that would take 242 shots with no rend...why do I care about S5 again?
Let's see will you care when your morkanaut dies within point and you realize the unit of S5 that had nothing else to shoot had infact caused the morkanaut to get destroyed when it shouldn't have been.
If an opponent is lucky enough to strip off the last wound of a huge model with peashooters by rolling crazy good rolls, I'm going for a high five and offering to buy a drink after the game.
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Still waiting for Godot. |
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2017/05/10 07:59:59
Subject: Moranauts in 8th
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!!Goffik Rocker!!
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10 rapid-firing 3+ hitting bolters will deal 1.5 wounds to a naught. So, it won't be unheard of loosing your last couple wounds to a bunch of infantrymen. And you can go bankrupt if you offer a drink to anyone every time they finish your vehicle off with bolters. Just too likely to happen. Don't forget, it's exactly identical to shooting at bikers now.
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This message was edited 2 times. Last update was at 2017/05/10 08:02:03
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2017/05/10 08:27:54
Subject: Moranauts in 8th
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Auspicious Daemonic Herald
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koooaei wrote:10 rapid-firing 3+ hitting bolters will deal 1.5 wounds to a naught. So, it won't be unheard of loosing your last couple wounds to a bunch of infantrymen. And you can go bankrupt if you offer a drink to anyone every time they finish your vehicle off with bolters. Just too likely to happen. Don't forget, it's exactly identical to shooting at bikers now.
That only does .75 wounds on average
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2017/05/10 08:32:57
Subject: Moranauts in 8th
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!!Goffik Rocker!!
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CrownAxe wrote: koooaei wrote:10 rapid-firing 3+ hitting bolters will deal 1.5 wounds to a naught. So, it won't be unheard of loosing your last couple wounds to a bunch of infantrymen. And you can go bankrupt if you offer a drink to anyone every time they finish your vehicle off with bolters. Just too likely to happen. Don't forget, it's exactly identical to shooting at bikers now.
That only does .75 wounds on average
Ah, yeah, naughts are t8. So, 0.75 to naughts, 1.5 to dreads.
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2017/05/10 09:47:49
Subject: Moranauts in 8th
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Flashy Flashgitz
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It's funny. Last time I used a naut competitively, a bunch of meltagun armed marines landed nearby and blew it up on their first salvo. What's all this talk about being happy it won't go down to bolters in 7th?
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With love from Denmark
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2017/05/10 11:43:58
Subject: Moranauts in 8th
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Waaagh! Ork Warboss
Italy
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Nithaniel wrote:The 8" move will also make the nauts more viable as transports since we know Marines will move 6", orks will likely move less (hopefully the same). The only thing ive ever transported in a naut was burna boyz with maxed meks for repair.
3 MANZ in there would make a solid krumpin unit now
If the nauts are not assault vehicles those meganobz will stay one turn in the open before having the chance to charge something. And only 8'' instead of the trukks/battlewagons movemenents which are way superior. Burnaboyz will remain a better option as they don't need to assault and they're cheaper than meganobz.
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2017/05/10 11:48:25
Subject: Moranauts in 8th
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!!Goffik Rocker!!
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Waaargh wrote:It's funny. Last time I used a naut competitively, a bunch of meltagun armed marines landed nearby and blew it up on their first salvo. What's all this talk about being happy it won't go down to bolters in 7th?
Well, we can count the difference in chances.
Let's say there are 5 meltas. 3.33 hit.
7- th:
Melta range vs av13: 15/18 to pen, 1/18 to glance
Every pen has 1/6 to shake, 1/6 to stun, 1/6 to destroy a weapon, 1/6 to immobilize and 2/6 to explode.
In the end the average of 5 melta shots within melta range is: 0.93 explodes, 0.46 immobilizes, stuns, shakes and weapon destroys. So, it's a really high chance of loosing the naught from the get go.
8- th:
We don't really know much about melta yet but assuming it's 3+ to-wound and d6 wounds, those 3.33 hits would transfer to 2.22* d6 = average of 7.78 wounds - not enough to even strip half the hullpoints.
If melta is something like a +1 to-wound vs vehicles, 3.33 hits would transfer to 2.78* d6 = average of 9.72 wounds - a bit over the half hullpoints.
We don't know melta rules yet but it's likely to be something like this. 7- th melta drop had significant chances of 1-shotting a naught. 8- th melta drop will probably strip half it's hp.
On the other hand, this same melta drop will be quite deadly vs mc and smaller vehicles like dreads. Which is a good thing. It's less rock-paper-scissorry.
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This message was edited 1 time. Last update was at 2017/05/10 11:49:28
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2017/05/10 12:35:02
Subject: Moranauts in 8th
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Beautiful and Deadly Keeper of Secrets
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Blackie wrote: Nithaniel wrote:The 8" move will also make the nauts more viable as transports since we know Marines will move 6", orks will likely move less (hopefully the same). The only thing ive ever transported in a naut was burna boyz with maxed meks for repair.
3 MANZ in there would make a solid krumpin unit now
If the nauts are not assault vehicles those meganobz will stay one turn in the open before having the chance to charge something. And only 8'' instead of the trukks/battlewagons movemenents which are way superior. Burnaboyz will remain a better option as they don't need to assault and they're cheaper than meganobz.
It's been confirmed that you can charge from transports
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2017/05/11 07:47:32
Subject: Moranauts in 8th
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Flashy Flashgitz
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My point is the SM army had plenty of weapons to deal with the morkanaut, there was no reason to worry about it going down to small arms fire.
Now we do know the melta stats:
S:8, AP:-4, D:d6 (roll 2 dice pick highest when within 6")
Lets say it's a five man melta squad shooting, 3 hits, 2 damage it, no save (and assumable no special save). With each rolling 2d6, picking highest, lets be kind and say we end on a 4 and 5. That's 9 damage from a guestimated scenario, where the dice are much in favour of the attacker.
Worse case dice rolls would end up with 3 hits, 1 successful damage roll, and 4 points of damage.
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With love from Denmark
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2017/05/11 07:54:34
Subject: Moranauts in 8th
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Regular Dakkanaut
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With them showing battle cannon stats (Not ken on the d6 shots mechanic but that's a different thing altogether)
I really hope someone get's really excited to "be able" to play a Morkanaut/Gorkanaut in their first game of 8th edition only to watch it get 1 shotted by a (massively) lucky battle cannon shell.
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2017/05/11 12:40:40
Subject: Moranauts in 8th
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Mekboy on Kustom Deth Kopta
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Jbz` wrote:With them showing battle cannon stats (Not ken on the d6 shots mechanic but that's a different thing altogether)
I really hope someone get's really excited to "be able" to play a Morkanaut/Gorkanaut in their first game of 8th edition only to watch it get 1 shotted by a (massively) lucky battle cannon shell.
vs now where they can die to a single lucky lascannon shot? or pretty much guaranteed to disappear with combi melta sternguard (who got buffed)
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10000 points 7000
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2017/05/16 13:35:37
Subject: Moranauts in 8th
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Mutilatin' Mad Dok
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I really hope the new 'nauts in 8th edition have some more variety. One of the things I've always wanted from them is the option of dumping the carrying capacity to shave off points. Same with gargant. Big shooty ones + troop carrying don't really work well together anyway.
Alternatively I want the opportunity to field a big walker unit that isn't a 'naut or stompa. Maybe something like a 'looted titan' unit or something akin to looted wagon rules.
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2017/05/18 00:19:58
Subject: Moranauts in 8th
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Sneaky Kommando
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I've got 10 boys to build and paint and the morkanaut is next on my list for my 8th army, i have no doubt every oponant I face Will want to take it out first, taking the heat off all of the CC units hurtling toward them.
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This message was edited 1 time. Last update was at 2017/05/18 00:20:55
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2017/05/18 02:32:24
Subject: Moranauts in 8th
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Pious Palatine
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tneva82 wrote:ERJAK wrote:
So that would take 242 shots with no rend...why do I care about S5 again?
Let's see will you care when your morkanaut dies within point and you realize the unit of S5 that had nothing else to shoot had infact caused the morkanaut to get destroyed when it shouldn't have been.
This type of gak happens all the time with riptides, tyrants, dreadknights, etc and you only ever hear about it on 'awesome gak that happened' sites. I took down a flying hive tyrant with a drop pod once and both me and my opponent had a good laugh about it.
If you're really that upset about your mork going down to a heroic sudden last stand than SOMETHING was always going to get you salty anyway.
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