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Made in us
Longtime Dakkanaut





Whats the best Massively Multi Player Online Role Playing Game?

I have tried EQ1, EQ2, Ultima Online, City of Heros, World of Warcraft and Guild Wars.

I like WoW the best for: appearance, performance, availability, theme, artwork, crafting, loot, auction and player trading, economics, guild structure, GUI, PvP mechanisms, death penalty/handling and overall presentation

I like Guild Wars second for: price, multiplayer focus, appearance and performance.

I had a negative experience with EQ1/2: Sony cutomer supprt, availability, system performance, apearance and crafting

I had a negative experieence overall with GWars and UO: player base

I don't expect there is one answer, I'd just like to get other Dakkites opinions.

???
   
Made in us
Land Raider Pilot on Cruise Control






Didn't like EQ due to graphics/wasn't convincing enough to quit UO at the time.  Played UO for 8 years before quiting due to WoW being supperior to it in gameplay and graphics although I would never of quit UO if it would of stuck pre AoSAoS really killed UO for a lot of people.  I play WoW a lot but I'm a little broken right now with the release of the expansion in 6 months and feel like I'm wasting my time running MC/BWL.  Due to easy access blues>epics from MC/BWL and it ircks me at level 70.  I'm waiting though because I want to go 1-70 with a Blood Elf just because.

Haven't played any others.

   
Made in us
Omnipotent Lord of Change





Albany, NY

Urban Dead


Otherwise, I've only played Anarchy Online (it's free, or was) and City of Heroes. AO was pretty sad, graphics and gameplay-wise, and I never really got into it. CoH, however, I'm more and more impressed with - great graphics, fun gameplay, all that. Course, now that Ciy of Villians is out ...

- Boss Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Been Around the Block




I've played:

EQ1, WoW, CoH, and Horizons.

 

EQ1 was fun - for 5 years.  I was in a hardcore guild forever, and had a blast - it also ate away my life like crazy.  8-16 hours a day takes its toll.

 

Horizons - yech.

CoH - this game RULED when it came out.  However, CoH suffered more from "balancing" than any other game I played.  1 hero = 3 bad guys is a stupid formula when you are a SUPER HERO.  I refuse to get CoV since they neutered this once incredible game.

 

WoW - Been playing this for about a year now.  It's fun, but almost too easy.

   
Made in us
[MOD]
Madrak Ironhide







DAoC, CoH, GW, SWG, MxO, WoW, EQ2

Guild Wars- had to stop, but the Arena combat was fun without
really needing much legwork to get to.

Matrix Online- Awful. Don't touch it.

Star Wars Galaxies- I hated crafting my medicines, or even buying them
from crafters. I seriously did not want to be a "droid engineer" or any of
those weird classes, and the combat animations were just funky (like
MSPaint quality). Pvp there didn't really do it for me and the wounds
system slowed things to a crawl (though it did make my master doctor
useful)

Everquest 2- I'm playing this casually again. The crafting system like most
games is pretty repetitive, but at least I get to push buttons and stuff
like that. The xp is slow but that's fine, because I never want to level
fast in a game like...

World of Warcraft- You level to 60, do your armor runs and...stand around
waiting to play in some sub-par PVP environment? And the expansion pack
is raising levels to make all those armor runs obsolete? The class balance is
interesting and soloability is pretty good, but the endgame was pretty
lousy (I got to try someone's account. Maybe it's better when you've
been playing from 1)

City of Heroes- This game was wildly fun to play. See a pack of mobs,
attack a pack of mobs and area-effect everything till they go down.
The game didn't have much beyond combat (customization of abilities
was all handled through the powers system, no real gear to speak of).
And it was the lack of other things to do that brought me low.

Dark Ages of Camelot- Still my favorite pvp system. Starting out in the
game is nightmarish now, and excelling in it is horrendously bad without
a dedicated group. This game more than any other suffers from the
"pick up group nightmare". The Pvp is fast and frantic with a nice
ability reward system, but with all the things you need to do to be
competitive (expansion pack abilities, custom player crafted gear,
a group of friends dedicated to playing their roles in an 8 man setup)
that I never recommend the game anymore. Seriously, everything from
level 1-50 is a grind, and when you get to pvp only the really dedicated
players benefit (and they end up farming you).

But maybe my attitude would change if I would get off my stubborn
butt and play an assassin.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
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