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Made in gb
Ancient Space Wolves Venerable Dreadnought





 Dysartes wrote:
 Wyzilla wrote:
Someone might want to FAQ Chaos Warriors though as the 6e style saves put several WOC players I know on suicide watch.

They want the save to become even worse? We can work with that...

Don’t they all get chaos armour wards now? So two saves per hit?

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Longtime Dakkanaut




The normal ones, no. Chosen have Chaos armour and the option of full plate though.
   
Made in gb
Regular Dakkanaut



Derbyshire, UK

 Mr_Rose wrote:

Don’t they all get chaos armour wards now? So two saves per hit?


Chosen and characters do, I don't think normal warriors do.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Mr_Rose wrote:
 Dysartes wrote:
 Wyzilla wrote:
Someone might want to FAQ Chaos Warriors though as the 6e style saves put several WOC players I know on suicide watch.

They want the save to become even worse? We can work with that...

Don’t they all get chaos armour wards now? So two saves per hit?

Only Chosen, Warriors with halberds are looking pretty garbage with no step up and only 5 ups when taking a cavalry charge. Wonder how wide formations will get with no step up to account for that, or Warriors, if taken at all, will be sticking to HWw/S or GW.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in ch
The Dread Evil Lord Varlak





 Mr_Rose wrote:
 Dysartes wrote:
 Wyzilla wrote:
Someone might want to FAQ Chaos Warriors though as the 6e style saves put several WOC players I know on suicide watch.

They want the save to become even worse? We can work with that...

Don’t they all get chaos armour wards now? So two saves per hit?


Assuming ward saves work like in the past yes. However it is still wierd that chaos armour is now a ward save on a Heavy ? Full plate? Didn't yet got my terminology right.


Automatically Appended Next Post:
pgmason wrote:
 Mr_Rose wrote:

Don’t they all get chaos armour wards now? So two saves per hit?


Chosen and characters do, I don't think normal warriors do.


OOF, if that is the case then just no. Just no. Why ever field something other than chosen and barbarians then, you just flat out are worse off in an army that still has no tactical ranged tools beyond a piece of artillery.

This message was edited 2 times. Last update was at 2024/01/16 09:56:09


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Chosen are 0-1 units per army so you can't really build an army around them. At least not until they release an army of infamy that says otherwise.

Hellcannons appear to have been heavily nerfed as well.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in es
Regular Dakkanaut




 Wyzilla wrote:
 Mr_Rose wrote:
 Dysartes wrote:
 Wyzilla wrote:
Someone might want to FAQ Chaos Warriors though as the 6e style saves put several WOC players I know on suicide watch.

They want the save to become even worse? We can work with that...

Don’t they all get chaos armour wards now? So two saves per hit?

Only Chosen, Warriors with halberds are looking pretty garbage with no step up and only 5 ups when taking a cavalry charge. Wonder how wide formations will get with no step up to account for that, or Warriors, if taken at all, will be sticking to HWw/S or GW.


Chaos warriors seem to sit on the same place. One pip less of armor but attacks have less AP, so they stay the same. Some gain ward save on top, so they are actually better protected (plus harder to hit by low WS attackers)...

This message was edited 3 times. Last update was at 2024/01/16 11:31:08


 
   
Made in gb
Longtime Dakkanaut




WS5, 4+ armour, -1 AP and enemies rerolling 6s to hit for 16pts doesn't seem so awful?

   
Made in ch
The Dread Evil Lord Varlak





Vorian wrote:
WS5, 4+ armour, -1 AP and enemies rerolling 6s to hit for 16pts doesn't seem so awful?



Chaos warriors initially were 15 pts, with the same armor and AP since they were baseline S 4 and flatline access to a 6+ wardsave through the mark of tzeentch. You didn't see very many of them then i doubt you will see very many of them now. Especially if morale gets more important and they seem to have lost their "will of chaos" rule.

This message was edited 2 times. Last update was at 2024/01/16 12:31:24


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Longtime Dakkanaut




They are still baseline S4 and the mark of undivided seems to just be a better version of Will of Chaos, I think

I can't find a decent copy of their 8th entry, are they not -1AS and -1 A third edition compared to their previous incarnation?
   
Made in gb
Mighty Vampire Count






UK

chaos0xomega wrote:
Chosen are 0-1 units per army so you can't really build an army around them. At least not until they release an army of infamy that says otherwise.

Hellcannons appear to have been heavily nerfed as well.


All artillery has been reduced - same as magic for the most part - although annoyingly the hex spells still seem to "remain in play "but are not "remain in play" spells so can;t be dispelled for... reasons.

Armour saves seem to be much more important now as Ap is much rarer, you more than just having high strength

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Yes, but the hellcannons nerfing has a lot to do with its own special rules - misfires cause some serious problems for it (and potentially the rest of your army).

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Keeper of the Flame





Monticello, IN

Manfred von Drakken wrote:Ugh - minimum 65 bucks on Ebay...



Ugh. Never mind. I'll be happy with what I got...

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






From the Link Tank thread? Something of interest to Old Grognard. Around 11 minutes in, straight from the Horse’s Mouth, some interesting history on the origin of Tammurkhan and in turn, AoS.

Basically? The CEO asked Rick Priestley to do Tammurkhan as a reboot of WHFB, then plans changed.

This is not stuff I’ve seen people really discuss before, so seems to be new information.

https://www.youtube.com/watch?v=Xwl2QKEyFHg

   
Made in fi
Locked in the Tower of Amareo





Hmm. Tamurkhan: The Throne of Chaos seems to be released 2011 by google?

So CEO asks to do it as reboot of WHFB, it gets released, plans change and roughly year later AOS development begins.

Guess plan was for this to lead to 9th ed then.

2024 painted/bought: 109/109 
   
Made in ca
Rookie Pilot




Lotusland

 Wyzilla wrote:
Only Chosen, Warriors with halberds are looking pretty garbage with no step up and only 5 ups when taking a cavalry charge. Wonder how wide formations will get with no step up to account for that, or Warriors, if taken at all, will be sticking to HWw/S or GW.


Don't halberds allow them to fight in an extra rank?

This message was edited 1 time. Last update was at 2024/01/16 17:41:46


Dispatches from the Miniature Front - my blog about miniatures and things 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Who knows! I’m sharing solely as “I didn’t know that, and I don’t recall anyone else mentioning it before”. And given this is about as primary a source as we can reasonably expect, figured it was well worth sharing,


Automatically Appended Next Post:
 Aesthete wrote:
 Wyzilla wrote:
Only Chosen, Warriors with halberds are looking pretty garbage with no step up and only 5 ups when taking a cavalry charge. Wonder how wide formations will get with no step up to account for that, or Warriors, if taken at all, will be sticking to HWw/S or GW.


Don't halberds allow them to fight in an extra rank?


Bizarrely, no. You’d think they would, but they don’t. And so they never particularly appealed to me as a player.

This message was edited 1 time. Last update was at 2024/01/16 17:42:56


   
Made in us
Terrifying Doombull




 Aesthete wrote:
 Wyzilla wrote:
Only Chosen, Warriors with halberds are looking pretty garbage with no step up and only 5 ups when taking a cavalry charge. Wonder how wide formations will get with no step up to account for that, or Warriors, if taken at all, will be sticking to HWw/S or GW.


Don't halberds allow them to fight in an extra rank?


Normal halberds, no.
Phoenix guard have special halberds that do.

Efficiency is the highest virtue. 
   
Made in fi
Locked in the Tower of Amareo





Halberd never gave extra rank in FB. It was extra strenght(and with that AP generally) without strike last disadvantage of GW.

Extra rank came a thing in AOS due to 2" reach.

2024 painted/bought: 109/109 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Sorry what's Tammurkhan?

 
   
Made in ch
The Dread Evil Lord Varlak





 Kid_Kyoto wrote:
Sorry what's Tammurkhan?


The Everchosen before Archaon.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Mighty Vampire Count






UK

chaos0xomega wrote:
Yes, but the hellcannons nerfing has a lot to do with its own special rules - misfires cause some serious problems for it (and potentially the rest of your army).


Well it used to go on a ramage and eat its crew / other people?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ch
The Dread Evil Lord Varlak





 Mr Morden wrote:
chaos0xomega wrote:
Yes, but the hellcannons nerfing has a lot to do with its own special rules - misfires cause some serious problems for it (and potentially the rest of your army).


Well it used to go on a ramage and eat its crew / other people?


or blow up ALL mages.

The issue is however more, that WOC only have this thing as ranged and artillery available.

This message was edited 1 time. Last update was at 2024/01/16 18:11:18


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Terrifying Doombull




Not Online!!! wrote:
 Mr Morden wrote:
chaos0xomega wrote:
Yes, but the hellcannons nerfing has a lot to do with its own special rules - misfires cause some serious problems for it (and potentially the rest of your army).


Well it used to go on a ramage and eat its crew / other people?


or blow up ALL mages.

The issue is however more, that WOC only have this thing as ranged and artillery available.


Well, and horsemen with throwing spears.
And if you really want, ungors with bows and cygors as allies.

Efficiency is the highest virtue. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Mad Doc Grotsnik wrote:
From the Link Tank thread? Something of interest to Old Grognard. Around 11 minutes in, straight from the Horse’s Mouth, some interesting history on the origin of Tammurkhan and in turn, AoS.

Basically? The CEO asked Rick Priestley to do Tammurkhan as a reboot of WHFB, then plans changed.

This is not stuff I’ve seen people really discuss before, so seems to be new information.

https://www.youtube.com/watch?v=Xwl2QKEyFHg


Thats fascinating, not sure how I can see it as being a reboot for the setting or anything though. Narratively it didn't seem to... do that much?


Automatically Appended Next Post:
 Mr Morden wrote:
chaos0xomega wrote:
Yes, but the hellcannons nerfing has a lot to do with its own special rules - misfires cause some serious problems for it (and potentially the rest of your army).


Well it used to go on a ramage and eat its crew / other people?


Yes, but it was more controllable and harder to make that happen before. Now it has two chances to misfire per turn instead of just one as before - if the caged fury test fails it misfires rather than running rampant like it used to, on top of the potential to misfire when attacking. When it misfires, a 1 on the table removes the cannon from play and everything within 3d6" takes d6 S5 AP-1 hits. On a 2-4 it eats one of its handlers, on a 5-6 it moves 3d6 using the random movement rules. Now that partial hits are back, even if it doesn't misfire its potential damage output is curtailed somewhat.

This message was edited 2 times. Last update was at 2024/01/16 18:20:15


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in fi
Locked in the Tower of Amareo





It would have to have been plan for future. Since that came as supplement for 8e in 2011 it obviously was not meant reboot in itself.

Sounds more like it was supposed to lead to 9e akin to how end times led to aos. Less dramatic probably.

Then year since release they threw that idea and started to work on aos

2024 painted/bought: 109/109 
   
Made in ch
The Dread Evil Lord Varlak





Voss wrote:
Not Online!!! wrote:
 Mr Morden wrote:
chaos0xomega wrote:
Yes, but the hellcannons nerfing has a lot to do with its own special rules - misfires cause some serious problems for it (and potentially the rest of your army).


Well it used to go on a ramage and eat its crew / other people?


or blow up ALL mages.

The issue is however more, that WOC only have this thing as ranged and artillery available.


Well, and horsemen with throwing spears.

Technically yes, practically never.

And if you really want, ungors with bows and cygors as allies.

Shortbows. As it were, they were diffrent from normal ones afaik.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Utilizing Careful Highlighting





Tangentville, New Jersey

Voss wrote:
 Aesthete wrote:
 Wyzilla wrote:
Only Chosen, Warriors with halberds are looking pretty garbage with no step up and only 5 ups when taking a cavalry charge. Wonder how wide formations will get with no step up to account for that, or Warriors, if taken at all, will be sticking to HWw/S or GW.


Don't halberds allow them to fight in an extra rank?


Normal halberds, no.
Phoenix guard have special halberds that do.

Because of course they do! Just another reason I hated fighting High Elves...


 
   
Made in us
Terrifying Doombull




 KidCthulhu wrote:
Voss wrote:
 Aesthete wrote:
 Wyzilla wrote:
Only Chosen, Warriors with halberds are looking pretty garbage with no step up and only 5 ups when taking a cavalry charge. Wonder how wide formations will get with no step up to account for that, or Warriors, if taken at all, will be sticking to HWw/S or GW.


Don't halberds allow them to fight in an extra rank?


Normal halberds, no.
Phoenix guard have special halberds that do.

Because of course they do! Just another reason I hated fighting High Elves...

Well, if it makes you feel any better, the complaints about the unit being nerfed are real loud. (The 4+ ward save went to a 6+, iirc) And white lions are their own set of complaints, for their axes not being special enough (still 'strike last,' (plus elven reflexes and/or charge modifiers))

This message was edited 1 time. Last update was at 2024/01/16 18:33:04


Efficiency is the highest virtue. 
   
Made in at
Dakka Veteran




Not Online!!! wrote:
 Kid_Kyoto wrote:
Sorry what's Tammurkhan?


The Everchosen before Archaon.


He wasn’t an Everchosen (the last one was Asavar Kul who will be important for TOW)

He was a Nurgle Chaos Lord who invaded the Empire via Blackfire Pass and attacked Nuln.

FW did a book about him and made a model.
   
 
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