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Made in gb
Longtime Dakkanaut





Bournemouth, UK

Having recently read Faith & Fire I have been inspired to try a totally on foot SOB army.  Does anybody think this will work?

Using 1500pts, I've managed to create an army list that contains a Cannoness with Celestian bodyguard, 4 BS Squads (led by a sis vet) 1 x Repentias, 1x Seraphim & 1 Priest. Gives me a total of 67 models


Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.

Lt. Rorke - Act of Valor

I can now be found on Facebook under the name of Wulfstan Design

www.wulfstandesign.co.uk

http://www.voodoovegas.com/
 
   
Made in us
Been Around the Block




Footslogging SOB isn't the best. They have very limited range. This can be exploited by tau, nidz, marines, hell anything that isn't khorne to stay out of your firing range and shoot at you.If you go the shooty route you need elite choice inquisitors with shooty retinues. The ideal is 3x 10 retributors, 4 heavy bolters, vet. 3x elite inquisitors with 2 hb servitors, plasma cannon servitor, 2 sages one of the elites should have the liber heresius. You are around 1000 points here. 2 13 sister footsloggy squads with veterans and books, double melta and a jump pack cannoness with the book, cloak, and blessed weapon and you are pretty close to that 1500 point total. You have 7 faith, hopefully enough shooting at range you can win the firefight, and your leadership should be rock solid.
   
Made in us
Speedy Swiftclaw Biker





Middle TN

Wow astripp, no mention on exorcists or seraphim! That's very unusual in a reply to a sisters post. I like it!

18 heavy bolter shots a turn will definetly mow down troops, not to mention the template from the pcannon. This is definetly something to try, cause I'm having problems myself with the mounted sisters.

As for your repentia's, I had luck with them and acro's, despite the majority vote on most message boards. I've found that with the priest, the repentias can cause some serious damage on the charge, as long as they survive. It's more of a matter of finding the right targets to send them in against.

Celestians I have never run so don't know much about how the would perform.

StJohn70 is a great person to ask for advice on SoB armies.

Visit the best game shop in middle Tennessee, and check out our ongoing tournament and gaming events at: Grand Adventures Comics & Games Forums or Grand Adventures Comics & Games

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Made in us
Speedy Swiftclaw Biker





Middle TN

Wow astripp, no mention on exorcists or seraphim! That's very unusual in a reply to a sisters post. I like it!

18 heavy bolter shots a turn will definetly mow down troops, not to mention the template from the pcannon. This is definetly something to try, cause I'm having problems myself with the mounted sisters.

As for your repentia's, I had luck with them and acro's, despite the majority vote on most message boards. I've found that with the priest, the repentias can cause some serious damage on the charge, as long as they survive. It's more of a matter of finding the right targets to send them in against.

Celestians I have never run so don't know much about how the would perform.

StJohn70 is a great person to ask for advice on SoB armies.

Visit the best game shop in middle Tennessee, and check out our ongoing tournament and gaming events at: Grand Adventures Comics & Games Forums or Grand Adventures Comics & Games

Check out our blog: The Istvaanians 
   
Made in gb
Longtime Dakkanaut





Bournemouth, UK

Having up'd the points to 2000, I can add a squad of Arco's and 2 squads of Retributor's (armed with hvy bolters). The idea would be to run the Arco's and Repentia's at the enemy, with a couple of Sister squads supporting them. Hopefully the desire to take out my nasties lets me then move in to position to fire off my sisters. The seraphin can then try and pounce on the enemy at some stage, with the HQ unit moving in to offer fire support and CC support. The fear of meltabombs will hopefully keep the vehicles moving, therefore minimizing their potential.

Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.

Lt. Rorke - Act of Valor

I can now be found on Facebook under the name of Wulfstan Design

www.wulfstandesign.co.uk

http://www.voodoovegas.com/
 
   
Made in us
Tunneling Trygon





The House that Peterbilt

A horde of sisters and 3 exorcists is a hard army. Taking arcos (plus required priest) or repentia dilutes its effectiveness and should be avoided. Seraphim are good for counter charge and objective grabbing.

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Made in us
Regular Dakkanaut



Imported to Boston

What do you kill tanks with?

On Dakka when we can't use RAW we use Name calling, Poo throwing, and Dictionary quotes in that order to resolve it. - Glaive Company CO 
   
Made in us
Longtime Dakkanaut




What do you kill tanks with?


Inferno pistols/meltabombs from seraphim and cannoness.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Clousseau





Wilmington DE

And the Repentia have that handy-dandy eviscerator for tank-killy goodness as well

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Dakka Veteran







StJohn70 is a great person to ask for advice on SoB armies.


Meh, I'm good at mobile SoB's. Horde-style I'm not so good at... mostly because I don't really see the point.

But as to your list - just remember that Arcos & Repentia are about the worst thing you can take in a SoB list (right up there with Penitence Engines).

In general, for foot-slogging sisters, you'll get shot to death - vs most opponents, it'll take a minimum of until turn 3 for your foot troops to get in range to just rapid-fire. And keeping your Seraphim out of it for that long wastes them - but throwing them in any earlier leaves them stranded without much capability to deal with your the entire opposing army.
Against mobile opponents, you'll get a flank ridden down - then watch them pull back before your support gets there.
In short, with foot-slogging, you have no range, no mobility, and no assault power... not much of a recipe for victory unless your opponent obliges you by running straight down your gauntlet - but then he gets what he deserves.

 
   
Made in us
Fresh-Faced New User




Disclaimer: I have absolutely no experience running this army list, I run mechanized Sisters. That being said, there was a guy on Bolter and Chainsword that swore by something very similar to this and apparently had some sucess in his gaming group.

1x Jump Pack Canoness with Inferno Pistol, Eviscerator, and Book
4x 16 Battle Sisters w 2 Meltas and VSS (2 squads have Books)
3x 8 Seraphim w 1 Twin Hand Flamer, 1 Inferno Pistol, and VSS with Eviscerator
1x 8 Retributors with 4 Heavy Bolters and VSS (for faith).

This gives you 97 models, 10 Faith Points, and enough mobility to keep portions of the enemy tied up in close combat, take objectives, etc. You also have four mobile Inferno Pistols and Eviscerators, so you should be OK against most tanks. That being said, your anti-tank units are also your only close combat units, so you might run into problems if you are trying to do both at once (Hit and Run should help with this though).

It's all theoryhammer, but my guess is that this list will have problems against any army that can put a lot of firepower on the table at once. I'd hate having to face the IW pie plate army of doom, the SAFH, or even Mauleed Marines with this list. It is important that Sisters squads have at least 10 Sisters or so alive when they reach Rapid Fire range so they can use Divine Guidance effectively. Since you can't protect your Sisters with LoS blocking Rhinos, you'll probably have to use close combats to limit the enemy's line of site. This means you will have to depend on the Seraphim to keep your units from getting shot while they were moving into rapid-fire range. Seraphim aren't that effective when they have to stay in close combat, so against many armies they will be at a disadvantage the longer they have to stay there (especially against Marine armies). Like St. John pointed out, because your footslogging Sisters are so slow your Seraphim will have to be in combat for several turns before they can hit-and-run away. I'm not really sure how you would overcome this disadvantage without some sort of vehicle. 

The times I've tried footslogging Sisters, I haven't been that sucessful. My gut says that the problem was with the list, but I might have been playing the list wrong. I didn't stick with it long enough to be sure. If you decide to go with it, I'd love to hear how things turn out for you. I have to admit, even at T3, 97 power armored (and faithful) models sounds pretty impressive.
   
 
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