odinsgrandson wrote:Do you not find the more restrictive swarming rules to be enough to balance out the Underworld teams?
In a word I (and the various tounries and leagues like FUMBBL) would say no. Considering it is meant to be a tier 2 'joke/challenge' team. The ability to have more than 11 players on the pitch is incredibly powerful. It is routinely topping non perpetual leagues and resurrection tournies. Of course the powerful stars it can access help a lot too...
Hell even snotlings are startlingly good. Normal snots, 1-2 bombers to taste, 14 total players so each game you max inducements for 2 stars and riotious rookies. In the last league I won or drew every match. It was supposed to be a joke team based on the models I had painted, not a nightmare for opponents.
- I don't think you're doing your math right on Passing, the number adjustments in the LRB weren't very different.
They are often 1 point different. Or 17%...
Take Elf - went from 1+/2+/3+/4+ (the 1+ letting you ignore a tackle zone effectively) to 2+/3+/4+/5+, and that is before we get into the change in skill bonuses. And crippling hail mary for most teams.
The human is an example of what should of happened. 2+/3+/4+/5+ under both systems.
Hence thinking throwers should be re-stat'ed to have the same long bomb chance in both systems.
I kind of like that because I almost never bothered including throwers on my team before.
Out teams mostly had them to get leader. Unless they were certain elves.