Here's a fun list idea I have tried to make "balanced" for the guard
lord solar
Attillan rough riders x10
Attillan rough riders x10
Attillan rough riders x10
death rider commander
death riders x10
death rider commander
death riders x10
death rider commander
death riders x10
Ursula Creed
Platoon Command Squad + grand strategist (mortar, medic, vox)
Regimental attache
Infantry Squad x20, 2 mortars
Earthshaker Carriage Battery
Earthshaker Carriage Battery
Earthshaker Carriage Battery
hellhound
hellhound
scout sentinel
scout sentinel
2000
The synergies in play here thanks to the latest index updates on forgeworld items-
3 units of death riders infiltrating thanks to the commanders, as close to the opponents deployment as possible, aiming to pin the opponent in their own deployment zone for the first turn or two.
each getting their own Fix Bayonets buff, taking them to WS 2+ in melee
Lord Solar can then re-deploy them if the opponent tries to hide, or actually has scary melee units up front.
Lord Solar is in charge of supplying the orders for the 3 units of rough riders for the second wave of horse powered madness.
Probably more focused on vehicles or tougher targets to melta lance.
Ursula and the platoon command squad, throwing out 4 orders a turn (5 with strategem) through the master vox to any units they need.
mortar's could be switched up for something more direct, or turn them into cadians for cadian reasons, personally i think you might want them hunkered down on an objective or two, so they might not move much all game anyway
Either way, its a blob to hold a large section of the back/mid-field
thanks to the vox, you can deploy the Earthshakers a bit more spread out if necessary, but you do still need to keep the vox within 24", so might limit your guardsman push.
Bonus Artillery attache providing [sustained hits 1] when playing i-spy for the Earthshakers
Scout sentinels and hellhounds also providing ways to remove indirect/cover benefits for shooting and carry hunter killer missiles.
Did I mention that the death riders can infiltrate?
So how many T4, 4+ save, 2 wound models can you make your way through to get out onto objectives?
p.s. standing on the upper floors of a building is clearly dishonourable! get down here and fight like a man!!
anyway what i really need is a reason not to go buy a load of horses.
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