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2023/07/29 09:50:31
Subject: Deep Strike, Reinforcements, turn 1 or 2?!
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Regular Dakkanaut
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Quick question that is frustrating my small group.
Reinforcements in general, deep strike in particular, are you able to bring units in at the end of turn 1 movement phase, or do you have to wait 'til turn 2?
The rules are vague, but we first interpreted the core rules as "turn 1 is fine". Today, the consensus was that the Leviathan pack says, "nope, wait 'til turn 2". I don't have the Leviathan cards etc. myself. Friend has them.
But... This is bugging us as a group.
What say you? Thanks in advance!
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2023/07/29 10:09:22
Subject: Deep Strike, Reinforcements, turn 1 or 2?!
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Captain of the Forlorn Hope
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It depends on the mission, usually. Generally most Reinforcements can not arrive turn one.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
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2023/07/29 10:13:24
Subject: Deep Strike, Reinforcements, turn 1 or 2?!
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Regular Dakkanaut
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Ahhh, okay.
I'll pass that on. Thanks. Automatically Appended Next Post: If the mission doesn't specify, though... Is there a general rule?
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This message was edited 1 time. Last update was at 2023/07/29 10:17:05
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2023/07/29 12:28:35
Subject: Deep Strike, Reinforcements, turn 1 or 2?!
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Tzeentch Aspiring Sorcerer Riding a Disc
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Hecate wrote:Ahhh, okay.
I'll pass that on. Thanks.
Automatically Appended Next Post:
If the mission doesn't specify, though... Is there a general rule?
The Core Rules do not apply a battle round restriction on general reserves (ie, Deep Strike), only on Strategic Reserves. If you play the single mission included with the Core Rules, Deep Strike units can arrive on Turn 1.
However, specific missions or whole battle packs (ie, Leviathan) may have restrictions. Leviathan prohibits reserves arriving on Turn 1, regardless of source (Drop Pods, however, can still do so as they ignore mission rules).
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2023/07/29 12:35:36
Subject: Deep Strike, Reinforcements, turn 1 or 2?!
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Regular Dakkanaut
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Okay, thanks.
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2023/07/31 16:18:10
Subject: Re:Deep Strike, Reinforcements, turn 1 or 2?!
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Twisting Tzeentch Horror
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Leivathan mission back would preclude rapid ingress on the first turn as well correct?
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2023/07/31 17:07:52
Subject: Deep Strike, Reinforcements, turn 1 or 2?!
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Locked in the Tower of Amareo
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Yes
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2024 painted/bought: 109/109 |
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