ccs wrote:Wolfboy wrote:I see thanks
, but combined with “exploding 6s” equivalent then you can get extra attacks that way?
1st, what's giving you exploding 6s?
2nd, a weapon listed as having extra attacks simply means it gets the # of attacks listed for it in addition to whatever other weapon it's using.
If it didn't say Extra Attacks you'd have to choose between using either the claws or the oviposter.
using swarming instincts;
"Each time a Tyranids model with this Hyper-adaptation makes an attack that targets an enemy Infantry or Swarm unit, that attack has the [SUSTAINED HITS 1] ability."
so technically vs infantry you could roll a 6 to hit, which then turns to 2 rolls to wound, and if you get two 3+ anti infantry would kick in giving you 2 critical wounds + if you managed to roll 5+ on the wound rolls (most likely requirement due to strength 3 weapon) and the opponent failed to save, so worst case if you fail saves could be 4 deaths (damage don't spill over) and 4 ripper swarms
or have i got critical wounds wrong? and anti infantry wrong? im only going off what i read and watching a few battles on youtube how they applied anti infantry and critical wounds etc. so could be wrong.