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Made in fr
Inquisitorial Keeper of the Xenobanks





France

Hi guys,
I've watched the two first episode of Paria Nexus and couldn't help but notice that the dead / destroyed necron corpses were still laying on the ground, contrary to what I read in old codices and pieces of background about the necrons. However I haven't read the newest lore about them since they got diluted to basically being just imperials in metal, so, is this just an overlook or have the necron stopped being described as teleporting their deads ?

   
Made in gb
Calculating Commissar





The Shire(s)

I thought it was always variable depending on how functional the local Necron infrastructure was.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Preparing the Invasion of Terra






I thought that happened at the end of a given conflict.
Can't resurrect a machine if there is no machine after all.
   
Made in gb
Decrepit Dakkanaut




UK

My impression is that it varies based on the situation.

First you have to consider the local Necron infrastructure as Gert says. If the local setup isn't functioning or isn't even there (eg attacking a world which hasn't got a Tomb on it); then it might be that the function just isn't there or can only operate in a limited capacity.

Then there's the rank of the Necron. It might well be that higher ranking Necrons get whisked away instantly, whilst lower ranking ones might be left for longer on the battlefield before being recovered

There might also be resurrection limits, so they can only remove X number of bodies in Y amount of time and anything over that just has to lay there and wait for recovery.

They might also tone it down if they are diverting power to other operations at the time. They might even use some manual retrieval methods at times.

Then there might be the threat level. If the battleground has a super low threat level, they might well focus on other repairs/functions and leave bodies waiting to be teleported back later.

Finally there might be local conditions which inhibit the functional use of the teleporting. Some local warp storm; pylon or other tech/psy elements that make the process impossible; more resource intensive; dangerous or such to perform.




Like a lot of things its important to note that Codex present an idealised standard for a faction's behaviour and attitude. When you drill down into specific battles and situations a faction can (and often will) deviate from the codex for local reasons.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Seem that Phase Out was *clears throat* phased out!

This message was edited 1 time. Last update was at 2023/10/09 13:08:59


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Preparing the Invasion of Terra






Pretty sure it's still there but if Szeras is busy doing mad science in Pariah, getting fallen Necrons recalled or reanimated isn't on his priority list.
   
Made in ca
Gargantuan Gargant






I always thought it was an automatic function built into their bodies, not something that had to be triggered manually, though I could be wrong.
   
Made in gb
Longtime Dakkanaut






Necrons either phase out or not depending on whatever the plot calls for. Necron writing isn't very good.

They should phase out almost immediately upon 'death' (when they can no longer block the recall signal), but then not phasing out allows for them to be captured/show how killy the protagonists are etc.

There have been depictions of them not phasing out en-masse for a long time - for example the Dawn of War games, Damnation Crusade etc..
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

I see ! Indeed, I. The Dawn of War dark crusade opening, there are plenty of necrons laying around. Hmm, interesting

   
Made in gb
Decrepit Dakkanaut




UK

I think that's mostly because in the game they have resurrection Orbs and such so having the bodies laying around works for bringing them back through that.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Boosting Space Marine Biker




Texas

I thought the book series The Twice Dead King did a half decent job of trying to demonstrate the limits of Necron repair technology (as well as explore the lore of the Destroyer and Flayer cults). Long story short, resources and infrastructure are indeed finite even for the Necrons, especially if the damage exceeds some undefined (and seemingly random) threshold that probably varies based on locale, the power of the controlling dynasty, number of crypteks, etc. That said, phase out was GW's old and notoriously bad way of balancing reanimation protocols in game, and by notorious, it became almost meme that whenever playing Necrons all you or your opponent cared about was what the phase out number was for the Necrons.






"Preach the gospel always, If necessary use words." ~ St. Francis of Assisi 
   
Made in gb
Calculating Commissar





The Shire(s)

 Lord of Deeds wrote:
I thought the book series The Twice Dead King did a half decent job of trying to demonstrate the limits of Necron repair technology (as well as explore the lore of the Destroyer and Flayer cults). Long story short, resources and infrastructure are indeed finite even for the Necrons, especially if the damage exceeds some undefined (and seemingly random) threshold that probably varies based on locale, the power of the controlling dynasty, number of crypteks, etc. That said, phase out was GW's old and notoriously bad way of balancing reanimation protocols in game, and by notorious, it became almost meme that whenever playing Necrons all you or your opponent cared about was what the phase out number was for the Necrons.

Exactly. Tombs have been in stasis for eons, it stands to reason that their ability to phase out corpses is going to be variable depending on how well they have survived the long sleep. An unlucky world could find all their teleporters out of commision on waking or something.

For example, the Dawn of War tomb was only just reawakening (which is why it was still vulnerable), it may well have not been able to activate good repair facilities yet.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in fr
Pyromaniac Hellhound Pilot





France

I kind of like how this is depicted in the game mechanicus: while they usually phase out rapidly, plenty of events show how the process can malfunction and leave the necron to phase far slowlier.

This has the considerably frustrating sideeffect that if ever the exploration team actually lays its greedy hand on a necron warrior, it will in the end phase out anyway.

There was also instancies of the necron warrior suicide bombing himslef if you tried to get him, as another saftey mechanism triggered. Iirc from the original lore the,n both of these were built into the necrons.

It's just not 100% effective at once.

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

If I recall correctly, if the phase out thing didn't work, they used to self destroy which was looking exactly like a phase out. The enemy couldn't really say if the necron was destroyed for good or coming back later. That was a good idea, a safe put into the circuit just for cases like the ones that are presented in this thread, but it looks it got forgotten too ?
Anyway, thanks guys for the inputs !

   
Made in fr
Pyromaniac Hellhound Pilot





France

To be fair, i'm such a heathen as I never really bothered with anything from gathering storm onwards that I wouldn't really notice... Mchanicus is not that old though is it? Really have to launch another run with that hardcore heretek DLC by the way

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in gb
Ridin' on a Snotling Pump Wagon






Well, we need to consider the timescale of a game and how the rules work, and then what that might mean for the timescale involved.

Individual Necrons are described as phasing out when the damage sustained is so catastrophic, their self repair systems just can’t cope. So it’s back to the Tomb World for some Canoptek assistance.

But on the board, we’re talking a game taking place over a surprisingly short and intense period of time. So just as no particular in-game casualty represents a death, a Necron being removed doesn’t mean it’s frame has suffered said catastrophic damage, so much as the damage is extensive enough to take a longer period to repair.

Likewise in media, we see Necron Warriors dropped due to relatively light damage. So it may simply be they’re taking longer than the game has taught us to expect to get back on their feet?

   
Made in fr
Pyromaniac Hellhound Pilot





France

I didn't really considered this but that may just be yes, they could be in between the points where they can't be repaired quickly but are not so damaged as to phase out yet

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Lord of Deeds wrote:
That said, phase out was GW's old and notoriously bad way of balancing reanimation protocols in game, and by notorious, it became almost meme that whenever playing Necrons all you or your opponent cared about was what the phase out number was for the Necrons.
Hard disagree. Phase Out was an amazingly cool rule. It functioned as a balancing mechanism so that the opponent always had an alternate potential "out" againt the stronger builds Necrons could make, and served as a disincentive against the Necron player taking only expensive, high powered units when designing their army. There was no rule taking three Monoliths and a Ctan, but it was a risky move to have a low model count. It was the Necron version of Synapse, an army-wide rule that provided an alternative engagement option for the opponent.

God I miss using that codex.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Towering Hierophant Bio-Titan




Mexico

On paper should makes the game only care about killing instead of objective play. For that alone seems a bad rule.

This message was edited 1 time. Last update was at 2023/10/11 19:58:55


 
   
Made in be
Regular Dakkanaut





After seeing the final episode, it seems that Szeras doesn't want to use the reanimation protocols, because he sees it a waste to use that power for failures.

We do see regeneration happening, quite quickly even.

This message was edited 1 time. Last update was at 2023/10/11 21:08:30


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Tyran wrote:
On paper should makes the game only care about killing instead of objective play. For that alone seems a bad rule.

But sometimes it meant that if all was lost, you had a final, desperate chance to pull out a victory too.

Besides, what's a more satisfying win? Holding an objective even though you're getting slaughtered? Or pulling some final charges and causing Phase Out? The latter in my experience.


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Ridin' on a Snotling Pump Wagon






In terms of early Necron gaming and background?

That can be reconciled quite neatly.

See, when Necrons first arrived, they had Warriors, Lords and Scarabs for certain. Whilst I’m not as sure as I’d like to be, Destroyers and Immortals came hot on the heels, but still after.

In background terms, I see their presence as an army, and their behaviour, as the first mass awakening of Tomb Worlds, and the first tentative “what’s all this then, step in time” explorations. Small, scouts skirmish sensory forces to gauge who’s who, what’s what, and just general intelligence gathering. Hence the phase out.

Scouting, recon and intelligence all being of absolutely bugger all value if you’re not only caught buggering about, but get all smashed up/whatever passes for ded, in the process.

And so it wasn’t until the 4th Ed Codex that the Dynasties started putting out more powerful forces, to check and balance the early reports, and reduce the margin for error.

The..erm….was it 6th or 7th Ed, Codex was the Dynasties going full Ham, finally confident they had enough raw data to tailor task forces to the various manky organics ruining it all. And being on a Proper War Footing, mass phase out just didn’t serve the same purpose anymore.

I could further strengthen this hypothesis by further speculating the earliest encounters and incursions were largely Canoptek Controlled. Whatever it is at the heart of the Tomb World gathering and analysing data before politely chapping on the Phaerons tomb to explain “well…the plan mostly worked….but”. As such, the Phase Out was a preset “yep, that’s plenty” salvaging safety protocol.

   
Made in us
Ultramarine Chaplain with Hate to Spare






^Necron Destroyers appeared in 2nd. Immortals and their first real Codex came in 3rd. There was no 4th ed Codex, and the Ward-nuCron codex came veeeery late 5th.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in vn
Dakka Veteran




Not all Necrons can be recovered. Once they are killed beyond repair, they are just dead for good.
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Insectum7 wrote:
^Necron Destroyers appeared in 2nd. Immortals and their first real Codex came in 3rd. There was no 4th ed Codex, and the Ward-nuCron codex came veeeery late 5th.


I’m sure Necrons got their Codex early 4th? But memory is addled and hazy, so I am probably wrong on timings

   
Made in gb
Calculating Commissar





The Shire(s)

 Mad Doc Grotsnik wrote:
 Insectum7 wrote:
^Necron Destroyers appeared in 2nd. Immortals and their first real Codex came in 3rd. There was no 4th ed Codex, and the Ward-nuCron codex came veeeery late 5th.


I’m sure Necrons got their Codex early 4th? But memory is addled and hazy, so I am probably wrong on timings


Mid 3rd- 2002.

https://wh40k.lexicanum.com/wiki/Codex:_Necrons_(3rd_Edition)


 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Ah close enough

Off on precise details, but I still think my overall theory holds up of increasing and escalating from small scouting parties to full war footing.

   
Made in gb
Calculating Commissar





The Shire(s)

 Mad Doc Grotsnik wrote:
Ah close enough

Off on precise details, but I still think my overall theory holds up of increasing and escalating from small scouting parties to full war footing.

I think that the shift from scout-to-invasion forces is a reasonable rationalisation of changing Necron forces over time, yes.

The edition is mainly relevant for the mindset of the Codices. The 3rd edition ones were much more lore-orientated in my opinion (with the exception of the 4th edition Space Marine and Imperial Guard Armoured company lists, which felt like the last of the 3rd edition paradigm).

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Insectum7 wrote:
 Tyran wrote:
On paper should makes the game only care about killing instead of objective play. For that alone seems a bad rule.

But sometimes it meant that if all was lost, you had a final, desperate chance to pull out a victory too.

Besides, what's a more satisfying win? Holding an objective even though you're getting slaughtered? Or pulling some final charges and causing Phase Out? The latter in my experience.



While I wasn't playing all the way to back then, I do remember the old instinctive behaviour rule for nids.

In my experience, army rules designed to make the game more satisfying for your oponnent instead of for their own army are usually a mess.

I mean, with such rules Necrons need to win both objective play while also winning the killing game, sounds like an impossible balance to me.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Tyran wrote:
 Insectum7 wrote:
 Tyran wrote:
On paper should makes the game only care about killing instead of objective play. For that alone seems a bad rule.

But sometimes it meant that if all was lost, you had a final, desperate chance to pull out a victory too.

Besides, what's a more satisfying win? Holding an objective even though you're getting slaughtered? Or pulling some final charges and causing Phase Out? The latter in my experience.



While I wasn't playing all the way to back then, I do remember the old instinctive behaviour rule for nids.

In my experience, army rules designed to make the game more satisfying for your oponnent instead of for their own army are usually a mess.

I mean, with such rules Necrons need to win both objective play while also winning the killing game, sounds like an impossible balance to me.
Well, there was a simple trade-off, which was the power level of units. Necrons had some very strong abilities and units which, without Phase Out, could have easily been considered OP.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
 
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