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				<title>Photography:  It's All About Light</title>
				<description><![CDATA[ Often I get compliments about the quality of the photos on my website, and am asked what equipment I use.&nbsp; The key to good photographs, however, is not in higher megapixel counts or image stabilization or laser 3D flash matrix (or whatever the latest fancy oooh-aaah technology is).&nbsp; It's all about light.&nbsp; Not surprising, given that the word [i][b]photography[/b][/i] literally means &quot;study of light.&quot;&lt;br /&gt;  &lt;br /&gt;  Everyday people post pictures of their latest work in progress or completed work, and there are indeed no shortage of breathtaking brush- or conversion work.&nbsp; A lot of the times, however, our appreciation of such work is lessened by pictures that are, well, simply put, not very good.&nbsp; The reason can be many -- handshake due to longer exposure, out of focus, distracting background, etc. -- but the biggest culprit is probably the reliance on, and usage of, the built-in flash that is ubiquitously present in just about every single camera, digital or film, costing under $3,000.&lt;br /&gt;  &lt;br /&gt;  When you look at a miniature under a &quot;normal&quot; viewing circumstance -- most likely you are in a well-lit room, and you can view and appreciate the miniature as it is.&nbsp; The light or lights illuminating the room is most likely an overhead light or a torch-type that points up.&nbsp; Such light sources do a good job of diffusing light and providing level lighting that make it possible to read, paint, write, etc.&lt;br /&gt;  &lt;br /&gt;  However, when you take a photograph of a miniature with the built-in flash, the light source is very small, is very close to the lens, and is very intensely focused.&nbsp; It does an OK job taking pictures of a group of friends at night from 5-10 ft., but it tends to overwhelm a miniaure, especially if the camera is positioned somewhat close to it.&nbsp; &lt;br /&gt;  &lt;br /&gt;  Take a look at this picture.&nbsp; It is a 28mm Space Marine figure (in progress), taken with the built-in flash:&lt;br /&gt;  &lt;br /&gt;  &lt;img src="http://www.weetoysoldiers.com/articles/2006-12-03_photography-lighting/2006-12-03_DR_22063_flash-test-built-in-flash.jpg"  /&gt;&lt;br /&gt;  &lt;br /&gt;  At a glance, it looks OK -- right?&nbsp; Well, no, not really.&nbsp; The intense burst of light tends to &quot;flatten&quot; the subject matter, so any naturally occuring shadows under the chin or nose are lost (notice the &quot;shadows&quot; you see on the miniature are actually an ink wash kind!).&nbsp; Then there are other disadvantages:&nbsp; The dark, harsh shadow right behind the figure can be distracting; the flash will create glares from any kind of shiny surface; the color comes off very strong and stark.&nbsp; In all, it's not an ideal way to photograph!&lt;br /&gt;  &lt;br /&gt;  This next picture is of the same miniature, but the light source used is an external flash, with a tilt-and-swivel head.&nbsp; That feature allows me to &quot;bounce&quot; the light off the ceiling or the wall behind me.&nbsp; It's helpful if the ceiling or the wall in question are painted in white; otherwise some post-processing work in an image editing software is necessary to correct the color tone.&lt;br /&gt;  &lt;br /&gt;  &lt;img src="http://www.weetoysoldiers.com/articles/2006-12-03_photography-lighting/2006-12-03_DR_22061_flash-test-ambient-light-corrected.jpg"  /&gt;&lt;br /&gt;  &lt;br /&gt;  I hope you can tell the difference!&nbsp; For starters, the image is definitely &quot;softer&quot; without losing focus or detail.&nbsp; There's a pleasing overhead directional light, and that gives the Space Marine's figures more depth and feature.&nbsp; &lt;br /&gt;  &lt;br /&gt;  However, it's not every camera that has a hotshoe to attach an external flash to.&nbsp; Typically most point-and-shoot digital cameras costing under $500 will not have a hotshoe; the more advanced &quot;prosumer&quot; cameras, as well as pretty much all digital SLRs, do have them.&nbsp; And even if your camera did, it's no small expenditure, as most digital flashes with tilt-and-swivel heads start at around $200, on top of the camera! (pardon the pun)&nbsp; &lt;br /&gt;  &lt;br /&gt;  So, what to do, what to do?&nbsp; Well, there is a third way that yields just as good results as using external flashes, but only costs a fraction of the price tag.&nbsp; It's called a tripod.&nbsp; Yes, those klunky, definitely pedestrian, unsexy tripods.&nbsp; But only to the uninitiateds!&nbsp; In the photography field, tripods are revered and esteemed as a valuable part of any photographer's equipment, and it's not unusual to see people spending $300-600 on quality tripods.&lt;br /&gt;  &lt;br /&gt;  But for our purposes, you only need to spend about $20.&nbsp; You can get a 5- or 6-ft. tripod for that amount, and that will do just fine.&nbsp; The only thing you need to pay attention to is how much weight the tripod can support.&nbsp; For most point-and-shoot digital cameras, this will not be an issue, as those cameras are far lighter than what even the cheapest tripods will bear.&nbsp; You can even get a mini-tripod, but I'd recommend you still get the regular tall one; as their legs are in sections, you can use them as a table-top tripod by not extending all leg sections.&nbsp; However, do avoid the super duper mini tripods, the ones with bendy legs; at the minimum, you want a tripod head that will swivel and tilt.&lt;br /&gt;  &lt;br /&gt;  The key to achieving great results with a $20 tripod is to use [b][i]ambient lighting[/i][/b].&nbsp; You know, the light that illuminates your room.&nbsp; For this to work, your camera must be able to allow shutter speeds longer than one second.&nbsp; I'd venture to guess that most digital cameras will let you take long exposures; if your camera has manual or aperture/shutter priority modes, then you're in luck.&nbsp; Most newer cameras should, except for the super ultra compact ones.&lt;br /&gt;  &lt;br /&gt;  So set the camera on the tripod and point at the miniature.&nbsp; Use the LCD screen to frame and adjust exposure as needed.&nbsp; The length of exposure -- how long it is -- will depend on how well your room is lit.&nbsp; Don't use table lights or flash lights to illuminate the miniature; let your room's ambient lighting do the work.&nbsp; If your camera shows histogram, learn to use that -- it's invaluable in properly exposing a photograph.&nbsp; Use the timer function to take the picture; otherwise your act of pressing and releasing the shutter might introduce vibration to the picture (blurred picture).&nbsp; &lt;br /&gt;  &lt;br /&gt;  Here's a picture of the Space Marine, using a tripod, timer, ambient lighting, and no flash (the shutter speed was 1.3 seconds; as a comparison, and as a general rule, you really can't take hand-held shots at speeds slower than 1/40th second):&lt;br /&gt;  &lt;br /&gt;  &lt;img src="http://www.weetoysoldiers.com/articles/2006-12-03_photography-lighting/2006-12-03_DR_22062_flash-test-bounced-flash.jpg"  /&gt;&lt;br /&gt;  &lt;br /&gt;  If anything, the figure looks even better than the external flash photo!&nbsp; Actually, that's likely, as the external flash light -- bounced off ceiling as it were -- is still an intense, small source of light; for light diffusion and level illumination, it can't compete with a room light.&nbsp; You still have your natural shadows and a sense of depth.&lt;br /&gt;  &lt;br /&gt;  Incidentally, the photo came out of the camera looking like this:&lt;br /&gt;  &lt;br /&gt;  &lt;img src="http://www.weetoysoldiers.com/articles/2006-12-03_photography-lighting/2006-12-03_DR_22061_flash-test-ambient-light-as-shot.jpg"  /&gt;&lt;br /&gt;  &lt;br /&gt;  Without getting too technical, this is due to the different light sources having different &quot;temperature&quot; and the camera's built-in white balance not being able to compensate adequately when left on &quot;Auto White Balance.&quot;&nbsp; If I had set the camera to the proper white balance (in this case, tungsten light source), then the figure wouldn't have such a yellowish cast to it, but as I post-process all my images, it's no big deal to correct it afterwards for me.&lt;/p&gt;&lt;br /&gt;  &lt;br /&gt;  Finally, here's a comparison photo showing the same section of the miniature, with the three different light sources:&lt;br /&gt;  &lt;br /&gt;  &lt;img src="http://www.weetoysoldiers.com/articles/2006-12-03_photography-lighting/2006-12-03_DR_composite_lighting-comparison.jpg"  /&gt;&lt;br /&gt;  &lt;br /&gt;  A big difference, no?&nbsp; &lt;br /&gt;  &lt;br /&gt;  Hope you found it useful!&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Sun, 3 Dec 2006 17:53:38]]> GMT</pubDate>
				<author><![CDATA[ stgm]]></author>
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				<title>RE: Photography:  It's All About Light</title>
				<description><![CDATA[ A very helpful post.&nbsp; Thank you!]]></description>
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				<pubDate><![CDATA[Sun, 3 Dec 2006 18:54:07]]> GMT</pubDate>
				<author><![CDATA[ Hauler]]></author>
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				<title>RE: Photography:  It's All About Light</title>
				<description><![CDATA[ That's also a nice yellow.]]></description>
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				<pubDate><![CDATA[Sun, 3 Dec 2006 19:08:00]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Photography:  It's All About Light</title>
				<description><![CDATA[ Greta post, this should be added to the modelling <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> sticky with the other photography stuff from Fine Scale Modeller.]]></description>
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				<pubDate><![CDATA[Sun, 3 Dec 2006 19:19:40]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: Photography:  It's All About Light</title>
				<description><![CDATA[ Here's another comparison photo that illustrates the differences between different light sources even better:&nbsp; The Tyranid Biovore.&nbsp; It's got a glossy finish, so the built-in flash really plays havoc with this one...&lt;br /&gt;  &lt;br /&gt;  &lt;img src="http://www.weetoysoldiers.com/articles/2006-12-03_photography-lighting/2006-12-03_DR_22064_flash-test-biovore-comparison_658x.jpg" alt="" /&gt;&lt;br /&gt;  &lt;br /&gt;  Notice the difference in the neck area, as well as how flattened the first picture looks...]]></description>
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				<pubDate><![CDATA[Sun, 3 Dec 2006 19:26:08]]> GMT</pubDate>
				<author><![CDATA[ stgm]]></author>
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				<title>RE: Photography:  It's All About Light</title>
				<description><![CDATA[ [quote]Posted By malfred  on  12/04/2006 12:08 AM&lt;br /&gt;  That's also a nice yellow.[/quote]  &lt;br /&gt;  You have no idea how many coats of yellow it took!  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Dec 2006 19:31:35]]> GMT</pubDate>
				<author><![CDATA[ stgm]]></author>
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				<title>RE: Photography:  It's All About Light</title>
				<description><![CDATA[ Wish my work computer didn't block the photos.]]></description>
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				<pubDate><![CDATA[Mon, 4 Dec 2006 05:53:26]]> GMT</pubDate>
				<author><![CDATA[ Vero]]></author>
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				<title>RE: Photography:  It's All About Light</title>
				<description><![CDATA[ [quote]Posted By Vero  on  12/04/2006 10:53 AM&lt;br /&gt;  Wish my work computer didn't block the photos.[/quote]  &lt;br /&gt;  That's interesting.&nbsp; Can you see other photos posted on the forum here?&nbsp; If so, that'd mean that your work network folks have blocked my hosting server specifically, I would think.&nbsp; I didn't think I had achieved that kind of notoriety!]]></description>
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				<pubDate><![CDATA[Mon, 4 Dec 2006 05:59:51]]> GMT</pubDate>
				<author><![CDATA[ stgm]]></author>
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				<title>RE: Photography:  It's All About Light</title>
				<description><![CDATA[ &lt;p&gt;My work blocks a lot of sites, including media hosting sites. Some blocks are a little quirky.&lt;br /&gt;  But yeah, your site is blocked, 40konline is another that is too. They probably couldn't figure out what DakkaDakka even ment.&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Mon, 4 Dec 2006 06:51:52]]> GMT</pubDate>
				<author><![CDATA[ Vero]]></author>
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				<title>RE: Photography:  It's All About Light</title>
				<description><![CDATA[ I am studying photography at university, so when no one is in the photo-lab i can sneak in and use all the equipment, they have 4 nikon D80's and about 20 different flashes, some specificaly used to diffuse light for macro shots. &lt;br&gt;Oh yeah thats another thing, when taking close up pictures you need to set your camera to macro (helps stops your pictures from being blurred when close up), its a little symbol that looks like a 3 pronged leaf or flower, on a reflex camera it is better to use an actual macro lense but they can cost a bit.&lt;br&gt;And when you take a picture NEVER trust the little tiny LCD screen on the camera, it is usefull for framing, but 9 times out of 10 the picure in the LCD screen is not at all what it's going to look like on a large screen.]]></description>
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				<pubDate><![CDATA[Sun, 4 Feb 2007 06:09:42]]> GMT</pubDate>
				<author><![CDATA[ Sepherus]]></author>
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				<title>RE: Photography:  It's All About Light</title>
				<description><![CDATA[ &lt;p&gt;Very interesting post. Indeed, light is 80% of the job.&lt;/p&gt;  &lt;p&gt;As a complement, I've also written an article on lighting sets and post-processing. The purpose is to get this kind of result:&lt;/p&gt;  &lt;p&gt;&lt;a target="_blank" href="http://www.stephane.info/show.php?code=miniature_photo"&gt;&lt;img alt="Click on the picture to read the article" src="http://www.stephane.info/res/article/miniature_photo/thumbnail_Empire_Champion.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;In a few word: ambient light, color and lighting correction, removal of background and addition of a gradient. All in a few steps.&lt;/p&gt;  &lt;a target=_blank href="http://www.stephane.info/show.php?code=miniature_photo"&gt;http://www.stephane.info/show.php?code=miniature_photo&lt;/a&gt;]]></description>
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				<pubDate><![CDATA[Sun, 15 Apr 2007 08:07:54]]> GMT</pubDate>
				<author><![CDATA[ Kotrin]]></author>
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