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		<title><![CDATA[Latest posts for the thread "Jade Vessel - an =I=munda Blog"]]></title>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ BLOG ENTRY 1 <br /> 10.march.08 - "a whisper from the madhouse."<br /> <br /> [size=18]Shades of Grey[/size]<br /> <br /> As I fight through the endless amount of thinking and making, ideas and failures, rethinking and success, all towards the grand old Royal College of Art graduation show in june, I have spent a few odd hours here and there thinking and sketching and writing about miniatures. Our gaming group is preparing for life after London - as my exile has affected others some too - with a nice dose of fresh blood in the form of the Dark Heresy. My little brainchild = =I=munda, a mix of Necromunda mechanics, Inquisitor rulebook and now RPG elements, will finally start with a model driven, fluff loaded and Warhammer 40000 Gothic beating heart. It's been a year in the planning, and now has 4 eager and modeling crazy hobbyists working towards a late July start.<br /> <br /> Now what is this blog all about then?<br /> <br /> Out of this year long back-burner thinking a new Golden Demon entry idea has emerged. It will be called the "Shades of Grey" and while I will not share much of it specifically before the event, I hope following and seeing some of the thinking process behind it, coupled with an in detail explanation and pictorial of the entry after the even might be of interest. It will certainly be a slightly different modeling blog. But what is a modeling blog with out pics of models? I dunno exactly yet - but I am sure there will be models along the way to (The TWAR Blog may soon get some updates! too), as the entry has a dual purpose for the Campaign too and there's a host of other small modeling projects relating to the campaign.<br /> <br /> The weird thing about <span class="glossaryitem" onmouseover='gp(42);'>GD</span> entries is that having done one, I actually earned a good deal and would do a number of things differently. The TWAR project has been another welcome platform to study different styles of converting, painting and basing and coupled with two more years of schooling, I feel the time is right to see what I have learned. <br /> <br /> To let the dakkates in on some of the entry, I want to discuss the new Winged Vampire lord by Seb Perbet - because 1. I think it is a true landmark model for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and has thus gotten me excited about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> metal model for the first time in ages, 2. It will feature superheavily converted and in a new context, as part of the entry. I kept looking at the figure from the few limited angles we got in the <span class="glossaryitem" onmouseover='gp(143);'>WD</span> and noticed the following: <br /> <br /> 1. The parts/split for casting must be quite radical for a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> miniature <br /> 2. The proportions of <span class="glossaryitem" onmouseover='gp(224);'>th</span> miniature are much much closer to the art work that anything <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has done before, on a roughly "human" sized miniature. <br /> <br /> Having it in my hands have further reinforced this expression. The left leg together with the base is one part, left arm from elbow together with sword is one and so is the head, bat + a seprate wing - all the rest is in the body. The pose is super dynamic and anatomically exciting. There's the nice dynamic forward launching stance, but it is awesomely punctuated with a twist from hips to chest round the spine as an axis. (It will be a welcome challenge to sculpt animated armour to fit this pose) <br /> <br /> The head is very small, the sword very fine, long, powerful limbs, and plenty of bulk in the torso, even more so when I sculpt on the armour - A touch of Dainton really. The model remains very Warhammer gothic, but has rackhamesque finesse about it...but really with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> art-like motion and drama, so it's a clear <span class="glossaryitem" onmouseover='gp(50);'>GW</span> piece, and more dynamic than Rackham heroes too! <br /> <br /> There will be a small tribut to the genius of John Blanche, whose creative productivity is at the core of Warhammer Gothic to an extent most people totally fail to understand, unable to appreciate his macabre, Vivienne Westwood influenced style. (Some may remember the Rosethorn/Eisenhorn entry I did, which a had leopard skin pelt for the same reason) <br /> <br /> <br /> So this ModelingBLOG is about the ideas and thinking, of the =I=munda campaign, new <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models, converting, painting and finally a finished miniature entry, seeking to communicate the fabric of Warhammer 40000 Gothic. I would like to hear your thoughts of a modeling blog with just text and thoughts, to be then finished with the finished piece. Is it pointless? Should I just confine to my small group of online madmodelers? Only post the finished piece? Does it add to the dakka modeling blogs? <br /> <br /> <br /> migsula<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2008 23:32:13]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ Any kind of brainstorming, sketching, or other work in progress you care to share is welcome in my book.  <br /> <br /> The thoughts you've laid out above are very exciting, but it's hard to tell how much attention people will pay if there are no images at all.<br /> <br /> When do you anticipate having the piece finished?]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 00:16:41]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ Migsula,<br /> <br /> I think this is an awesome idea.<br /> <br /> I'd love to hear, and see the processes behind modeling, gaming, rules writing/revising, etc.  I hope that you don't limit the log to just the <span class="glossaryitem" onmouseover='gp(42);'>GD</span> entry.  I would love to hear more about your =I=munda game.<br /> <br /> Looking forward to more.<br /> <br /> ~Eric]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 04:29:38]]> GMT</pubDate>
				<author><![CDATA[ Taarnak]]></author>
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				<title>The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ Will be watching the project develop.  And I agree with you on the winged vampire, I was very impressed when I saw the first teaser pic, much more so than I expected I would be.  Excited to see where you take him <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 13:23:59]]> GMT</pubDate>
				<author><![CDATA[ Boss_Salvage]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ Cool, thanks guys and good points too. Alas, <br /> <br /> MBLOG ENTRY 2<br /> 10.march.08 - [spoiler]"everything you have been told is a lie."[/spoiler]<br /> <br /> This in many ways will be a "tale of four modelers who love to play games" (very much in that order). A group of friends, have decided to each build a showcase collection of models, with a strong theme for some evolving gaming, driven by coolness on a warhammer gothic scale and narrative. On top of varied and lethal NPC elements, 4 gangs are in the works. An Ordo Xenos Inquisitor Calliber Johann Harker (Hammer), Rogue Trader Extraordinaire Krikham (Gurk), Criminal Overlord X (Northen) and "Shades of Grey" (myself). (There will be at least 9 different NPC Factions too, each led by a dramatis personae.) The basic idea is to create cool concepts and fantastic models, then rules to fit. I have created an adaptive and expanding set of additions to the rules, which are a combination of Necromunda, Inquisitor and Dark Heresy. More of this later in the blog.<br /> <br /> So:<br /> <br /> [b]Darkmunda Campaign for the summer [/b]<br /> <br /> This coming July I will be Game Mastering an Inquisitor themed, narrative driven continuum of games based on tweaked and expanded Necromunda rules set. Initiative, cunning and situation savvy will be rewarded, cool models expected. There will be a strategic phase outside the games themselves, when the players need to prepare for future enemies, pursue the right trails, sometimes employ skilled noncombatants instead of buying more guns and generally outsmart the others. Bold, adventurous suggestion to the GM may sometimes be rewarded – or if deemed against the character they may back fire. Is it time to blow cover and induct a company of the PDF? Are you strong enough to harness the great enemy into a weapon against itself? <br /> <br /> In tactical level, in the games players need to know when to fight when to run. The scenarios will reward teamwork, combination of right skills and equipment and fate to the Emperor or the Eight-pointed star if you so choose. <br /> <br /> The GM will employ NPC gangs, of endless supplies of filth, or unimaginable horrors, or stalwart heroes – mostly to halt your efforts, sometimes to rip you apart, or rarer still to help you! <br /> <br /> How does it start? <br /> <br /> Starting right now – the players will choose a theme for their gang and briefly outline their character. In due time this will be expanded together with the GM, but according to the players wishes. The first theme will serve as a platform on which the team is shaped. Maybe you want a valiant witchhunter, with close ties to the church and possibly access to archoflagellants, maybe you are a thorian by nature, and decide to go radical in pursue of arcane lore and tools to bind daemons. Possibly the throne agents of the carcass Emperor are simply not your cup of tea, and you decide to steer towards the eight pointed star and promise of quick power, maybe you are a traveller of heart and choose to wear the mandate of a Rogue Trader – it is for you to choose, so choose wisely. <br /> <br /> The gaming itself? <br /> <br /> Will start in July 2008. The gang can consists of maximum 10 personae. You have 1500 credits at your disposal and access to any weaponry you choose – later you may seek or come across even more potent kit. You are not hive-scum – you are well resourced and extremely skilled. It may however be wise to save some cash for the strategy phase. Start-up rules set will be available soonish, but many rules will be tweaked and introduced as the gaming goes on. <br /> <br /> Strategy phase <br /> <br /> Everything goes, be imaginative, but true to your character – Dark Heresy will be mixed in! – fluffy and clever suggestions will be rewarded. This phase will see you rearm, recover, die from wounds, accumulate wealth, lose wealth, do detective work, pray for your gods and get ready for the next round. Sometimes narrative dictates your choises – you may need to go special condition or even, god emperor bless you – rogue! <br /> <br /> <br /> <br /> GET CREATING! <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 20:07:38]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ This sounds like a hell lot of work. I myself made a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Killing Team/Mordheim Crossover which was a lot of fun and is now on ice but this makes me want to go back to work on it.<br /> I think the only Text varaiant does the blog no harm. Go for it!]]></description>
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				<pubDate><![CDATA[Wed, 12 Mar 2008 03:57:13]]> GMT</pubDate>
				<author><![CDATA[ Symbio Joe]]></author>
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				<title>The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ [quote=Symbio Joe]This sounds like a hell lot of work.[/quote]<br /> <br /> That good sir is the second name of my every modeling project! (or Hammers!) That's why it's been so difficult when I have zero free time to dedicate for it. Be it the Biggerised Marine army, or indeed the TWAR project - it's a lot of work <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Mar 2008 11:25:06]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ It's unfortunate I don't have a serious gaming group, or I would join you guys in making this a sort of 'world-wide' campaign.  <br /> <br /> This project sounds like an absolute blast and I may very well end up making a retinue of my own based off of this project, just for the fun of it.  <br /> <br /> Some folks will simply skim past this from it's lack of photos.  But those who stay and read and learn and explore the possibilities will be rewarded with creative insight and a broader understanding of what it is to be inspired.]]></description>
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				<pubDate><![CDATA[Wed, 12 Mar 2008 20:27:00]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ Thanks for the kind words Aaron! And believe me, I am working very hard to demolish the physical restrictions to getting together for great gaming/modeling - the damn teleporter is just bit of a challenge  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> If you find someone, you are most welcome to join! We can Ichat/skype the strategy phases.]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2008 09:46:09]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ BLOG ENTRY 13.march.08 <br /> <br /> <br /> Let me introduce you to the first of the "dramatis personae" and see some pics of my first Necromunda gang, from 2006 spring, March in fact! Such a great spring. I was working for my final project for a big company which was all fascinating and I had enough time to work on these guys. <br /> <br /> [img]http://www.pbase.com/migsula/image/57035720/original.jpg[/img]<br /> <br /> [img]http://www.pbase.com/migsula/image/56983954/original.jpg[/img]<br /> <br /> [img]http://www.pbase.com/migsula/image/57375433/original.jpg[/img]<br /> <br /> I also played in a brilliant Necromunda campaign that sadly was cut short, by the disappearance of the GM. It's amazing how these individuals came alive with battles and it was a novel experience to do modifications to finished pieces, adding better weapons, blinding an eye that sort of thing.<br /> <br /> I worked from grandma's place which was a balance of shutting off her ramblings + trying to concentrate and the delicious lunches <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> As for the upcoming campaign, 1st lead presented to the players: <br /> <br /> Your agents/servants at Berdia have gone to great lengths to secure this information, expending great resources, both financial and bodily. Use it well. <br /> <br /> <br /> <br /> +++ Case file 2177:33AAA4 +++ <br /> +++ Berdia Arbites +++ <br /> +++ Security-level cadium+++ <br /> <br /> ¤¤¤¤¤¤¤¤ <br /> …Authority code received … Hackline integrates <br /> <br /> …Validating …forcing access <br /> <br /> …building access channel …copying transmission <br /> <br /> …file loading <br /> <br /> …building pict feed <br /> <br /> Inquisitorial dispatch: 471AAA1 (Habblock SecFeed access – authorisation Inquisitorial rosette) <br /> LOCATION: Berdia Hive <br /> DATE: 388.M1 <br /> AUTHOR: Gauer, Inshar Conrad ; Ordo Hereticus <br /> <br /> Status: SPECIAL CONDITION <br /> <br /> <br /> (sporadic gun fire at the backround) <br /> <br /> My lord, <br /> <br /> I have proof. The Vessel must be in Berdia. I have followed the thrice damned bastard Inquisitor (feed cuts for 4.5 seconds) …is overpowering. I need (feed cuts for 2.3 seconds) <br /> …for it. Urgently! <br /> (subject catching breath) <br /> <br /> I’m operating under special condition and haven’t made my presence known even to local ordos. There is reason to suspect the worst, all the way to the top. <br /> <br /> (gun fire erupts close, quiets down as the auto-adjust of the recorder sets in) <br /> <br /> I must go now, Emperor Protects! (subject glances left and right nervously) <br /> <br /> (the pict feed seems to be freezing, Ice is forming on the lense – vox log hisses static for twenty one seconds – file ends) <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> +++]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2008 09:51:26]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ Wow, that is great stuff! I like the bearded guy with the old hand flamer and the priest the most I think, but the guy with the pot belly and the shot gun is terribly amusing. I keep thinking of a Mexican guy I saw on like Animal Cops LA or something like that who had a junk yard. Looked just like that (only without the shot gun).<br /> Is the little bloody guy in the middle with all the head trophies a bound Penitent?<br /> I really like the yellow too. That seems to be a color that is award for a lot of people to use, either being oddly bright and garish, or sort of brown with yellow afterthoughts. It really fits together well for this group though, looking like a yellow color someone might actually wear.<br /> Makes me want to buy the Necromunda rules.]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2008 13:23:07]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ Always nice to see your Necro gang, Migs <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I was actually thinking of that <span class="glossaryitem" onmouseover='gp(272);'>INQ</span> recently, as I was using something like 4 shades of brown on a model and recalled how many went into that one model of yours.  Great stuff.  Also refreshing to see an <span class="glossaryitem" onmouseover='gp(272);'>INQ</span> not afraid to go to battle with just a laspistol and chainsword - though the man got a power sword upgrade in pretty short order, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2008 13:47:08]]> GMT</pubDate>
				<author><![CDATA[ Boss_Salvage]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ Wehrkind - The little guy is just a misfit mutant errant of the Inquisitor. He is actually carrying a gang member, who was very unfortunate. So yo see his head sticking out of the bag, his lasgun stock etc. <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> - you can download the Necro rules for free from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>! The shotgun fatso is my fave in the group. Just one of those what if moments...I quite liked the Orlock figure I started with, but the way his vest was worn, just cried out for some "food". The head is that of the Bretonnian monk, carefully shaved. <br /> <br /> Salvage - Yes he did! Good memory. I also bought him a plasma pistol just before the campaign died. I actually preferred the earliest incarnation, but he did get significantly scarier with the upgrades.<br /> <br /> Wish you two lived closer and could join the campaign too. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2008 19:51:30]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ WOW! Excellent warband.<br /> <br /> Where did you get the textured flooring?]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2008 20:08:01]]> GMT</pubDate>
				<author><![CDATA[ ancientsociety]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ Thanks,<br /> <br /> I bought the flooring from a pile of junk at a modeling expo. It has no logo/info at the bottom <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, but I'll check this weekend.]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2008 22:29:33]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ [quote=migsula]Thanks,<br /> <br /> I bought the flooring from a pile of junk at a modeling expo. It has no logo/info at the bottom <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, but I'll check this weekend.[/quote]<br /> <br />  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> <br /> <br /> That sucks. I REALLY want some of that. Thanks anyway!]]></description>
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				<pubDate><![CDATA[Fri, 14 Mar 2008 15:27:40]]> GMT</pubDate>
				<author><![CDATA[ ancientsociety]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ That warband really has a lot of character to it.  I am a huge fan of making each mini look like an individual but having them still look like a coherent group.  You have done an amazing job of doing both.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  I like the small conversions and think that sometimes it is the smallest changes that really make a model superb.  ]]></description>
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				<pubDate><![CDATA[Fri, 14 Mar 2008 17:49:01]]> GMT</pubDate>
				<author><![CDATA[ nemissary]]></author>
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				<title>The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ Hmmm I might have to pull that down when I get home from work! Evolving characters and weapons begs for magnetic fixation, which is exactly what I have!<br /> <br /> Hehe maybe we can set up some Necro games like the old school playing chess by mail. Bet the wives would LOVE that... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 14 Mar 2008 18:16:36]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ [quote=ancientsociety]<br /> <br /> That sucks. I REALLY want some of that. Thanks anyway![/quote]<br /> <br /> Hi,<br /> <br /> There's some text in the bottom of the sheet afterall! KIBRI Art.Nr. 4124<br /> Which thanks to father Google connects one to many german modeling stores, like such:<br /> <br /> <a href="http://www.euromodellbahn.com//kibri.php?spur=100" target="_blank" rel="nofollow">http://www.euromodellbahn.com//kibri.php?spur=100</a><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2008 00:54:52]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ [quote=Wehrkind]<br /> <br /> Hehe maybe we can set up some Necro games like the old school playing chess by mail. Bet the wives would LOVE that... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">[/quote]<br /> <br /> Oh Yes!  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I am in Helsinki now for a month, so I actually got some sculpting, 3 hours straight done tonight! Wohooo <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2008 00:56:46]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ BLOG ENTRY 26.march.08<br /> <br /> It's all a little complicated  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> I'm almost done with 4 models on the subject matter, I show them to friends and discuss the ups and down. But it's rather complicated to discuss the work in a public blog when I am not really hoping to share the pictures with the general public yet. Thus the BLOG will take a little detour as I try to convince more of the campaign members share their work in this blog and hopefully discuss the general themes emerging and basing and other interesting modeling topics.<br /> <br /> Lets see and bear with me. You will see all of what I've been up to by September of course, but the point is to make an interesting blog up to then <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Mar 2008 13:21:29]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ BLOG ENTRY 21st.July.08<br /> <br /> Gaming has started!<br /> <br /> for those who like the fluff side of things, I will post a full load down of what has happened thus far - but mainly this will be about models and since I've got no time for <span class="glossaryitem" onmouseover='gp(42);'>GD</span> this year, nor really motivation to go, I can share what I've been up to soon. There's a local painting contest 8th of August, after which I am hoping all the players share their work here - SUBJECT TO INTEREST.<br /> <br /> We have:<br /> Northen - Viktor Styg, a syndicate operator (local mafia)<br /> Hammer - Inquisitor Harker<br /> Gurkmannen - Rogue Trader Krikham<br /> and my little brother Pete - Inquisitor Gauer<br /> <br /> It wouldn't be fair not to show anything, so here's a taste of things to come. Inquisitor Haag and his Mutants, my "was to be <span class="glossaryitem" onmouseover='gp(134);'>UK</span> <span class="glossaryitem" onmouseover='gp(42);'>GD</span> 08 entry".<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/4white1.jpg[/img] <br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/4white2.jpg[/img]<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 11:38:06]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:The Shades of Grey - migsula's MBLOG</title>
				<description><![CDATA[ And here's some of the fluff, courtesy of Hammer, Northen and myself. <br /> <br /> <br /> [size=18]The Jade Vessel [/size]<br /> <br /> <br /> Ragoos, the Green Jewel of the Sector, a planet covered in oceans reels from the momentous after effects of the 13th Crusade. Three gleaming spires visible even to grav anchor, stand from the never-ending sea. Ardia, Berdia and Cerdia, the three hives providing existence for millions of loyal imperial citizens. Beneath the oceans vast, artificial coral reefs, the nutrition farms of the Mechanicus turn in a constant cycle of production and harvest, supplying the planet and it’s merchant fleets with the fruit of the sea. <br /> <br /> But beneath the glorious face, the sub-sector capitol, the model of wealth and faith is dying. <br /> <br /> Something sinister is eating through it from the inside. The stretched Planetary Defence force, weakened by the vast out flux of personnel and equipment needed to fight the archenemy elsewhere, is hunting cultists and heretics in desperation. A clash of dogma and personalities is ripping apart the Church of the Emperor, the guiding light of the people. <br /> <br /> Sighar Sacront, Mayor of Berdia Hive, a ruthless noble with a lineage dating back to the first settlers 6 millenia ago, man who comes from a family of merchants, rogue traders and Navy Officers is causing uproar in the senate, demanding martial law and special powers to bring the planet back to order. <br /> <br /> Drastic measures must soon be taken, for the Fabricator Captain Voltemans has threatened to employ the Skitari to secure the harvesting tubuloms and nutri-fung factories, in effect turning off the food supply, unless the unrest is soon solved. <br /> <br /> Whispers and rumours bounce in the confines of the hab-blocks and work yards, the faithless minds walking in dark places, turning from the light of the emperor. <br /> <br /> Somewhere deep within the underhive, something stirs, radiating with dark power, feeding from the death and destruction wrought by the 13th Crusade. The most dangerous minds sense it’s growing presence, the omens and the leads, and like vultures they arrive from all corners of the sector and beyond to find it, to destroy it, to claim it, to decide the faith of Berdia, the Planet and the entire sub-sector! Rogue Traders, Facilitators, Star Striders, Magoi, and the agents of the Inquisition will battle out the outcome in a secret war of importance beyond the understanding of man.<br /> <br /> <br /> [size=18]<br /> He is coming... [/size]<br /> <br /> The Inquisitor and the guildmaster held their gazes, locked in a mental struggle. The eyes of the Inquisitor, blacker than the deepness of space, held the gaze, unwavering. The guilmasters golden eyes stared back, too stubborn to turn away. <br /> <br /> “You cannot do this!” The guildmaster finally snarled, braking the eye contact. “Even you Inquisitors are bound by the orders of the Governor-General!” <br /> <br /> “You will find…” Hissed the Inquisitor in reply, “…that our authority goes far beyond that of the Governor-General. I will have what I came for, one way or another.” <br /> <br /> The guildmaster paled behind his make-up, but still too stubborn to quit, he glanced around for support. <br /> <br /> The room held several masters of the various guilds of Bazarra, their servants and henchmen. The Inquisitor had arrived with only one man in tow, a scarred and brooding man bearing an interrogators seal on the front of his coat. Both men had arrived bare-handed, weaponless. Such was the arrogance of the Inquisitor, that the thought he wouldn’t need soldiers or weapons when stepping in the snakes nest that the guildhouse was. <br /> <br /> Drawing security from the numbers, the guildmaster grew bolder. <br /> <br /> “You cannot have the ship! You cannot just barge in and think that you can take any ship you want and to hell with our schedules and contracts! Our contract is with the Governor-General himself and he will be displeased for any delay in the shipments!” <br /> <br /> Several other guilmasters started nodding to his words. He started to get bolder again for their support. <br /> <br /> “So take your scarred dog and leave the house. Go to the harbour and find yourself some trash-scowl to carry you where-ever you are going!” <br /> <br /> The scars on the Interrogators face paled and he started to step forward. He stopped again after the Inquisitor raised one hand in indifferent gesture. <br /> <br /> “This is your final word?” He asked, his voice never rising from the menacing whisper. <br /> <br /> Before the Guildmaster could reply, the Inquisitors hand dropped lazily to his side again. <br /> <br /> There was a sharp cracking sound as the <span class="glossaryitem" onmouseover='gp(166);'>plas</span>-glas of the sky-window shattered and a fraction of second later the Guildmasters head exploded in a bloody shower of gray matter and bonechips. A second after that came the boom of the weapon. <br /> <br /> A frenzy of activity overtake the guildhall and the security men ran to their masters side, searching for a threat. Servants screamed and ran this way and that, unable to tell where the threat was coming from. The Guilders dropped down on the floor, whimpering and scared. In the middle of all the chaos stood two figures, unmoving and uncaring. <br /> <br /> Finally, when it was clear that no other shots would be arriving the chaos stopped in a hushed silence. <br /> <br /> The Inquisitor looked around in contempt and turned towards the door. <br /> <br /> “Pier eleven, was it?” He asked as he strode towards the exit, his interrogator in tow. <br /> <br /> The door guards hesitated only a second before stepping aside before the menacing figures. <br /> <br /> <br /> In the roof of nearby building, a pair of shadows rose. One of them hefted the heavy sniper rifle to carry position. They ran to a waiting speeder. <br /> <br /> “How it went?” asked the pilot, a grim faced woman with alert eyes. <br /> <br /> “Easy.” grunted the sniper as he leaped in the speeder. <br /> <br /> “Teached ‘em a lesson” said the spotter as he climbed inside, beside the pilot. <br /> <br /> The speeder rose swiftly from the rooftop and hurried in the night. <br /> <br /> Then everything was silent again.<br /> <br /> <br /> <br /> <br /> <br /> <br /> [size=18]1st lead [/size]- Your agents/servants at Berdia have gone to great lengths to secure this information, expending great resources, both financial and bodily. Use it well. <br /> <br /> <br /> <br /> +++ Case file 2177:33AAA4 +++ <br /> +++ Berdia Arbites +++ <br /> +++ Security-level cadium+++ <br /> <br /> ¤¤¤¤¤¤¤¤ <br /> …Authority code received … Hackline integrates <br /> <br /> …Validating …forcing access <br /> <br /> …building access channel …copying transmission <br /> <br /> …file loading <br /> <br /> …building pict feed <br /> <br /> Inquisitorial dispatch: 471AAA1 (Habblock SecFeed access – authorisation Inquisitorial rosette) <br /> LOCATION: Berdia Hive <br /> DATE: 388.M1 <br /> AUTHOR: Gauer, Inshar Conrad ; Ordo Hereticus <br /> <br /> Status: SPECIAL CONDITION <br /> <br /> <br /> (sporadic gun fire at the backround) <br /> <br /> My lord, <br /> <br /> I have proof. The Vessel must be in Berdia. I have followed the thrice damned bastard Inquisitor (feed cuts for 4.5 seconds) …is overpowering. I need (feed cuts for 2.3 seconds) <br /> …for it. Urgently! <br /> (subject catching breath) <br /> <br /> I’m operating under special condition and haven’t made my presence known even to local ordos. There is reason to suspect the worst, all the way to the top. <br /> <br /> (gun fire erupts close, quiets down as the auto-adjust of the recorder sets in) <br /> <br /> I must go now, Emperor Protects! (subject glances left and right nervously) <br /> <br /> (the pict feed seems to be freezing, Ice is forming on the lense – vox log hisses static for twenty one seconds – file ends) <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> +++<br /> <br /> <br /> <br /> <br /> <br /> [size=18]SYNDICATE[/size]<br /> Not all decision on Ragoos are made by planetary officials (some say that very few actually). Syndicate makes a major player in this planets political field, some doubt that they can even affect the whole sector if they want to. Syndicate has it's hands on everything, trade, politics, PDF, faith, cults and of course on the Ragoos precious nutrition farms. The organization can offer anything man desires, money, power, goods or something you can't find anywhere else. This organization can have anyone they need to do their bidding. Syndicate works on the hives every level, noble houses fight for their cause in political arenas, where syndicates agents whisper their aims from the shadows for their public representatives. Lower levels the hive gangs sold stims, drugs and other illegal items supplied by the syndicate. Also some the hives guilds are on syndicates pay roll, working as their factories to produce goods for the trade. Syndicate is lead by group of powerful men called the inner circle. Inner circle is know only to few individuals. Most of the time numerous agents and henchmen do the organizations work in pupblic. <br /> <br /> One of the agents who works for the syndicate is Viktor Styg. He's known as facilitator, a consigliere, a captain and by many other names. Viktors job is to make things happen as the syndicates pleases. Be it to collect dirt on noble mans nightly hobbies or to negotiate a deal with a hive gang to distripute syndicates stims. Viktor has the subtle skills to talk to a noble and the threatning aura to make street mugger respect him. <br /> <br /> Now Viktor has spent few weeks in the lower sections gathering clues with his team. He's predictions have come true. There is indeed something down here. The cults have gone mad about it, the big gangs are also after it, he has even seen signs that the ordos might be involved. And someone from the underhive called "Mutant King" was causing much trouble. <br /> <br /> Viktor was enjoying his amasce in their safehouse when Vargo Biel, his silent right hand man, came into the room holding hand vox. <br /> <br /> "It's him" Vargo told and handed the vox to Viktor. <br /> <br /> Viktor listened, man on the other end was Vys Foo, his henchman. Last few days Vys had been observing a group of interesting people who drew far too much attention to themselves in the lower-levels to be here on just ordinary business. <br /> <br /> After Vys's debriefing Viktor closed the vox and drank last of his amasce with one big sip. <br /> <br /> "They are on the move, get everyone ready" Viktor said to Vargo while starting to dress his ombat gear. <br /> <br /> Few minutes later Viktor stepped into their gun-cutter at the safehouses backyard. At the cutter's hatch he exchanged nods with Karl Glean, big man who was mounting his autocannon to the cutters hull. Viktor cheked that everyone was onboard and double checked his custom made bolter and signaled Vargo to lift off. <br /> <br /> The gun-cutter arised to the skyes of the low levels and started it's way to the pre-arranged checkpoint.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 11:43:55]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Wow, Migs! You mind offering a brief tutorial on how you converted their weapons?]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 18:45:35]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Just careful cutting of plastics really! Here's a <span class="glossaryitem" onmouseover='gp(148);'>wip</span> pic of the bunch that shows a little of what went where.<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/4group.jpg[/img]<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 20:03:02]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ amazing conversions..  simply awe inspiring.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 21:15:09]]> GMT</pubDate>
				<author><![CDATA[ two_heads_talking]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ The conversions are just so [b]clean[/b]!]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 22:29:06]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Yes! Nice! I've been waiting for an update on this.<br /> <br /> Migsula, you are my hero...]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 22:34:35]]> GMT</pubDate>
				<author><![CDATA[ ancientsociety]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Okay, so am I right in guessing that Inquisitor Haag's pistol/SMG started off as a lasgun that you carefully shaved away the front, back, top, and bottom before adding plasticard strips to the top and bottom of the barrel? How did you make such neat cuts in the sides to make gas vents?]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 23:31:30]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ [quote=Death By Monkeys].... How did you make such neat cuts in the sides to make gas vents?[/quote]<br /> <br /> He probably used the Kroot rifle muzzle.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 15:50:06]]> GMT</pubDate>
				<author><![CDATA[ ancientsociety]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ What always amazes me about your blogs isn't just the amazing converting and painting, but the fact that you always have like 2 or 3 projects going on, Migs.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 20:50:05]]> GMT</pubDate>
				<author><![CDATA[ Platuan4th]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ [quote=Platuan4th]What always amazes me about your blogs isn't just the amazing converting and painting, but the fact that you always have like 2 or 3 projects going on, Migs.[/quote]<br /> <br /> that's probably more to do with an ADHD or similar attention disorder/hyper activity than amazing though  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Guys, the =I=s pistol is a shaved boltpistol, shave kroot muzzle, 1/35 jerry can part and plasticard. <br /> <br /> Thanks for all the kind words. Almost painted the whole lot now! Much better than my Eisenhorn Now stuff, I've realy been pushing some aspects of my "miniature art" that would be way too boring to go into with any greater detail, than yay, I try my best and seem to learn new stuff.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2008 00:08:41]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ I've now painted all 4 seen here and will post pics after the contest 9th of August. Then I'll start expanding the group. I am pestering others in the campaign to also post their work here. Some REALLY nice models!]]></description>
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				<pubDate><![CDATA[Fri, 1 Aug 2008 12:09:16]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ This thread is marvellous!  I have been considering how to do a mordhiem/inquisitor/necromunda cross over for a few years now, but just didn't get motivated.  Now I may just have to give it a try.  Can you explain a bit more on the out of game phases?  Also, something that I want to get into mine after reading Eisenhorn is allowing gangs to use vehcles.  Have you considered this and if so how would you use them?  I'm thinking cheap things to by starting at armour 9 all round that can be improved as the camppaign progresses.<br /> <br /> your models are awsome!  That's a great use for the Vamp. model.  When it came out I too just had to give it ago.  It's a lovly metal.  I also liked the other lord with the crossed swords.  Also like your background.  It captures the atmoshphere of the Eisenhorn/Ravenor books and yet still fits into the gameing context.<br /> <br /> Do you have a terrain set for the campaigns at all?  This is something else I'm considering.  I'm thiking of a standard set that can be used in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> games as well, but with the option of adding in buildings with rooms and bits etc.  Any suggestions.  I'll be following this thread for sure.  It's really nice to see someone's though process as well as model developments.]]></description>
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				<pubDate><![CDATA[Fri, 1 Aug 2008 13:10:08]]> GMT</pubDate>
				<author><![CDATA[ covenant84]]></author>
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				<description><![CDATA[ Thanks - sounds like I found just the kind of hobbyist I am hoping to reach <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Yes, we are using vehicles! (though they are only featuring starting next round: everything from a Valkyrie, to 8 wheel trucks, flashy speeder and a 4 by 4) As the games are game mastered skirmish games with an RPG factor, game balance can be achieved in so many ways and missions. We are hoping to make a story and have fun. <br /> <br /> A set of terrain is a dream, but currently we are using what we have for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. But as I have come to realise I love this kind of games by far the most, a proper themed 4 by 4 terrain set is in the horizon.<br /> <br /> We have a small forum for the campaign stuff only, but I can share more here in the coming two months! (also of the gaming side and rules addendums). This is an example of the mission briefings players get and to which they give individual email replies:<br /> <br /> <br /> <br /> <br /> <br /> <br /> [b]Jade Vessel - Round TWO - “Pathfinding under duress”[/b]<br /> <br /> Despite the preparations, the training, the praying, in some cases the sacrifices, it was worse than they could’ve known. With the whole hive seething with unrest, those who can are fleeing and the hive is sucking in the bands of scum and the odd hero on the planet and from beyond. To fill the vacuum. To hunt!<br /> <br /> <br /> <br /> RPG phase (email me your plan!):<br /> <br /> Inquisitors: Define your search pattern, delegate tasks to your principal agents and start your search. Make your claims for the Rogue Trader in PDF custody, before Frostschein arrives. Gauer - under special condition, not known to other forces. Harker - identified, presumed under Frostschein command, as he is most senior =I= on Berdia (or the sub sector for the matter) <br /> <br /> Hitmen of the Syndicate: Define a course of action to benefit from the unrest!! and to glean as much info as possible. You may interrogate the principal agent in your captivity, or use him for ransom, or both - understand the risks and the rewards.<br /> <br /> Rogue Trader: Assemble your men, the prize is there for the taking but not from behind bars. Cunning and ambition is required now and some new allies must be found. Great fortunes can be made of the desperate times and human suffering - should you capitalize?<br /> <br /> <br /> GAME phase (email me dates that suit you):<br /> <br /> Scenario: 9 “Decrees of interrogation”, played simultaneously on two locations (tables)<br /> In the safe house of the Syndicate and under the PDF fort, the two prisoners face the ultimate test. Time is of essence and destiny in the making. As Lord Inquisitor Frostschein, the scourge of Terra heads for the Fort to interrogate the prisoner, the window of opportunity is for gambling, negotiating, cunning or downright gunning to get the Trader out. (Traders primary game)<br /> <br /> Simultaneously, Sgt. Jargassor has sent word, he has prevailed against the odds and followed the Syndicate hitmen to the safe house where they are no doubt beginning to disseminate Agent Falk. (Syndicate primary game)<br /> <br /> A special interrogation table for the game exists, for certain techniques risk injury, or even death.<br /> <br /> Formulate a plan, divide your agents if you must/wish!, start your engines even and execute on the two destinations. Your gang should be ready, or it will be found wanting. You may strike deals, or just send an agent or two to assist an outcome to your liking or advantage at the secondary target. Act fast, utterly powerful individuals are now on you and you will adapt or die. Know also when to run to fight another day. Who Dares wins.<br /> <br /> Good Luck!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Aug 2008 00:30:44]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ Here's the Rogue Inquisitor painted. My own fave to date <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I've now painted all four pics, but need to take more pics.<br /> <br /> All comments and crit welcome!<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/pip10.jpg[/img]<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/pip4.jpg[/img]<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/pip5.jpg[/img]<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/pip3.jpg[/img]<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/pip2.jpg[/img]]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2008 16:12:32]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ And all four in a pic provided by the contest judges (Rezah is very fluffily shooting the boss at the back with a solid shot):<br /> <br /> [img]http://users.tkk.fi/~msalava/Ropecon%202008/Maalauskisa/Luokka%203.%20Ryhm%E4%20-%20voittaja.jpg[/img]<br /> <br /> I'd really like to know what you guys think! ]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2008 19:53:30]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ I think I'd like a detail shot of the Inquisitors face ^_-.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2008 20:21:10]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
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				<description><![CDATA[ How did I miss this!?!  I'm almost always on the ball with Migs projects :p<br /> <br /> Awesome work bud- I love the bionics on your =][=.  <br /> <br /> When I read the original intro I was expecting 54mm models (I'm guilty of loving those =][= models far too much, I admit, but Nelson's talent and vision was so intense with his work on that project).<br /> <br /> I'd love see and hear more about this!]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2008 04:35:04]]> GMT</pubDate>
				<author><![CDATA[ Drake_Marcus]]></author>
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				<description><![CDATA[ Thanks Drake!<br /> <br /> I love the 54mm stuff too, but the available conversion fodder for 28mm is so awesome, coupled with some absolutely gorgeous minis at that scale recently, factored with the 10 or so member gangs made it a pretty easy to choise to go with the smaller scale. But everyone in the campaign loves =I= scale models and has done several in the past.]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2008 09:38:20]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ Well keep us updated on your progress!  I can't get enough Migsula art <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 01:29:40]]> GMT</pubDate>
				<author><![CDATA[ Drake_Marcus]]></author>
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				<description><![CDATA[ Jeebus, your painting skillz are just beautiful, Migs. <br /> <br /> Can you share any tips and techniques with all us unwashed masses?]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 17:20:41]]> GMT</pubDate>
				<author><![CDATA[ ancientsociety]]></author>
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				<description><![CDATA[ Now that is just lovely...<br /> <br /> Keep it up!]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 19:01:29]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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				<description><![CDATA[ Bejesus! <br /> <br /> As ever, awe-inspiring work from you, Migs!<br /> <br /> (Could I enquire as to how you do the first stage of the bases? It looks like a wash, but I can't, for the life of me, figure it out!)<br /> <br /> Stay safe,<br /> <br /> ~sA]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 19:18:30]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
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				<description><![CDATA[ [quote=ancientsociety]Jeebus, your painting skillz are just beautiful, Migs. <br /> <br /> Can you share any tips and techniques with all us unwashed masses?[/quote]<br /> <br /> Thanks, I am very happy to share - provide any asnwers to questions etc. But I wouldn't know where to start from with just "share something" and trying to keep three dakka blogs going is quite time consuming alone <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> But I do try to give back to the forum I've gotten (and keep getting) so much from!]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 20:18:17]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ [quote=smiling Assassin]<br /> <br /> (Could I enquire as to how you do the first stage of the bases? It looks like a wash, but I can't, for the life of me, figure it out!)<br /> <br /> [/quote]<br /> <br /> It's a normal coat of milky consistency light green grey in this case, this is followed by tan earth wash, then grey washes, then grey streaks, then rust washes, then... Just mix and match for whatever looks right and works with the minis <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 20:20:38]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ dam dey look nice <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 23:42:51]]> GMT</pubDate>
				<author><![CDATA[ quietus86]]></author>
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				<description><![CDATA[ New guys in the works!<br />  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/WIP12.jpg[/img]<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/PIP11.jpg[/img]<br /> <br /> I wish there was a <span class="glossaryitem" onmouseover='gp(42);'>GD</span> closer to home, as I'd really love to have taken this lot and the special transport I'm building for them.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2008 14:15:12]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ they look great! the vamp conversion turned out really lovely!  Such a good way of using that model.  You really do capture the feeling og the books in these models.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Looking forward to seeing more!]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2008 15:07:32]]> GMT</pubDate>
				<author><![CDATA[ covenant84]]></author>
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				<description><![CDATA[ I love the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> double-chins on the Gun Servitor.  What parts went into construction of the hammer-wielding Acolyte? Is that the head from the new Empire Wizard sprue?]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2008 15:54:57]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<description><![CDATA[ I would guess that the acolyte is an empire flagellant, with kroot shoulderpads. I can't be sure but I'd hazard a guess that the hammer is from valten, but I am clueless about the head.<br /> <br /> I really like the fat gun servitor with the ork arms, migsula.<br /> <br /> Keep it up!]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2008 18:08:44]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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				<description><![CDATA[ Mekboy's right! Head's also from the flagellant kit!<br /> <br /> Thanks for the comments guy, I have something else for you in a minute, I think you'll like.]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2008 19:06:15]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ WOOOOOOOOOOOSSSSHHhhhh...<br /> <br /> So I have these few models lying around, from past projects that never really got that final idea that really makes them click - this one was for the E&A project, and was going to be something to do with fire, with this really nice =I= henchmen head with welding goggles. He didn't fit in so I had to abandon him. I pick him up every now and then, today after seeing Hammer's new additions and enjoying his efforts with the Empire Wizard kit.<br /> <br /> One thing leads to another = a pyromanic mutant witch is born!!! I am REALLY looking forward to painting it and the light effects. DAMN I wish I could take this lot the <span class="glossaryitem" onmouseover='gp(134);'>uk</span> <span class="glossaryitem" onmouseover='gp(42);'>gd</span>...<br /> <br /> Let me know how he reads to you and if you like the idea of fire effect! I'm still going to sculpt the shoulder and collar area some. <br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/WIP13.jpg[/img]]]></description>
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				<pubDate><![CDATA[Wed, 13 Aug 2008 19:07:56]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ He looks ace, though I think a bit more fire is neccessary, but it could just be the pyro in me.  I really like the use of bitz and I may have to steal this idea at some point.<br /> <br /> Khrangar]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2008 00:50:53]]> GMT</pubDate>
				<author><![CDATA[ SonofGuilliman]]></author>
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				<description><![CDATA[ Maybe it's just the angle of the pic, but somehow, I think his right arm looks wonky compared with the angle of his body.  But yeah, I love the welding goggle head. It's one of my favorite pieces in the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> line, second only to the LE Gideon Lorr.]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2008 01:05:18]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<description><![CDATA[ My meager effort to Migsula's campaign can be found here: [url]http://www.pbase.com/colhammer/inquisitor[/url]<br /> <br /> I have finished building the figs and am currently painting them. We have game sunday, so I'm trying to finish the whole gang by then.]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2008 22:05:03]]> GMT</pubDate>
				<author><![CDATA[ Col Hammer]]></author>
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				<description><![CDATA[ Wow - I certainly wouldn't call those meager, Col Hammer. I think you've, in general, got a group with a pretty high bar for modeling and painting. I'm loving some of those conversions. I'd really enjoy seeing those from some other angles. Your weapon conversions are really nice.]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2008 23:13:02]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<description><![CDATA[ Everyone's promised pics after Sunday's game.<br /> <br /> I personally absolutely love Hammer's stuff and can't wait to see it finished on sunday <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2008 06:17:05]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Very very awesome stuff! Both yours, and hammers are amazing! You have inspired me to make awesome weapons, because quite frankly im getting tired of the same old stock weapons they I get in every box. Thanks for the inspiration, and giving my eyes some candy.]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2008 06:52:59]]> GMT</pubDate>
				<author><![CDATA[ manowar2]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Wow, to both of you, AMAZING!<br /> <br /> Keep it up. MOAR PICS.<br /> <br /> Stay safe,<br /> <br /> ~sA]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2008 14:54:40]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ I love what you did with that Vampire Lord.  He looks great!<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2008 18:57:16]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Thanks lads! It's fun to see this blog has come alive after a slow start and we feel it's a little different to most dakka blogs. We have two games tomorrow and folks should have finished stuff and have promised pictures. Hammer's done some awesome battle reports of <span class="glossaryitem" onmouseover='gp(299);'>FOW</span> and  Heavy Gear and I'm really hoping he does one like that of Jade Vessel next. ]]></description>
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				<pubDate><![CDATA[Sat, 16 Aug 2008 11:09:56]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Wow Col, each pic I saw got better and better.<br /> <br /> SoG]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 19:24:54]]> GMT</pubDate>
				<author><![CDATA[ SonofGuilliman]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ I was checking out some of my old <span class="glossaryitem" onmouseover='gp(143);'>WDs</span> and saw Mig's <span class="glossaryitem" onmouseover='gp(42);'>GD</span>! I thought wow, and immediately checked Dakka!<br /> <br /> Weird, that.<br /> <br /> Keep up the good work, guys. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ~sA]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 19:37:00]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ We had a very bloody fight today - they always are that way, but now the RPG leads are thrilling. It's getting nasty and the stakes are higher each round. My little brother has taken the Gauer's gang to his aspiring generalship and done very well in the campaign.<br /> <br /> Hammer brought all but few lenses finished gang, which was absolutely gorgeous. He really has a magic touch.<br /> <br /> Northen also has an absolutely beautiful set of models, with even more evolved paint jobs, finely capped by his leader whom we saw for the first time today. Both have promised pics to this Blog, and infact Hammer is processing pics of the game as we write  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Gurk, the 4th player has a Rogue Trader gang which is very very promising, but the paintjobs still short of detailing as he has been the slacker of the bunch.<br /> <br /> I was so inspired over all that I had to start painting my new guys, what else could I do? Everyone is also starting their vehicles soon. I've never had so much fun modeling and painting and the games have been a blast too.<br /> <br /> Pics soon.]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 20:30:32]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ My team consist of Syndicate's agents, sinister organization that tries to influence the sub sector goverments from the shadows (beware lots of pics)<br /> <br /> Here's some <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> pics of the models:<br /> <br /> Western style witch hunter turned into a the leaders right hand man and a empire wizard converted to a technomancer<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3575.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3572.jpg[/IMG]<br /> <br /> A mercenary gunslinger and psyker on the works<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3573.jpg[/IMG]<br /> <br /> Heavy weapon guy and mercenary finished<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3579.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3580.jpg[/IMG]<br /> <br /> The leader, finished building<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3591.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3592.jpg[/IMG]<br /> <br /> <br /> And then some painted ones:<br /> <br /> Idea was to make the gang look quite worn looking that they would fit the image of fighting warband in industrial zones.<br /> <br /> Vys Foo, technomancer, cowardly tech thief, shoulder mounted lasgun, and portable cogitator. Cloack looks like he's lived in the gutter for a while and all of his equipment is also a bit second hand looking.<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3388b.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3387b.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3386b.jpg[/IMG]<br /> <br /> Vargo Biel character, leaders right hand man, gunslinger with silenced autopistol and plasmapistol. Aim for this guy was to make him look like he had some serious cojones to pull of the silent but deadly image.<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3414.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3415.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3412.jpg[/IMG]<br /> <br /> The mercenary, Han Riker. Hired to bring some firepower for the gang. He's meant to look like he's been around for a while and armed to the teeth. All the weapons are painted black to give them a bit SWAT look.<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3391b.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3392b.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3393b.jpg[/IMG]<br /> <br /> Heavy weapon operator Karl Glean. Custom built autonannon that is attached to his mechanical hand.<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3631.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3632.jpg[/IMG]<br /> <br /> Leader Viktor Styg Syndicates facilitator. Dark and moody noble man with some quality looking gear. Custom built bolter is a one in a million weapon in game terms.<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3626.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3627.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3628.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3629.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3630.jpg[/IMG]<br /> <br /> Psyker Celena, painting still <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> but toughed to share it too<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3635copy.jpg[/IMG]<br /> <br /> And finaly a group pic of models so far finished.<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/IMG_3623.jpg[/IMG]<br /> <br /> That's quite a lot of pics to digest but happy to hear cooments and feedback.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 08:40:22]]> GMT</pubDate>
				<author><![CDATA[ Northen]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Here's our recent game... I hope this is not too many pics!<br /> <br /> [img]http://www.pbase.com/colhammer/image/101799784/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799815/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799829/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799842/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799849/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799852/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799854/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799892/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799900/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799913/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799925/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799963/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799981/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101799994/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101800019/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101800051/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101800061/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101800067/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101800084/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101800102/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101800129/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101800144/large.jpg[/img]]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 09:05:25]]> GMT</pubDate>
				<author><![CDATA[ Col Hammer]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ And here's my gang...<br /> [img]http://www.pbase.com/colhammer/image/101824579/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824580/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824581/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824582/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824585/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824587/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824597/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824621/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824653/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824704/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824808/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824887/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824951/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824988/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101824993/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101825004/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101825008/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/101825010/large.jpg[/img]]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 10:22:50]]> GMT</pubDate>
				<author><![CDATA[ Col Hammer]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Thanks a lot for sharing gents! Dakka - lets here some comments <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Hammer we need a group pic of the gang too! Northen's is brilliant. I need to take a new group shot of mine soonish too.]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 10:44:59]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Migs- Love the tubby gunman!  Very characterful, as I expect from your work <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Northen-  Your gang is really cool.  Your technomancer is definitely my favourite model- I love how cowardly he looks while still being in an action pose.<br /> <br /> Hammer- My favourite model from your gang is definitely the gunnery guy.  He screams ex-special forces guy gone bad.  And his paint job is really cool too.<br /> <br /> Keep up the good work guys- this thread is definitely heating up <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 13:32:09]]> GMT</pubDate>
				<author><![CDATA[ Drake_Marcus]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ I am soooo starting a new Necromunda campaign this winter!<br /> <br /> Our group has been discussing it for a while, but seeing all this beautiful stuff, and class A conversion work, sealed the deal.<br /> <br /> Thank you all for sharing with the rest of us, almost makes a guy want to move to Finland....]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 17:04:31]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Well I wish only one pic which shows the hole battleground so you have some oriantation who comes from were. That's all I am truly amazed by the parade of unique charackters displayed here. Great work!]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 18:37:25]]> GMT</pubDate>
				<author><![CDATA[ Symbio Joe]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>. I love the comic replay of the game.<br /> <br /> @Nothen - Love the use of the krootrifle pieces!<br /> <br /> @Hammer - yep - I'm a huge fan of the gunnery chief, but the arbite is awesome, too. Any chance we can get some pics with better lighting?]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 19:02:14]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<description><![CDATA[ It was a very cloudy day when I took the pics. I'll try again if the sun happens to shine bit more strongly.]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 20:23:41]]> GMT</pubDate>
				<author><![CDATA[ Col Hammer]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Next game we play, we need to bring everyone's A terrain too <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Xanthos - We already have too many danes here  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Seriously though, it's only a short ride and a few ferries, so welcome! I'm very happy to hear about inspiring a nother campaign. Please share your's aswell!<br /> <br /> Hammer, you can send the pics to me for processing if you want, I can tweak them with PS just fine. You can also add exposure on your camera. Cloudy days are perfect for taking pics outside, sun doesn't work. We can also see about a unified photoshoot of everyone's gang. Anyway, your pics are very nice these days compared to everything prior to your new camera  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I have been painting the fatso and priest an hour today and an hour yesterday. They are at the very uber crap looking stage now - my painting technique for these guys is quite radical and messy, really playing with the white prime showing through, and is only honed more even towards the end. Even the technique is inspired by the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Art. I will have them finished by the weekend, and the sniper chick is already in the works! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 21:55:46]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Aaaahahahahah well done lads!  Northern and Hammer, great gangs both, really slamming home that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> can be really [i]really[/i] cool when you strip off the power armor and bring it back to the street <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">.  All the individual characters (that means your filthy mutants too Migs) are really inspiring, would love to get my hands on some of the new plastic kits out there and go to town ...<br /> <br /> The battle report is aces of course, well done Hammer <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 04:05:52]]> GMT</pubDate>
				<author><![CDATA[ Boss_Salvage]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Ok - here's where my "Emperor's Scum" gang is at the moment. Priest is 90% painting done. (work left on the tabard weathering, base and some of the equipment) So the 5 almost finished and then the  7 I have in roster with the sniper chick "armature" to be sculpted on and the fatso VERY PIP.<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/GANG5.jpg[/img]<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/GANG5back.jpg[/img]<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/GANG7wip.jpg[/img]]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 18:53:06]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Any chance of some more pictures of that huge gun-wielding servitor thing?  The one with the loota weapon?<br /> <br /> I'd like to see how he looks with some paint on.]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 19:49:57]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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				<description><![CDATA[ Awesome. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 01:53:24]]> GMT</pubDate>
				<author><![CDATA[ brado]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ [quote=Mekboy]Any chance of some more pictures of that huge gun-wielding servitor thing?  The one with the loota weapon?<br /> <br /> I'd like to see how he looks with some paint on.[/quote]<br /> <br /> Of course - ASA he is painted. So by the weekend I'd hope.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 06:38:32]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Here's a small update. Finished assembling few more agents for my syndicate team<br /> <br /> Left the Rogue trader ship's (which is my gangs ally) first officer Celso Saar made from the new commisar. On the right pilot for my speeder Javi based on Cadian body and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> head, armed with <span class="glossaryitem" onmouseover='gp(239);'>las</span> carbine.<br /> <br /> [img]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3701.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3707.jpg[/img]<br /> <br /> Comments are welcome]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 09:57:26]]> GMT</pubDate>
				<author><![CDATA[ Northen]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ These are all brilliant models, most of them have more character than some of the 54mm stuff I've seen.  I posted a link on the-conclave.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>, not many comments but a lot of views.  Great job once again.]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 11:59:09]]> GMT</pubDate>
				<author><![CDATA[ lalabox]]></author>
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				<description><![CDATA[ &lt;/lurk mode&gt;<br /> <br /> What you guys are doing here is absolutely fantastic. You have all done a fantastic job meshing the modeling/painting, background and gaming aspects of the hobby. <br /> <br /> I particularly enjoy the truer to life palette choices. I would assume it's being driven by Migsula, whose style has been shifted in that direction for some time now (since the Tau? Snord's influence?). Those rebel inquisitorial forces could not have been better conceived!<br /> <br /> Truly inspirational stuff (It's inspiring me to paint some skaven, oddly enough <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">).<br /> <br /> &lt;lurk mode&gt;]]></description>
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				<pubDate><![CDATA[Fri, 22 Aug 2008 15:04:27]]> GMT</pubDate>
				<author><![CDATA[ jojo_monkey_boy]]></author>
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				<description><![CDATA[ Wow.  Just wow all around.  Very insperational.<br /> <br /> I will say that I love the battle report.  I wish more were that way.  Read them more often.]]></description>
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				<pubDate><![CDATA[Fri, 22 Aug 2008 15:36:34]]> GMT</pubDate>
				<author><![CDATA[ brotherskeeper74]]></author>
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				<description><![CDATA[ Thanks guys!<br /> <br /> Plenty of stuff to come.<br /> <br /> [quote=jojo_monkey_boy]&lt;/lurk mode&gt;<br /> <br /> I particularly enjoy the truer to life palette choices. I would assume it's being driven by Migsula, whose style has been shifted in that direction for some time now (since the Tau? Snord's influence?). [/quote]<br /> <br /> Now there's a few personalities from the oldskool days! How you doin Jojo? If you're in touch with Snord, say hello!<br /> <br /> Actually my style/palette has always been of the natural side. When I posted my first work back in 00(?) they were the sand colored DIY chapter <span class="glossaryitem" onmouseover='gp(124);'>SWs</span> - which Snord liked possibly because of similar taste in hues. I've since tried all sorts of things, but when I do these labors of love, everything comes "naturally".<br /> <br /> Meeting Hammer all those years ago through dakka really kick started my development and we have been driving each others work ever since, so everyone is sort of driving everyone really. Northen has been sort of following in our steps in the tournament scene since 02 or so, though I don't know if he will admit our work has affected his or not. The ultimate compliment was that Hammer ditched his initial plans after seeing the start of my gang, because he felt he needed to up his game - well he did, didn't he.]]></description>
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				<pubDate><![CDATA[Sat, 23 Aug 2008 22:40:53]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Ok some piccies after a very nice hobby sunday:<br /> <br /> <span class="glossaryitem" onmouseover='gp(148);'>Wip</span> sniper Alysia Von Rostomeyer (notice her psyber rat and scarred face) and "a hermit ex guard tracker" loosely based on the brilliant 56mm scale "Dante" conversion in the =I= book. He is the first addition to the gang from Berdia and isn't very phtogenic, but has great potential <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>... Can't wait to finish building and to get to paint him, and her. The base at the front will be for the bounty hunter. I am giving 40mm bases for all dramatis personae/NPCs with 2 or more wounds. The bounty hunter concept now has a slightly pointy hood, and a metal mask ala. Destro, with a hint of V for Vendetta thrown in, in a very Warhammer Gothic way.. I think he should be very characterful, a real dramatis personae. The rest of him is "all Harlon Nayl" or my "CEU operative" with OT spec <span class="glossaryitem" onmouseover='gp(280);'>ops</span> kit. He'll get a very dark grey body suit, all grey kit and weapon, and a gloss silver metal mask, with black slits for eyes and mouth. <br /> <br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/WIP14.jpg[/img]<br /> <br /> And the first of the new terrain PIP. Nothing spectacular just a fuel and ammo dumps, but I am excited to "accessorize" my <span class="glossaryitem" onmouseover='gp(39);'>FW</span> terrain for =I=munda and to add brand new buildings and walkways later, with a rugged underhive theme. I've used decals to jazz these up after the shoot and will do the full rust/soot treatment as for TWAR.<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/terrainPIP1.jpg[/img]]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2008 10:26:43]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ 150 new views and zero replies. <br /> <br /> Sure makes me jumping with excitment to share the new pics of the finished two new members and the converted bounty hunter  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Say what you want of Warseer, but it's so much more active on the modeling forums.<br /> <br /> So I think I'll change to batch updates with the other lads for less effort.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Aug 2008 17:34:20]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ i love your conversions, you should make an complete <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army like this. would be SICK<br /> <br /> anyway keep up the cool conversions!<br /> <br /> -Develain]]></description>
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				<pubDate><![CDATA[Thu, 28 Aug 2008 18:00:10]]> GMT</pubDate>
				<author><![CDATA[ Develain]]></author>
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				<description><![CDATA[ I realy love your convertions ]]></description>
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				<pubDate><![CDATA[Thu, 28 Aug 2008 18:02:25]]> GMT</pubDate>
				<author><![CDATA[ quietus86]]></author>
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				<description><![CDATA[ Wow, it's incredible to see such a consistent level in a campaign of awesome.<br /> <br /> We regularily run out of superlatives for Migs stuff, but I'd just like to say Northern's Technomancer is superb for such a simple conversion.<br /> <br /> Phazer]]></description>
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				<pubDate><![CDATA[Thu, 28 Aug 2008 22:46:06]]> GMT</pubDate>
				<author><![CDATA[ The Phazer]]></author>
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				<description><![CDATA[ AWESOME! AWESOME! AWESOME!<br /> <br /> This thread is made of win (and cheezburgers for Mr. Snuggles' to nom).]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2008 15:50:35]]> GMT</pubDate>
				<author><![CDATA[ ancientsociety]]></author>
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				<description><![CDATA[ I´m still just in awe of the level of detail in your conversions Migs... Really liking the two new guys, and looking forward to seeing the bounty hunter.<br /> <br /> In other news, my group has now decided on a Necromunda campaign this winter, hopefully I´ll be blogging that once it gets closer.<br /> <br /> Really like the idea of bigger bases for the 2W guys.<br /> <br /> Also, would it be possible to get a closer look at the sniper? I can´t really make out her head from that pic.]]></description>
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				<pubDate><![CDATA[Sun, 31 Aug 2008 12:17:31]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ +++Twist Country+++ <br /> <br /> As the day before, and those before it, a deep, mustard hued mist hung around the endless rusty hacks of the east end. A huge bulky twist galloped towards the epicenter of this excuse of a Hive Sector. After him came two others, inhumanely thin, twisted even for twists sort of twists. And a Twist with a long pointy hat and no left arm. Then a group of four, or rather three carrying something that looked like a fourth. <br /> <br /> Fething feth - where are they all going? He knew of course, but why? Gevlan cursed his deformed back that ached after the long stalk, and then slipped into the night, moving with stealth and swiftness totally unexpected of his appearance. <br /> <br /> The old Theatrum was a huge, rotting carcass of armaplas and steel gridwork, punctured by a massive support structure of the hive above. There was something organic about the place, something that reminded Gevlan of Magidor Gamma, and the Endoskel Forests. What a campaign that had been. <br /> <br /> He could see the dribble of twists feed the mammoth building through the gateways that appeared well guarded. He didn’t need them of course, he knew all the ways in and out, like he did everywhere within day march of the old barracks that he still considered his home, post... home. <br /> <br /> Inside the sense of scale was disorienting. Particularly when surveyed from the western audit balcorium, full 70 yards higher than the floor beneath. The place was packed with twist. Gevlan made a passing snorting sound, that made for laughter, a place packed full of twists always made for twisted viewing. He started walking down the memory lane again, the Hubberian Twist wars ... a quick hush in the crowd brought him back to present with a pause a lone, skeletal figure appeared on stage, moving with other worldly grace. He was glad in gleaming black metallic armor and a long dark grey cape of nothingness hung from his gaunt shoulder guards to form a stark contrast to his pallid white, skull of a face. Teal pipes and tubes fluttered where his chin and ears should have been. Gevlan decided the skull face was the most twisted of the twists, even if he wasn’t really a twist. <br /> <br /> A tiny twist with a head three times too big appeared behind the shadowy cape, seemingly adamant to gain certain distance from mr. Master Twist . Then Skullface spoke. Or Gevlan heard him speak, for there was no way to tell if his mouth was moving. Or if he had a mouth. It occurred to him he shouldn’t hear him anyway from the distance. <br /> <br /> He was a master orator, as the total silence of the twist audience underlined. Gevlan could feel his heart beating as the message started to sink in. His beardy mouth started to form a smile, but that smile died on his lips and his heart missed a beat. A cold metal ring was pressed dead centre against his spine - dozens of simultanious thoughts jarred his brain - a Thor, or Mars Pattern assault shotgun, or possibly a compact boltgun; how did someone, something ambush the scout chief like this, who had a piece like that in the twist lands... After what felt like all of his utterly dull last week, with his nightmares imposed on, he could feel the pressure lighten, then detach. Gevlan turned slowly, keeping his lascarbin pointed on the floor. The twist looked bad. Tall with sinewy muscularity, grey skin with pointy metal dispensers poking out and a crudely painted white face - Gevlan couldn’t tell in the loom, but it looked like the feth had stiched his mouth shut with something thick and caked in crimson. And the Thrice Damned Feth wore yellow rain boots. This was death incarnate. In yellow boots. <br /> <br /> A Second figure peeked from the door of the shadowy balcorium, she was a goddes - and announced matter of factly that the boss wants a word. Gevlanhad a pretty good idea who that Boss might be. He slowly made for the door, somewhat comforted by the presence of the young lady and the fact they let him keep all of his weapons. Passing the door he dared a quick glance at the lady again, but to his horror this side of her face was a lump of burned scar tissue, and a sickly yellow lidless eye that emitted light and made the scar tissue glow horridly in a mustard hue.<br /> <br /> +++ the end +++<br /> <br /> <br /> <br /> <br /> So the new guys! PIP in pics, but now done and varnished. These two were real joy to paint, I have had an annoying flu this past week, so can't play ball and painted and converted instead.<br /> <br /> Anyway, here - Gevlan Munt, the Chief Scout and Alysia.<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/PIP15.jpg[/img]<br /> <br /> They join these 4, for a total gang of 8! (to make their battle debut next weekend, together with the equipment crates and hopefully Rufus Slayde, the BH and some brand new terrain built on Necro terrain kit armatures, with <span class="glossaryitem" onmouseover='gp(21);'>CoD</span> part and "Chemical Plant" bitz!!! So lots of eye candy... )<br /> <br /> [img]http://homepage.mac.com/mikael.silvanto/.Pictures/GANG4close.jpg[/img]<br /> <br /> <br /> Next Weekend everyone needs to have their gangs finished (well the core gang of 7 or 8 anyway, as we keep adding lots of cool stuff).]]></description>
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				<pubDate><![CDATA[Sun, 31 Aug 2008 18:42:13]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ Thanks Xanthos! We are really looking forward to your campaign!<br /> <br /> [quote=Xanthos]<br /> <br /> Also, would it be possible to get a closer look at the sniper? I can´t really make out her head from that pic.[/quote]<br /> <br /> We will do a proper photoshoot next weekend with group pics and close ups! ]]></description>
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				<pubDate><![CDATA[Sun, 31 Aug 2008 18:43:59]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<description><![CDATA[ I wode love a richt side pic of the leader <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 31 Aug 2008 21:16:29]]> GMT</pubDate>
				<author><![CDATA[ quietus86]]></author>
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				<description><![CDATA[ Ooohh, the sniper chick looks mean, and the mutant looks really..... disgusting and mutant-y.<br /> <br /> But in a good way.]]></description>
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				<pubDate><![CDATA[Sun, 31 Aug 2008 21:57:52]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
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				<description><![CDATA[ Of all the conversions and all the painting its the bases that really jump out migsula.<br /> They are an often neglected part of a model but these are superb in their attention to detail.<br /> <br /> Hope to see some pics of other forces from the campaign and the terrain you are fighting over...]]></description>
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				<pubDate><![CDATA[Sun, 31 Aug 2008 23:39:29]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ These are so amazing. This is really great stuff. Wow... just wow. There is so much detail and character.]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 06:56:44]]> GMT</pubDate>
				<author><![CDATA[ aka_mythos]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ so yeah this thing almost braought a tear to my eyes and it gave me a whole new concept of the word love <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 12:06:57]]> GMT</pubDate>
				<author><![CDATA[ TheThing]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Thanks for all the nice comments people. Back in the days I was impressed by Hammer's and Mig's nice earthy pallets which was pretty much my "thing" too but those fellows gave me inspiration to improve and continue with that style.<br /> <br /> And here are some more sinister henchmen finished for my gang<br /> <br /> Rougue trader ship's officer Celso Saar<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3710.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3711.jpg[/IMG]<br /> <br /> Syndicate speeder pilot Javi armed with lascarbine<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3713.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3714.jpg[/IMG]<br /> <br /> Street thug Jamal armed with assault shotgun (shotgun with man stopper rounds in gaming terms).<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3715.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3716.jpg[/IMG]<br /> <br /> Psyker Celena finished<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3717.jpg[/IMG]<br /> <br /> [IMG]http://img.photobucket.com/albums/v112/Northen/Darkmunda/CRW_3718.jpg[/IMG]<br /> <br /> Started building a syndicate sniper fellow based on Yriel, <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> pics soon to come.<br /> <br /> C&Cs are welcome.]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 17:02:16]]> GMT</pubDate>
				<author><![CDATA[ Northen]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Awesome work mate! <br />  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> More comments you know where.<br /> <br /> Yriel Sniper sounds mouthwatering, great starting point model again. Interesting to see you and Gurk working mostly on metal where as I and Hammer are working mostly on plastic <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 18:05:48]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Damn! It´s rare to see a gaming group with such consistently high standards of painting/modeling.<br /> <br /> Thank you for sharing those models Northen, really like the psyker chick.<br /> <br /> On a different, more gaming oriented note; How do you guys run the psyker chars? I mean rules wise, do you use ther powers from Underhive, or what system?<br /> <br /> Edit: Spelhink mistkaes.....]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 22:07:28]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ We use the modified Necro psyker rules and then totally new powers/pricing adjusted from the Dark Heresy RPG <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> The psykers can actively train and seek knowledge and there are a lot of RPG options in this an area for suggesting custom equipment/rules from players. I then define the rule together with the player and dictate a suitable pts cost.<br /> <br /> Some player have rather ambitious plans - and the risks grow with the stakes <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 3 Sep 2008 08:03:43]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Ahaaa, now there´s an interesting though, adapt powers from Dark Heresy. So simple, and yet I didn´t even consider it.... <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"><br /> <br /> I´ve found the first two members of my gang <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, a mechanic and a gunslinger, but I wont start a thread for it yet. <br /> I´m gonna wait until more people in the group have stuff to show off.<br /> <br /> Until then, I´ll just enjoy seeing the stuff you guys are pulling from your sleeves. So far this is one of the most inspiring threads I´ve seen on Dakka (for me).]]></description>
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				<pubDate><![CDATA[Wed, 3 Sep 2008 14:05:35]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Love to see the paintjobs on the Syndicate Hit Teams - Javi is terrific! What's the head on Celena?]]></description>
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				<pubDate><![CDATA[Wed, 3 Sep 2008 17:18:39]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ still looking good as ever]]></description>
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				<pubDate><![CDATA[Fri, 5 Sep 2008 13:38:04]]> GMT</pubDate>
				<author><![CDATA[ TheThing]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Just finished building my next character:<br /> Chastity Kross, a Bounty Hunter<br /> <br /> [img]http://www.pbase.com/colhammer/image/102703275/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/102703305/large.jpg[/img]<br /> [img]http://www.pbase.com/colhammer/image/102703326/large.jpg[/img]]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2008 09:27:01]]> GMT</pubDate>
				<author><![CDATA[ Col Hammer]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ WOW! Awesome fig, love the <span class="glossaryitem" onmouseover='gp(239);'>las</span>/boltgun combi, looks every inch a bounty hunter.<br /> <br /> Damn, I´m gonna have to up the detail level on my models, that´s for sure... This truly is an inspiring thread.]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2008 11:28:32]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Xanthos, it's actually a sawn of pump action shotgun!  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> <br /> Hammer, G O R G E U S work again! I absolutely love the gun, you combine the BH equipment so well.. Can't wait to see her painted and with you gang tomorrow.<br /> <br /> Looks like Rufus Slayde and Chastity Cross have a date tomorrow. Rufus is done and getting varnish and weathering today.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2008 13:36:37]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Last man (or in this case, woman) standing collects the fee.  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2008 14:37:23]]> GMT</pubDate>
				<author><![CDATA[ Col Hammer]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Ahhh, yes... more models for one of my favourite threads in the miniature world... inventive models, brilliantly cool concepts and all of them really working to both honour -and- most importantly -add- to the depth of all the things I love and adore in the world of <span class="glossaryitem" onmouseover='gp(146);'>WH40k</span>... this is the sort of stuff that inspired me to this hobby of ours to begin with. The madness and the darkness of the 41 millenium really does come to life in these models so kudos to all of you!<br /> <br /> On personal praise I would go ahead and claim that each participant that has shown stuff thus far has been brilliant in both execution and ideas...<br /> <br /> Migsula's inquisitor is just plain lovely... and the mutant guardsman is just... too cool...<br /> <br /> Norther's technomancer is just pure happy as well...<br /> <br /> And Col. Hammers models, despite the darker piccies, I have to say that his inquisitor takes the cake as well of his models since I've had the privilege to actually eye them up close and personal... And also the new bountyhunter is bloody brilliant!<br /> <br /> So yeah, keep the thread going, guys... <br /> <br /> I personally am looking for more... ]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2008 00:02:15]]> GMT</pubDate>
				<author><![CDATA[ SickBunny]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ There need to be more underslung shotties in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>...<br /> <br /> Awesome work.]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2008 01:38:03]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
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				<title>Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ Dude, I have to know - what colours are you using on those bases?  They look incredibly realistic and I NEED to know what the colours are... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 7 Sep 2008 06:05:14]]> GMT</pubDate>
				<author><![CDATA[ Lemmingspawn]]></author>
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				<title>Re:Jade Vessel - an =I=munda Blog</title>
				<description><![CDATA[ We had another round today! So much coolness on table again. Need to take some pics. Hammer and I had finished the Bounty Hunters and everyone else had moved forward too. I have decided to keep a lose points awarding system for Jade Vessel to give a c