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		<title><![CDATA[Latest posts for the thread "6" x 8" City Fight Gamming Table Blog. WIP 31st Jul Update"]]></title>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 31st Jul Update</title>
				<description><![CDATA[ I see loads of pics of models and stuff here, but nothing on gaming tables. So, seeing as I'm about to start a new games table, I thought I'd share it. Here's some basic requirements..........<br />  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">Must be big. We play at a minimum, 3k points worth each and usually 4 of us on 1 table. So we need to be able to break up <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> otherwise the game doesn't really progress further than shooting each other from deployment.<br />  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">Must be portable and easy to store. Its got to go into the back of my car so we can play at each other's homes. So I have x4  6" x 2" Tables to give me a total board of 8" x 6". This I can get in my car if I stack them (So they must Pack up Flat) and can be stored easy. This also means it needs detatchable legs. 16 in total, cause I need x4 per board!<br />  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">Must be sturdy and 'bomb' proof! When you've £1000's worth of models on the table, you want it level and not subject to falling to peices and smashing your models everywhere.<br /> <br /> Before I start, essential 'tools' need to be in place. <br /> 1. Beer / Cider.<br /> 2. A living room large enought for me to take over for a few days.<br /> 3. A Living room with a 1970's carpet that your girlfriend knows is going to be replaced when we decorate the room, and will allow and 'minor' damages to go without too much fuss.<br /> 4. Beer.<br /> 5. A Girlfriend who'll fetch the beer.<br /> 6. A good tool box.<br /> 7. BBQ with half a dead cow on it, and some beer.<br /> <br /> Each photo is in order of what I described below. So... notes 1 = Photo 1. Simple. The plan was to build a ruined city. I wanted the terrain to fit in with the board, rather than just be plonked onto the board, and look like a ruined building that's sitting on a black / grey textured table. It also needed to pack flat, and I wanted to be able to move the terrin around, so creating a different look each game. So, I figured if I built a 'grid' on the board, the grids would be pavements surrounding a building, the buildings would then slot into the pavement frames. I decided to make up some buildings first, on 23cm x 42cm boards, to help me visualise this. I used 6mm MDF for the bases, so the pavement frame would have to be 6mm high as well. Here are the explanation of the pics's to help you go along.<br /> <br /> 1. The board. I've used 9mm 6" x 2" MDF sheets.<br /> 2. Under the board ! I've made a frame using 2x4 inch wood to build the frame. Each baton is screwed in every foot, and the middle sections in the middle and at the end. A total of 46 screws for 1 board. It ain't warping or going to break!<br /> 3. When screwing the batons on, its important to countersink the screw holes, to give a flat finish.<br /> 4. Here's the basic plan. Make a frame using 6mm deep, 35mm wide pine strip wood. The building has a base which will slot inside this frame.<br /> 5. One of my test buildings inside its frame.<br /> 6. PVA glue and a few nails fixes the pavements to the board.<br /> 7.  Filler the joins in the pavements. These will be sanded later to give a smoot finish. Don't want any Imperial Citizens sueing the Administratum for tripping !<br /> 8. Here's 3 of my pavement frames, with 3 buildings, so you can get the idea. the rest of the board will be painted as road, and the other boards I'll move the frames around, to break up <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> so when joined, we don't have long streets to shoot down.<br /> 9. Roads. I've gone to Tesco's (a cheap <span class="glossaryitem" onmouseover='gp(134);'>UK</span> sumpermarket for you people unfortunate enough not to live in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>) and bought a load of 40grit sand paper. This, when painted makes excellent tarmac, and also will have a different texture to the pavements to break up the boards. It's glues with PVA and looks awful when drying, but once dry and painted, its great.<br /> 10. Craters. Three 'Doughnut' shaped cardboard cut outs on top of each other, stuck with PVA. Then, add some filler and voila ! Craters. I will be flocking these next (not done this yet - keep reading in future days!).<br /> 11. 1 Completed board ready to paint. Only 4 more to go! <br /> <br /> I'll be updating this as I work on them, so check back if you're interesting in the progress. Any questions, I'll try to answer.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2008 20:20:43]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ Really nice stuff! Im planning on building some terrain too, but Ill just make terrian to place on a table. Not actually building the table too! Awesome crazy nice. And sand paper. Clever. I was planning on spreading PVA all over and cover with sand. Might try your sand paper thing... What Im afraid of is that when I stack/store/transport my pieces that flock or sand or whatnot will be scraped off. How are you gonna handle that?<br /> <br /> Like the craters. Perhaps have craters of different sizes? Other things to break up the flat surface. Will you add debris/rocks/whatnot here and there to make the ground a little more uneven?]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2008 21:34:35]]> GMT</pubDate>
				<author><![CDATA[ xedric]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[  The table won't be flocked. the sandpaper provides the texture, and some masonary paint over the top of that works fine (hopefully). The roads will be broken up more with the other boards having more buildings on them and the buildings portrait, rather than landscape. The only flock on the boards will be on the craters and some small patches around the roads. I'll glue this on with PVA, and then it will have a heavy coat of masonary paint over it. This will keeep it in place, the flock is only there to provide a different texture, not colour.<br /> <br /> I also plan to make some baracades that can either extend from the buildings, or just put in the middle of the roads. I'll also have details like lamp posts & signs, which will have pins in the bottom, to fit into small holes on the pavements. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2008 22:13:51]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ Did you think about textured paint instaed of sandpaper ? What was the road size based on , I always make sure that 2 leman russ can travel side by side when I set up my buildings. Nice start anyway. I'll be watching with interest.]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2008 23:00:56]]> GMT</pubDate>
				<author><![CDATA[ vodski]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ That carpet is fraking awesome.  And the table looks like it's coming along too; looking forward to updates.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 04:04:21]]> GMT</pubDate>
				<author><![CDATA[ Le Grognard]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ I cant wait to see this finished! GREAT idea about the center option terrain objectives. I love it!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 08:04:48]]> GMT</pubDate>
				<author><![CDATA[ redstarone]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ I've used textured paint before, and I didn't like the results too much. Also, by covering the area with sandpaper, I've covered all the screws and nails. I'll be flocking the craters over the next few days. I can only do a close group a day, as if I flocked them all, when the board tipped up, the flock would go everywhere ! <br /> <br /> So I'll do a few buildings. I've done 4 already, I bought x2 Imperial cities.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 08:31:13]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ Will the ripples in the sandpaper flatten out?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 08:40:17]]> GMT</pubDate>
				<author><![CDATA[ Lormax]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ mate that looks awsome <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">maybe i wont sell up just yet  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">cant wait to play on em c u soon]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 11:40:18]]> GMT</pubDate>
				<author><![CDATA[ vetsarge]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ [quote=Lormax]Will the ripples in the sandpaper flatten out?<br /> [/quote]<br /> <br /> As it dries, the sandpaper flattens out. There maybe a few bumps, but this is a city that's been bombarded and wrecked !]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 11:51:53]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ [quote=TheSecretSquig]<br /> <br /> Before I start, essential 'tools' need to be in place. <br /> 1. Beer / Cider.<br /> 2. A living room large enought for me to take over for a few days.<br /> 3. A Living room with a 1970's carpet that your girlfriend knows is going to be replaced when we decorate the room, and will allow and 'minor' damages to go without too much fuss.<br /> 4. Beer.<br /> 5. A Girlfriend who'll fetch the beer.<br /> 6. A good tool box.<br /> 7. BBQ with half a dead cow on it, and some beer.<br /> <br /> <br /> [/quote]<br /> <br /> This project looks like it's going to be awesome.  Great start Secret Squig.<br /> <br /> It's also nice to see that you've go your priorities in order <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 17:22:57]]> GMT</pubDate>
				<author><![CDATA[ IAmTheWalrus]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ i wonder did the understandig gf type all the instructions]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 18:28:03]]> GMT</pubDate>
				<author><![CDATA[ vetsarge]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ So your going to have 4 of those small tables together to make 1 giant table right? Looks good man, seems like you know what your doing. Looking forward to seeing this project come along.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 19:18:33]]> GMT</pubDate>
				<author><![CDATA[ Ghost in the Darkness]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ That carpet is amazing!  Looks like a beach towel.  Trying to envision the gal who was delusional enough in her martini-house madness to think that that would make her desirable to her friends.  Breath-taking!  And um, yeha, can't wat to see the board when it is done.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 20:39:41]]> GMT</pubDate>
				<author><![CDATA[ MachineSlave]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ The carpets the original one from when the house was built in 1978! They sure don't make em like that anymore. We've only had the house 2 years now but you have dilemas.......<br /> <br /> New carpet for the living room V's Forgeworld Reaver Titan.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> If you think that ones bad, I'll try and dig the pic of the Bedroom one before we chucked it, imagine the yellow, but electric blue!<br /> <br /> The board has been designed to be unfriendly to Super Heavy Tanks. They can fit on the roads, but take up the road and some of the pavement. This is supposed to be an enclosed city, not an open battlefield. I've built 11 out of the 14 Buildings I need so I'll post some pics on them. I've flocked the crater's tonight, so they need to dry and harden for a few days I've been working on a few barracades which can just be placed around the board on the road sections. Here's a Pic.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 22:22:16]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ This looks really good so far.<br /> <br /> Can we see some pics with all your building so far on the table? I'd like to see how packed the buildings will be when you finish.<br /> <br /> good luck!]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 19:58:57]]> GMT</pubDate>
				<author><![CDATA[ Tomathus]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ So you live in a house and not the lobby of a motel? Surprising!<br /> <br /> I like the layout so far. I was thinking of something similar, only usinga table top that was pretty much a box, so I could put foam terrain sections into it. Perhaps a little too ambitious though; so far your idea accomplishes much the same things, but much faster.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 20:34:29]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP  - Update 23/07</title>
				<description><![CDATA[ Done quite a bit on the tables, rather than the buildings. Going to concentrate on knocking up some buildings at the weekend as I'm gettign bored of the 3 I've done. I'll do the numbers again, so comment 1 is Photo 1 and so on . . . . . . . <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"><br /> <br /> 1. Table now painted with some Black Masonary Paint and dusted with some white Spray.<br /> 2. Pavements sprayed with this stuff. Its a textured stone finish. This seperates the pavements from the road giving them a different look and feel. All the building bases will be sprayed with this stuff, so they fit in with the pavements....<br /> 3. Like so ... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> 4. I decided in order to put an extra level of realisim, I've painted a yellow line around the pavements. Also added a crossing which looks cheesy, but as I add more of them and more road markings, they should fit in rather well.<br /> 5. Here we have all 4 boards made, but at different painting stages. This gives you an idea of the total size (6 ft x 8 ft) and placement of buildings. The <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> is broken up well, but with the two end tables being as they are, there's still plenty of deployment room.<br /> <br /> I've also ordered (my many many thanks to Kid Koyto! or I would have never had seen them) four of the raised walkways from the 'Flying Tricycle' web site. These are approximately 4ft long and 6" high. I'm looking to form some sort of snake going through the board and using them as a Mag Rail system. Need to get them and have a look first. Also had 2 tragic events...... 1. Run out of PVA. 2. (Far more important!) Run out of Beer. Girlfriend off to ASDA tonight to get me another pack of Strongbow Cider.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 19:16:55]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ Oh man... that is looking good! I like the idea of the inset blocks for buildings... consider it stolen for when I *eventually* do my City board.  Nice work!]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 19:38:13]]> GMT</pubDate>
				<author><![CDATA[ nathonicus]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ I've used that textured paint before when I made my Urban Board <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> got it all over my DC's somehow... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Sweet board, love the idea <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I need more Buildings for mine, all i've got are some barricades, a bunker and those <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Roads (straffed ones too )<br /> <br /> Bah, we've only got Fosters here.. it tastes like Kangaroo Piss :( Keep up the excellent work! ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 19:48:44]]> GMT</pubDate>
				<author><![CDATA[ Gary]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ Hey Squig, <br /> <br /> I'm going to move your blog over to the appropriate forum (P & M Blogs).  <br /> <br /> On Topic though:<br /> <br /> Looks really great.  I was a bit hesitant about the amount of space between each building at first but seeing the paint down and everything, the roads actually look very well sized.  Maybe some models on everything could give a bit better sense of scale.  <br /> <br /> The painted road markings are something I highly suggest to anyone making a cityfight board.  They really add a lot of character and life to otherwise boring sections of board.  A quick drive around town and you can see there are a ton more markings than you would have thought on the ground.  <br /> <br /> Some other things you could add:  <br /> No parking<br /> Gas Markings<br /> Stop lines<br /> Turn only lanes<br /> <br /> Great job so far.  <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 20:27:29]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ Its all in the detail, I totally agree. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> So far I've painted up 24 lamposts from the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Building sprues, got knows how many ammo crates, drums, boxes etc etc.  I'll be doing some signposts and stuff. Toying with the idea of painting some parking bays.  I think it will come to life when I get the raised walkways and convert them to a ruined Mag Line. Got to find some sort of futuristic train or something. <br /> <br /> P.S. What does the 'P&M' stand for in P&M Blogs ?<br /> <br /> <span class="glossaryitem" onmouseover='gp(194);'>PPS</span>. Girlfriend returned with 18 cans of Strongbow Cider <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 21:08:41]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ I've done some cityfight work in the past (which is still unfinished as of writing this &gt;.&gt;...some day...).  I put up most of the pics I have up in [url=http://www.dakkadakka.com/dakkaforum/posts/list/205208.page]my photodump thread[/url].  Might be some help as you move forward.<br /> <br /> ps.  P&M stands for Painting & Modeling ^_-.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 22:22:14]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ Coming along nicely I see.<br /> <br /> I like the inset board idea. I'm doing a modular setup for my <span class="glossaryitem" onmouseover='gp(21);'>CoD</span> table. I'll have 1' x 1' squares that my terrain will be based on. I think on some of those squares I might do some inserts that I can fit smaller terrain pieces into. I figure these smaller pieces could also function as regular throw terrain to use on a generic board.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2008 05:08:00]]> GMT</pubDate>
				<author><![CDATA[ Lagduf]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ Something you should do to the craters for that added oopmh of realisim: dust or drybrush a darker black/grey in the bottom/center. Beneath the sun-bleached roadways is an almost pitch-black layer of, well, pitch. If you ever see some roadside construction, you'll know what I'm talking about. It should just take you a couple of minutes at most, and will really break up the monotone gray you have going even further!]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2008 22:53:31]]> GMT</pubDate>
				<author><![CDATA[ t funkadelic]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 29th Jul Update</title>
				<description><![CDATA[ My raised walkway's arrived today from the 'Flying Tricycle' mail order store in the US. I have to say how impressed I am with these, I can't sing their praises enough. Made from Lasercut plywood, they fit together nicely. Each set is about 4ft long, and I've got 4 sets. Need to add some texture to them, like rivets, pipes and things. Here are the pic's.]]></description>
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				<pubDate><![CDATA[Tue, 29 Jul 2008 18:22:08]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 29th Jul Update</title>
				<description><![CDATA[ Wow those walkways look great , I'm going to check there site later I think. The whole board looks great by the way. Oh and please could you show less of that carpet , it give me a headache.]]></description>
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				<pubDate><![CDATA[Wed, 30 Jul 2008 07:31:28]]> GMT</pubDate>
				<author><![CDATA[ vodski]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP </title>
				<description><![CDATA[ [quote=TheSecretSquig]<br /> <br /> <span class="glossaryitem" onmouseover='gp(194);'>PPS</span>. Girlfriend returned with 18 cans of Strongbow Cider <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">[/quote]<br /> <br /> ++PLUS++  A well trained girlfriend!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> --MINUS--   The aftermath of checking your build angles while sober  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 30 Jul 2008 13:45:47]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 29th Jul Update</title>
				<description><![CDATA[ I love the3 idea though, I have bee planning 9and putting off something similar) though your plug in buildings is a neat idea and your sandpaper road trick is officially now stolen.<br /> <br /> Somke warnings though.<br /> <br /> 1. 8'x6' has partical problems, regarding reach, this is copounded horribly when you have tall terrain and expensive models such as the forgweowrld Reaver on its way. That model is not only especially expensive, but is also horribly top heavy, I saw it totter after the gentlest nudge of its cabinet.<br /> <br /> I would not go beyond 5' for the smaller dimension. 8'x4' is a traditional wargames table size, 6'x4' traditional <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tablesize. 8'x or 7' long tables add enough space witrhout extra width. I am planning 8'x4'4". traditonal board length with a widththat allows a little room at the back of a deplotyment area to ensure space for big stuff.<br /> <br /> 2. unless you are '<span class="glossaryitem" onmouseover='gp(3);'>40k</span> all the way' You might want to keep obviously <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Imperium references, and obvious technology to some of the model plug ins, and off the roads completely. This way your battlefield could representing defending an Imperial planet from the forces of the 13th Dark Crusade one week, defending industrial suburbs of Caspia against Menite incursion the next, and freeing Stalingrad from the fascist invaders the week afterwards.]]></description>
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				<pubDate><![CDATA[Wed, 30 Jul 2008 14:11:58]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 29th Jul Update</title>
				<description><![CDATA[ What do you use to glue the walkway together?]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 02:06:31]]> GMT</pubDate>
				<author><![CDATA[ Nuwisha]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 29th Jul Update</title>
				<description><![CDATA[ wow man, that is an awesome board! I really like it and when i get home i am for sure going to have to steal some ideas form you! keep it up and keep posting pics please!]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 03:26:46]]> GMT</pubDate>
				<author><![CDATA[ Reecius]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 29th Jul Update</title>
				<description><![CDATA[ [quote=Orlanth]1. 8'x6' has partical problems, regarding reach, this is copounded horribly when you have tall terrain and expensive models such as the forgweowrld Reaver on its way. That model is not only especially expensive, but is also horribly top heavy, I saw it totter after the gentlest nudge of its cabinet.[/quote]<br /> <br /> Reach really isn't a problem. Myself and friends are all big butch blokes over 6tf tall (with the exeption of Mr Macrea - 2 stone wet through you see <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">), and we play on this size table all the time. I've a couple of Warhounds and I wouldn't use them on this board, their too vunerable to troops creeping through buildings and then springing out a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'ing to death the Titan. The board is designed to be unfriendly to Super Heavies. Normally, there is four of us deploying, so we need a big board. If there's only 2 of us, we'll drop one board and have a 6x6 board.<br /> <br /> [quote=Orlanth]I would not go beyond 5' for the smaller dimension. 8'x4' is a traditional wargames table size, 6'x4' traditional <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tablesize. 8'x or 7' long tables add enough space witrhout extra width. I am planning 8'x4'4". traditonal board length with a widththat allows a little room at the back of a deplotyment area to ensure space for big stuff.[/quote]<br /> <br /> I thought about the deployment issue as well. I've designed a couple of the building templates to have very little on them in terms of terrain, a pile of rubble here, a small wall there. That way, I can put these next to peoples deployment area's, in order to give them more space to put their troops out.<br /> <br /> I've now completed 3 boards, got 1 left to paint. Painting the yellow markings takes ages and isn't the most interesting thing to do, so you whistle, girlfriend brings beer, and before you know it, you can't paint lines very straight! Most of the buildings are now completed and I've finished off some baracades.<br /> <br /> The Raised walkways I plan to glue together with some wood glue, but most of the visible wood will be covered. The main walkway bit at the top will be covered in Square textured plasticard to look like Aluminium Step Plate and I will have 2 tracks running down the middle for the Mag Train. I'll also cover the supports in some card and add tons of rivets to give it some texture. The bottom section I'll probably not use, in favour of using some brass pins on the supports that just plug into the boards.]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 12:31:12]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 29th Jul Update</title>
				<description><![CDATA[ [quote=TheSecretSquig]<br /> I've now completed 3 boards, got 1 left to paint. Painting the yellow markings takes ages and isn't the most interesting thing to do, so you whistle, girlfriend brings beer, and before you know it, you can't paint lines very straight! Most of the buildings are now completed and I've finished off some baracades.<br /> [/quote]<br /> <br /> Thought I had mentioned something about this....<br /> <br /> <br /> [quote=Orlanth]<br /> <br /> --MINUS--   The aftermath of checking your build angles while sober  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">[/quote]]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 12:45:14]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 29th Jul Update</title>
				<description><![CDATA[ I have an 8X4 in the other room. A friend of mine built a 6X4 for game a couple of years back (and that gets used for most of our <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> games).<br /> <br /> We have even tried a 6X10 for a huge tank battle.<br /> <br /> Reaching into a 8X6 isn't that hard. Reaching into the middle of the 6X10 - that was a stretch (no pun intended). You can get away with an 8X6... just don't ever put Revenant titans near the edges. [b]Ever[/b]. Can't stress that enough.<br /> <br /> BYE]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 14:51:02]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Re:6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 31st Jul Update</title>
				<description><![CDATA[ Here's todays updates. I've finished painting board No. 3 and have few finished buildings. I need to paint up the 4th board and make up some more building templates. I've had a small snag that I've measured too accurate (despite the beer) and now I've sprayed things, some of the buildings are too tight to slot in, so I'm going to have to sand them down a bit. I've put in some models to give you an idea of scale. As you can see, its not Super Heavy tank friendly, as I can hide plasma guns and melta guns in cover, within 6" of the tanks. On the board is some baracades I've done, I've a few more of these to paint up yet. I've also got to do more details, like lamposts, empty crates, boxes, drums etc etc.<br /> <br /> Once all that's done, I'll look at the raised walkways, and finally, the 16 legs I'll need for the tables !<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 18:00:11]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 31st Jul Update</title>
				<description><![CDATA[ look fantastic, i love the details and the spacing of the buildings. i am very impressed. ]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 19:35:06]]> GMT</pubDate>
				<author><![CDATA[ Reecius]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 31st Jul Update</title>
				<description><![CDATA[ Wow is all I have to say looks great, are you completly finished or is there more work to be done. Either way can we get more photos please.]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 19:41:28]]> GMT</pubDate>
				<author><![CDATA[ Ghost in the Darkness]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 31st Jul Update</title>
				<description><![CDATA[ Awesome work! Would love to have a game on that table.<br /> <br /> Damn I need to get on with finishing my buildings...*grumble grumble*]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 22:53:12]]> GMT</pubDate>
				<author><![CDATA[ Apone]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 31st Jul Update</title>
				<description><![CDATA[ just to make u jealous i am going to play on em hahaha i'll let u know how good they are]]></description>
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				<pubDate><![CDATA[Mon, 4 Aug 2008 11:07:21]]> GMT</pubDate>
				<author><![CDATA[ vetsarge]]></author>
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				<title>6&quot; x 8&quot; City Fight Gamming Table Blog. WIP 29th Jul Update</title>
				<description><![CDATA[ [quote=H.B.M.C.]<br /> Reaching into a 8X6 isn't that hard. Reaching into the middle of the 6X10 - that was a stretch (no pun intended). You can get away with an 8X6... just don't ever put Revenant titans near the edges. [b]Ever[/b]. Can't stress that enough.<br /> [/quote]<br /> <br /> Hmm. I was going for 8'x4', however I am now considering 5' wide boards thanks to this thread.<br /> <br /> 6'x5' is just a warhammer board with an extra 6" deployment, and would be by far the more convenient. 7' wide boards would add the extra 6" in all directions. I am even now tempted by 8'x5', as large as I will go. Full sized wargaming board with 114" diagonals makes most Apocalypse weapons have meaningful ranges.<br /> <br /> Two comments<br /> <br /> I will be building a single board with a rim. The play surface would be the 'inside'. The Rim should secure minis near the board edge, Revenant titans excepting, and should buffer the board when not in use.<br /> <br /> The board will hang on the wall with the play surface facing the wall. The 'underside will be covered with brown faux suede slightly darker than the 'light coffee' coloured walls in my sitting room. Thuis the wargaming table will, when not in use, resemble modern art.<br /> <br /> Sneaky eh.<br /> <br /> Had the idea two years ago when I first moved into my flat, am still putting it off.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 4 Aug 2008 18:07:51]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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