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		<title><![CDATA[Latest posts for the thread "Eldrad is Ulthwe not everything"]]></title>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Why is every eldar player taking eldrad ulthran in an eldar army? yes hes arguably the best psycher in the game but he has just died (yay, im happy if you use his profile for his "successer" but why him?) and he belongs to the craftworld ulthwe, yes im sure he helps out where ever it needs it up but still, hes not be all end all, a farseer is still a great choice]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 11:52:22]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/wiki/en/Love%2C_Eldrad" target="_new" rel="nofollow">I was wondering that too</a>]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 13:18:24]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Just like Elvis sightings; Eldrad Sightings are on the rise since his 'death']]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 13:51:48]]> GMT</pubDate>
				<author><![CDATA[ Aeon]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ I have never actually used Eldrad in my eldar army.<br /> <br /> My army started out as the <span class="glossaryitem" onmouseover='gp(115);'>RT</span> "Yriel's Eldritch Raiders" and even through 2nd ed, it didn't use Eldrad as a leader.  I had pirates and exodites and harlequins, but I didn't even have a phoenix lord yet.  I used a major psyker lord, but not eldrad.<br /> <br /> I don't even use the Yriel model or his statline for my army these days.  I prefer to use my own Autarch and farseers (even if they were all instakilled by perils in 4th ed).<br /> <br /> Some players see only the uber and are incapable of exercising the necessary discipline and/or imagination.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 13:59:15]]> GMT</pubDate>
				<author><![CDATA[ chromedog]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Eldrad is too good to not use in an Eldar army.  I almost always use him.  If I could take 2 Eldrads in an army I would.]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 14:05:59]]> GMT</pubDate>
				<author><![CDATA[ Darrian13]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ ... why couldn't <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have said call him a Master Psycher and mention eldrad as being one of the most note worthy ... could have still been a per army, as psycher of this level are rare<br /> <br /> ...edit ...<br /> <br /> ... but normaly i just use a Maugan Ra as my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> ... he's pricey (195p but worth it) but since he can igoner cover and has a 36" S:6 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>:5 assualt 4, pinning & rending gun (which also is a +2S powerweapon) i just can't find another unit which can damgage like he can]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 14:12:00]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Eldrad? I don't use Eldrad. Oh you must mean his brother Deldrad...]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 18:07:06]]> GMT</pubDate>
				<author><![CDATA[ MarvinGayeIsMyDaddy]]></author>
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				<title>Re:Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ In my normal uthlwe' army I use a jetbike farseer and autarch pair<br /> <br /> In <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> games he is mandated with the seer council datafex, but I use model converted from eldrad despite the fact I play uthlwe'.]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 19:34:38]]> GMT</pubDate>
				<author><![CDATA[ Grunt13]]></author>
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				<title>Re:Eldrad is Ulthwe not everything</title>
				<description><![CDATA[  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 20:51:47]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Why? Because he is the most cost effective psyker eldar players have access to thats why. Change that and you wont see eldrad so often.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 21:43:30]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ he's all kinds of savage, most people i know use eldrad's rules for their "custom" craftworlds, after all with each passing day Jervis is forcing us to use his special character rules with our armies.  (see every codex released since the eldar one)]]></description>
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				<pubDate><![CDATA[Sun, 17 Aug 2008 23:09:53]]> GMT</pubDate>
				<author><![CDATA[ Red_Lives]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Im not saying that hes good, but what happened to themed and personal armies? hes an ulthwe farseer! why do i see him in aloitoc army?]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 10:58:41]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ He isn't an ulthwe farseer. There is no ulthwe anymore. Just color schemes to play around with.<br /> <br /> There is your themed and personal army.<br /> <br /> Its right there under the Counts as clause.<br /> <br /> Love it or hate it, but most definitely going to have to deal with it.<br /> <br /> Internet nerd rage is so 1997.]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 11:33:35]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ The simplest way to explain why any eldar can take him is simple fairness: with no dedicated rules for Craftworlds, having one character (two if you count yriel) that can only be taken if you paint your army a certain way and call it Uthwe is a not only silly, but unfair.  "Well, you can paint your Eldar one of the five offical craftworlds, or create your own!  But keep in mind, you only get access to the best psyker if you're black, or the best autarch if you're yellow."<br /> <br /> When there were rules for craftworlds, it made more sense as a balance.  <br /> <br /> Additionally, as others have pointed out, Eldrad, while clearly more powerful than a normal farseer, is not the unrelenting master of the psychic realm that he is portrayed in the fluff.  He's a damn good psyker, but there was no sense in creating a "Senior Farseer" that could cast three powers including a double with T4, and then also have Eldrad with a power weapon and Divination.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> could have made it clearer, and they are doing better with it now, but the days of incredibly fluffly special characters that can only be used in one color scheme but are overcosted and lame anyway are over, thank Goodness!  Special Characters are now what they should be: heroic Arch types.  Senior Farseer, Master Autarch, Waagh Overlord, Berserker Prince.... These are all characters that add flavor and dimension to armies, but can be defined relatively narrowly and restricted to one per army.  To make them interesting, they have a name and a backstory.]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 14:15:04]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has decided to go down the Dark Path of Special Sharacters (<span class="glossaryitem" onmouseover='gp(448);'>TM</span>), making them so legal that they're putting them in the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> section so that you'll take them without thinking and hopefully buy a $10-$15 man-sized model in the process.<br /> <br /> They're making them vastly superior to the regular <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, so they're going to get taken.  They know that.  To make them more accessible, they give us these "counts as" rules so we can take them in whatever army we want.  And we will.  I've played 2 games of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in 2 years; I took Eldrad twice.  He's just too good.  3 powers per turn?  One can be a duplicate?  A better Ghosthelm, and every other piece of gear standard?  Higher T?  A better Invulnerable Save?  <b>Every</b> psychic power?  Oh, and then Divination, which by itself is sufficient reason to take Eldrad.<br /> <br /> Do you want me to go on?  There isn't even a question.  It's a landslide almost as nasty as the 1984 Presidential Election.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has given us the green light to use Eldrad anywhere we want and made him the army's best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice--perhaps even the best selection in the entire Codex.  That's why everyone's doing it.  And, as has been pointed out, no one feels bad about doing it because now Craftworld-specific rules <b>do not exist</b>.  He can only be used in an Ulthwe army--wait a minute, what's an Ulthwe army?<br /> <br /> Welcome to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s version of streamlining: everything is simpler, even deciding on how to equip your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>--you don't even need to make a choice!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 18:37:36]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Regular Farseers are cheaper, they can fleet and two powers in one slot is often enough.  But Eldrad is still awesome, and he makes shooty forces first rate.  It is easy to build an army around him.  Dark Reapers in cover, Pathfinders in cover, an Avatar, 5th ed War Walkers in cover ... all + Eldrad is pure win.]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 19:22:03]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ After a short absence, Character Hammer is back.  At least in 5th edition he can't use the "Independent Character can't be targeted behind Harlequins you can't mathematically hit" rule anymore.]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 19:34:28]]> GMT</pubDate>
				<author><![CDATA[ RecklesssFable]]></author>
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				<title>Re:Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <blockquote><div><cite>RecklesssFable wrote:</cite>After a short absence, Character Hammer is back.  At least in 5th edition he can't use the "Independent Character can't be targeted behind Harlequins you can't mathematically hit" rule anymore.</div></blockquote><br /> <br /> Until Exarchs have two wounds and full armament options again, it won't be Hero Hammer again. And no, Autarchs aren't the same thing.]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 20:06:54]]> GMT</pubDate>
				<author><![CDATA[ Eldramesha]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Now you just put Eldrad IN the squad of harlies and you cannot target him or the squad due to the veil.]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 20:20:36]]> GMT</pubDate>
				<author><![CDATA[ Darrian13]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is dictating you go to Herohammer or loose.  It's the same with <span class="glossaryitem" onmouseover='gp(10);'>BA</span> you either take the characters or get subpar stats with the regulars.  Example you either take Mephiston to use three psychic powers/hood at leadership 10 or a regular psych with 1 power/hood at leaderhip 9?]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 21:02:04]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>Re:Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Until Exarchs have two wounds and full armament options again, it won't be Hero Hammer again. And no, Autarchs aren't the same thing. </div></blockquote><br /> <br /> <br /> That's what a Phoenix lord is for or you can always take prince Yriel who is not half bad either.]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 21:04:40]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <blockquote><div><cite>Squig_herder wrote:</cite>Im not saying that hes good, but what happened to themed and personal armies? hes an ulthwe farseer! why do i see him in aloitoc army?</div></blockquote><br /> <br /> because themed armys died out long ago why does it matter to you anyways, to be honest i use him in my armys because i bought mine used and he was one of the only <span class="glossaryitem" onmouseover='gp(56);'>hqs</span> i really have. So thats why. besides hes bad ass and does everything i need.]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 04:19:57]]> GMT</pubDate>
				<author><![CDATA[ th12t33n]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Eldrad can cast one spell twice. E.g., this can be a life saver for a Seer Council when a psychic hood blocks one fortune spell.]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 07:06:09]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Squig Herder- You answered your own question in the second sentence of your first post. It's really that simple. For the points, he is a fantastic buy, plain and simple.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 12:04:21]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> killed the bulk of the craftworld fluff. You can't blame someone for not following non-existant themes. If a random person were to start playing Eldar today and read the 'dex cover to cover, they'd be perfectly justified in thinking they could slap Eldrad in whatever vanilla list they were building. It's not their fault, don't knock them for theme. Theme is only as good as what the company puts out. So Eldrad appears a lot more often in somewhat strange builds for his craftworld... Well, that's what the game has become.]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 13:03:13]]> GMT</pubDate>
				<author><![CDATA[ deadlygopher]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <blockquote><div><cite>deadlygopher wrote:</cite><span class="glossaryitem" onmouseover='gp(50);'>GW</span> killed the bulk of the craftworld fluff. You can't blame someone for not following non-existant themes. If a random person were to start playing Eldar today and read the 'dex cover to cover, they'd be perfectly justified in thinking they could slap Eldrad in whatever vanilla list they were building. It's not their fault, don't knock them for theme. Theme is only as good as what the company puts out. So Eldrad appears a lot more often in somewhat strange builds for his craftworld... Well, that's what the game has become.</div></blockquote><br /> <br /> you are right, i guess i have to live with this trend, but i will remain loyal to the craftworld]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 13:21:34]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Re:Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ If you're going to take a farseer with just enough abilities to fortune/guide, then obviously you don't want Eldrad. However, if you want a fully kitted out Farseer, the rules give you little choice but to take Eldrad. In fact, a fully loaded vanilla Farseer would only be 10 or 15 points cheaper than Eldrad, with none of the special rules. Unless fleet is absolutely necessary for how you plan to use your 'seer, then he's pretty much required.<br /> <br /> Unfortunately, the way the rules are designed, if you want to win with Farseers, you have to take the special character. I use the Eldrad rules, but in my mind my 'seer is most certainly not Eldrad, and he is also painted with Biel-Tan colors.]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 13:23:29]]> GMT</pubDate>
				<author><![CDATA[ Grignard]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Because it seems <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants everyone to use their best special chars all the time. New <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex is allowing all chapters special chars in any <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army also, so you will start to see Calgar leading Raven guards and such also.<br /> <br /> But back to the topic, Eldrad is the bomb, no reason not to use him in every army you can. Using something else as "counts as" totally depends on what enviroment you play in but usually(at least here) Eldrad is Eldrad and noone else can be like him. Like Darrian said "If I could have 2 I would, totally agree with that.]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 14:43:59]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>Re:Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <blockquote><div><cite>RecklesssFable wrote:</cite>After a short absence, Character Hammer is back.  At least in 5th edition he can't use the "Independent Character can't be targeted behind Harlequins you can't mathematically hit" rule anymore.</div></blockquote><br /> <br /> That's why you have him join the squad so you can't mathematically hit him.  Whatever that means.]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 17:50:18]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>Re:Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Eldrad can't do it all.<br /> <br /> One of the most feared and devastating units in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is the big jetlock unit.  You'll need a farseer on a bike to run with that.<br /> <br /> Another build for eldar that is gaining popularity is the strength 6 spam armies.  When firing strength 6, 'doom' is really quite an underwhelming power.  In strength 6 spam armies, there aren't nearly as many fortune targets, and these armies tend to be more mobile.  If you have 9 warwalkers, you may want to hold them in reserve against deep strikers, or gunlines if you lose first turn.  And then i think the autarch gets very good.  Guide gets pretty good with a unit of warwalkers, but spending eldrads points on more strength 6 shots is better than guide.  Unless you haven't fulfilled your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> requirement.<br /> <br /> I'm not sitting here saying that he isn't an excellent choice...<br /> <br /> Tacobake really nailed it, and I just wanted to illustrate that.  Eldrad is easy to build an army around.  Pick two things that like to get fortuned, and a unit that likes to attack things that are doomed, keep these three units bunched up together and build your entire army around that.  Done, seen a million of these...  Every once in a while this player gets to mind war or guide instead of the fortune/fortune/doom spam, but the core of these armies are always the same.<br /> <br /> If you don't start your army construction with eldrad, you may find yourself with a synergistic, aggressive army that either can't use 2 fortunes and a doom, due to lack of good fortune targets (or in the case of fortune too many spammed targets... if you fortune 2 out of 6 wave serpents.... what have you really done other than help your opponent choose which wave serpents to shoot at) or too much high strength anti-infantry shooting to make doom exciting.  Having 3 farseer powers might be handy, but they aren't free... and if you aren't built around a core of eldrad, I don't think he is a must-have.<br /> <br /> Ulthwe players can take him, non-ulthwe players can take him by saying hes just visiting their craftworld on vacation, or by painting him their colors and calling him Meldred, and all players can build competitive lists without him.  I think that qualifies him as a perfect special character... <br /> <br /> I definitely don't want to go back to useless, over-costed unfieldable 3rd edition special characters...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 19:54:24]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ If you are running your <span class="glossaryitem" onmouseover='gp(477);'>WW</span> spam army, gets first turn.. then Eldrads ability to redeploy units will rock the socks out of your opponent. You will still wanna guide them 2x also, hands down the best thing you can bring to the table.]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 20:06:08]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <blockquote><div><cite>Kallbrand wrote:</cite>If you are running your <span class="glossaryitem" onmouseover='gp(477);'>WW</span> spam army, gets first turn.. then Eldrads ability to redeploy units will rock the socks out of your opponent. You will still wanna guide them 2x also, hands down the best thing you can bring to the table.</div></blockquote><br /> <br /> good points... and a valid reason to take Eldrad.<br /> <br /> Eldrad is 210 points the double guide gives you roughly 24 free scatter shots.  well a third warwalker unit is 180.  Same shots, cheaper.  But you probably have them already and getting those scatter shots on vypers is 360 points.<br /> <br /> But then again, 2x farseers with guide are 150.  And the warwalkers can use their scout move to make adjustments to their deployment, although not nearly as powerful as divination.<br /> <br /> if you want 2x guides, you have to figure out if the 60 point cost of the additional farseer power and divination is worth it.  Not to mention the reliance on keeping eldrad within 6" of two separate war walker units, with the added responsibility of keeping him alive.<br /> <br /> But then again, if your compulsory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> has been filled, you have to make sure you want the guides... in a spam army, points need to spent on guns first, then on survivability and tricks.<br /> <br /> Eldrad is a pretty good choice for a scatter laser army.  But, he is not the only choice.  And that is what this thread is about.<br /> <br /> I'm sticking with my "take him if you want... but you don't have to take him to have a competitive army" stance.]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 00:00:42]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <blockquote><div><cite>deadlygopher wrote:</cite><span class="glossaryitem" onmouseover='gp(50);'>GW</span> killed the bulk of the craftworld fluff. You can't blame someone for not following non-existant themes. If a random person were to start playing Eldar today and read the 'dex cover to cover, they'd be perfectly justified in thinking they could slap Eldrad in whatever vanilla list they were building. It's not their fault, don't knock them for theme. Theme is only as good as what the company puts out. So Eldrad appears a lot more often in somewhat strange builds for his craftworld... Well, that's what the game has become.</div></blockquote><br /> <br /> <br /> thats exactally the boat im in, i used to play a little back when i was a kid  but not enough to fully understand all the rules and fluff, well fast forward 10+ years and here you have it i seen a really good deal on an eldar army on craigslist, i decided <span class="glossaryitem" onmouseover='gp(76);'>iw</span> anted to start playing again, so i bought it and started making lists from there.]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 02:36:13]]> GMT</pubDate>
				<author><![CDATA[ th12t33n]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Eldrad is pretty much auto-included in Eldar infantry lists, but a much more iffy choice in Mech. <br /> <br /> Having a jetbike seer that's able to Spear the rear or side armor of tanks after Fortuning something important is really, really nice. The bike seer also isn't that expensive, given his utility. This make him a nice bait unit when neccessary: "Hey you overexcited Orks, assault my shiny bike, not the objective!"  That said, I think I'm going to field Eldrad in my mech setup in the 'Ard Boyz, just for divination (and to keep my hands in the cheese bowl) and double-Fortune on transports.  <br /> <br /> This raises a question: has there been an official ruling about non-shooting psyker powers from models embaraked on vehicles? I read the <span class="glossaryitem" onmouseover='gp(152);'>YMTC</span> thread, but found no specific citation there. I'm going the way the thread did (Yes to non-shooting powers from inside vehicles, emanate/measure from the hull), but I need a solid ground to argue from if there's a dispute. Has anything definitive come out recently?]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 03:57:25]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Eldrad? I just use him as teclis in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> =/.]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 07:07:46]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Eldrad is not a Farseer, hes a crutch.]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 16:33:00]]> GMT</pubDate>
				<author><![CDATA[ DonkeyCannon]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <blockquote><div><cite>DonkeyCannon wrote:</cite>Eldrad is not a Farseer, hes a crutch.</div></blockquote><br /> <br /> haha and i have a broken leg so imma use him.]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 19:07:54]]> GMT</pubDate>
				<author><![CDATA[ th12t33n]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <blockquote><div><cite>DonkeyCannon wrote:</cite>Eldrad is not a Farseer, hes a crutch.</div></blockquote><br /> <br /> You might as well call all the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> characters crutches. The idea that seems to be taking hold in codex design, as others have noted, is having special characters essentially serve as a template for top-level heroes in any army. <br /> <br /> I repeat my earlier question: Does anyone know of a ruling on how non-shooting psyker powers work when the user is embarked? Anything new that has been issued (or used at a tourney, or whatever) in the recent past?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 02:11:43]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Eldrad should be 250 points.  He is undercosted.  <br /> <br /> There are some things he cannot do though.  He cannot fleet.  He cannot use a spear.  He cannot take a Jet Bike.  The old Perils rules used to instant kill Farseers, now it causes an automatic wound.  His toughness 4 was a leg up on that, now it makes little difference.  With the way deployment works now his Divination rule is not as effective.  The 5th edition rules nerfed him in many subtle ways.  He is still a bargain though.  I think a simple fix for him would be an amendment like this.<br /> <br /> Any Eldar army using Eldrad must take 1+ Squads of Eldar Guardians.  <br /> <br /> Most Eldar armies won't even acknowledge Guardians existence.  <br /> <br /> I run 2 Eldar armies.  A fluffy Ulthwe using Eldrad, Vypers, Guardians, Storm Guardians, Weapon Platforms, a Wraithlord, War Walkers, Pathfinders, Jetbikes, Dark Reapers and occasionally Swooping Hawks.  Some times an Avatar or Maugan Ra.  Lets face it though, if you play a guardian army you need Eldrad.<br /> <br /> My other Eldar army is Beil Tan.  Comprised of mostly Aspect Warriors, a couple skimmers.  Its everything I don't use in my Ulthwe army.  Both do well.  Eldrads support powers make guardians somewhat decent.  Aspect Warriors are a little more stand alone and don't require as much enhancing.  I build the majority of my armies based on fluff.  I have an Iron Hands army with no terminator squads or scout squads because that chapter isn't supposed to have any.  In any case I still feel using Eldrad is cheesy. Even though I have 60 guardians of various forms (warwalkers, vypers, platforms)  and no skimmers.  The Ulthwe army ties more than it wins and I only have 2 losses in about 20 games.  I can attribute that to my crutch.  Eldrad Ulthwan.]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 04:23:00]]> GMT</pubDate>
				<author><![CDATA[ DonkeyCannon]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ His divination rule is now the bomb in 50% of the scenarios and pretty useless in the other 50%. <br /> <br /> I have no clue why you think you must have guardians for him? He can run with almost anything in the army and works pretty sweet in a serpent or the like also, if thats you game. He actually works wonders on everything twice a round.]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 10:45:48]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ I'd definitely put him in a Falcon over a Wave Serpent. Guiding/Fortuning a Falcon would be fun.]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 12:14:36]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Divination in 5th is so much stronger if you set up first, Divine, then go first.  That is almost broken.<br /> <br /> You do not need to put him with guardians.  I often do just for the warlocks "embolden" power.  Otherwise he runs with the harlies.<br /> <br /> He is safer in a wave serpent than a falcon.]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 13:16:43]]> GMT</pubDate>
				<author><![CDATA[ Darrian13]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ I said if he had a rule that made you take guardians fewer people would take him as they hate guardians.  Its fluffy.]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 15:19:22]]> GMT</pubDate>
				<author><![CDATA[ DonkeyCannon]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <blockquote><div><cite>Polonius wrote:</cite><br /> Special Characters are now what they should be: heroic Arch types.  Senior Farseer, Master Autarch, Waagh Overlord, Berserker Prince.... These are all characters that add flavor and dimension to armies, but can be defined relatively narrowly and restricted to one per army.  To make them interesting, they have a name and a backstory.</div></blockquote><br /> <br /> This is exactly how I see Warmachine. <br /> <br /> A cleancut Stormblade Warcaster would end up like Stryker.<br /> <br /> A pistol wielding ne'er do well will end up like Caine. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 06:59:27]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Shep, DonkeyCannon, and Tacobake get cookies for being so spot on.<br /> <br /> Eldrad is good, but not needed.<br /> <br /> I ran him once, he bored me--the army he supports is a punching bag, and frankly I can run other better armies that can be punching bag armies but aren't stuck sitting there hoping they can kill you before you get to them.]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 07:31:42]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ If their opinions meet with Steleks approval then they must be right.  Cookies for them!<br /> <br /> Eldrad is the best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice in the game.]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 13:23:37]]> GMT</pubDate>
				<author><![CDATA[ Darrian13]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <blockquote><div><cite>Darrian13 wrote:</cite>Eldrad is the best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice in the game.</div></blockquote><br /> <br /> hyperbole.<br /> <br /> Since we can not compare <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> from different armies to each other, as they are not a fair comparison without taking the context of their army list into consideration, then we can only compare Eldrad to other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices.<br /> <br /> There are two solid eldar lists that come to mind that have access to Eldrad.  Neither of the lists take them.  One build has jetlocks, they need fortune on the move, they need a jetseer.  Another build is three fire prisms, three fire dragons in serpents, and three dire avenger units in serpents.  Another dead hard list that doesn't want to invest 210 points in some psychic powers that are marginally useful.  In this list, most of the weaponry is already twin-linked so would not benefit from guide, the fire prisms could enjoy guide but not at the expense of keeping a baby-sitting wave serpent and its much shorter weaponry nearby.  Doom loses most of its effectiveness in the almost entirely strength 6 army, the fire prisms could possibly benefit a little from the doom on their anti-infantry pie, but their preferred targets are generally the ones way on the other side of the board, out of doom range for most of the game.  A second fortune could be useful, but a second farseer can bring that to the table for cheaper.  Fulfilling the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> requirement with a farseer with fortune instead of eldrad gives you 125 points.  More than enough to have bought that third fire prism.<br /> <br /> There are "Eldrad lists" out there where he is the guy to go to.  Not every competitive eldar list is such a list however.  Is he good?  Yes...  Are there lists where he is the only logical choice?  Yes.  Are there eldar lists where he is not wanted or needed?  Absolutely.<br /> <br /> I would think a lash prince/sorcerer would be a much more convincing "best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the game"  if your criteria for that choice was how significant the damage to an army is if he is not chosen as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, and if we were comparing apples to oranges.]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 19:34:40]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>Re:Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ I'd tend to concur with Shep on Lash Prince as the more important guy, and I'd double down on that with the all new running Deceiver.]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 20:04:15]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Running Deceiver able to Deceive while running is a whole lot of <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">.  <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 20:07:30]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>Re:Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Wow Shep you basically said what I was thinking this whole time =D<br /> <br /> Although I don't think I would end up using him all that often as I'm planning a fully jetbike army with the two Farseer/Warlock councils on bikes  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"> <br /> <br /> But in any other Eldar build I would definitely use him to his fullest ]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 07:05:45]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Salt]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ I had no problems with Eldrad in the Tassie championships. I just steamrolled him (literally!) with a land raider.]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 11:26:13]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span> hes not as tough as everyone else thinks, that why i dont run him as much anymore <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 11:35:54]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Eldrad is best for his versatility, you get all the powers and pick three. Matching him against Guide and Fortune Mind War then as often as not Mind War again to complete the job.<br /> <br /> Divination also helps here.<br /> <br /> The main limitation is not agianst what other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> can achieve, but against what other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> can be cut down to. I dont compare Eldrad to one or two tooled up Farseers, but aginst a cut down minimum Farseer and a larger army. Even now Eldar cannot afford to burn points.<br /> <br /> Yes Eldrad is certainly worth his weight, but so are more aspect warriors or an extra tank.<br /> <br /> Besides I still have this reluctance to field special characters, and have always used the model (lightly converted) because for a long time it was the only decent Farseer model to buy.]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 12:09:57]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>Eldrad is Ulthwe not everything</title>
				<description><![CDATA[ Threadnomancy!!]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 13:51:57]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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