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Made in de
Mighty Chosen Warrior of Chaos






Greetings, my esteemed enthusiasts of big, noble robots that stomp around! There's a new index out, so it's time for a fresh discussion. Let us gather here to exchange tactics for Imperial Knights. The goal is to make the most of the new rules.To kick things off, I thought we could chat about the different units and choices we have and rank them in a tier list.

I think knights are really stong probably in the top 5 indexes

So in my oppinion the tier list looks like this:

S:
Acastus Knight Porphyrion
Cerastus Knight Lancer (better than the Gallant in every way)

A:
Canis Rex ( sustained hits 1 on 5+ it pretty nuts. Does 75% more damage than the preceptor )
Cerastus Knight-Castigator (like a warden but better, really good shooting)
Helverin
Paladin
Castellan
Valliant
Cerastus Knight Lancer (better than the Gallant in every way)

B:
Warglaive
Crusader
Acastus Knight Asterius

C:
Errant, Preceptor
Mechanicum Knight Moirax
Cerastus Knight-Atrapos
Questoris Knight Styrix

D:
Cerastus Knight-Acheron
Gallant
Questoris Knight Magaera

I will expand this post in the next days and talk about my reasoning for this list.




This message was edited 3 times. Last update was at 2023/07/19 10:05:12


 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

For the time being we are going to be one of the strongest lists. The addition of towering is godsent compared to 9th ed. We will have to see how long it lasts

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in hk
Regular Dakkanaut





They are winning a few of the early 10e tournaments. It will take a while for people to get a handle of heavy armor type lists.

Canis looks good but doesnt appear as often as I would have thought.
   
Made in us
Moustache-twirling Princeps





PDX

It looks like most of the lists people are playing are their old 9th Armiger-heavy lists. Most folks haven't had a chance to build a Canis Rex yet.

Also, for the OP, the Lancer is looking like a top tier choice.

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

A lot of the Forge World Knights are looking good. Even the Porphyrion might actually be a good choice, although it doesn't have the synergy of some of the others. The Magaera is going to be paying for its past sins, it seems, as it's kind of trash now.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 14 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Moustache-twirling Princeps





PDX

My current build list:

Reclaim the Realm

Cerastus Knight Lancer
[430]

Knight Valiant
2x SBM, 1x SBC
Mysterious Guardian
[525]

Knight Warden
Stormspear, Meltagun
Unyielding Paragon
[420]

Armiger Warglaive
Meltagun
[140]

Armiger Warglaive
Meltagun
[140]

Armiger Warglaive
Meltagun
[140]

Armiger Warglaive
Meltagun
[140]

[1975]

I have ...a long way to go. Warglaives and Valiant are still in their boxes. But I feel like this is gonna be a solid way to go. Debating on making the Warden Mythic Hero and adding the Banner to the Cerastus.

This message was edited 1 time. Last update was at 2023/06/29 05:41:31


   
Made in fr
Locked in the Tower of Amareo





 Miguelsan wrote:
For the time being we are going to be one of the strongest lists. The addition of towering is godsent compared to 9th ed. We will have to see how long it lasts

M.


Wonder how long before tournaments alter terrain to negate benefits of towering. Solid walls aplenty and knight aren't shooting at impunity.

2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka





tneva82 wrote:
 Miguelsan wrote:
For the time being we are going to be one of the strongest lists. The addition of towering is godsent compared to 9th ed. We will have to see how long it lasts

M.


Wonder how long before tournaments alter terrain to negate benefits of towering. Solid walls aplenty and knight aren't shooting at impunity.


Generally speaking I love how modern 10th feels, but I'm kind of shocked how dated the LOS and measuring rules are in general.
   
Made in us
Moustache-twirling Princeps





PDX

Changes to Towering are coming. Plus point changes. I'm expecting a kneejerk nerf for us. Hopefully it's not AdMech levels of crushing.

   
Made in de
Mighty Chosen Warrior of Chaos






 em_en_oh_pee wrote:
Changes to Towering are coming. Plus point changes. I'm expecting a kneejerk nerf for us. Hopefully it's not AdMech levels of crushing.

how do you know?
   
Made in fi
Locked in the Tower of Amareo





Warhammer community had article saying so

2024 painted/bought: 109/109 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

GW just released a balance update, and we got WALLOPED! Basically 15% increases to all the big knights except the Gallant, and Canis Rex perhaps got hit hardest of all. I get that they were trying to balance the benefits of Towering, but this is gonna hurt. We're probably back to running 2 big and however many little knights will fit with them. Which sucks, because I play Knights to run the big guys.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 14 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Moustache-twirling Princeps





PDX

Point Changes:
Canis Rex +85
Castellan +70
Crusader +60
Errant +55
Paladin +60
Preceptor +85
Valiant +75
Warden +60
Asterius +110
Porphyrion +100
Acheron +60
Atrapos +55
Castigator +60
Lancer +65
Magaera +60
Styrix +65

Massive points hike across the board for us.

However, it sure seems like what we are paying for is no changes to Towering (for now).

This really shakes up most lists, as we now have to actually ask ourselves how many big/small Knights to take.

EDIT:
My previously posted list went up 200pt. Oooooof. That is more than just cutting an Armiger, that is having to really trim out something strategic.

After re-working it to keep the original concept intact:
Spoiler:
Reclaim the Realm

Cerastus Knight Lancer
[495]

Knight Valiant
2x SBM, 1x SBC
Mysterious Guardian
[600]

Knight Warden
Stormspear, Meltagun
[480]

Armiger Warglaive
Meltagun
[140]

Armiger Warglaive
Meltagun
[140]

Armiger Warglaive
Meltagun
[140]

[2000]


And here is a list still packing a trio of Big Knights, but brings along four Armigers too:
Spoiler:

Knight Paladin
Stormspear, Meltagun
Banner
[480]

Knight Errant
Stormspear, Meltagun
[430]

Knight Warden
Stormspear, Meltagun
Mythic Hero
[505]

Armiger Helverin
[145]

Armiger Helverin
[145]

Armiger Warglaive
[140]

Armiger Warglaive
[140]

[1985]

This message was edited 3 times. Last update was at 2023/07/05 17:08:49


   
Made in jp
Battleship Captain






The Land of the Rising Sun

I can live with the point increase as long as Towering is unchanged. I'll say a sad goodbye to my Dominus + 4 Questoris list.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

With the new points costs, one list I've come up with is Crusader, Warden, Paladin, 2 Helverins, 2 Warglaives, and give the Warden Mythic Hero. No room in there for an Assassin or any Voidsmen or Exaction guys. Not sure only running 7 models will cut it in 10th, although Towering is a powerful mechanic (hence the points hikes). The only good news for me personally is that my current collection does support this build with no additional models needed.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 14 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Longtime Dakkanaut



Glasgow

Castigator 2x Crusader 4 x Warglaive for me

It's a shame I feel like what's disappeared is any leeway for fun stuff like augments moiraxs or even exacation squads rather than fix towering it feels like you need to get maximum value out of it

This message was edited 1 time. Last update was at 2023/07/06 16:06:52


 
   
Made in us
Moustache-twirling Princeps





PDX

ZergSmasher wrote:With the new points costs, one list I've come up with is Crusader, Warden, Paladin, 2 Helverins, 2 Warglaives, and give the Warden Mythic Hero. No room in there for an Assassin or any Voidsmen or Exaction guys. Not sure only running 7 models will cut it in 10th, although Towering is a powerful mechanic (hence the points hikes). The only good news for me personally is that my current collection does support this build with no additional models needed.


Yeah, this seems to be the formula I am seeing on social media. Some folks are skipping Mythic to go for 2x Crusaders instead of the Crusader/Paladin.

U02dah4 wrote:Castigator 2x Crusader 4 x Warglaive for me

It's a shame I feel like what's disappeared is any leeway for fun stuff like augments moiraxs or even exacation squads rather than fix towering it feels like you need to get maximum value out of it


Exactly. We lost a lot of that wiggle room that made us have options. I feel like lists are now congealing around the 3/4 model as Zerg posted (or variations like I mentioned).

One thing I keep hearing is that, despite the ridiculous increase in price, the Acastus Porphyrion is still an absolute beast. Like oppressively so.

Of course, it is so pricey it is hard to make a list that doesn't skimp on baby knights. Since I have an unassembled Acastus, I am going to try this list out whenever I get that big dude built:
Spoiler:

Acastus Knigth Porphyrion
[745]

Knight Crusader
Stormspear, Meltagun
[475]

Knight Crusader
Stormspear, Meltagun
[475]

Armiger Helverin
[145]

Armiger Helverin
[145]

[1985]


   
Made in gb
Longtime Dakkanaut



Glasgow

The argument against the porphyria is that you have had to drop to 5 models and that going to impact your ability to do objectives and you will be getting less value out of the bondsman on the Crusader especially as a good opponent will focus your helverin.
   
Made in us
Moustache-twirling Princeps





PDX

U02dah4 wrote:
The argument against the porphyria is that you have had to drop to 5 models and that going to impact your ability to do objectives and you will be getting less value out of the bondsman on the Crusader especially as a good opponent will focus your helverin.


Yes, but again, I hear the Porphyrion's damage output makes up for it. Sadly, I have no table time to back this claim up - just the scuttlebutt on social media.

Could go to a 2/5 split. Porphyrion, Warden w/ Mythic, and 5 Armigers (3/2 split?). This would even have enough points to put Mysterious Guardian on the Acastus, just in case you need to reposition it.

   
Made in gb
Longtime Dakkanaut



Glasgow

I don't have a lot of time to practice and I was wondering what peoples thoughts are on

Canis rex vs Castigator

And 3 warglaives 1 helverin vs 4 warglaive

My gut is the castigators shooting outweighs canis rex's Superior melee

And the warglaive is more effective at dealing with the threats to knights

What do you all think?

This message was edited 1 time. Last update was at 2023/07/11 13:50:13


 
   
Made in us
Moustache-twirling Princeps





PDX

U02dah4 wrote:
I don't have a lot of time to practice and I was wondering what peoples thoughts are on

Canis rex vs Castigator

And 3 warglaives 1 helverin vs 4 warglaive

My gut is the castigators shooting outweighs canis rex's Superior melee

And the warglaive is more effective at dealing with the threats to knights

What do you all think?


Castigator is, based on raw numbers, one of our best shooting units that also has solid CC.

I think the Warglaive/Helverin ratio matters more based on your Bondsman options.

   
Made in gb
Crazed Spirit of the Defiler




The TOs at a the Tacoma Open (GW tournament/TOs) have supposedly ruled for that tournament only that Lay Low the Tyrants is re-roll a single hit roll of one and a single wound roll of one, not all.

Likely hints at what be in the first FAQ regarding this.
   
Made in gb
Longtime Dakkanaut



Glasgow

Has no bearing- in other languages the translation is multiple and it's ambiguous in English the intention is therefore clear

A tourney can rule differently but that's just a house rule

This message was edited 1 time. Last update was at 2023/07/14 19:05:21


 
   
Made in us
Moustache-twirling Princeps





PDX

U02dah4 wrote:
Has no bearing- in other languages the translation is multiple and it's ambiguous in English the intention is therefore clear

A tourney can rule differently but that's just a house rule


The ruling came from someone on the GW Organized Play team, if I recall correctly. Expect this to be the FAQ we get for LLTT.

   
Made in gb
Longtime Dakkanaut



Glasgow

It was clear it was intended as all unless its in an faq it does not matter

When it is faq'd it is faq'd and it is probably needed for balance until then individual tournaments are free to deviate as they see fit both WTC and UKTC have gone down the same route and I agree it will probably happen but it hasn't happened yet so enjoy it while you can.

This message was edited 3 times. Last update was at 2023/07/14 22:12:46


 
   
Made in us
Regular Dakkanaut





Two questions.

Am i allowed to take 4 armigers? I assumed rule of 3 is still in play but two boxes make 4.

Where do i find the towering rule?
   
Made in gb
Crazed Spirit of the Defiler




The word TOWERING is found twice in the core rulebook, once on the Woods page and once on the Ruins page, both in the Terrain Features section. You can search for words in the PDF rulebook and designer commentary which is quite a good way to find these things.

You can only take three of each datasheet unless it is battleline and then you can take six.

Armiger Warglaives and Armiger Helverins are battleline.
   
Made in gb
Longtime Dakkanaut



Glasgow

So are the armiger moiraxs


What do we think since the pts adjustment if we are takeing two big knights and six armigers are we better off with two assassins or a 7th armiger to finish it off.

This message was edited 2 times. Last update was at 2023/07/16 22:25:47


 
   
Made in us
Moustache-twirling Princeps





PDX

U02dah4 wrote:
So are the armiger moiraxs


What do we think since the pts adjustment if we are takeing two big knights and six armigers are we better off with two assassins or a 7th armiger to finish it off.


From what I'm seeing, 3/4 is still popular. 3/3 too. Leans into Towering and maximizes Bondsman benefits.

   
Made in gb
Longtime Dakkanaut



Glasgow

I like the idea of 3/4 I just feel its two risky its fairly easy for a competent opponent to pop an armiger or two and then your big knights are not operating at full efficiency - plus a lot of the UK tournaments are played with tall dense terrain towering is still good but isn't quite as useful.

So competitively I think I've settled on two as the way to go but on lighter terrain 3 is perfectly valid
   
 
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