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Made in au
Grizzled Space Wolves Great Wolf





Not Online!!! wrote:
Another issue to swallow is, how many of those Youtubers have been bought out to shill for CA. They are part of the issue, because they couldn't realistically criticise the hand that feeds them, and perpetuated a cicle of stagnation. In general such sponsorships should not be allowed but sadly they are nowadays the norm for game reviewers and ytbers in specific niches. Hence why if you want actual quality reviews the ammount of companies blacklisting the reviewer is a mark of quality and the ammount of prerelease access a mark of a reviewers corruption.


You could definitely sense that some YTers were either cautious in what they were saying or avoiding the discussion entirely.

That's one of the nice things about LegendsofTotalWar... on the one hand I think he can be a bit of a dick and if I were CA I wouldn't want to deal with him, but at least he says what he thinks which I can respect.


   
Made in ch
The Dread Evil Lord Varlak





AllSeeingSkink wrote:
Not Online!!! wrote:
Another issue to swallow is, how many of those Youtubers have been bought out to shill for CA. They are part of the issue, because they couldn't realistically criticise the hand that feeds them, and perpetuated a cicle of stagnation. In general such sponsorships should not be allowed but sadly they are nowadays the norm for game reviewers and ytbers in specific niches. Hence why if you want actual quality reviews the ammount of companies blacklisting the reviewer is a mark of quality and the ammount of prerelease access a mark of a reviewers corruption.


You could definitely sense that some YTers were either cautious in what they were saying or avoiding the discussion entirely.

Well, if they criticse or don't jump on the next TW title then they lost early access which is relevant for the first comer advantage on youtube.

That's one of the nice things about LegendsofTotalWar... on the one hand I think he can be a bit of a dick and if I were CA I wouldn't want to deal with him, but at least he says what he thinks which I can respect.




Legends now been kicked out twice. But then again CA was always really pushy and sensitive when criticised.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Grizzled Space Wolves Great Wolf





I think he's been kicked out more than twice, but he's the most popular TW streamer so it's kind of hard to ignore him. His videos often get more views than the ones on the official TW channel.
   
Made in il
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And from what I gather going by what he's said in his videos his criticisms were generally constructive albeit not very diplomatic.
   
Made in us
Terrifying Doombull




He gets an upsurge in views when he's controversial and 'blacklisted'

Its a good relationship for both parties.

Efficiency is the highest virtue. 
   
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Grizzled Space Wolves Great Wolf





Voss wrote:
He gets an upsurge in views when he's controversial and 'blacklisted'

Its a good relationship for both parties.


I dunno how good of a relationship it is for CA when he's telling people not to buy their games I guess any publicity is good publicity perhaps? Just don't tell that to Pharaoh.
   
Made in ch
The Dread Evil Lord Varlak





AllSeeingSkink wrote:
Voss wrote:
He gets an upsurge in views when he's controversial and 'blacklisted'

Its a good relationship for both parties.


I dunno how good of a relationship it is for CA when he's telling people not to buy their games I guess any publicity is good publicity perhaps? Just don't tell that to Pharaoh.


CA is the only company right now in it's niche beyond the western front game that released recently. However CA was never interested in diplomatic feedback in it's entire history since ETW. The only reason why attila is better than RTW 2 is because they created an utter shitstorm with RTW2. The only reason why WHTW 2 was a better kept and produced product was, because WHTW 1 was lackluster.

If beeing a dick in your criticism is the only argument against your criticism especially when you represent a company then the problem is the culture at the company.


Automatically Appended Next Post:
AllSeeingSkink wrote:
I think he's been kicked out more than twice, but he's the most popular TW streamer so it's kind of hard to ignore him. His videos often get more views than the ones on the official TW channel.


Well then there's the fact that the mainline TW channel is also known for lying and beeing a corpo channel.

This message was edited 1 time. Last update was at 2023/12/04 08:04:26


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Bran Dawri wrote:
And from what I gather going by what he's said in his videos his criticisms were generally constructive albeit not very diplomatic.
People at CA were instructed to specifically ignore Legend's feedback, no matter what it was.

That's how dumb CA are.

If only he could get his feedback delivered by someone they always listen to, like Sotek or Indypride.



This message was edited 2 times. Last update was at 2023/12/04 13:32:16


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut





Oxfordshire

AllSeeingSkink wrote:
Voss wrote:
He gets an upsurge in views when he's controversial and 'blacklisted'

Its a good relationship for both parties.


I dunno how good of a relationship it is for CA when he's telling people not to buy their games I guess any publicity is good publicity perhaps? Just don't tell that to Pharaoh.

Legend was a dick in years gone by. His confrontational attitude was less of a selling point and more something you put up with to appreciate his gamesmanship. Fortunately he's matured and is a much better presenter for it. As a part of that his explanations for his reasonings have become much more balanced and less EdgeLordofTotalWar. I'm pretty sure for the last few releases he has been making it clear he is not saying for people not to buy CA stuff, but he has been providing reasoning for why he thinks something is bad and says it is up to the gamer to decide whether they think it's value. So he kind of is saying don't buy it while at the same time making it clear he is not saying don't buy it. He's getting positive feedback from his historic gameplay but the fact is his mass appeal came on the back of Warhammer . I know I've stopped watching him since I stopped caring about WHTW3.
   
Made in gb
Mighty Vampire Count






UK

 Henry wrote:
AllSeeingSkink wrote:
Voss wrote:
He gets an upsurge in views when he's controversial and 'blacklisted'

Its a good relationship for both parties.


I dunno how good of a relationship it is for CA when he's telling people not to buy their games I guess any publicity is good publicity perhaps? Just don't tell that to Pharaoh.

Legend was a dick in years gone by. His confrontational attitude was less of a selling point and more something you put up with to appreciate his gamesmanship. Fortunately he's matured and is a much better presenter for it. As a part of that his explanations for his reasonings have become much more balanced and less EdgeLordofTotalWar. I'm pretty sure for the last few releases he has been making it clear he is not saying for people not to buy CA stuff, but he has been providing reasoning for why he thinks something is bad and says it is up to the gamer to decide whether they think it's value. So he kind of is saying don't buy it while at the same time making it clear he is not saying don't buy it. He's getting positive feedback from his historic gameplay but the fact is his mass appeal came on the back of Warhammer . I know I've stopped watching him since I stopped caring about WHTW3.


Agreed - These days he is relatively mellow and had to mature or damage his own mental health more.... I watched more when he was playing Valheim wih his wife etc and it was quite relaxing/amusing

Same with his game play - he will explain why and what he does but usually makes it clear that its not how you have to play.....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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Versteckt in den Schatten deines Geistes.

 Henry wrote:
I know I've stopped watching him since I stopped caring about WHTW3.
Heh. He's made 2 TWW videos in the past month. He's back to historical TW games, with Shogun 2 being a big draw for him at the moment.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Grizzled Space Wolves Great Wolf





 Mr Morden wrote:
 Henry wrote:
AllSeeingSkink wrote:
Voss wrote:
He gets an upsurge in views when he's controversial and 'blacklisted'

Its a good relationship for both parties.


I dunno how good of a relationship it is for CA when he's telling people not to buy their games I guess any publicity is good publicity perhaps? Just don't tell that to Pharaoh.

Legend was a dick in years gone by. His confrontational attitude was less of a selling point and more something you put up with to appreciate his gamesmanship. Fortunately he's matured and is a much better presenter for it. As a part of that his explanations for his reasonings have become much more balanced and less EdgeLordofTotalWar. I'm pretty sure for the last few releases he has been making it clear he is not saying for people not to buy CA stuff, but he has been providing reasoning for why he thinks something is bad and says it is up to the gamer to decide whether they think it's value. So he kind of is saying don't buy it while at the same time making it clear he is not saying don't buy it. He's getting positive feedback from his historic gameplay but the fact is his mass appeal came on the back of Warhammer . I know I've stopped watching him since I stopped caring about WHTW3.


Agreed - These days he is relatively mellow and had to mature or damage his own mental health more.... I watched more when he was playing Valheim wih his wife etc and it was quite relaxing/amusing

Same with his game play - he will explain why and what he does but usually makes it clear that its not how you have to play.....


I watched some of his older videos and I didn't really mind him. He strikes me as someone who doesn't naturally have a filter on what he says, some people might find it abrasive but I don't mind it. If someone doesn't have a filter and says something, you can guarantee a number of other people are thinking it and just not saying it


Automatically Appended Next Post:
 H.B.M.C. wrote:
 Henry wrote:
I know I've stopped watching him since I stopped caring about WHTW3.
Heh. He's made 2 TWW videos in the past month. He's back to historical TW games, with Shogun 2 being a big draw for him at the moment.


Yeah, the recent debacles with CA have been a boost to his channel in the context of going back to historical games and them actually being popular.

But I haven't been watching a huge amount of him recently, mostly lost interest in total war games, though have been considering trying Napoleon.

This message was edited 1 time. Last update was at 2023/12/09 12:52:20


 
   
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Versteckt in den Schatten deines Geistes.

And then this happened...

Creative Assembly wrote:A MESSAGE FROM TOTAL WAR’S LEADERSHIP TEAM

Dear Total War fans,

I’m Roger Collum, Vice President at Creative Assembly, and writing on behalf of our Total War leadership team.

It has been a difficult few months, and we recognize that we have made mistakes when it comes to our relationship with you all. It’s been a constant conversation internally on how we can get back to solid ground. What’s clear is that it won’t be easy and that it will take time and effort.

We see the confusion, the frustration, and the distrust of us across the community and honestly, it breaks our hearts. We make games to bring you joy, to inspire a love of history, of fantasy, and strategy games. Total War is our everything, we care about it as deeply as you. Recently, it’s clear that we have failed to demonstrate that in our actions.

We are sorry.

We cannot fix our issues overnight, but we will work towards a more transparent, and consistent relationship with you all.


More at the link above.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Decrepit Dakkanaut




UK

Honestly the fact they are processing a partial refund and adding content to both games for free speaks a lot of volumes beyond their comments on passion.

Those are some bold steps to make for a firm who could have left Pharaoh out to tender and kept making modest updates to Warhammer 3 and then released another DLC to try and make up for things.


Of course proof will be in what they do, but one can have a glimmer of hope. Plus I've seen them rolling out a LOT more updates for Warhammer 3 over the last month or two.




Also it might sound small, but saying "sorry" as a company CEO is pretty big too. Many companies (esp larger ones) will bend over backwards; twist words any which way to never quite say those words (or never say them at all)

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
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Versteckt in den Schatten deines Geistes.

Actions speak louder than words, and now there are 4 actions:

1. The increased schedule with patches.
2. The free update to the last DLC.
3. The free updates to Pharaoh.
4. The next DLC (Thrones of Decay).

It's nice that the first three are either done or being done, but that last one is the big one, because if they turn around and just do Shadows of Change 2, (this time with less value!) then we're right back to square one.

It is encouraging that they're doing refunds for Pharaoh and ditching the stupid "deluxe" editions. It won't save that game - it truly was DOA - but it is a nice gesture. Friend of mine did point out, that CA were very positive about 3K seconds before tossing it off a cliff, so really who knows when it comes to Pharaoh. *shrugs*

This message was edited 1 time. Last update was at 2023/12/15 01:59:46


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Executing Exarch




Not just positive about 3K. They were actively talking about the content of the next DLC, which was supposed to focus on the northern tribes.

And then...

However, I've heard that each DLC was breaking things in the earlier DLCs, and it sounded like no one knew how to fix the cascading series of issues. It sounded as if the game was becoming an increasingly buggy mess of spaghetti, and getting worse with each DLC. But the DLCs had to keep coming simply because of the amount of stuff that was missing from the core game. After all, the last DLC was when they finally filled out the region that would become the capitol of one of the three kingdoms, Shu. That was kind of an important region...


And the funny thing?

3K is still the second most popular Total War game, according to Steam Charts, with a 30 day average of just under 4600 players. Rome II is in third, with just over 4400. Medieval 2 and Shogun 2 take fourth and fifth respectively.

You don't need me to tell you which game is at the top of the list It has over three times the number for 3K.

Pharoah's down at #12, with less than 450 players.
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

I thought I'd give TWW3 a proper go because I've never spent much time on it. Decided to play the White Dwarf campaign as I thought that looked fun, a different location etc etc. What a ballache. I completely understand the Chaos Wastes attrition mechanics and why they are there but it just makes everything such a dull slog.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
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Baltimore, Maryland

Devblog on new changes coming to "Shadows of Change" and other upcoming content :

source : https://www.totalwar.com/blog/wh3-soc-update-cathay/?utm_campaign=WH3_Shadows+of+Change+Update_Announce_08.02.24&utm_content=Shadows+of+Change+Update_08.02.24&utm_medium=email&utm_source=customer.io

Also : "monkeying about" is mentioned. Monkey King future release confirmed?

Hi everyone,

I’m Richard Aldridge, Game Director for Total War: WARHAMMER. Today I want to share some news with you on the new content that will be arriving soon for Shadows of Change with Patch 4.2 – free for existing owners, and bolstering the DLC for anyone picking it up post Patch 4.2.

I’ll be covering what you can expect going forward from the Total War: WARHAMMER series, taking a peek behind the curtain as to how we go about planning, creating and making our DLCs, and having a close look at the new additions Grand Cathay will be receiving as a part of Patch 4.2.

REFLECTING ON SHADOWS OF CHANGE
I’ll cut straight to it, we didn’t give you enough new characters and units to play with at the original release of Shadows of Change.

We believe we can put this right for you, having listened to your feedback these past months to provide you with better and more varied options for your armies. We know that you, our community, are as passionate about the game as we are, and we’re pleased to say that many of your suggestions are being enacted upon. Not all ideas and requests are possible, though. The Era of Karl Franz is, as you’ve come to expect, a rich and exciting setting for Total War, and we work closely with The Warhammer Studio to ensure that the content for this era of Warhammer is as faithfully represented in our game as possible.

All of the forces featured within the Shadows of Change DLC can look forward to a sizable collection of reinforcements, but we won’t be adding Hag Mothers as Generic Lords, as Mother Ostankya is the only Hag Mother of Kislev. Similarly, the relationship between Gospodars and Ungols is taking a back seat as we look less at the tensions of historic Kislevite culture, and more at what defines Kislev as a unified military force in the Era of Karl Franz.

Similarly, we won’t be adding beaks to Tzaangors, as while this avian characteristic occurs in other Warhammer settings, these elite Gors in the Old World represent those Beastmen who have drawn the eye of the Changer of Ways, rather than a totally separate offshoot breed. But as ever, we aim to ensure that whatever we do add to Total War: WARHAMMER III is as authentic an experience of the world of Warhammer as possible.

WHAT TO EXPECT MOVING FORWARD
Looking to the future, the team and I love the Warhammer universe and want to make as much content for it as possible. Whether that be to add further exciting characters like the Golden Knight, spectacular units and creatures (Yes, I’m looking at you mighty “Hotpot”) or other unexplored lore. We still plan to make many more DLCs for Total War: WARHAMMER III, with some of them like Thrones of Decay following the same premise and composition as Shadows of Change where we will add to and develop three existing races from across the Warhammer world. Accompanied by our patches and updates, this will give us the opportunity to go back to some of your most beloved races and give them some attention.

Below I have laid out what you can expect to see for Shadows of Change and Thrones of Decay in terms of the content and features for these products moving forward.

DLC Content – Shadows of Change & Thrones of Decay

3 Legendary Lords – Each playable in the Realms of Chaos and Immortal Empires campaigns
Unique gameplay mechanics for each Legendary Lord
3 Legendary Heroes – One per race
3 Lords – One per race
3 Heroes – One per race
5 Units (Infantry/Cavalry/Monsters etc.) per race
3 Regiments of Renown per race
1 FREELC Character (Aekold Helbrass for Shadows of Change and a Legendary Lord for Thrones of Decay)
Potential Further Content

New Spell Lore*
New Mounts*
New Additional FREELC*
*Subject to the IP, theming of the DLC, and where applicable

Thank you again for your invaluable feedback since the release of Shadows of Change, and in particular the thoughts on improving the rosters and having parity across the races with the content we are adding as a part of them.

As mentioned above; each race will now have a Legendary Lord, Legendary Hero, Lord, Hero, 5 units and 3 Regiments of Renown. This, we hope, will allow you to lead thematic armies that are better connected to the Legendary Lords in the DLC, add both lower tier troops and big centrepiece monsters and start to fill some of the gaps and needs of the races in the game that you have asked for.

Where possible, with “Further Content” we will also be adding thematic lores of magic, mounts for new and existing characters to make use of, and making some much-requested FREELC where it makes sense (Cough, cough, Katarin’s Sled).

I hope that everything I’ve mentioned above looks much more in line with your own expectations for the DLC, as we move to significantly bridge the gap to our past products like Chaos Dwarfs in what we will offer moving forwards, starting with Shadows of Change.

Now onto the exciting stuff you’ve all come to see.

GRAND CATHAY ADDITIONS
To set the scene, when we went back to look at what we could add to enrich the offering of Grand Cathay in Shadows of Change we focused heavily on the theme that surrounds the Jade Dragon, his Celestial Court. Having his eyes and ears everywhere, having the ability to quickly react and protect his Empire, to be the emperor in all intents and purposes.

This meant plenty of conversations with Games Workshop in looking to find characters and units that best complimented this approach and made sense from a lore perspective. Looking into what we hadn’t included previously in Total War: WARHAMMER III or Shadows of Change quickly helped us fill in some of the gaps in Grand Cathay’s roster, such as with the Gate Master and Celestial Lion. The Lion in particular was something that almost made the cut for the original release of Shadows of Change, so I am super excited to see it now in the roster as both a monstrous unit and a mount option.

But it also got us to look a little further afield too, as you will see with our first-ever Legendary Hero for Grand Cathay – Saytang the Watcher.

SAYTANG THE WATCHER, SENTINEL OF THE HEAVENS (LEGENDARY HERO)
So let me introduce Grand Cathay’s first colossal legendary hero to you. We wanted to add Saytang to move away from what is currently known about Grand Cathay and showcase some of the other inhabitants of this mighty Empire.

Saytang represents an ever-watching protective figure, not dissimilar to Yuan-Bo but as you will see is a fair bit larger. Saytang gives us the opportunity to expand on Grand Cathay’s use of magical constructs, something which is core to this great nation in how it protects itself. Along with giving them devastating long ranged artillery-like potential. Saytang also lends themselves nicely to the connection the Jade Dragon has to the winds of Azyr (Heavens) and the more magical elements of Grand Cathay.

“Known as the guardian of the sky, the heavenly bowman, or commonly to the people of the southern provinces simply the watcher, Saytang is the great sentinel that stands atop the Mountains of Heaven. Towering over other sentinels, Saytang is an imposing sight with its outstretched wings and great stone feathered helm. Those who have witnessed Saytang in battle claim no armour or barrier can turn aside the arrows it fires from its great wind bow, the shafts piercing the ranks of the enemies and even the iron hides of fell beasts. And though Saytang cannot fly in the true sense, its power allows it to leap great distances, even jumping from mountain peak to mountain peak in the defence of the empire.”

—New lore as told by Games Workshop

Above you can see the first step we take when designing and adding content to our DLC’s. Starting with a thumbnail image, it gives us a quick and flexible method to work with Games Workshop in first realising the character or unit. Its job is to get across the scale, flavour, functionality and work required to bring this model to life, but be easily adaptable to suit the needs of the IP and the game before we move onto the next stage of the creation process – the concept art.

When entering the concept stage of the creation process, we are looking to up the visual quality of the model from the thumbnail, adding details, looking at materials and textures to use. This will act as a comprehensive blueprint, to guide our 3D character artists in the creation of the final model for you to play with in game. We also use this as a sounding board for how our animations and designs will work, tweaking the size and scale of body parts to work with the games engine, creating a proxy model to test things out in maximising the fun of each character or creature.

So now you know a little of the process behind how we created our characters, let’s discuss what Saytang is good at doing in game.

GAMEPLAY OVERVIEW
Saytang the Watcher is a giant-sized legendary hero, which (disregarding mounted characters) is a rare sight in Total War: WARHAMMER III. Much like the Bone Giant of the Tomb Kings, Saytang uses a giant magical bow to fire artillery-grade projectiles into the enemy lines. Saytang is also relatively strong in close combat, with good defensive stats and the ability to buff other nearby Constructs. Saytang doesn’t fly being a construct, even with those mighty wings, but can jump large distances to close the gap on the enemy.

Construct – With the introduction of Saytang into the game, we have re-evaluated the role of Constructs on the Cathay roster. The Terracotta Sentinel and both Guardian Lions are now considered Constructs (with the same rules as the Constructs found on the Tomb Kings roster). Saytang has an ability that synergises with this type of unit.
Tough & Heavy – Saytang has a high amount of armour, which enables it to shrug off most attacks from non-armour piercing sources. As a heavier character, Saytang will be able to send smaller entities flying with ease.
Giant Bow – Armed with the Wind Bow, Saytang can deliver long range attacks and singular targeted shots with devastating precision.
GATE MASTER OF THE CELESTIAL CITIES (HERO)
You may have seen the art of this character since the release of Total War: WARHAMMER III, a character which didn’t quite make the final cut. But he is now here to stand tall and add a bit of melee strength to your Grand Cathay frontline.

“Jade Warriors are the profession soldiers of Grand Cathay, and the Gate Master of the Celestial Cities are their leaders. To earn the title of Gate Master a Jade Warrior must have served in the defence of their city, and many are veterans of the empire’s many wars. Like their soldiers, a Gate Master is trained in defensive warfare and how best to defend their city, and as such know how to read the lay of the land before a battle. This can prove useful in enacting the will of their Lord Magistrate, who trusts their Gate Masters above all other officers in their armies.”

Gameplay Overview

The Gate Master is a defensive line-holding hero with hybrid weaponry. Using his abilities, he can buff the defences of nearby troops whilst shooting enemies with his crossbow from behind the main battle line. A fun fact is that the Gate Master is the first hero with a conventional crossbow that we have put into the game (Dark Elf Repeaters not withstanding), which will serve the armies of Cathay well in many different scenarios.

Hybrid Combatant – The Gate Master uses a combination of Sword, Shield and Crossbow, making him a very adaptable unit in all forms of combat.
Defensive – The Gate Master excels at defensive warfare, with several abilities that buff friendly battle lines.
Mounted – When mounted on a warhorse, the Gate Master can quickly move between the battle lines to where he is needed most.
Mounts

Warhorse
GREAT MOON BIRD (MONSTER & MONSTROUS MOUNT)
Continuing the theme of the Celestial Court and to give Grand Cathay some added flying power, we have added the Great Moon Bird as both a monstrous single entity flying unit and as a mount option for a variety of characters to field.

“Favoured of the Empress, the Great Moon Birds are found in the highest peaks of the Mountains of Heaven. They are said to make their nests in the craters of Mannslieb, the silver moon of the Warhammer World, and only fly down to earth when called by either the Empress or the most powerful Astromancers. Fearsome to behold in battle, the Moon Bird are often wreathed in silvery flames – or moon fire – which burns the enemies of the empire who come into contact with it. Powerful lords, especially wizards of the Celestial Court, might even be granted a Moon Bird as a mount, though this is usually only for a short time before the creature once more returns to the heavens.”

Gameplay Overview

Similar to the High Elf Phoenixes, the Great Moon Bird is a magical flying monster with flaming attacks and a powerful AoE vortex ability. Grand , so new strategies will become viable in battle; whether it is providing air-to-air defence for Sky Junks or striking deep into the enemy lines. The Great Moon Bird is also a mount for the Astromancer, which offers them a whole new level of battlefield mobility.

Airborne – The Great Moon Bird can fly and traverse otherwise impassable terrain.
Moon Fire – By flapping its wings, The Great Moon Bird can produce a vortex of Moon Fire, which damages all enemies caught within its radius.
Flaming & Magical – Much like the Arcane Phoenix of the High Elves, the Great Moon Bird can deal both Flaming and Magical Attacks
Mount Option for: Astromancer

CELESTIAL LION (MONSTER & MONSTROUS MOUNT)
Probably my favourite model of the new additions to Grand Cathay, the Celestial Lion’s beauty and strength is second to none. Acting as both a single entity monstrous flying unit and a mount option for a variety of characters from Grand Cathay, the Celestial Lion will strike terror into those that stand within its way.

“Winged lions exist in the east, believed to have descended from natural beasts warped during the coming of Chaos to the world. Unlike the fell Manticores of the west, these celestial beasts have been purified by the power of the Dragon Emperor and live within the sacred hunting grounds of the Forests of the Moon. Favoured sorcerers or warriors may be gifted such a creature by the Dragons, riding it into battle and striking fear into the foes of the empire.”

Gameplay Overview

The Celestial Lion is another flying single entity monster for the armies of Cathay to utilise. Similar to a Griffon or Manticore, it is able to provide air support on a budget compared to higher tier units like the Great Moon Bird. The Celestial General can also make use of this beast as a mount.

Fast – The Celestial Lion has exceptional ground mobility, making it perfect for harassing tactics or flanking.
Airborne – Flying high above the battlefield, the Celestial Lion can traverse otherwise impassable terrain.
Fearsome – By utilising its Fearsome Roar ability and the Terror attribute, the Celestial Lion can strike fear into the hearts of nearby enemies.
Mount Option for: Celestial General

⬥ ⬥ ⬥

Before I end today, I wanted to cover an omission that you may have been hoping for in Grand Cathay’s roster update; an Elite Core Infantry unit. There is a very good reason for this and trust me we aren’t monkeying about. The first as we explained is on keeping the focus on the Celestial Court and the Jade Dragon. The second being that the Celestial Courts don’t have a unit of this type to add, that said we’ve only just scratched the surface of the possible content we can create for Grand Cathay and as I mentioned earlier, we have plans to support the game with lots of new content for the foreseeable future.

So when can you expect Patch 4.2 and all of its additions to SoC?

Well, the team are still working flat out to have everything ready for release, but we want to be upfront with you that there is a chance that our intended date could shift slightly. This is the true nature of video game development, in spotting those last-minute issues or adding that final polish which can lead to release dates changing.

It’s important to all of us here that we get Patch 4.2 right for you, so we won’t rush it out before it’s ready. As is stands today we’re on track to release in the middle of the month, but like I said, this could shift closer to the end of Feb depending on how the remaining work goes. I’m optimistic, and the team are super energised in getting everything done and ready to put into your hands.

Next week I’ll be back with a deep dive on the additional units coming to Tzeentch, along with confirmation of 4.2’s release date.

Thanks for taking the time to read this – chat to you all next week!

—Rich (Game Director) & the Total War: WARHAMMER Team

This message was edited 2 times. Last update was at 2024/02/08 16:03:59


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
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The Dread Evil Lord Varlak





And? Still not worth the price they ask for. The game has still massive issues in regards to mechanical depth.

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Chaos players: Guess i stop playing or go to HH.  
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Hmmm, as an Ogre player all I can say is


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Savage Minotaur




Baltimore, Maryland

I believe you meant Braugh Slavelord, but I appreciate the sentiment!

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




I do hope they stagger along long enough to update Ogres (regardless of whatever random lord they stuff in). I'm more interested in them finishing the basic ogre roster.

Thrones of Decay still seems like a real make or break moment for the game. If it doesn't do well (or more likely, isn't done well), they may well retire the game like they did Three Kingdoms.

At least they put out a minimum content list (though its also a maximum content list in practice), so its clear what to expect.


Not sure if anyone here took the big survey, but they ran a huge questionnaire about what properties/types of settings people were interested in. They (CA/Sega) framed it in terms of known IPs- LotR, 40k, Marvel (for some reason), Dune, a couple others I'm forgetting, and.... Clash of the Titans. Which I'm still puzzled by. That's just... pretty standard Greek mythology, which they sort of already did, and didn't do well with.

This message was edited 3 times. Last update was at 2024/02/10 15:48:51


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Decrepit Dakkanaut




UK

Voss wrote:
I do hope they stagger along long enough to update Ogres (regardless of whatever random lord they stuff in). I'm more interested in them finishing the basic ogre roster.

Thrones of Decay still seems like a real make or break moment for the game. If it doesn't do well (or more likely, isn't done well), they may well retire the game like they did Three Kingdoms.

At least they put out a minimum content list (though its also a maximum content list in practice), so its clear what to expect.


Not sure if anyone here took the big survey, but they ran a huge questionnaire about what properties/types of settings people were interested in. They (CA/Sega) framed it in terms of known IPs- LotR, 40k, Marvel (for some reason), Dune, a couple others I'm forgetting, and.... Clash of the Titans. Which I'm still puzzled by. That's just... pretty standard Greek mythology, which they sort of already did, and didn't do well with.


I think they were more looking at the general media themes that inspired people and if they were old or modern (a sense of the generation of fans without asking how old you are). But also the kind of fantasy media people were engaging with. From what I gathered they did ok with Troy but it was never designed as a full fantasy game the same way as Old World was - heck weren't most of the mythological creatures added in a separate expansion?



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Mighty Vampire Count






UK

Troy was odd - it did not go full fantasy or historical but tried to do half way between the two - I only bought it once they hadd full mythology as an option.

If they give up on TW: Warhammer - they have nothing else to make money - so that is likely be the end of CA - however I agree Thrones is make or break

I AM A MARINE PLAYER

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Decrepit Dakkanaut




UK

They still have Medieval 3.

Yes they'd have to actually invest to make it; but considering how much the historical fans scream for that game I'm still surprised they've never done it.

Warhammer will come to an end so chances are they are looking for the next thing; esp as Hyena was canned and a huge amount of lost investment on its development (though one hopes some of the tools and such developed for it can be used elsewhere).


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Savage Minotaur




Baltimore, Maryland

Yeah, Medieval 3 is clamored for the most, probably followed by Empire 2.

Medieval 3 needs to be their next focus when done with Warhams. If its not, I don’t think they are around for much longer.


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in ch
The Dread Evil Lord Varlak





For medieval 3 they^'d require significant manpower of skill. Not something CA has anymore.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
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Decrepit Dakkanaut




UK

Honestly when I play old Medieval 2 I think the only thing I really feel missing from the modern games is the simpler map view. Warhammer 1 really started the ball rolling for CA with VERY pretty maps, but they got so chock full of pretty things that you lose the ability to read information from them.

3 Kingdoms I feel was about the most confusing to read, but even the Warhammer ones can be tricky. Are those griffins flying around a mountain a resource type? A local modifier or just some pretties.

Whilst it might not have been as fancy (or graphically resource hungry) the old Medieval 2 interface and map at least let you read off very clearly what a resource was; the territory boundaries and everything.



Heck I'm convinced that sometime the whole "army appeared from nowhere" isn't even fog of war but just a really busy map display that people don't spot the army icon appearing on.

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 Overread wrote:
Honestly when I play old Medieval 2 I think the only thing I really feel missing from the modern games is the simpler map view. Warhammer 1 really started the ball rolling for CA with VERY pretty maps, but they got so chock full of pretty things that you lose the ability to read information from them.

3 Kingdoms I feel was about the most confusing to read, but even the Warhammer ones can be tricky. Are those griffins flying around a mountain a resource type? A local modifier or just some pretties.

Whilst it might not have been as fancy (or graphically resource hungry) the old Medieval 2 interface and map at least let you read off very clearly what a resource was; the territory boundaries and everything.



Heck I'm convinced that sometime the whole "army appeared from nowhere" isn't even fog of war but just a really busy map display that people don't spot the army icon appearing on.


That is demonstrably untrue on the mechanical side of things, especially between pre Etw and after WH.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Decrepit Dakkanaut




UK

I'm not sure what you mean?

That the map isn't more cluttered/detailed than it was in the past?

Or that some people saying "army appeared from nowhere" isn't the result of them simply not spotting it in all the detail on the map.

I'm not saying armies don't ambush or appear out of the fog of war and such - those things 100% do happen. As do things like Seraphon and Ork summoned armies. I was simply noting that some of the "army appeared from nowhere" could be the result of people glancing at the very busy design of the map and not seeing an army standing there.

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